Seraphayel wrote: »why does every class need to be the same?
Where am I asking for that?
Why does every class need a single target and an AoE ground DoT?
Why does every class need a self heal?
Why does every class need a CC ability?
Why does every class...
I don’t see how giving Magicka access to a single execute ability would decrease diversity (that doesn’t exist in this game at all).
LukosCreyden wrote: »Don't worry, the "one-handed and spell" weapon skill line will have an execute. I guarantee it.
LukosCreyden wrote: »Don't worry, the "one-handed and spell" weapon skill line will have an execute. I guarantee it.
LukosCreyden wrote: »@CambionDaemon no they didn't. In fact, in the latest AUA, they said they were actually looking into it.
Seraphayel wrote: »I find it funny, Stamina and Magicka have the same playstyle because how this game is build: take all the strong DoTs (ST and AoE), a filler ability and self buffs and there you have every meta build.
But giving Magicka builds 1 (!) execute ability when Stamina has access to 3 (4) would make Magicka and Stamina too similar?
Executes matter, especially in PvP. There’s no reason and no proper explanation why Magicka builds don’t have access to at least one execute ability when there is Whirling Blades, Reverse Slash, Poison Injection and Slaughter for Stamina builds.
de_la_Dude wrote: »Its odd to me no one is talking about bloodthirsty.
3x Bloodthirsty is available to all build types and it makes all your skills execute abilities. Sure its not 300% more damage but 28%-30% extra for all your skills in an already strong rotation is prreetty good.
Its working great on my Templar, and even used the traits instead of the execute ability on my magblade last vMA run. I've done limited PvP with 3x bloodthirsty but it felt pretty strong there as well.
Maybe people who parse the numbers can tell me why I'm wrong, but my magicka builds don't feel lacking in this department.
de_la_Dude wrote: »Its odd to me no one is talking about bloodthirsty.
3x Bloodthirsty is available to all build types and it makes all your skills execute abilities. Sure its not 300% more damage but 28%-30% extra for all your skills in an already strong rotation is prreetty good.
Its working great on my Templar, and even used the traits instead of the execute ability on my magblade last vMA run. I've done limited PvP with 3x bloodthirsty but it felt pretty strong there as well.
Maybe people who parse the numbers can tell me why I'm wrong, but my magicka builds don't feel lacking in this department.
Seraphayel wrote: »This topic isn't new and well-known for quite some time now, it just needs to be brought up again because ZOS seems to be either ignorant or oblivious about this topic.
Execute abilities are an important factor in competitive gameplay. Not so much in PvE as they are in PvP but their importance even for competitive PvE DPS shouldn't be underestimated.
There are two types of execute abilities in the game, class-based and weapon-based executes. Overall there are three class related and three weapon related executes.
- Sorcerer: Mage's Fury (Magicka)
- Templar: Radiant Destruction (Magicka)
- Nightblade: Assassin's Blade (Impale: Magicka; Killer’s Blade: Stamina)
- Two Handed: Reverse Slash (Stamina)
- Dual Wield: Whirling Blades (Stamina) + Slaughter (Passive; 20% more damage with DW abilities on targets below 25% health)
- Bow: Poison Injection (Stamina)
(- Warden: Feral Guardian (Magicka & Stamina) - this Execute is barely useful, very situational and requires double slotting; don't really see a reason to take this into context when discussing "proper" execute abilities)
Of the 6 classes only 3 offer an execute ability – Dragon Knight, Warden and Necromancer lack a class based execute. Class executes are usually Magicka based (the Nightblade skill is the exception as it has a Stamina morph) whereas all available weapon executes are exclusively Stamina based. On top of that Stamina builds are able to benefit twice by execute abilities as one of them is a DoT you apply once every several seconds whereas you can spam the other execute while the DoT is ticking.
No Magicka build with a class based execute can do so and none of the other Magicka builds that overall lack accessibility to an execute ability can do it neither. This creates a “double gap” for several Magicka specs and is one of the reasons why Magicka DPS, especially Dragon Knight, Warden and Necromancer, is underperforming (and in case of the Warden, doing so since it’s release) and Stamina DPS in general is overperforming (for quite some time now).
To get better insights into PvE fights looking at ESO Logs is quite helpful to see what I am talking about. The top parsing specs all make excessive use of one or two execute abilities (with Sorcerers being the exception to the rule as neither Magicka nor Stamina Sorcerers seem to make excessive use of execute abilities).
When checking parses results are:
Poison Injection contributes to 5-10% overall damage
Reverse Slash contributes to 15-20% overall damage
Whirling Blades contributes to 10-15% overall damage
Radiant Destruction contributes to 10-15% overall damage
Impale contributes to 8-12% overall damage
(Feral Guardian contributes to 2-4% overall damage)
In the end this means Stamina builds usually make up 20-30% (Two Handed) or 15-25% (Dual Wield) of their overall damage via execute abilities. The only other competitive Magicka DPS builds that can compete are Templars where their execute is 10-15% overall damage. Magicka Nightblades at the moment are not competitive, their execute still contributes to 8-12% overall damage. As I said, Sorcerers generally don’t use executes at all and the strength of Magicka Sorceres at the moment comes almost solely due to the overperformance of their pets. Besides that no competitive DPS spec is not using execute abilities.
On top of all of that Dual Wield, next to having an (AoE) execute ability, it has a very mighty execute passive that increases damage with DW skills by 20% when the target is below 25% health. Magicka has nothing comparable to that.
Where Stamina DPS can make up almost one quarter of their overall damage via executes, Magicka DPS cannot. The classes that suffer the most by this circumstance are Dragon Knights, Wardens and Necromancers because they overall lack potency when it comes to Magicka DPS (which cannot solely be blamed on the lack of an execute ability though). When we’re checking overall DPS capabilities it becomes obvious that Magicka is nowhere near Stamina and the difference is in most cases a lot more than just 10%.
Possible solutions:
- Turn one of the Destructive Touch morphs into an equivalent of Poison Injection
- Add a Magicka execute to either the Psijik Order or the Mage’s Guild skill lines
- Give every class an execute ability
TL;DR:
I do not want Stamina executes to get nerfed or removed. I think they’re a positive contributing factor to the game. In the end Magicka must be brought in line when it comes to accessability of execute abilities. I do not request that Magicka DPS is going to outperform or even out with Stamina. I'm fine with Stamina being 5-10% ahead due to being melee (although in several boss fights ranged Magicka DPS is required to stand close to the melee camp).
Important note: I left out some passives that could be considered similar to executes (Amplitude from Sorcerers, Death Knell from Necromancers) because they barely play a role in this comparison.
Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
Why did you not address the real issue I presented?
History demonstrates the accuracy of that issue very well. There have been times that magical DPS greatly outperformed stamina DPS.
UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
short answer or long answer?
Short answer: magicka doesn't need executes
long answer: stam can't use the stam pool just for dmg as magicka does, so executes become necessary to compensate the stamina you use running, blocking, healing, dodge rolling, etc.
CambionDaemon wrote: »LukosCreyden wrote: »@CambionDaemon no they didn't. In fact, in the latest AUA, they said they were actually looking into it.
As I remember on that AMA, he said it is something that they are looking at BUT are not sure how to do it. And also remember that they said they were looking at it about 3 years ago as well.
UntouchableHunter wrote: »UntouchableHunter wrote: »Savos_Saren wrote: »Yes. They also have to remove Sorcerer: Mage's Fury for obvious reasons. No double executes and catering for sorcs. They could turn the skill to somekind of poor tanking ability like they did on nightblades.
I don't think Sorcs would be spamming Mage's Wrath AND a destro staff execute. Enemies below 20% damage are going to be executed by one or the other. Spamming both wouldn't help. You don't see StamBlades spamming the 2H's Executioner and Impale, right? They choose one or the other.
This brings up a good point that demonstrates the idea of a weapon based execute for magicka is very troubling.
Further, the history of the game has demonstrated that the lack of access to an execute does not mean the class is weaker. Heck, some used to joke that a magicka DK started their execute at 100% because of how strong they once were.
The real issue is not being addressed and that is how Zos balances the game overall.
Why every Stam class run Executioner?
And can run poison injection at the same time?
In a long and good fight Stam NB can have 3 executes at same time.
The question is WHY THE MAG WEAPONS CAN'T HAVE EXECUTE??
This really doesn't make sense.
Why did you not address the real issue I presented?
History demonstrates the accuracy of that issue very well. There have been times that magical DPS greatly outperformed stamina DPS.
In pvp?
UntouchableHunter wrote: »
NECRO FROM JULY 2019.
Maybe start a new thread if you want to talk damage and class performance in late 2020.