Seraphayel wrote: »NECRO FROM JULY 2019.
Maybe start a new thread if you want to talk damage and class performance in late 2020.
Yes, this thread is from July 2019, yet 1.5 years later nothing in this regard has changed and the topic is still recent. So this thread and its points are still recent as well (which honestly is sad).
While this is a necro thread magicka finally has a weapon based execute on the flame staff.
Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.
While this is a necro thread magicka finally has a weapon based execute on the flame staff.
Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.
The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
With this cost, the 6799 damage should be increased by execute bonus.
While this is a necro thread magicka finally has a weapon based execute on the flame staff.
Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.
The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
With this cost, the 6799 damage should be increased by execute bonus.
True, why I'm still not bringing this ability with me into PVP. I did try it in PVE, but honestly magDK has not needed an execute and still doesn't. The ability is great at farming trash mobs but I honestly still don't see a reason to use it outside of grinding.
UntouchableHunter wrote: »UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
short answer or long answer?
Short answer: magicka doesn't need executes
long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.
Magicka doesn't need a execute????? You don't play mag pvp for sure.
More and more players are going to Stam. And every Stam run the same skill executioner.
You are not seeing the point here.
I don't Wana they nerf executioner, I just Wana a good skill close to executioner.
Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...
UntouchableHunter wrote: »UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
short answer or long answer?
Short answer: magicka doesn't need executes
long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.
Magicka doesn't need a execute????? You don't play mag pvp for sure.
More and more players are going to Stam. And every Stam run the same skill executioner.
You are not seeing the point here.
I don't Wana they nerf executioner, I just Wana a good skill close to executioner.
Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...
I've played mDK mostly, no executes
I've played a LOT mageblade and haven't used impale in the last 5 years
I've played maglars and magsorcs, and while both have decent executes (JB and Wrath), none of them is mandatory to kill enemies.
Also I've played 2H stamblades without sloting executioner or killers blade, because both are a waste of a slot
UntouchableHunter wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
short answer or long answer?
Short answer: magicka doesn't need executes
long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.
Magicka doesn't need a execute????? You don't play mag pvp for sure.
More and more players are going to Stam. And every Stam run the same skill executioner.
You are not seeing the point here.
I don't Wana they nerf executioner, I just Wana a good skill close to executioner.
Can't you see every Stam class running the same skill? And we don't have nothing close as mag skill...
I've played mDK mostly, no executes
I've played a LOT mageblade and haven't used impale in the last 5 years
I've played maglars and magsorcs, and while both have decent executes (JB and Wrath), none of them is mandatory to kill enemies.
Also I've played 2H stamblades without sloting executioner or killers blade, because both are a waste of a slot
You can run in diferent direction if you want, but it doesn't change what is happening in Cyrodill and IC.
Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Pvp respective
Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Pvp respective
Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game
While this is a necro thread magicka finally has a weapon based execute on the flame staff.
Flame Impulse deals up to 300% more damage to enemies below 50% health, with an additional damage added on when the enemy is burning.
((The cost is high due to the fact I took this picture with stage 4 vampire. Was also wearing 6 pieces of light armor and am a Breton.))
Its pretty good at clearing out hordes of trash NPCs, but still am unsure of its effectiveness in PVP. It does benefit from the 10% ignoring of spell resistances and restores 3,600 magicka per kill achieved with the execute. Also the flame pulsar ability triples the innate chance to score a status effect on a target, which is good news for MagDKs since it further boosts the magicka efficiency of the skill.
The only problem with this skill is that the 300% increase is only to 948 part and requires target be burning. Somewhat works on mobs but its gonna be completely useless against people with flame resistance glyph on jewerly or dunmers. On full power damage is comparable to whip, just its AoE.
With this cost, the 6799 damage should be increased by execute bonus.
UntouchableHunter wrote: »Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Pvp respective
Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game
No.
Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.
UntouchableHunter wrote: »Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Pvp respective
Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game
No.
Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.
crit dmg?
Ok, I'm going to try it the other way around, if it's so easy , why you don't try a srtam build just using executioner? Then you can tell us how easy is to kill with it.It is not so easy
StarOfElyon wrote: »No long-ranged executes. That's my only stipulation. I play magplar and I wouldn't be opposed to the range of radiant oppression being reduced. If you want to keep the range on Radiant Oppression, remove the execute function.
UntouchableHunter wrote: »UntouchableHunter wrote: »Everest_Lionheart wrote: »Templar: Radiant Destruction (Magicka)
Two Handed: Reverse Slash (Stamina)
Both of them should change to below 25% health. (same as other executer abilities).
Give magicka in thier class ability executer for warden, Dragonknight and necromancer..
@ZOS_BrianWheeler
@ZOS_GinaBruno
DK has a class spamable that hits for 45K+ per hit in PvE. Combine that with some of the hardest hitting dots in the game and it’s clear that an execute is not needed on this class. Our class spamable is so strong that by the time we get to execute phase other classes need the extra hitting power to catch up. Our role is to get the group to execute faster and let everyone else shine from there. The math for me at least still comes out to a nice 84K without any bloodthirsty jewelry.
Just be warned if they would ever do such a thing like give DK a class execute prepare to have your dots nerfed big time to balance things out. You may not notice so much in a long fight but trash packs and bosses with multiple add phases you will definitely feel it.
Pvp respective
Executes in PvP are weak unless you can spam them, and if you spam a execute, then you know little about the game
No.
Executioner can hit a Heavy Armor Nord for 9k sometimes 14k.
crit dmg?
Ok, I'm going to try it the other way around, if it's so easy , why you don't try a srtam build just using executioner? Then you can tell us how easy is to kill with it.It is not so easy
I just did, easy, cheaper, faster, stronger, then my magclass for sure.
Magnecro? Forget it stamcro is too much better.
Magdem? No way Stam dem kill everybody, does crazy dmg with 40k health
My magdk is saying asta LA Vista baby, my stamdk burst like a hell.
So yes mag pvp, never more I'm loving to execute people for 9k 😁
Ok,
First of all, it's "hasta" with an h.
Second, what you are asking is not a execute on magicka skills, something will never happen (there are already 3, JB, wrath and impale). What ZoS is going to understand is that executioner should be nerfed. After they nerf it, they will create a set that does the same as old executioner.
Third, if you think it's ok,it's going to be a nightmare after the nerf, because ZoS not only is going to give an alternative to stam executes (under a payroll) but they are going to nerf mitigation to make executioner work again