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Eclipse looks ludicrously strong
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack.
Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
Their third attack causes the sphere to smother them, stunning them for 3 seconds.
These effect can only occur once every second.
Note that the sphere can no longer be CC broken early, but can still be cleansed.
Total Dark (morph):
Renamed this morph to Living Dark.
You now envelop yourself in darkness for 4 seconds, which protects you. Anytime an enemy hits you with a Direct Damage attack, they are immobilized for 3 seconds and you are healed.
This heal value has been decreased by approximately 25% compared to the original value, but can now occur every half second rather than every .75 seconds.
Unstable Core (morph): Each time the sphere activates on the attacker, they will take damage. This damage increases based on the stage the sphere is currently in.
Does this look like Fossilize on steroids to you too? What is the counterplay? As far as I can see this will completely neutralize a player. It does too much. Snare. Root. Heal or damage. Hard CC, if not immune, and only then can you break free. Am I missing something? This seems way over the top. If the player goes passive, then no root immunity, no CC immunity, the templar will just apply this again.