Maintenance for the week of July 8:
• PC/Mac: No maintenance - July 8
• PC/Mac: NA and EU megaservers for patch maintenance – July 9, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 10, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

This is ESO!

  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Did someone say L2P over a bug? *insert Nick Young meme*

    I normally don't do requests, but...


    tenor.gif?itemid=8035075
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
    Options
  • jhall03
    jhall03
    ✭✭✭
    @SirMewser thank you for putting this together.
    Options
  • kamimark
    kamimark
    ✭✭✭✭
    * If you have an outfit set, weapon swap will often show the wrong weapon, or invisible weapons. I've just got used to necro throwing skulls and scythes from bare paws, but it's infuriating to see my lightning staff on fire staff bar, or whirlwinding with a bow instead of dual daggers.
    * Riding will sometimes not rez the mount, and instead you "ride" by humping the ground. Between this and back-running, maybe 25% of the time riding is normal.
    * NPCs, including assistants, don't rez quickly in areas full of black-outline players, and won't interact until everything around you has rezzed in.
    * "Soft" terrain like plants can block your movement, and even prevent dodge-rolling through, so you get stuck and have to wayshrine out.
    * Mac client is still a flaming disaster. Window mode is incorrectly proportioned and won't remember its size & position, text and thin lines have "sparkles" in it, client doesn't close correctly so it has to be force-quit, every update you have to fix accessibility to stop spinning camera. ZOS apparently can't afford one iMac to use to test their builds.
    * Overworld mobs are vastly too easy, everything should be scaled up about 10-25%, and more should be made sort-of-elite like Trolls. Make Tamriel dangerous again!
    Kitty Rainbow Dash. pick, pick, stab.
    Options
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Donny_Vito wrote: »
    *Crypt of Hearts skeleton boss (just before the bedroom with the two pillar locked door) fears players through walls.

    L2P issue.


    But yeah, a lot of these documented issues can be irritating.

    True there are a lot of real issues on that list. This one has an easy fix, do not put yourself between the boss and the wall. That has served me well for years.
    Options
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    * Daily quests can often bug, when you are in a group and the other member(s) of the group go to the area first and start collecting the quest items before you get there.

    In the case of boss dailies, the items can disappear when the boss is pulled (and never come back).

    In the case of delve dailies, you collect all but one of the items, only to find the last item has disappeared, ensuring the maximum amount of your time as possible is wasted.

    Sometimes the boss version of the bug can happen even when you are not in a group.
    Options
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    * Some of the telegraphs for AOE attacks (like those from dragons) can be invisible/hidden under the terrain.

    This ends up with people being one-shotted, without knowing what hit them.
    Options
  • Tyralbin
    Tyralbin
    ✭✭✭✭
    Donny_Vito wrote: »
    *Crypt of Hearts skeleton boss (just before the bedroom with the two pillar locked door) fears players through walls.

    L2P issue.


    But yeah, a lot of these documented issues can be irritating.

    Ok so you can work your way around this bug.

    That isn't the point OP was making.

    It is still a bug.
    Live a little love a lot send all your gold to this Imperials pot.
    Options
  • Tigerseye
    Tigerseye
    ✭✭✭✭✭
    ✭✭✭
    * NPCs (especially world bosses) can often be unlootable, due to being falsely classed as out of range.
    * Uneven terrain (often in the same areas where the issues above can occur) can cause you to not be able to switch target to, or hit, boss adds.
    Edited by Tigerseye on June 29, 2019 7:01AM
    Options
  • wishlist14
    wishlist14
    ✭✭✭✭✭
    There is a section
    Tamriel is a crazy place. Working as intended

    Yea, blame it on Sheogorath, the mad God. We need to feed him cheese to appease him and get him to ease up on his shenanigans😛😜
    Edited by wishlist14 on June 29, 2019 7:15AM
    Options
  • Vildebill
    Vildebill
    ✭✭✭✭✭
    ✭✭
    34katq.jpg
    EU PC
    Options
  • wishlist14
    wishlist14
    ✭✭✭✭✭
    wishlist14 wrote: »
    There is a section
    Tamriel is a crazy place. Working as intended

    Yea, blame it on Sheogorath, the mad God. We need to feed him cheese to appease him and get him to ease up on his shenanigans😛😜
    Options
  • Hyperion616
    Hyperion616
    ✭✭✭
    Sorry for the issues, In the process of creating a new game, resources being allocated to that and are unable to be used to fix ESO's growing issues. In the mean time, please make your way over to the crown store where we recently added a few new items for people to buy.

    Remember to regularly check the crown store for new items being added daily.

    We here at ZeniMax Online Studios hope you enjoy your journey through ESO.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

    Options
  • Thoragaal
    Thoragaal
    ✭✭✭✭✭
    The gradual degragation of the game has left me feeling like a beta tester for a game that Should be ready to be released a year from now. Honestly, most beta testings of games don't even have this many issues.
    But compared to other games (not you Fallout 76), during their beta stage, they actually iron out the bugs before release.
    Edited by Thoragaal on June 29, 2019 8:48AM
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
    Options
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
    ✭✭✭✭✭
    Working as intended.
    Options
  • Ohtimbar
    Ohtimbar
    ✭✭✭✭✭
    Where’s the E3 guy? Why so quiet?
    forever stuck in combat
    Options
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    *Daedra summoner boss in vetBC1 spawns as normal causing your achiev to be unfinished BUT you get the house item AND she drops purple/vet items xD
    Options
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you're stunned by a npc both in cyrodiil and tamriel zones you could start to slide horizontally often going inside the enviroment and you can't do anything till the game teleports you back, this happens on xbox.

    This happens on PS4 as well....

    https://youtu.be/B3YPZJahBb4
    Options
  • XxCaLxX
    XxCaLxX
    ✭✭✭✭✭
    I fancy my stam toons gliding around with my bow under my feet. I call it my Bowboard. Don’t fix this.
    Options
  • ATomiX96
    ATomiX96
    ✭✭✭✭✭
    Donny_Vito wrote: »
    *Crypt of Hearts skeleton boss (just before the bedroom with the two pillar locked door) fears players through walls.

    L2P issue.


    But yeah, a lot of these documented issues can be irritating.

    its avoidable yeah sure but... no collision check on walls = l2p?
    good one
    Edited by ATomiX96 on June 29, 2019 10:17AM
    Options
  • YOB
    YOB
    ✭✭✭
    LMAO you must care alot about the game to write all that sh!t down
    Options
  • FR0STDEE
    FR0STDEE
    ✭✭✭✭
    Sadly this list is growing at an alarming rate. Love the game but come on ZOS you can't ignore these bugs forever.
    Options
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    I can answer the Golden one right here

    Let’s face it, the dungeons released in the last two or so years have been an utter trolls tea party... not a surprise given that you know who is indeed a troll. Just watch ESO live, he really seems to enjoy aggravating his colleagues. The reason that they don’t put any more dlc dungeons in the Golden is because right now it’s the only thing keeping players slogging through that toxic, glitch riddled rubbish.

    These days if I want one of those helms, I take my ultra dull meta tank or my cookie cutter 70k dps and three guild mates and nuke the place. One of them even noted that they had no idea what the mechanics of some dungeons were because the boss never lived long enough to use them. That’s fine for us but most players will never be in that position no matter how much they try. These days I just use those two piece sets because they look cool and I have no problem with them going to the Golden, but given how few players do dlc dungeons at all it’s something ZOS will never do.

    The audience for those dungeons has absolutely tanked, not that it was much to begin with, and ZOS will not do anything to risk that falling further
    Options
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    * Ram suddenly starts spinning and floating up in the air, ending up at wall over the target door:

    lIpgQTf.png
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
    Options
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    SirMewser wrote: »
    *Maelstrom Arena has extreme syncing problems; resources and health desync, roll dodge invisibility frames, and skills not registering. Enemy animations end after actual clipping with player.

    *Pet's and mobs get stuck in IC sewers, too stupid to use stairs.

    *Leaderboard scores not properly updating (afaik, weekly).

    *Crypt of Hearts skeleton boss (just before the bedroom with the two pillar locked door) fears players through walls.

    *Enemies dying at a distance then suddenly teleporting closer to you, telling you, "[out of range]" when you try to loot.

    *Descaling the max resolution of furniture, especially in player housing.

    *Casting Honor of Dead with a nearby player in mist form will twitch the caster and then fail, very annoying if the misted ally was inadvertently targeted.

    *Casting Streak sometimes self stuns the player in place.

    *Channeled, teleport abilities and heavy attacks sometimes makes the player's facing direction flash between the target location and their current movement/momentum of direction, causing the skill to fail and locking the player in what seems to be a mini seizure where they alternate between two different facing directions.

    *The new jode player house causes (seemingly) random crashes, that, among its poor design.

    *Missing or broken dye channels, especially on new crown store purchases. (Example being: Nightflame Arms Pack.)

    *Some cone telegraphs that rotated have been desyncing with enemy animations such as Asylum Sanctorum where one of the bosses sprays steam, this can sometimes appear as a 360 degree turn while the boss continues to face, say, the tank.

    *Also apart of Asylum Santorum, the poison AoEs that lock to player will appear centered telegraphically, but is actually offset to the side causing players outside of the visible retile to be harmed.

    *The final boss of Maw of Lorkhaj causes random and multiple crashes, especially after a group wipe. This seems to happen to the same players within a group.

    *Infusers in Blackrose Prison sometimes ignore bashes.

    *The Blackrose Prison Battlemage and Tames-The-Beasts boss' projectiles ignores; Protective Plates, Shimmering Shield, and Ball of Lightning. As do their major and minor defile, bleed, and incrementing damage cannot be purged.

    *The Blackrose Prison Lady Minara boss also suffers from AoE issues, causing players to take full damage regarless if they are in the telegraph or not sometimes.

    *There are times where the player switches costumes when switching bars or appears completely naked OR even invisible, not sure what causes this, seems very random but not very occurrent.

    *Mounting on a horse (more often while moving) can sometimes leave the player in a running animation while on top, "riding" it.

    *The Windows client suffers from resolution and closing conflicts, it hangs up on players to force close via task manager / command-prompt.

    *The daedric ruins battleground map has a weird terrain clip where if the player is hit with a knock back ability, close to the pillars at base (the ones that hold the relics), they can fall through and under the map. This leads to serious problems with relic games if they go through while carrying it.

    *Stamnecro specifically seems to have a bug that locks player input, forcing them to block, only solution is to die. Doesn't always work.

    *MMR for BGS, specifically over 50+ is a mess and discourages (but not limited to) new players from returning to it.

    *Mend Spirit only applies major buffs via light attack, the heavy attack removes the major buffs immediately. This skill has also lost the visual circular aura it had on the affected player.

    *Lottus Blossom with Mend Spirit has trouble recognizing itself, it's pathetic.

    *Stamina/Spell cost reduction % bonuses are based on current spell cost values after cost reduction glyphs and flat values are added rather than the base cost of a skill, therefor, resulting in less multipliers as they will increase at a declining rate due to additive values.

    *Tether skills for Necromancer flicker and give false positives when you attempt to interact with already used corpses by other necro. These abilities are already clunky to begin with and don't fire even if lit in skill bar because the cross hair is obstructed by other actors/npcs/rodents/pebbles.

    *Broken queue, "unable to queue as of this time" because too many queue. This restriction was put in place because the server became encumbered with players and failed to make teams, resetting the queue into a ready state, prompting players to accept repeatedly.

    *Trading furniture in houses may cause that furniture to disappear.

    *Upon exiting a house, it's possible for the server to not save last removes/edits/additions, causing the house to appear the exact same way it did the previous time they stepped foot in it. This can result in lost of items (that were added to the house from inventory), duplicates of items (that were removed to inventory), and replaced furniture.

    *Lakemire Xanmeer house has textures tares on the corner wall/entry way on the top floor.

    *Mistveil has a hallway inside at the main entrance.

    *Amaya Lake Lodge is missing an entire room on the bottom floor and the room at the very top is very huge to the outside.

    *Strident Springs has windows all over that don't actually exist inside.

    *Psijic villa has a similar issue, however, it has a one sided magically lit window in the main hall that you can walk behind and "poof!" Wtf?

    *Quondam Indorilia has towers that you can see from outside, but when you walk under them inside, the ceiling is concaved the same way it is everywhere else on the upper floor.

    *NPCs will refuse to talk to you if you just zoned into a location or are still loading something, forcing the player to face the NPC while nothing happens till you try again later.

    *Channeled heavy attacks (resto, lightning, mend spirit) lock players in animation and/or not completing, preventing use of other skills till you hit block to override the action. (This sometimes happens with sprint.)

    *There are still instances in group content were pets are expected to be invulnerable, yet, still receive damage and die. This generally happens as a result of mechanics.

    *Locking players from mounting and weapon swapping, when previously was permitted, seemingly at random.

    *Placing a volcanic rune under enemy spawn points in battlegrounds can auto kill players to take full health environmental damage.

    *A chaos ball can be taken with a player to their spawn point when they res after dying within a small window upon grabbing the ball.

    *Weapons and their particle effects/graphics appearing below the player's feet.

    *Mounting will fail to summon the mount or show other player's mounts at times, making them hump the ground while gliding across the land.

    *Undo and morphs sometimes fires without restoring resources or other times doesn't bring you back to where you were. (Example being, even after a fall.)

    *Casting Channeled Acceleration slows you. Originally before 3.3.5 Dragonbones all cast time skills slowed you by 50%, but this one became an exception and still does. The ones that were excluded from this change were melee abilities (Uppercut, Puncturing Strikes) or channeled abilities (Soul Strike, Rite of Passage, Rapid Fire). Channeled Acceleration does not have a channeled function despite the reasonably misleading name, just read the tooltip or try it out.

    *Turning the camera while trying to perform jabs on Templar while also moving may hinder it from executing.

    *Dragon's fire breath while swooping from above kills everyone in path before it nor the telegraph actually reaches them.

    *The golden vendor hasn't been updated for two years, there are lots of missing sets, post Morrowind.

    *Several other telegraph issues, such as gargoyles in Hel Ra Citadel (which also don't hold aggro properly anymore and ignore taunts at random).

    *Heavy Dead-Water helmet motif has missing meshes around the neck peice that allows you to see through it. Where is my neck?

    *Wayrest Sewer I doors don't prompt to allow players to open for some group members, especially before fighting Varaine who sometimes gets stuck and won't come down from the upper wooden platform. Forcing to fight at a range and having isolated party members wait.

    *Goliath Bash.

    *WW LA.

    *Sorc/Warden Pet collision and targeting obstruct intended targets and waste resources, players expoit this in BGs by standing in and behind their collision boxes.

    *The housing permissions glitch is back, allowing people to revert previous permission changes with a prompt.

    *Trying to visit a house that isn't public nor are you listed as visitor for can sometimes result in a crash.

    *Guard no longer double dips into the targets mitigation and then into the casters, but now ignores the casters' resistance and increases the damage taken by debuffs such as vulnerability. The damage taken can result in more than the tool tip while still mitigating a static amount from the ally. This double dips if both are debuffed.

    *Knocking back a Necromancer in backoning armor off a cliff or into lava results in pulls that can kill both of you. (Not really a bug, but not sure if intentional.)

    *Casting ground targeted skills while ground targeted abilities auto is set to yes (instead of auto or no in settings), if by accident you hit the skill twice, it forces the second cast of the skill in a queue and ignores other input/selection till fired. This results in a GCD (Global Cooldown) of ~2 seconds.

    *Crown store poisons that deal poison DoT damage no longer scale to player level properly, resulting in significantly low numbers.

    *The unstable wall of elements morph of wall of elements no longer has three Aoes that explode, instead the closest one to you does and the other two vanish. (Noted from at least the lightning version of this skill.)

    *Pet's still don't enter pvp areas with full health even after the apparent "fix" awhile back.

    *Shadow Image fails to revert the player back to the shadow, usually prohibited because of a lack of LoS (line of sight) which can be caused by; small objects, divits in terrain, or seemingly by nothing. The shadow is thus removed at the expense of nothing.

    *There are "stuck in combat" issues that are caused by NPCs resetting (but not stopping) or not resetting at all. This also happens in PvP, regardless of being in a group or not, the in combat status seems to flag and not reset until players die or "blood port". Dying doesn't always resolve the issue, some instances with bosses can lock whole dead parties of 4 in combat, leaving them to try relog before they are allowed to revive.

    *In rare instances, seemingly after dying upon impact to a snare, you can revive with permanent slow movement speed that even after dodge rolling (sometimes works) doesn't resolve. This is apparent in PvP, however, it can also happen at random and without dying where the snare times out as a debuff but the snare persists. This then leads to another problem where purges don't work because the snare no longer has an associated debuff it's registered by. There is another instance where this bug is caused by canceling a heavy attack that gets the player "stuck" in animation.

    *On lower end systems in large zones like Cyrodiil, traveling at a great distance can result in cell loading issues where large sections of land (cells) load nothing but low resolution and low poly terrain. Stepping on this terrain can result in the player moon walking (walking on the spot), locking them in sprint (if they were running), float (if they jumped into the area), and leaving them vulnerable to enemy players/NPCs till the cell begins to load.

    *The HUD (Head-Up Display) for any queue counter and status will sometimes disappear from UI when switching zones or facing a loading screen.

    *The UI for allies in the HUD can show false indications of health, sometimes players will seem like they are stuck at 60% health when really they are full.

    *The last boss in Selene's Web can cause pets to go missing during the pull and drop phase when the web breaks, this can be avoided by pet command [F] + Right-Click so they ignore and follow, otherwise, resummons them.

    *Veteran Frostvault vault protector lasers bug out, causing them to go through the bubble shield or sometimes won't even make the shield.

    *The health scooter/over-head on players can (but more rarely) suffer from the same issue as the point above.

    *The Warden's bear, Feral Guardian and morphs active ability, will be interrupted by teleporting the bear to player if the target out ranges the area which calls pets to ignore distant targets and come back. When this happens, ultimate is still consumed.

    *The hunger summoned by the defiler set fails to start attack animation, even if the target is in front of it. It will just continue to face and turn till it times out.

    *Stinging Slashes Master weapon doesn't apply bonus damage to the final tick of bleed. [Needs further testing, knowing if it's an issue with all 1H types would be nice.]

    *Abilities that force a target to move (pull, knock-back, or teleport) that has a stun component can cause the target to drag and continue in the momentum of the moment they were put in. This has been exploited to scale keeps and get out of bound with terrain/walls. Sometimes this is only a visual error and not actually happening from the other end user(s), where the laying animation is not resetting, however, this is different as they will clearly be in control of their laying sliding body (lol).

    *Players doing the quest for Wayrest Sewer I will not be able to hand in to proceed complete their quest if they do not kill Allene Pellingare within her room at the end of the dungeon (example; running out of the cavern area into the sewer tunnels).

    *IC banners that channel abilities such as HoT AoEs can sometimes ignore interrupts/bashes.

    *Dungeons with animated doors that open to proceed the groups after/before bosses sometimes appear closed visually but can be walked through. This is most commonly experienced within the Banished Cells I and II but also happens elsewhere. This is also sometimes caused by not being present at the scene the animation happens.

    *The Dwarven Crystal Mechanism that sells for 50,000g by the Luxury Vendor turns on and off, however, every second "on" state doesn't seem to turn on the light and sometimes doesn't play the exploding cogs/gears and sound effects.

    *The 6th house totem sold in Vivec has a red glowing hexagram that isn't visible in preview mode.

    *Duplicates of the same furniture items exists but under different names, example being fighters guild Hall Stewarts has a Daedric Chest which is also sold by the Luxury Vendor.

    *Some duplicates have been crown exclusive knock offs with better functionality, example being the Coldharbour Chandelier sold by the zone achievement vendor in the hollow city which was also sold in the limited time Molag Bal Bundle pack which glows much much brighter (and renamed as Daedric Fragment, Coldharbour).

    *Casting Nature's Grasp as a Warden repeatedly over great distance in battlegrounds can result in automatic crashes to the login screen.

    Give this guy a cookie hell take the whole bag... nailed every single bug i could think of.
    Options
  • Fang_of_Lorkhaj
    Fang_of_Lorkhaj
    ✭✭✭✭
    Farming agree's. Because F*** reading all that up top.
    Options
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    As long as the Crown Store functions all is well.
    Options
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    SirMewser wrote: »
    *Goliath Bash.

    *WW LA.

    What're the bugs?
    Everything is viable
    Options
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    Ladislao wrote: »
    SirMewser wrote: »
    *Goliath Bash.

    *WW LA.

    What're the bugs?

    Updated
    Edited by SirMewser on June 29, 2019 3:32PM
    Options
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hmm, gotta add some small things, not sure if you typed then, ws1 boss sometimes stuck up and wont get down (the one right after the known bugged door)
    All mobs for some reason have started walking and moving with their red zones while actually they are still standing and the red zones are definitely not where the damage is. So actually most red in game, is fake.
    Scalecaller peak, the fix against cheesing it, actually made it easier to cheese relatively. (The gayzers have like two seconds untill explosion, and tank cant really make it, only way is for dds to stand in it and pray that the healer is healing them). Which makes the fight X5 more annoying, while stack and burn is still a very viable strategy.
    Edited by zvavi on June 29, 2019 4:24PM
    Options
  • Skinzz
    Skinzz
    ✭✭✭✭✭
    Not sure what's going on... but tried running bloodroot forge and scalecaller peak with insane fps drops. Never seen anything like that before. The sound kept cutting out too.
    Anybody got a group? LFG, anybody? Hello?
    Options
Sign In or Register to comment.