luen79rwb17_ESO wrote: »Tamriel is a crazy place. Working as intended
nafensoriel wrote: »The very first thought that came to my head after reading that trainwreck of a list was :
"Wow, that's actually very few bugs for a game this massive."
I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect. It's like the entire world of gaming turned into the idiot DIYers at home depot who buy a crappy cheap drill and then spend the next 5 years complaining the drill sucks.
nafensoriel wrote: »The very first thought that came to my head after reading that trainwreck of a list was :
"Wow, that's actually very few bugs for a game this massive."
I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect. It's like the entire world of gaming turned into the idiot DIYers at home depot who buy a crappy cheap drill and then spend the next 5 years complaining the drill sucks.
nafensoriel wrote: »The very first thought that came to my head after reading that trainwreck of a list was :
"Wow, that's actually very few bugs for a game this massive."
I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect. It's like the entire world of gaming turned into the idiot DIYers at home depot who buy a crappy cheap drill and then spend the next 5 years complaining the drill sucks.
It's not just the number of bugs. In fact, the issue is more how long they've been present, and how long it takes for ZOS to acknowledge them, when they do acknowledge them, and how bad ZOS have been at communicating.
By their own admission later last year ZOS had a communication issue they were going to try to resolve. What followed was radio silence for months, even as PC-EU performance crashed to new lows. They announced server upgrades that didn't solve the problems, later turned on a login queue in addition to Cyrodiil and group finder queues... So no, it's not that we expect perfection. Speaking for myself, I simply have little sympathy or trust in ZOS as a company.
I simply have little sympathy or trust in ZOS as a company.
nafensoriel wrote: »Are there issues with ESO? Yes. Is ZOS somehow ANY different from ANY other company in existence? Hell no. Do gamers demand WAY too much from developers? Yes.
nafensoriel wrote: »The problem is people don't pay for perfect. They pay for good enough. You get good enough. The majority of bugs in ESO can be fixed by /reloadui or a relog. The ones that can't don't really touch the majority of players.
SweepsAllClowns wrote: »nafensoriel wrote: »The problem is people don't pay for perfect. They pay for good enough. You get good enough. The majority of bugs in ESO can be fixed by /reloadui or a relog. The ones that can't don't really touch the majority of players.
My completely stuck EU account cannot be fixed by relogging when I can't log in at all, it's been like this for almost 4 months now and it definitely isn't good enough for me. Would think this is some serious and urgent issue, but it definitely isn't for Zenimax, because only very few have it so it can be left as it is. I got told they are aware and investigating, that's all and responsibilities filled I assume.
nafensoriel wrote: »SweepsAllClowns wrote: »nafensoriel wrote: »The problem is people don't pay for perfect. They pay for good enough. You get good enough. The majority of bugs in ESO can be fixed by /reloadui or a relog. The ones that can't don't really touch the majority of players.
My completely stuck EU account cannot be fixed by relogging when I can't log in at all, it's been like this for almost 4 months now and it definitely isn't good enough for me. Would think this is some serious and urgent issue, but it definitely isn't for Zenimax, because only very few have it so it can be left as it is. I got told they are aware and investigating, that's all and responsibilities filled I assume.
This is a real case of getting the short end of the stick. It sucks I know but you have to realize you are still a significant minority. Millions of players log on every month without issue for the few thousands(or in the current EU server tens of thousands) who have significant issues. As much as it sucks your issue still falls squarely in the 0.01% of issues not fixed by /reloadui or relogging. Does this mean you should be ignored? No... and no company on the planet is going to ignore you. They can't pull magic fairy fix it dust though and any solution that doesn't require /reloadui, relog, or reinstall is going to take time.
@maboleth
Breath of the Wild actually has a significant amount of bugs in it. Nintendo just has the flat out best QA/QC team right now. They dump a ton of money and time into ensuring the game is playable in full to its customers and yes I wish American companies took a page from them in this. Don't assume Japanese companies don't release buggy games that never get fixed though.
@twev
To counter argue. ESO is one of the largest games ever made in the categories of content, art, sound, land size, and scope. Their bug count is infinitesimally TINY compared to what they offer that does work. They could have an order of magnitude more bugs and the majority of users would STILL never notice them in their daily play time.
If a bug is :
1] Trial boss B does something that impacts 3.6% of all fights per week and only 10% of the player base engages that boss per week is it cost effective to fix something that doesn't really stop you from completing the trial? A BUG is not a hard stop.
2] If a bug impacts every single fire staff equipped in the game and makes it do negative damage then that's a major issue that will demand immediate action because it impacts a much broader swath of the player base.
See the difference? Bugs are often pointless to fix because they fail to impact all that many people. When you release new content you have to focus on the new more important bugs rather than a 3-year-old bug that hits, at most, a few hundred people temporarily a week. To fix all bugs in an MMO is to stop improving that MMO. To stop improving an MMO is to stop making money on that MMO. MMOs are never fixed because business math just never works. It's new or die because we, the players, demand new.
nafensoriel wrote: »and this is new to gamers.... how?
There are bugs in Atari games that still exist. There are bugs in Half-life that still exist. Every game has its dirty laundry.
nafensoriel wrote: »The problem is people don't pay for perfect. They pay for good enough. You get good enough.
nafensoriel wrote: »The majority of bugs in ESO can be fixed by /reloadui or a relog. The ones that can't don't really touch the majority of players.
nafensoriel wrote: »Where is the financial or even moral requirement to jump through hoops here? No product you buy is perfect. Everything has issues. Video games have some of the LOWEST issues per dollar spent and they have the lowest impact on the user per dollar spent.
Are there issues with ESO? Yes. Is ZOS somehow ANY different from ANY other company in existence? Hell no. Do gamers demand WAY too much from developers? Yes.
I didn't see it anywhere, but there's the bug that can prevent you from going past the Orc boss whose name I can't remember in Wayrest I. You end up being stuck in combat for an indeterminate amount of time, long after the fight has actually finished and all the mobs are dead.
nafensoriel wrote: »I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect.
Darkenarlol wrote: »i've experiences most of actual bugs listed here at least once...ok
but why do you put l2p issues inbetween bugs? trying to present
your lack of game experince and skill in pvp as bugs?? c'mon this is ridiculous...
still laughing at lamia queen boss - this is boss' mechanics...
which shows your lack of game knowledge...again
this thread could be much better if there was only bugs mentioned,
not a mix of bugs, biased opinion and your l2p issues
this c0cktail is not tasty at all
nafensoriel wrote: »nafensoriel wrote: »The very first thought that came to my head after reading that trainwreck of a list was :
"Wow, that's actually very few bugs for a game this massive."
I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect. It's like the entire world of gaming turned into the idiot DIYers at home depot who buy a crappy cheap drill and then spend the next 5 years complaining the drill sucks.
It's not just the number of bugs. In fact, the issue is more how long they've been present, and how long it takes for ZOS to acknowledge them, when they do acknowledge them, and how bad ZOS have been at communicating.
By their own admission later last year ZOS had a communication issue they were going to try to resolve. What followed was radio silence for months, even as PC-EU performance crashed to new lows. They announced server upgrades that didn't solve the problems, later turned on a login queue in addition to Cyrodiil and group finder queues... So no, it's not that we expect perfection. Speaking for myself, I simply have little sympathy or trust in ZOS as a company.
and this is new to gamers.... how?
There are bugs in Atari games that still exist. There are bugs in Half-life that still exist. Every game has its dirty laundry.
The problem is people don't pay for perfect. They pay for good enough. You get good enough. The majority of bugs in ESO can be fixed by /reloadui or a relog. The ones that can't don't really touch the majority of players. Where is the financial or even moral requirement to jump through hoops here? No product you buy is perfect. Everything has issues. Video games have some of the LOWEST issues per dollar spent and they have the lowest impact on the user per dollar spent.
Are there issues with ESO? Yes. Is ZOS somehow ANY different from ANY other company in existence? Hell no. Do gamers demand WAY too much from developers? Yes.
Darkenarlol wrote: »i've experiences most of actual bugs listed here at least once...ok
but why do you put l2p issues inbetween bugs? trying to present
your lack of game experince and skill in pvp as bugs?? c'mon this is ridiculous...
still laughing at lamia queen boss - this is boss' mechanics...
which shows your lack of game knowledge...again
this thread could be much better if there was only bugs mentioned,
not a mix of bugs, biased opinion and your l2p issues
this c0cktail is not tasty at all
Darkenarlol wrote: »i've experiences most of actual bugs listed here at least once...ok
but why do you put l2p issues inbetween bugs? trying to present
your lack of game experince and skill in pvp as bugs?? c'mon this is ridiculous...
still laughing at lamia queen boss - this is boss' mechanics...
which shows your lack of game knowledge...again
this thread could be much better if there was only bugs mentioned,
not a mix of bugs, biased opinion and your l2p issues
this c0cktail is not tasty at all
nafensoriel wrote: »The very first thought that came to my head after reading that trainwreck of a list was :
"Wow, that's actually very few bugs for a game this massive."
I don't think people get that perfection isn't a thing anymore. No one wants to pay for perfection but everyone complains when something isn't perfect. It's like the entire world of gaming turned into the idiot DIYers at home depot who buy a crappy cheap drill and then spend the next 5 years complaining the drill sucks.
Maybe, just maybe, if the game is too big to handle the stuff they program into - then possibly they tried to program too much stuff into?
I mean, here's an example:
Just when do you stop trying to fill a 1 gallon bucket of water that is already overflowing, if you're (WE are) paying for the water?
And when does the developer admit they're selling us more stuff for a game engine that already can't handle the stuff they sold us last time, and stop putting new stuff on top of the pile?
For the sake of argument:
What is the additional value of buying new stuff they program into the game if the game is too big to handle what is ALREADY programmed into it, with MORE new stuff they expect us to buy?
Doesn't this make the concept of new DLCs (with no code fixes to allow all the stuff in current DLCs to work properly because the game engine can't handle the scope of what we ALREADY have), moot?
And when we buy the new DLCs, with MORE stuff that won't work, because the game is already too big, we'll be told again that they can't slow down on new development at the expense of fixing the code because.... reasons.....
Cherry picking. Did you know that Atari games actually had patches? Different cartridges had different versions for many titles. Half-life also had patches posted online. Just because technology moves on does not change the fact that gamers have had a very long history to deal with bugs.Iluvrien wrote:Atari games and Half-life were one off purchases. Atari games have no patch mechanism at all. ESO is a live service with a weekly update schedule. You are comparing apples to elephants.
Bahahahahahaha. No.Nobody pays for good enough. They pay for perfect. They get given good enough by an industry that is happy to release buggy games because people refuse to hold it to actual corporate standards.
Do you think that bug list is complete? That's borderline adorably naive.Go through the list in the first page and prove this statement in each case. Then I’ll accept it. Otherwise it is two interconnected generalisations. Meaningless.
Then you've never worked on a product that gets regular patching of new major features.In any company that I have ever worked for, if the number of issues with your product increases over time then you would expect heads to roll. Quickly.
If you worked for a bank you'd know their project budgets make video game budgets look pathetic by comparison. The same is true for industrial software.I once worked for a company that collected and provided customer feedback information to a large financial institution. The data dashboards went out to every branch of that institution in the country. Do you know how many free mistakes our team got to make? None. Not one.
Video games companies seem to get a free pass. They shouldn’t. They are companies producing software. Other companies do it too. With far fewer apologetics like you.