Ash_In_My_Sujamma wrote: »Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
Ash_In_My_Sujamma wrote: »Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
Cough... Incap/Soul Harvest, Overload, Berserker strike.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
Cough... Incap/Soul Harvest, Overload, Berserker strike.
Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
Cough... Incap/Soul Harvest, Overload, Berserker strike.
Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.
Its not just that they are ultimates, they are specific attacks that follow the rules of their source of attack. The dmg/utility they provide makes for the cost and the fact they are ultimates.
For example, beserker strike; there isnt an ability in the game that deals unresisted DMG, buffs your armor equal to your target, and provides cc immunity/snare immunity. So the cost can't be too high for a direct DMG ability and the cost alone can't balance it so you need it to dodge/blocked.
Leap can be blocked. It's interesting to see who blocked a DK leap. Those who blocked are standing and the others are laying on their back.
I've also used destro skill Reach against a DK in mid-leap which resulted in him going straight up and failing to land the ultimate.
Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Agrippa_Invisus wrote: »Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
After wings ulti u dont have time to even break free or do anything cuz right after it u get lash or executioner.If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
Thats the point. If u dont have any warnings u need posibility at least dodge it imo. How many peoples catches to meteor? no one. if anyone seeing blue circle under they always block, always. Thats why nobody using meteor anymore.Therefor you get warning for the meteor, the other is a DK to the face.
If we rememer that almost all dk runing heavy armor and boken sets now we can forget about they can be killed ok? Sure it depends of player skill but It's not OK when 1 DK (not only DK's actually) can survive 10+ attacking ppl and even kill them all. There should be trade for defense exchange to damage and vise versa. Having both healing/damage mitigation and damage output is so unbalanced and broken.Leap also hurtles the DK towards danger
And yet virtually every DK uses Leap instead of Meteor, I wonder why?Agrippa_Invisus wrote: »Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
And yet virtually every DK uses Leap instead of Meteor, I wonder why?Agrippa_Invisus wrote: »Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
I guess that's one of the differences between those who enjoy zergy keep-fights in PvP, and those who don't. When you're up against anyone decent in a small scale or Battleground fight, Meteor is going to get blocked nearly 100% of the time. The only real exception is when you properly time an unavoidable CC (which DK has access to, yet Meteor is still rarely used by them). Leap is extremely fast when already in melee range, and applies a really strong, unavoidable snare when used at range - have fun trying to escape the DK's team when that happens.
Dawnbreaker is the only offensive ultimate that I'd consider as dangerous as Leap right now, and people will at least occasionally whiff with that.
Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
Cough... Incap/Soul Harvest, Overload, Berserker strike.
Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.
And yet virtually every DK uses Leap instead of Meteor, I wonder why?Agrippa_Invisus wrote: »Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
I guess that's one of the differences between those who enjoy zergy keep-fights in PvP, and those who don't. When you're up against anyone decent in a small scale or Battleground fight, Meteor is going to get blocked nearly 100% of the time. The only real exception is when you properly time an unavoidable CC (which DK has access to, yet Meteor is still rarely used by them). Leap is extremely fast when already in melee range, and applies a really strong, unavoidable snare when used at range - have fun trying to escape the DK's team when that happens.
Dawnbreaker is the only offensive ultimate that I'd consider as dangerous as Leap right now, and people will at least occasionally whiff with that.
Frozen_Heart246 wrote: »Agrippa_Invisus wrote: »Frozen_Heart246 wrote: »Frozen_Heart246 wrote: »DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
Can you dodge Meteor?
No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.
Working as intended.
U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands..After wings ulti u dont have time to even break free or do anything cuz right after it u get lash or executioner.If you survive, you will have every chance to kill the DK dead as doornails right after he lands..Thats the point. If u dont have any warnings u need posibility at least dodge it imo. How many peoples catches to meteor? no one. if anyone seeing blue circle under they always block, always. Thats why nobody using meteor anymore.Therefor you get warning for the meteor, the other is a DK to the face.If we rememer that almost all dk runing heavy armor and boken sets now we can forget about they can be killed ok? Sure it depends of player skill but It's not OK when 1 DK (not only DK's actually) can survive 10+ attacking ppl and even kill them all. There should be trade for defense exchange to damage and vise versa. Having both healing/damage mitigation and damage output is so unbalanced and broken.Leap also hurtles the DK towards danger