leepalmer95 wrote: »Sanguinor2 wrote: »Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Ah yeah new bleeds with new onslaught will be glorious, massively buffed bleeds that get mitigated by resistances but you gain 100% physical pen for 16 seconds, sounds nice.
Yeah its going to be so great, dot them up for 4-8s, spend ult.
But wait they're a necro or templar, they purge them.
Or someone slots the high cost purge etc...
I mean It sure sounds strong that someone literally spend several seconds dotting you up and them ult'ing. Yeah it should do decent dmg.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
Yes, but now the base damage on the bleeds will be substantially higher, and every class will have access to 16 seconds worth of penetration from using Onslaught. There's also the possibility of Stamina builds stacking the new Soul Trap on top of the other DOTs, depending on what its final numbers end up being.Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
Yes, but now the base damage on the bleeds will be substantially higher, and every class will have access to 16 seconds worth of penetration from using Onslaught. There's also the possibility of Stamina builds stacking the new Soul Trap on top of the other DOTs, depending on what its final numbers end up being.Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
The patch notes say, "Onslaught (morph): This morph no longer refunds Ultimate cost if you gain a killing blow with it. Instead, it converts the Physical and Spell Resistance into Physical and Spell Penetration, and increases the duration from 8 seconds to a maximum of 16 seconds. It also no longer ranks up in 1.1% damage per rank."Yes, but now the base damage on the bleeds will be substantially higher, and every class will have access to 16 seconds worth of penetration from using Onslaught. There's also the possibility of Stamina builds stacking the new Soul Trap on top of the other DOTs, depending on what its final numbers end up being.Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
From what I understand the pen buff from onslaught only applies if you get a killing blow with it, so it's not like people will be running around with that kind of penetration every time they use the ult. I'm definitely curious about soul trap though.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
The patch notes say, "Onslaught (morph): This morph no longer refunds Ultimate cost if you gain a killing blow with it. Instead, it converts the Physical and Spell Resistance into Physical and Spell Penetration, and increases the duration from 8 seconds to a maximum of 16 seconds. It also no longer ranks up in 1.1% damage per rank."Yes, but now the base damage on the bleeds will be substantially higher, and every class will have access to 16 seconds worth of penetration from using Onslaught. There's also the possibility of Stamina builds stacking the new Soul Trap on top of the other DOTs, depending on what its final numbers end up being.Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
From what I understand the pen buff from onslaught only applies if you get a killing blow with it, so it's not like people will be running around with that kind of penetration every time they use the ult. I'm definitely curious about soul trap though.
The current tooltip is, "Strike an enemy with a vicious blow, dealing X Physical Damage. This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds. Killing an enemy with this ability immediately refunds the Ultimate cost."
It sounds to me as though the killing blow portion of the Ultimate is completely removed, while the "regular" part is changed around. Instead of gaining resistances for 8 seconds, whether or not your target dies to the Ultimate, you'll gain penetration for 16 seconds. Hitting a target with capped resists should mean that all attacks against all targets will have 100% penetration for 16 seconds, with lower amounts (though still very significant) when initially hitting targets that don't have max resists.
I was very unhappy when I saw the patch notes and what I think it will do for the pvp scene.
medium armor buffed (in itself welcome) , but it also means major evasion if you run either medium or 2h with momentum (which is 100% of all stamina chars). So a lot more survivability. Combine that with the increased self heals in the patch notes, and you have even more tankiness.. People are already super tanky in cyrodil, this will make many players virtually unkillable And not surprisingly, this is not how to make enjoyable pvp.
S/b isn't even nerfed, it is completely destroyed in for everyone except perhaps a few that can find some fun in the changed bash skill. Personally, I would me much more happy with seeing some of the other weapon skill lines buffed. generally speaking, the reason why any stamplayer that want to do good plays with s/b frontbar is because there literally isn't any alternative. 2h frontbar, you have to use dizzy and let's be honest that skill is terribad unless you are in a big zerg (made strong now in patch notes). bow has snipe as spamable, and that's even more of a joke than dizzy. DW is also not good enough to be used frontbar. oh and the reverb nerf ofc also means even more survivability ^^
So stamina could only rely on s/b. With it being dead, everyone will use the new dizzy swing instead. One of the nice things about eso is the idea that you can put together builds the way you want, but zos seem to constantly push fewer options, as most things are nerfed to the point of being useless.
same goes for sets. Instead of making more and more stuff useless, they should really start buffing other things and focus on giving us variety and option to actually choose different playstyles
S/b isn't even nerfed, it is completely destroyed in for everyone except perhaps a few that can find some fun in the changed bash skill.
kpittsniperb14_ESO wrote: »Vigor: Adhered this ability to our single target HoT standards.
Vigor and Resolving Vigor now only heal the caster.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Reduced the cost to 2295 from 3511.
Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
This one change will make playing magicka in pvp obsolete. As if stamina needed the help and was underperforming.
I've stopped playing magic builds (other than mag sorc) for a long time now in pvp. The stam pvp meta is so ridiculous with bleeds, spin to win, 2H ults and dizzying / executioner spam. Healing is insane, they roll dodge for ever while moving with major expedition off a bow roll dodge. why not give them even more healing. This game is so F***ed up
why not give them even more healing
Vigor and Resolving Vigor now only heal the caster.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Reduced the cost to 2295 from 3511.
Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
question is, if u start DoT, THEN u do Onslaught/Corrosive Armor to bypass resist/increase pen, does the current DoT automatically gets buff, or u need to re-apply?
Yup was the first thing I thought of as well 2h / dw stamdk with corrosive and watch ppl melt.
With the new weird bleed weapondamage set, because literally every set that was meta-relevant or decent got absolutely ***.
Yup since they haven't changed Deadly strike, people will do ridiculous damage with Deadly, Automatons, any other other of the ridiculous bleed buffing sets already in the game
Dro’zakar’s Claws (Medium)
2 – 1487 Physical Penetration
3 – 833 Weapon Critical
4 – 129 Stamina Recovery
5 – For every bleed effect you have on an enemy, increase your Weapon Damage by 200 against them.
Azureblight Reaper (Medium)
2 – 833 Weapon Critical
3 – 1096 Maximum Stamina
4 – 129 Stamina Recovery
5 – When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, the Blight Seeds explode, dealing 11100 Disease Damage to the target and nearby enemies. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds.
Yes, but now the base damage on the bleeds will be substantially higher, and every class will have access to 16 seconds worth of penetration from using Onslaught. There's also the possibility of Stamina builds stacking the new Soul Trap on top of the other DOTs, depending on what its final numbers end up being.Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
From what I understand the pen buff from onslaught only applies if you get a killing blow with it, so it's not like people will be running around with that kind of penetration every time they use the ult. I'm definitely curious about soul trap though.
Silver Bolts: This ability has been brought into our “spammable” category, and will be balanced as such.
Increased the damage dealt by approximately 12.5%.
Reduced cost to 2700 from 3510.
Interesting.
Everyone will be using 2h because of ult not dizzy. Did everyone miss the rapidstrikes/bloodthirst buff recently? Or the fact that the deadly strike set and necro passive buff its damage? DW is getting a gap closer too. That might make it viable for stamplar.
Everyone will be using 2h because of ult not dizzy. Did everyone miss the rapidstrikes/bloodthirst buff recently? Or the fact that the deadly strike set and necro passive buff its damage? DW is getting a gap closer too. That might make it viable for stamplar.
well my comment was on the general state of stamina with a s/b nerf. most situations you do want a spamable, and personally I never found rapid strikes impressive. not even with the buff, but I would be happy if it was viable.
2h ult with current patch notes is just broken beyond belief, so I sort of didn't consider even discussing it ^^ I mean I think it is obvious for anyone that adding a 16 seconds full penetration is kinda game breaking haha. I sincerely hope that won't go live
Twin Blade and Blunt:
The axe bleed from this passive now ticks every second instead of every 2 seconds.
Increased the total damage by approximately 24%.
Twin Slashes: Increased the Damage over Time from this ability and its morphs by approximately 37%.
Who thought that more bleeds in an already ridiculous bleed meta was a good idea? I want names of the developers who did this!!!
I'm calling it right now, everyone and their mother is going to play stam DK slotting dual wield bleeds with corrosive armor or slotting the new Two Handed ult on any class
Onslaught (morph): This morph no longer refunds Ultimate cost if you gain a killing blow with it. Instead, it converts the Physical and Spell Resistance into Physical and Spell Penetration, and increases the duration from 8 seconds to a maximum of 16 seconds.
As I said, everyone will be have 100% physical Penetration with these bleeds doing INSANE damage..... This could very well be be the most cancerous patch we have seen yet if it stays like this boys and girls.... #smh #gg-uninsatall
Van_Winkle wrote: »Twin Blade and Blunt:
The axe bleed from this passive now ticks every second instead of every 2 seconds.
Increased the total damage by approximately 24%.
Twin Slashes: Increased the Damage over Time from this ability and its morphs by approximately 37%.
Who thought that more bleeds in an already ridiculous bleed meta was a good idea? I want names of the developers who did this!!!
I'm calling it right now, everyone and their mother is going to play stam DK slotting dual wield bleeds with corrosive armor or slotting the new Two Handed ult on any class
Onslaught (morph): This morph no longer refunds Ultimate cost if you gain a killing blow with it. Instead, it converts the Physical and Spell Resistance into Physical and Spell Penetration, and increases the duration from 8 seconds to a maximum of 16 seconds.
As I said, everyone will be have 100% physical Penetration with these bleeds doing INSANE damage..... This could very well be be the most cancerous patch we have seen yet if it stays like this boys and girls.... #smh #gg-uninsatall
Where did you guys see this mysterious "bleed meta"? Each time i trying to play PvP - i see immortal tanks and pet sorcs, who overheal ANY damage with Vigor or pets.
Silver Bolts: This ability has been brought into our “spammable” category, and will be balanced as such.
Increased the damage dealt by approximately 12.5%.
Reduced cost to 2700 from 3510.
Interesting.
Van_Winkle wrote: »Where did you guys see this mysterious "bleed meta"? Each time i trying to play PvP - i see immortal tanks and pet sorcs, who overheal ANY damage with Vigor or pets.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
You are so out of touch with No CP PvP it is crazy. Go do BGs for a few hours during the PTS than come back. That bleed pressure will be absolutely insane, way too much damage for just simply pressing the rending slashes button
i've been dotting people up with master dw/rending, breath, claw, carve, two axe bleeds, and reducing their resists to zero with corrosive for awhile now, on top of good uptime on minor vuln, honestly nothing will really change, but it looks like the rest of the pvp community might finally catch up. it's funny when pvers theorycraft really solid builds and they go completely unnoticed by the pvp community.
wanna know what happens when you have 6 different dots on you ticking on the gcd because of dot normalization and your opponent has 100% pen? unless you're a templar, it means you're a few seconds away from a death recap. lol.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
leepalmer95 wrote: »Sanguinor2 wrote: »Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Ah yeah new bleeds with new onslaught will be glorious, massively buffed bleeds that get mitigated by resistances but you gain 100% physical pen for 16 seconds, sounds nice.
Yeah its going to be so great, dot them up for 4-8s, spend ult.
But wait they're a necro or templar, they purge them.
Or someone slots the high cost purge etc...
I mean It sure sounds strong that someone literally spend several seconds dotting you up and them ult'ing. Yeah it should do decent dmg.
Every ability is overpowered if you get 100% penetration.
Bleeds are affected by resistances now and there is no 'bleed meta' or bleeds this and that. They are like any other DoT ability, except they deal physical damage.
If what OP predicts happens its 100% because DoTing people up with all 10s dots and reducing target armor to 0 is dumb and should never make it to any ability.
Van_Winkle wrote: »Where did you guys see this mysterious "bleed meta"? Each time i trying to play PvP - i see immortal tanks and pet sorcs, who overheal ANY damage with Vigor or pets.
Yes those are an issue in Champion Point Cyrodill not so much in Non Champion Point Cyrodill. I am focusing on NO CP here because in no CP there is no way to mitigate bleed damage currently. In the next patch people will abuse ths sh** out of these changes. You will see over 10k per tick bleeds in your death recap when a DK uses corrosive armor with master axes rending slashes.
The fact that ZOS has such a gross incompetency to understand how changes will directly and indirectly affect game play is mind blowing. There is no way to reason with me that this change makes any sense what so ever. If they wanted to fix bleeds just tone down the master axes damage which was really the issue with bleeds in the first place!!! Look they probably wont listen, which is why I have a Bleed DK coming onto the PTS, and I will make it as cancerous as possible and abuse this bleed change so hopefully people will see why it is such a problem in any PvP environment, but especially no CP...