Ok, let's do this.
These are the changes I would like to discuss:
Now, My experience with these abilities comes from running a Templar and Warden as a PvP healer in small man (3-6 players), medium organized raids (7-14 players) as well as large groups, both zergs and organized raids (15+ players). I have been playing ESO Cyro since launch, and BGs/IC since their respective DLCs came out. I have put a lot of time into PvP healing in this game, it is by far the most enjoyable activity for me.
With that said, I am alarmed by the changes to Grand Healing and Regeneration from both a group play standpoint, and a fun factor standpoint.
Starting with Grand Healing:
On live this ability functions as a ground targeted AoE heal, with the initial heal counting as a direct AoE heal (since there is no delay in the initial tick).
It is -the- healing spammable go to for a reason:
1) You can stack it
2) it's cheap
3) a single instance isn't powerful, so it took time to build up
4) Class abilities don't offer the utility for the price that Grand Healing does
5) it's group-centric
The proposed changes to Grand Healing are going to completely gut it in both the PvE and PvP scene.
On to Regeneration:
On live, you can hit two targets at once. While the healing and utility factor can change, the hitting of tow targets is what makes this ability good (not great, but good). The now requirement for a healer to cast this ability twice as much and more often relegates them simply to regeneration spamming constantly, rather than actually healing their teammates. Where is the engaging gameplay there?
I'm curious as to the reason for these changes. ZOS likes to say "play the way you like", but it's going to be rather difficult coming here soon on the healing side.
Sure, make changes to the abilities, but keeping the base function the same. Allow Grand Healing to stack on a short duration, and allow Regeneration to hit two targets at once.
These changes are anti group, anti-PvE, and anti-fun.
I enjoy most of the rest of the notes, and there are some good changes coming, but these were not thought through. I don't do PvE very often anymore, so if PvE healers could weigh in I'd appreciate it.
Thanks all.