1st - I'm waiting to see how all the dps, heals, tank, old-new sets, etc stuff is adapted to by the community (as we always do) before freaking out. I think that is fair and pretty moderate stance.
2nd - I dislike change for sake of change (usual ZOS massive changes every 6 months routine) but again can adapt to things so not crying world is ending, quitting, etc.
That said, one item that needs no further digesting or 'figuring out' jumped out at me - the Rapid Maneuvers nerf for PVE --> Major Expedition got reduced to 8 sec from 30 sec. Yes, Major Gallop is still 30 sec so riding from A to B on horse is still fine.
They also made it so buff isn't lost from casting skills or dmg, so basically it's massive reduction to timer for buff of mobility under combat (e.g. PVP)
But what about all the other quality of life impacts from PVE perspective?
1. When harvesting, not just stop from your horse ride to gather 1 item, but actual 'I'm going to harvest for 5min, 50min, whatever period', you are running on foot - with rapids. After this nerf, yes, can spam rapids over and over assuming you have the stamina regen for it, but either way it's a QoL hit ( constant spam assuming you have the stam, or don't have the stam and have to wait between re-casts)
2. Questing - there are many areas, underground - mini lairs - etc - that major gallop won't be available for. So again, another mobility during PVE nerf.
I won't go on to list more scenarios, nor pretend this is world ending - because it is NOT. What it is, however, is a unnecessary nerf to quality of life in PVE.
Don't want this thread to be about debate of other changes, so all I'll say is you can reasonably debate either side like was over-healing too much and is 1 orb / springs reasonable adjustment. But in those cases, the key word there is 'reasonable' - whether you like or dislike the change, an objective person can see the rationale of what is being balanced (or attempted) there.
For this Rapid Maneuvers nerf to PVE, unless you take the rediculous stance that Major Expedition for 30 sec in PVE was massively over-powered, there is nothing being balanced here, just unnesscessary QoL hit to PVE for sake of adjusting to PVP.
And no, I'm not saying PVP shouldn't be tweaked for this either - they deserve reasonable changes and I PVP decent amount too - what I'm suggesting is ZOS should find a way to reduce rapid maneuvers duration while granting immunity from buff loss while casting skills/dmg AND leave PVE duration alone. Period.