MellowMagic wrote: »Caltrops is probably not going to be slotted on most stam builds. The damage is pitiful and not worth the token fracture imo.
@templesus please elaborate, I don't play magden. Does it have a source of aoe breach?
Saril_Durzam wrote: »I agree. And now that we´re on the way, please make a Magicka morph of Vigor. Thank you.
Wolf_Watching wrote: »Saril_Durzam wrote: »I agree. And now that we´re on the way, please make a Magicka morph of Vigor. Thank you.
No.
Instead of making magicka morph of vigor just make regeneration and it's morph comparable in healing power.
booksmcread wrote: »
Except, you don't have a chance of casting vigor and it going to some random person other than yourself.
This match potes vigor is much more powerful and both morphs are stam based, it always heals the player, with one morph healing allies around the player. while regeneration provides less healing and only applies to one person that might not be you
ProzTh3Almighty wrote: »
In regards to total healing power I think it bears reminding you that stamina builds have vigor and rally. Thats it.
The Necromancer's Unnerving Boneyard skill applies both Major Fracture and Major Breach in a 6m area.
My main gripe with the new version of Caltrops is that they buffed the snare up to 50% in PvP. This is better than Wall of Frost's 40%, covers a wider area, doesn't require using a specific weapon type, and can be targeted at range. All added in alongside the resistance debuff, which will apparently remain in place for 4 seconds after leaving the area.
Right, Unnerving Boneyard is 6m on both debuffs, vs Caltrops' 8m on physical debuff. For PvE, I'd think this would generally make Unnerving Boneyard more attractive (assuming you have a Necromancer around), but Caltrops is clearly a lot better for PvP. Boneyard covers a smaller area, as you point out, plus the debuff is gone the instant you leave said area, and it doesn't snare.The Necromancer's Unnerving Boneyard skill applies both Major Fracture and Major Breach in a 6m area.
My main gripe with the new version of Caltrops is that they buffed the snare up to 50% in PvP. This is better than Wall of Frost's 40%, covers a wider area, doesn't require using a specific weapon type, and can be targeted at range. All added in alongside the resistance debuff, which will apparently remain in place for 4 seconds after leaving the area.
yeah i don't understand why they're buffing snares at this point. because of the way movement speed is calculated, even a 30% snare is extremely strong and i don't see a good reason for all snares to be anything over that amount. if you need a snare to be over 30% to get any benefit out of it, you need to git gud.
i know someone mentioned boneyard has aoe fracture/breach, but it covers a smaller area compared to caltrops.
With the latest changes to Caltrops there is now easily accessible source of AOE fracture for all stam toons. However there's no source of aoe breach. Which makes magicka less viable in trials such as Sunspire where lots of fights are AOE.
It also has implications on PVP.
There is a source of magickasteal and health steal (single target and aoe) but no source of stamina steal.
If the game is going to be consistent, then please consider consistency between stam and mag dps, because the way it goes magicka DPS is not desired in majority of the trials. PVP is ruled by stamina too. And having to run hircines on my healer in stam optimized trials is just annoying.
ProzTh3Almighty wrote: »booksmcread wrote: »
Except, you don't have a chance of casting vigor and it going to some random person other than yourself.
Sigh...
Regeneration is always applied to the caster. I think your confusing it with Healing Ward. In comparison to Resolving Vigor you would want to take the Rapid Regen morph but the other morph Mutagen is close in HOT standards an also has a 8-9k+ burst heal and cleanse attached to it if you drop below 20%