All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
uFuqinwitme wrote: »All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
I am no PvP mastermind and don't know how this affects things, but this is the reason behind the reverted original bleed nerfs.
I'll share something with u that might change you your mind.. go on a Stam DK and slot that ultimate ability that people look over all the time, its called Corrosive Armor. Now rethink what affects this will have on the game with bleeds doing that much damage
The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
Regeneration:
Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
Increased cost to 2700 from 2160.
Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.
Magicka builds have new rapid regen which is basically a magicka vigor.
The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
Regeneration:
Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
Increased cost to 2700 from 2160.
Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.
Magicka builds have new rapid regen which is basically a magicka vigor.
It forces them to use a resto staff though. Anyone can use vigor, it's not tied to anything.
uFuqinwitme wrote: »All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
I am no PvP mastermind and don't know how this affects things, but this is the reason behind the reverted original bleed nerfs.
I'll share something with u that might change you your mind.. go on a Stam DK and slot that ultimate ability that people look over all the time, its called Corrosive Armor. Now rethink what affects this will have on the game with bleeds doing that much damage
He did mention Corrosive Armor, which basically means they'll ignore resists just like they do currently, but have an extra 24% - 37% damage on top of it. But maybe that's more of an argument against Corrosive Armor than it is "generic" bleeds.OP left out the part where bleeds are now affected by resistances..... nice selective copy n paste
He did mention Corrosive Armor, which basically means they'll ignore resists just like they do currently, but have an extra 24% - 37% damage on top of it. But maybe that's more of an argument against Corrosive Armor than it is "generic" bleeds.
The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
Regeneration:
Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
Increased cost to 2700 from 2160.
Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.
Magicka builds have new rapid regen which is basically a magicka vigor.
Anti_Virus wrote: »The vigor change is laughable. Buffed by 85% and reduced the cost. The patch will be a blast for stam mains, that's for sure.
Regeneration:
Increased the healing per tick by approximately 98%, but reduced duration to 10 seconds. It now only hits 1 ally per cast.
Increased cost to 2700 from 2160.
Rapid Regeneration (morph): This morph now doubles the frequency but halves the duration.
Mutagen (morph): Increased the burst heal value of this ability by approximately 93%.
Magicka builds have new rapid regen which is basically a magicka vigor.
It forces them to use a resto staff though. Anyone can use vigor, it's not tied to anything.
Vigor is also the ONLY good stam heal in the game.
All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Sanguinor2 wrote: »Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Ah yeah new bleeds with new onslaught will be glorious, massively buffed bleeds that get mitigated by resistances but you gain 100% physical pen for 16 seconds, sounds nice.
Waffennacht wrote: »
Revolving around ults.
I don't know much about all the changes but reading through most arguments revolve around the use of ults
kpittsniperb14_ESO wrote: »Vigor: Adhered this ability to our single target HoT standards.
Vigor and Resolving Vigor now only heal the caster.
Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
Increased the healing per tick by approximately 85%.
Reduced the cost to 2295 from 3511.
Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
This one change will make playing magicka in pvp obsolete. As if stamina needed the help and was underperforming.
Yup was the first thing I thought of as well 2h / dw stamdk with corrosive and watch ppl melt.
With the new weird bleed weapondamage set, because literally every set that was meta-relevant or decent got absolutely ***.
Sanguinor2 wrote: »Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Ah yeah new bleeds with new onslaught will be glorious, massively buffed bleeds that get mitigated by resistances but you gain 100% physical pen for 16 seconds, sounds nice.
The Necromancer may very well kill themselves with the purging - it's really tough to use it when directly under fire (especially when the stupid Mender pet bugs out). Templar is the only real counter to this type of setup (outside of using Purge when dueling), and Ritual is getting a ~12% cost increase.leepalmer95 wrote: »Sanguinor2 wrote: »Did you miss this part?All player sources of bleeds will now respect a target’s Physical Resistance. Many adjustments have been made to ensure bleeds deal similar damage to other standard Damage Over Time effects.
They "buffed" the axe bleeds to ensure they aren't weak af since they'll be taking in account the targets resistances
Ah yeah new bleeds with new onslaught will be glorious, massively buffed bleeds that get mitigated by resistances but you gain 100% physical pen for 16 seconds, sounds nice.
Yeah its going to be so great, dot them up for 4-8s, spend ult.
But wait they're a necro or templar, they purge them.
Or someone slots the high cost purge etc...
I mean It sure sounds strong that someone literally spend several seconds dotting you up and them ult'ing. Yeah it should do decent dmg.