Taleof2Cities wrote: »Nemesis7884 wrote: »pve quality of life impact for the sake of pvp could basically be the title of every update....Gandrhulf_Harbard wrote: »Nemesis7884 wrote: »pve quality of life impact for the sake of pvp could basically be the title of every update....
^ This.
In fact it's pretty much the entire mission statement for the whole game.
All The BestI agree this change sucks 😔 for pve. A simple fix would allow one morph to affect a group for 8 seconds running and 30 seconds riding and the other morph only affected the player and keep it at 30 seconds for both.
Looks like most everyone in this thread forgot that Rapids is a PvP skill in a PvP skill line (Alliance War - Assault).
The deeper question I have regarding this change is for PvP. We JUST went thru a whole big ordeal about making players slower so we can hit them.
Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
JamieAubrey wrote: »Lets just hope this adds to getting account wide horse upgrades since low level toons are gutted with this
Gandrhulf_Harbard wrote: »Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
Well, unless I'm mistaken the PvE NPC's don't whine when they get beat-down.
All The Best
Gandrhulf_Harbard wrote: »Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
Well, unless I'm mistaken the PvE NPC's don't whine when they get beat-down.
All The Best
If whining drove devs decision making, don't you think we would have stable game performance by now?
Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
Mattock_Romulus wrote: »Taleof2Cities wrote: »Nemesis7884 wrote: »pve quality of life impact for the sake of pvp could basically be the title of every update....Gandrhulf_Harbard wrote: »Nemesis7884 wrote: »pve quality of life impact for the sake of pvp could basically be the title of every update....
^ This.
In fact it's pretty much the entire mission statement for the whole game.
All The BestI agree this change sucks 😔 for pve. A simple fix would allow one morph to affect a group for 8 seconds running and 30 seconds riding and the other morph only affected the player and keep it at 30 seconds for both.
Looks like most everyone in this thread forgot that Rapids is a PvP skill in a PvP skill line (Alliance War - Assault).
If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
1. When harvesting, not just stop from your horse ride to gather 1 item, but actual 'I'm going to harvest for 5min, 50min, whatever period', you are running on foot - with rapids. After this nerf, yes, can spam rapids over and over assuming you have the stamina regen for it, but either way it's a QoL hit ( constant spam assuming you have the stam, or don't have the stam and have to wait between re-casts)
As @BuildMan pointed out, your problem is easily overcome with the right equipment loadout. In fact, using the right equipment is a lot easier than casting Rapid Maneuver (even at 30 seconds vs. 8 seconds) and doesn't consume any resources, leaving you more stamina to do the actual running/sprinting.If you are farming nodes wouldn't darkstride + cowards be the best gear?
TumlinTheJolly wrote: »Just use a major exp spell that costs mag instead of stam, like RAT. Problem solved.
1. When harvesting, not just stop from your horse ride to gather 1 item, but actual 'I'm going to harvest for 5min, 50min, whatever period', you are running on foot - with rapids. After this nerf, yes, can spam rapids over and over assuming you have the stamina regen for it, but either way it's a QoL hit ( constant spam assuming you have the stam, or don't have the stam and have to wait between re-casts)As @BuildMan pointed out, your problem is easily overcome with the right equipment loadout. In fact, using the right equipment is a lot easier than casting Rapid Maneuver (even at 30 seconds vs. 8 seconds) and doesn't consume any resources, leaving you more stamina to do the actual running/sprinting.If you are farming nodes wouldn't darkstride + cowards be the best gear?
Personally I use 7 pieces of medium in Fiord's+Jailbreaker+Agility, with all of my jewelry traited to swift. I walk faster than most people run, and I run faster than most people ride, with the ability to run at full sprint for probably close to a minute without stopping.
Gandrhulf_Harbard wrote: »Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
Well, unless I'm mistaken the PvE NPC's don't whine when they get beat-down.
All The Best
If whining drove devs decision making, don't you think we would have stable game performance by now?
I mean, its not like people solo and duo HM dungeons because of broken balancing...
When you choose to make a magicka-focused character, you accept that your pool of stamina will be limited. That's true now and it will be true after the update. Why do you need constant Major Expedition for overworld questing in the first place? Major Gallop, fine... but are you really casting RM every 30 seconds while questing on foot? Seriously?Vercingetorix wrote: »Just how exactly is that setup supposed to be useful for a magicka character questing in the overworld? Rapids is a universal skill that anyone can use and has extremely limited applications in combat - it doesn't need to be touched because it is a NON-COMBAT UTILITY.
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »Taleof2Cities wrote: »Mattock_Romulus wrote: »If PVP players would stick to complaining about PVP only skills that would prevent 90% of the PVE nerfs.
Please share your in-game data statistics that shows 90% of past PvE nerfs were directly correlated to PvP combat and gameplay.
Well, unless I'm mistaken the PvE NPC's don't whine when they get beat-down.
All The Best
If whining drove devs decision making, don't you think we would have stable game performance by now?
That assumes they are a) capable of delivering such, and b) willing to invest appropriately to do so.
Devs may want to deliver stable game performance, Bean Counter Says No.
However, we already know they are willing and able to Nerf - just about everything, if anyone whines about - that has been the ENTIRE history of "combat balancing" in this game.
All The Best
When you choose to make a magicka-focused character, you accept that your pool of stamina will be limited. That's true now and it will be true after the update. Why do you need constant Major Expedition for overworld questing in the first place? Major Gallop, fine... but are you really casting RM every 30 seconds while questing on foot? Seriously?Vercingetorix wrote: »Just how exactly is that setup supposed to be useful for a magicka character questing in the overworld? Rapids is a universal skill that anyone can use and has extremely limited applications in combat - it doesn't need to be touched because it is a NON-COMBAT UTILITY.