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The State of Execute Abilities (and why Magicka DPS is in need of one)

  • UntouchableHunter
    UntouchableHunter
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    Seraphayel wrote: »
    danno8 wrote: »
    NECRO FROM JULY 2019.

    Maybe start a new thread if you want to talk damage and class performance in late 2020.

    Yes, this thread is from July 2019, yet 1.5 years later nothing in this regard has changed and the topic is still recent. So this thread and its points are still recent as well (which honestly is sad).

    Honestly I don't understand why some people go rage when we ask a executioner for Mag class, or mag weapons?

  • Vevvev
    Vevvev
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    While this is a necro thread magicka finally has a weapon based execute on the flame staff.

    Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
    ((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
    20201113212847_1.jpg
    20201113215226_1.jpg

    Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • robpr
    robpr
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    Vevvev wrote: »
    While this is a necro thread magicka finally has a weapon based execute on the flame staff.

    Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
    ((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
    20201113212847_1.jpg
    20201113215226_1.jpg

    Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.

    The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
    With this cost, the 6799 damage should be increased by execute bonus.
  • UntouchableHunter
    UntouchableHunter
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    Exactly is only for the additional damage.
  • Vevvev
    Vevvev
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    robpr wrote: »
    Vevvev wrote: »
    While this is a necro thread magicka finally has a weapon based execute on the flame staff.

    Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
    ((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
    20201113212847_1.jpg
    20201113215226_1.jpg

    Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.

    The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
    With this cost, the 6799 damage should be increased by execute bonus.

    True, why I'm still not bringing this ability with me into PVP. I did try it in PVE, but honestly magDK has not needed an execute and still doesn't. The ability is great at farming trash mobs but I honestly still don't see a reason to use it outside of grinding.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Foodbagger
    Mage dps is bis on trials over stam. But I’d be all about giving them an execute if you reduce the rest of their damage by 10-15%
  • Waffennacht
    Waffennacht
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    Nothing is more homogenizing than everyone playing the same class brcause its top dog
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Everest_Lionheart
    Everest_Lionheart
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    Vevvev wrote: »
    robpr wrote: »
    Vevvev wrote: »
    While this is a necro thread magicka finally has a weapon based execute on the flame staff.

    Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
    ((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
    20201113212847_1.jpg
    20201113215226_1.jpg

    Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.

    The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
    With this cost, the 6799 damage should be increased by execute bonus.

    True, why I'm still not bringing this ability with me into PVP. I did try it in PVE, but honestly magDK has not needed an execute and still doesn't. The ability is great at farming trash mobs but I honestly still don't see a reason to use it outside of grinding.

    I feel the same way regarding MagDK. The amount of consistent pressure we are able to put up from beginning to end of the fight makes up for the lack of class execute. Depending on your build and rotation you can hit 75K+ crits when the enemy is at 90% health using a fully charged whip and it only builds from there if you are using BT jewelry. Meanwhile other classes are building and building and finally able to break that 75K mark at around 25%. To top it off DK class spamable is about as strong as it gets. Giving MagDK an execute would render the other mag classes obsolete.
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    idk wrote: »
    Stibbons wrote: »
    Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.

    I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.

    This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.

    Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.

    The real issue is not being addressed and that is how Zos balances the game overall.

    Why every Stam class run Executioner?
    And can run poison injection at the same time?
    In a long and good fight Stam NB can have 3 executes at same time.

    The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??

    This really doesn't make sense.

    short answer or long answer?

    Short answer: magicka doesn't need executes

    long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.

    Magicka doesn't need a execute????? You don't play mag pvp for sure.

    More and more players are going to Stam. And every Stam run the same skill executioner.

    You are not seeing the point here.

    I don't Wana they nerf executioner, I just Wana a good skill close to executioner.

    Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...

    I've played mDK mostly, no executes
    I've played a LOT mageblade and haven't used impale in the last 5 years
    I've played maglars and magsorcs, and while both have decent executes (JB and Wrath), none of them is mandatory to kill enemies.

    Also I've played 2H stamblades without sloting executioner or killers blade, because both are a waste of a slot
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • UntouchableHunter
    UntouchableHunter
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    Xvorg wrote: »
    Xvorg wrote: »
    idk wrote: »
    Stibbons wrote: »
    Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.

    I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.

    This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.

    Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.

    The real issue is not being addressed and that is how Zos balances the game overall.

    Why every Stam class run Executioner?
    And can run poison injection at the same time?
    In a long and good fight Stam NB can have 3 executes at same time.

    The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??

    This really doesn't make sense.

    short answer or long answer?

    Short answer: magicka doesn't need executes

    long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.

    Magicka doesn't need a execute????? You don't play mag pvp for sure.

    More and more players are going to Stam. And every Stam run the same skill executioner.

    You are not seeing the point here.

    I don't Wana they nerf executioner, I just Wana a good skill close to executioner.

    Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...

    I've played mDK mostly, no executes
    I've played a LOT mageblade and haven't used impale in the last 5 years
    I've played maglars and magsorcs, and while both have decent executes (JB and Wrath), none of them is mandatory to kill enemies.

    Also I've played 2H stamblades without sloting executioner or killers blade, because both are a waste of a slot

    You can run in diferent direction if you want, but it doesn't change what is happening in Cyrodill and IC.
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Xvorg wrote: »
    idk wrote: »
    Stibbons wrote: »
    Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.

    I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.

    This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.

    Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.

    The real issue is not being addressed and that is how Zos balances the game overall.

    Why every Stam class run Executioner?
    And can run poison injection at the same time?
    In a long and good fight Stam NB can have 3 executes at same time.

    The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??

    This really doesn't make sense.

    short answer or long answer?

    Short answer: magicka doesn't need executes

    long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.

    Magicka doesn't need a execute????? You don't play mag pvp for sure.

    More and more players are going to Stam. And every Stam run the same skill executioner.

    You are not seeing the point here.

    I don't Wana they nerf executioner, I just Wana a good skill close to executioner.

    Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...

    I've played mDK mostly, no executes
    I've played a LOT mageblade and haven't used impale in the last 5 years
    I've played maglars and magsorcs, and while both have decent executes (JB and Wrath), none of them is mandatory to kill enemies.

    Also I've played 2H stamblades without sloting executioner or killers blade, because both are a waste of a slot

    You can run in diferent direction if you want, but it doesn't change what is happening in Cyrodill and IC.

    The combo lotus fan + meteor + flame clench is still working?

    Regarding 2H executioner spammers, it has been always the same. CC to make them waste stamina and the put some pressure with spammable and dots.
    Edited by Xvorg on November 29, 2020 4:17PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Nser
    Nser
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    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno
  • Everest_Lionheart
    Everest_Lionheart
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    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
  • Nser
    Nser
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    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective
  • maxjapank
    maxjapank
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    Interested to see if this thread remains open. Wrote in a more recent thread and that was closed.
  • UntouchableHunter
    UntouchableHunter
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    maxjapank wrote: »
    Interested to see if this thread remains open. Wrote in a more recent thread and that was closed.

    Probably not, ZOS is pushing ever pvper go Stam for some reason.
  • Xvorg
    Xvorg
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    Nser wrote: »
    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective

    Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Xvorg wrote: »
    Nser wrote: »
    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective

    Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game

    No.

    Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.

    Edited by UntouchableHunter on December 3, 2020 2:36PM
  • ESO_Nightingale
    ESO_Nightingale
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    robpr wrote: »
    Vevvev wrote: »
    While this is a necro thread magicka finally has a weapon based execute on the flame staff.

    Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
    ((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
    20201113212847_1.jpg
    20201113215226_1.jpg

    Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.

    The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
    With this cost, the 6799 damage should be increased by execute bonus.

    i'd argue that elemental ring in general should have an execute effect. i'd rework the flame bonus to something else. as is, fire is BIS for most situations when people want to see some variety.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Nser wrote: »
    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective

    Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game

    No.

    Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.

    crit dmg?

    Ok, I'm going to try it the other way around, if it's so easy , why you don't try a srtam build just using executioner? Then you can tell us how easy is to kill with it.
    It is not so easy
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • UntouchableHunter
    UntouchableHunter
    ✭✭✭✭
    Xvorg wrote: »
    Xvorg wrote: »
    Nser wrote: »
    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective

    Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game

    No.

    Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.

    crit dmg?

    Ok, I'm going to try it the other way around, if it's so easy , why you don't try a srtam build just using executioner? Then you can tell us how easy is to kill with it.
    It is not so easy

    I just did, easy, cheaper, faster, stronger, then my magclass for sure.

    Magnecro? Forget it stamcro is too much better.
    Magdem? No way Stam dem kill everybody, does crazy dmg with 40k health
    My magdk is saying asta LA Vista baby, my stamdk burst like a hell.

    So yes mag pvp, never more I'm loving to execute people for 9k 😁

  • StarOfElyon
    StarOfElyon
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    No long-ranged executes. That's my only stipulation. I play magplar and I wouldn't be opposed to the range of radiant oppression being reduced. If you want to keep the range on Radiant Oppression, remove the execute function.
  • maxjapank
    maxjapank
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    ✭✭
    No long-ranged executes. That's my only stipulation. I play magplar and I wouldn't be opposed to the range of radiant oppression being reduced. If you want to keep the range on Radiant Oppression, remove the execute function.

    Come on now. There was talk before about limiting the range of Radiant. But instead of that, the dmg scaling was decreased and instead of instantly dealing dmg, there is a delayed second. You know, the first tick used to be instant. So it has already been nerfed twice over. And now your saying you'd be okay nerfing it further? Without asking for something back in return?
  • Vevvev
    Vevvev
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    Realized maybe I should have posted a bit more accurate picture of the Flame Pulsar ability.... one that was not muddled with stage 4 vampire's cost increase and non of my offensive sets actually being proced. Took my primary build and put it onto UESP's build editor and took a picture of what it gave me. Basically took vampire off and then put in the build which is 6 pieces of light armor and 1 heavy on my breton magDK, with the zaans, Clever Alchemist, and Burning spellweave sets. Also with a fairly decent CP allotment towards direct damage with this as the result.

    Screenshot_108.png

    I wish the ingame tooltips gave you more detailed information on what each of the elements did instead of being vague. Same can be said with wall of elements.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Xvorg wrote: »
    Nser wrote: »
    Nser wrote: »
    Templar: Radiant Destruction (Magicka)
    Two Handed: Reverse Slash (Stamina)
    Both of them should change to below 25% health. (same as other executer abilities).

    Give magicka in thier class ability executer for warden, Dragonknight and necromancer..

    @ZOS_BrianWheeler
    @ZOS_GinaBruno

    DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.

    Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.


    Pvp respective

    Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game

    No.

    Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.

    crit dmg?

    Ok, I'm going to try it the other way around, if it's so easy , why you don't try a srtam build just using executioner? Then you can tell us how easy is to kill with it.
    It is not so easy

    I just did, easy, cheaper, faster, stronger, then my magclass for sure.

    Magnecro? Forget it stamcro is too much better.
    Magdem? No way Stam dem kill everybody, does crazy dmg with 40k health
    My magdk is saying asta LA Vista baby, my stamdk burst like a hell.

    So yes mag pvp, never more I'm loving to execute people for 9k 😁



    Ok,

    First of all, it's "hasta" with an h.
    Second, what you are asking is not a execute on magicka skills, something will never happen (there are already 3, JB, wrath and impale). What ZoS is going to understand is that executioner should be nerfed. After they nerf it, they will create a set that does the same as old executioner.
    Third, if you think it's ok,it's going to be a nightmare after the nerf, because ZoS not only is going to give an alternative to stam executes (under a payroll) but they are going to nerf mitigation to make executioner work again
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • UntouchableHunter
    UntouchableHunter
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    Ok,

    First of all, it's "hasta" with an h.
    Second, what you are asking is not a execute on magicka skills, something will never happen (there are already 3, JB, wrath and impale). What ZoS is going to understand is that executioner should be nerfed. After they nerf it, they will create a set that does the same as old executioner.
    Third, if you think it's ok,it's going to be a nightmare after the nerf, because ZoS not only is going to give an alternative to stam executes (under a payroll) but they are going to nerf mitigation to make executioner work again

    I don't care anymore!!!

    I'm so happy with my Stam class now.

    This post does not make any sense for me now, someone delete it and don't nerf executioner please.

    F... Magic I can play Stam, I just don't care anymore.
    Edited by UntouchableHunter on December 7, 2020 1:00AM
  • Seraphayel
    Seraphayel
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    I know this thread isn’t the newest anymore, but the issues still exist. There’s a huge gap between the accessibility of executes for Magicka vs. Stamina builds. Some classes that are struggling would really benefit by a Magicka execute ability that’s not attached to a class, but instead part of Psijic, Mage‘s Guild or Destruction Staff. Heck even a passive would be a slight improvement. Pulsar‘s execute isn’t it.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Luckylancer
    Luckylancer
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    Stam dd dont have orbs in PvE that give resources. They usualy have terrible group utility.

    In PvP stam toon over perform for other reasons. Most importantly they are hard to pin down. Also stams still have bad group utility even in PvP.
    _______
    Stams dont have 4 executes. They have 2 executes at max: execute 1+injection. Keep in mind sloting several executes is useless.
  • Sahidom
    Sahidom
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    You excluded the Flame Pulsar which was meant to be an magicka version of the spin-to-win DW execute. However, it went Live broken.
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