
Had to log in at work to comment on this.
Not gonna lie, it would be pretty great to not be cornholed in to */Bow constantly.. and have never really given much thought to using something other than Bow on the back bar.
These 70k+ parses are better than what I've been able to achieve on live with my Stamina Necro using Velidreth/Relequen*/Deadly Strikes. (*Non-perfect Relequen; 70.6k best parse thus far)
I would love to run a 2H/DW build on my Stamina Necro, and now that I think about it, the abilities to do so actually make it sound pretty interesting.
So, this is an awesone find! Hopefully it isn't nerfed in to the dirt like I fear it will be. Hopefully not, though, as this is a great step in the whole "build diversity" direction that this game direly needs.
Speaking of sets and parses, have you tried giving Deadly Strikes a go? It's a straight 14% increase to Bleeds. You could use it as your accessory set, and use the 2H and DW weapons to maintain it 100%, along with whatever body and monster sets may work well with it.
Personally, I'd try both Hunding's and Relequen as body sets to see how they pair up. If the new Monster set is also a DoT (I forget), Deadly Strikes may buff it also.
Then again, the 14% it offers may pale in comparison to something else.
I'm thinking something along the lines of:
2H: Blastbones / Venom Skull / Carve / Executioner / Detonating Siphon / U: Pestilent Colossus
DW: Trap or Psijic-equal skill / Rending Slashes / Soul Trap? / ??? / Skeletal Archer / U: Rend (would be buffed by Deadly, but Colossus is probably a better choice to use for the debuff)
Execute phase.. since we're not prioritizing Poison Injection and Endless Hail any longer.. maybe instead prioritize the DW DoTs while spamming Executioner.
Anyways, regardless, this is a great and neat find!
validifyedneb18_ESO wrote: »5. I would love for a good stamblade player to try using this setup and see what they can do, im fairly convinced a stamblade (played well) will hit higher DPS
But if you dont use Pillars you loose one bleed. And all this thread about bleed buildBasically Pillars give you nice aoe bleed and 200 wpd agains all it hits. So in real situations aka 4 man - I believe it will be great. Because releq in 4 man is *** honestly, especially if you run 3 dds. All dies too fast, or you meet mechanics where you cant attack to keep releq stacks.
but then it will be only 2 bleeds, werewolf one and Pillars. Dont worth using new set.


Nemesis7884 wrote: »why nerf it again? I REEAAAALLLY appreciate having an alternative to the always dw+bow... more build diversity so this is GREAT
huschdeguddzje wrote: »Had to log in at work to comment on this.
Not gonna lie, it would be pretty great to not be cornholed in to */Bow constantly.. and have never really given much thought to using something other than Bow on the back bar.
These 70k+ parses are better than what I've been able to achieve on live with my Stamina Necro using Velidreth/Relequen*/Deadly Strikes. (*Non-perfect Relequen; 70.6k best parse thus far)
I would love to run a 2H/DW build on my Stamina Necro, and now that I think about it, the abilities to do so actually make it sound pretty interesting.
So, this is an awesone find! Hopefully it isn't nerfed in to the dirt like I fear it will be. Hopefully not, though, as this is a great step in the whole "build diversity" direction that this game direly needs.
Speaking of sets and parses, have you tried giving Deadly Strikes a go? It's a straight 14% increase to Bleeds. You could use it as your accessory set, and use the 2H and DW weapons to maintain it 100%, along with whatever body and monster sets may work well with it.
Personally, I'd try both Hunding's and Relequen as body sets to see how they pair up. If the new Monster set is also a DoT (I forget), Deadly Strikes may buff it also.
Then again, the 14% it offers may pale in comparison to something else.
I'm thinking something along the lines of:
2H: Blastbones / Venom Skull / Carve / Executioner / Detonating Siphon / U: Pestilent Colossus
DW: Trap or Psijic-equal skill / Rending Slashes / Soul Trap? / ??? / Skeletal Archer / U: Rend (would be buffed by Deadly, but Colossus is probably a better choice to use for the debuff)
Execute phase.. since we're not prioritizing Poison Injection and Endless Hail any longer.. maybe instead prioritize the DW DoTs while spamming Executioner.
Anyways, regardless, this is a great and neat find!
I'd use dw on the main bar and use rapid strikes instead of venom skull to benefit from deadly strikes.
Lightspeedflashb14_ESO wrote: »validifyedneb18_ESO wrote: »Lightspeedflashb14_ESO wrote: »validifyedneb18_ESO wrote: »Lightspeedflashb14_ESO wrote: »validifyedneb18_ESO wrote: »Seraphayel wrote: »I like how this looks. No more 15-20% damage from three or four super strong skills, it looks more balanced and varied now which is good imho.
Thanks for sharing!
Have you tried using Soul Trap in your build?
no, I didnt even realise that was a thing if Im going to be completely honest... not sure what id replace, assuming you just cast it as a spammable when you have the mana? would definitely help with stamina sustain, its pretty brutal on this build if you clip your DOTS too much
not a spammable, a single target dot, what does your back bar look like?
Just realized lol, could replace deadly cloak but it would come at the cost of front procs while on offbar. +800 dps base and slightly easier rotation and sustain, so may be worth.
Updated main post with backbar
replace clatrops with soul trap. caltrops is hot garbage now.
that does remove my major fracture, rather annoyingly, but yeah good idea, testing out as a replacement for deadly cloak rn, seems like a damn strong increase to dps and so good for sustain I could maybe switch some sustain back to damage. First parse my offhand ran out of charge right at the start though so nothing solid yet
unless you need it for vMA or something, major fracture will be taken care of by a tank. on my stam sorc, caltrops does 935 per tick, soul trap does 2.5k per tick, tool tips.
Keep in mind that you can use dw ultimate too, its apply one more bleed effect. So you can stack more wpd. So you can get 1200 wpd if all running same time, but usually you will have like 600-800 which is very good. And finally some new concept for stamina dps, without bow and usual setup. And not overpowered! So gj on this one, ZOS.
validifyedneb18_ESO wrote: »Unless things have changed, the DW ultimate is a Physical DOT, but not a bleed. Doesn't benefit from blood-drinker for example.
Never understood why not, maybe it can be classified a bleed now it wont make it penetrating - which would have probably been fairly overpowered with rends damage output.
validifyedneb18_ESO wrote: »Unless things have changed, the DW ultimate is a Physical DOT, but not a bleed. Doesn't benefit from blood-drinker for example.
Never understood why not, maybe it can be classified a bleed now it wont make it penetrating - which would have probably been fairly overpowered with rends damage output.
At PTS there is ''bleed' word in description. And I tested it with light attacks, and my light attacks were higher while ulti was up.
validifyedneb18_ESO wrote: »turns out rending (and I assume other morphs) is now classified as a bleed.
Not sure if this changes much, using blooddrinker instead of pillars results in a slight (1.4%) damage loss when using rend as the ultimate. This does however lose the bonus from having a sorc ultimate on the frontbar to increase weapon damage (or dawnbreaker for everyone else).
validifyedneb18_ESO wrote: »turns out rending (and I assume other morphs) is now classified as a bleed.
Not sure if this changes much, using blooddrinker instead of pillars results in a slight (1.4%) damage loss when using rend as the ultimate. This does however lose the bonus from having a sorc ultimate on the frontbar to increase weapon damage (or dawnbreaker for everyone else).
Dawnbreaker is not good now, check patch notes. So maybe its not that bad choice now to run dw ulti in this build.