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[PTS 5.1.0] 42k Bleed Build (DW+2h) - up to 72k buffed

validifyedneb18_ESO
validifyedneb18_ESO
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Obviously things are unlikely to remain the same after week 1 but thought id share this here as the build is pretty interesting / off meta yet easily viable in end game content.

The Build:
unknown.png
unknown.png
I am supremely lazy so my backbar is sorted by duration, and I cast from 1 to 4 in order, and ult between 2 and 3 if its up.


ST Unbuffed Parse:
unknown.png?width=720&height=536

Able to hit up to 72k on the iron atro, although between the targeting bug when attacking large enemies from a slight distance, and the current rotation/timing changes on the PTS, It would be more accurate to say I sit at around 65-68k with a pretty janky rotation.
unknown.png?width=720&height=413
Im also using lavafoot in this image to compensate for lack of a orbs from a healer.

Few notes:
1. Yes the rings are infused, I like it more that way even if it means less optimal in execute phases
2. Stamina management was pretty tight, stamina drain on backbar with the new 2h stampede and 1 ring with reduced feat cost makes a huge difference (reduced feat because -320~ cost on abilities ranging from 1.6-2.5 cost is insane)
3. Unsure about the 2h axe, the heavy wep uptime is very low, but you dont spend much time on the backbar and for what its worth it is SOME time with the Dro'zakar 200 damage
4. I expect Dro'zak to be nerfed because of PVP, but maybe im just a pessimist
5. I would love for a good stamblade player to try using this setup and see what they can do, im fairly convinced a stamblade (played well) will hit higher DPS
Edited by validifyedneb18_ESO on July 9, 2019 12:58PM
EU: Magden, Magknight, Stamsorc(*2), Magsorc
NA: Magplar, Magden, PotatoBlade
  • Seraphayel
    Seraphayel
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    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Seraphayel
    Seraphayel
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    Well it’s just another DoT for your build, quite a strong one on top of that. And due to the Magicka cost it might easily fit into your build and help sustain a bit. I don’t know what to replace as I don’t know your loadout, but you should try and see!
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like? also, your crit seems really low to be using the shadow as a mundus, try thief?
    Edited by Lightspeedflashb14_ESO on July 9, 2019 12:56PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ✭✭✭✭
    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now. even on my stam sorc, caltrops does 935 per tick, soul trap does 2.5k per tick, tool tips.
    Edited by Lightspeedflashb14_ESO on July 9, 2019 1:13PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of by a tank. on my stam sorc, caltrops does 935 per tick, soul trap does 2.5k per tick, tool tips.
    Edited by Lightspeedflashb14_ESO on July 9, 2019 1:16PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of be a tank.

    yeah just hard to compare the 2, suffice to say it will be a dps increase though, shame we dont have armorless or perma fractured dummies for this ***
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • John_Falstaff
    John_Falstaff
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    Mind, if you're comparing trial dummy parses, then you won't notice the missing Fracture from caltrops, it already has Minor and Major fracture, infused and Torug's-buffed Crusher and Alkosh on it. So definitely will try replacing it.

    As an aside, I think they purposefully want to make Caltrops a support skill, I probably will be running it as a tank whenever I need AoE fracture.
  • DocFrost72
    DocFrost72
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of be a tank.

    yeah just hard to compare the 2, suffice to say it will be a dps increase though, shame we dont have armorless or perma fractured dummies for this ***

    I was under the impression the iron atro counted as having fracture inherently applied to it?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of be a tank.

    yeah just hard to compare the 2, suffice to say it will be a dps increase though, shame we dont have armorless or perma fractured dummies for this ***

    the iron atro there has infused crusher, alkosh, major and minor fracture on it. so that is 11717 armor debuffed on it, leaving 6483 armor on it.

    Infused Crusher- 2107

    Roar of Alkosh- 3010

    Major fracture - 5280

    Minor fracture - 1320
  • John_Falstaff
    John_Falstaff
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    @Lightspeedflashb14_ESO , even less, I measured (with 2H ultimate) and it has Torug's-enhanced Crusher.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Lightspeedflashb14_ESO , even less, I measured (with 2H ultimate) and it has Torug's-enhanced Crusher.

    so is it just the TP infused crusher on it or is there some armor debuff on that i dont have there? so with that it is 5850 armor left on it.

    Infused Crusher with Torug- 2740

    Edited by Lightspeedflashb14_ESO on July 9, 2019 1:24PM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of be a tank.

    yeah just hard to compare the 2, suffice to say it will be a dps increase though, shame we dont have armorless or perma fractured dummies for this ***

    the iron atro there has infused crusher, alkosh, major and minor fracture on it. so that is 11717 armor debuffed on it, leaving 6483 armor on it.

    Infused Crusher- 2107

    Roar of Alkosh- 3010

    Major fracture - 5280

    Minor fracture - 1320

    I dont know what the "done thing" is these days, but I still use the normal 6ks for propper testing, the iron atro is nice to see the optimal group DPS but I dont think its as reliable for testing small tweaks etc?
    Maybe just me
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • John_Falstaff
    John_Falstaff
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    @Lightspeedflashb14_ESO , even less, I measured (with 2H ultimate) and it has Torug's-enhanced Crusher.

    so is it just the TP infused crusher on it or is there some armor debuff on that i dont have there? so with that it is 5850 armor left on it.

    Infused Crusher with Torug- 2740

    No, everything else you've listed, I think - only Torug's buff was missing on the crusher. So if I remember right from what I saw back when I tested, 5.85k remaining resistance sounds like what I was getting too.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Seraphayel wrote: »
    I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.

    Thanks for sharing!

    Have you tried using Soul Trap in your build?

    no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much

    not a spammable, a single target dot, what does your back bar look like?

    Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.

    Updated main post with backbar

    replace clatrops with soul trap. caltrops is hot garbage now.

    that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet :/

    unless you need it for vMA or something, major fracture will be taken care of be a tank.

    yeah just hard to compare the 2, suffice to say it will be a dps increase though, shame we dont have armorless or perma fractured dummies for this ***

    the iron atro there has infused crusher, alkosh, major and minor fracture on it. so that is 11717 armor debuffed on it, leaving 6483 armor on it.

    Infused Crusher- 2107

    Roar of Alkosh- 3010

    Major fracture - 5280

    Minor fracture - 1320

    I dont know what the "done thing" is these days, but I still use the normal 6ks for propper testing, the iron atro is nice to see the optimal group DPS but I dont think its as reliable for testing small tweaks etc?
    Maybe just me

    the iron atro is the ultimate normalizer. if you have access to it, there is no better way to see if your build is good or not.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Sustained 71k parse for 13 mill damage, using the new soul trap rather than caltrops, and switching backbar enchant back to damage rather than stamina drain.
    unknown.png
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Waffennacht
    Waffennacht
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    I'm not really in touch with dps parses, is this OP? Is this standard? Is it just a cool build?

    To me the dps is mad high, but I also read 90k parses. I just dunno.

    A good build or more than that?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    I'm not really in touch with dps parses, is this OP? Is this standard? Is it just a cool build?

    To me the dps is mad high, but I also read 90k parses. I just dunno.

    A good build or more than that?

    Its close enough to say its as good as the top meta in the game right now (although I dont know compared to the meta after this PTS, which seems to have nerfed almost the entire meta quite considerably)

    This set also avoids using 1. Relequens, and 2. Lokestiiz and 3. Bow/vMA bow backbar which underpins every single meta stamina DD build right now.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Toc de Malsvi
    Toc de Malsvi
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    Use Relequin:
    1VvoblW.jpg


    pOmW59K.jpg
    Edited by Toc de Malsvi on July 9, 2019 2:25PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    I didn't spend a whole bunch of time testing this, I just dropped Pillar for Relequin. I imagine more could be done, but I did one run with Executioner and one with WreckingBlow.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • MellowMagic
    MellowMagic
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    Tested out the azureblight set with deadly strikes & veli
    still using vma bow

    42k unbuffed 6m target no fracture
    KQGdmPh.jpg


    76.5k trial dummy, i parsed 77-78k a few times but i didnt grab a screen cap
    UiPp1wf.jpg

    Pretty decent for no trial gear, (plus fits the necro atheistic)
    Edited by MellowMagic on July 9, 2019 3:02PM
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • huschdeguddzje
    huschdeguddzje
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    Gotta say this patch looks promising for stam dps, after all. Finally no longer forced to run a bow on the back bar.
  • Bandugar
    Bandugar
    You can backbar two-handed and wear Maelstrom one. And use Stampede to sure two hand weapon enchant will proc all time.
  • Wuuffyy
    Wuuffyy
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    Gotta say this patch looks promising for stam dps, after all. Finally no longer forced to run a bow on the back bar.

    For real? That sounds awesome!
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • ecru
    ecru
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    i'd assume deadly strike is better than pillar of nirn, it should buff just about everything including rapid strikes.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Xogath
    Xogath
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    Had to log in at work to comment on this.

    Not gonna lie, it would be pretty great to not be cornholed in to */Bow constantly.. and have never really given much thought to using something other than Bow on the back bar.

    These 70k+ parses are better than what I've been able to achieve on live with my Stamina Necro using Velidreth/Relequen*/Deadly Strikes. (*Non-perfect Relequen; 70.6k best parse thus far)

    I would love to run a 2H/DW build on my Stamina Necro, and now that I think about it, the abilities to do so actually make it sound pretty interesting.

    So, this is an awesone find! Hopefully it isn't nerfed in to the dirt like I fear it will be. Hopefully not, though, as this is a great step in the whole "build diversity" direction that this game direly needs.

    Speaking of sets and parses, have you tried giving Deadly Strikes a go? It's a straight 14% increase to Bleeds. You could use it as your accessory set, and use the 2H and DW weapons to maintain it 100%, along with whatever body and monster sets may work well with it.

    Personally, I'd try both Hunding's and Relequen as body sets to see how they pair up. If the new Monster set is also a DoT (I forget), Deadly Strikes may buff it also.

    Then again, the 14% it offers may pale in comparison to something else.

    I'm thinking something along the lines of:

    2H: Blastbones / Venom Skull / Carve / Executioner / Detonating Siphon / U: Pestilent Colossus
    DW: Trap or Psijic-equal skill / Rending Slashes / Soul Trap? / ??? / Skeletal Archer / U: Rend (would be buffed by Deadly, but Colossus is probably a better choice to use for the debuff)

    Execute phase.. since we're not prioritizing Poison Injection and Endless Hail any longer.. maybe instead prioritize the DW DoTs while spamming Executioner.

    Anyways, regardless, this is a great and neat find!
  • Bandugar
    Bandugar
    But if you dont use Pillars you loose one bleed. And all this thread about bleed build :) Basically Pillars give you nice aoe bleed and 200 wpd agains all it hits. So in real situations aka 4 man - I believe it will be great. Because releq in 4 man is *** honestly, especially if you run 3 dds. All dies too fast, or you meet mechanics where you cant attack to keep releq stacks.
  • Chrlynsch
    Chrlynsch
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    Just use werewolf, only one bar to worry about :)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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