This topic isn't new and well-known for quite some time now, it just needs to be brought up again because ZOS seems to be either ignorant or oblivious about this topic.
Execute abilities are an important factor in competitive gameplay. Not so much in PvE as they are in PvP but their importance even for competitive PvE DPS shouldn't be underestimated.
There are two types of execute abilities in the game, class-based and weapon-based executes. Overall there are three class related and three weapon related executes.
- Sorcerer: Mage's Fury (Magicka)
- Templar: Radiant Destruction (Magicka)
- Nightblade: Assassin's Blade (Impale: Magicka; Killer’s Blade: Stamina)
- Two Handed: Reverse Slash (Stamina)
- Dual Wield: Whirling Blades (Stamina) + Slaughter (Passive; 20% more damage with DW abilities on targets below 25% health)
- Bow: Poison Injection (Stamina)
(- Warden: Feral Guardian (Magicka & Stamina) - this Execute is barely useful, very situational and requires double slotting; don't really see a reason to take this into context when discussing "proper" execute abilities)
Of the 6 classes only 3 offer an execute ability – Dragon Knight, Warden and Necromancer lack a class based execute. Class executes are usually Magicka based (the Nightblade skill is the exception as it has a Stamina morph) whereas all available weapon executes are exclusively Stamina based. On top of that Stamina builds are able to benefit twice by execute abilities as one of them is a DoT you apply once every several seconds whereas you can spam the other execute while the DoT is ticking.
No Magicka build with a class based execute can do so and none of the other Magicka builds that overall lack accessibility to an execute ability can do it neither. This creates a “double gap” for several Magicka specs and is one of the reasons why Magicka DPS, especially Dragon Knight, Warden and Necromancer, is underperforming (and in case of the Warden, doing so since it’s release) and Stamina DPS in general is overperforming (for quite some time now).
To get better insights into PvE fights looking at ESO Logs is quite helpful to see what I am talking about. The top parsing specs all make excessive use of one or two execute abilities (with Sorcerers being the exception to the rule as neither Magicka nor Stamina Sorcerers seem to make excessive use of execute abilities).
When checking parses results are:
Poison Injection contributes to 5-10% overall damage
Reverse Slash contributes to 15-20% overall damage
Whirling Blades contributes to 10-15% overall damage
Radiant Destruction contributes to 10-15% overall damage
Impale contributes to 8-12% overall damage
(Feral Guardian contributes to 2-4% overall damage)
In the end this means Stamina builds usually make up 20-30% (Two Handed) or 15-25% (Dual Wield) of their overall damage via execute abilities. The only other competitive Magicka DPS builds that can compete are Templars where their execute is 10-15% overall damage. Magicka Nightblades at the moment are not competitive, their execute still contributes to 8-12% overall damage. As I said, Sorcerers generally don’t use executes at all and the strength of Magicka Sorceres at the moment comes almost solely due to the overperformance of their pets. Besides that no competitive DPS spec is not using execute abilities.
On top of all of that Dual Wield, next to having an (AoE) execute ability, it has a very mighty execute passive that increases damage with DW skills by 20% when the target is below 25% health. Magicka has nothing comparable to that.
Where Stamina DPS can make up almost one quarter of their overall damage via executes, Magicka DPS cannot. The classes that suffer the most by this circumstance are Dragon Knights, Wardens and Necromancers because they overall lack potency when it comes to Magicka DPS (which cannot solely be blamed on the lack of an execute ability though). When we’re checking overall DPS capabilities it becomes obvious that Magicka is nowhere near Stamina and the difference is in most cases a lot more than just 10%.
Possible solutions:
- Turn one of the Destructive Touch morphs into an equivalent of Poison Injection
- Add a Magicka execute to either the Psijik Order or the Mage’s Guild skill lines
- Give every class an execute ability
TL;DR:
I do not want Stamina executes to get nerfed or removed. I think they’re a positive contributing factor to the game. In the end Magicka must be brought in line when it comes to accessability of execute abilities. I do not request that Magicka DPS is going to outperform or even out with Stamina. I'm fine with Stamina being 5-10% ahead due to being melee (although in several boss fights ranged Magicka DPS is required to stand close to the melee camp).
Important note: I left out some passives that could be considered similar to executes (Amplitude from Sorcerers, Death Knell from Necromancers) because they barely play a role in this comparison.
Edited by Seraphayel on July 4, 2019 2:37PM
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Aldmeri Dominion
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