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Why DK's Wings Ulti Is Undodgeable?

Frozen_Heart246
Frozen_Heart246
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DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?
  • Vermethys
    Vermethys
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    Because it's an AoE ability.
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  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!
  • coplannb16_ESO
    coplannb16_ESO
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    what is a DK Wings ultimate?

    There is Standard, leap and armor (Magma/corrosive)...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Mayrael
    Mayrael
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    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!

    Cough... Incap/Soul Harvest, Overload, Berserker strike.
    Say no to Toxic Casuals!
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  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Mayrael wrote: »
    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!

    Cough... Incap/Soul Harvest, Overload, Berserker strike.

    Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.
  • WoppaBoem
    WoppaBoem
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    Nothing do to with it being an ultimate. Its a AoE with 8m circle radius. If you can get out to that you have avoided the damage. But your better of blocking it.
    Xbox EU & NA - PVP Only
  • jcm2606
    jcm2606
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    And in addition to it being an AOE, it's also got a travel time to it, and it's on a finite resource that takes a good period of time to regenerate, so you can't just recast it if someone dodges it at max range.
  • wheem_ESO
    wheem_ESO
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    I just hate that the attached "snare" ignores immunity. If they want to ensure that the Leap lands reliably at range, remove the snare and make it work like some sort of homing missile instead. That way it can't be used to ensure that the rest of the DK's team gets to keep dumping damage into the target at will - that's sometimes far more valuable than the actual listed effects of the Leap itself.

    Otherwise, maybe ZOS should go ahead and attach a same-strength snare to my Necromancer's Colossus. After all, it's basically twice the cost and is the only worthwhile offense the Magicka version of the class has.
  • Minno
    Minno
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    Mayrael wrote: »
    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!

    Cough... Incap/Soul Harvest, Overload, Berserker strike.

    Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.

    Its not just that they are ultimates, they are specific attacks that follow the rules of their source of attack. The dmg/utility they provide makes for the cost and the fact they are ultimates.

    For example, beserker strike; there isnt an ability in the game that deals unresisted DMG, buffs your armor equal to your target, and provides cc immunity/snare immunity. So the cost can't be too high for a direct DMG ability and the cost alone can't balance it so you need it to dodge/blocked.
    Minno - DC - Forum-plar Extraordinaire
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  • kalunte
    kalunte
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    well, this ult is a joke, but since it looks like it needs a huge amount of tears for the "combat team" at zeni to take a look to something lets just drop moar of it. And once they do... *cough* incap *cough*.. they barely spend a full month on it without any other good effect that less tears are droped on the skill/stuff they had to deal with.

    skills in this game are broken because they have too much effects or not enough and while we are supposed to be able to play "whatever we want" they cant figure out that it does not mean "you can do everything anytime".

    players wouldnt understand not to be able to do everything like they use too tho..
  • leepalmer95
    leepalmer95
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    Because zos removed counter play and skill when using ults.

    So now you just throw them out without thought.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BlackMadara
    BlackMadara
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    It is an AoE ability. All answers other than that are salt
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    Minno wrote: »
    Mayrael wrote: »
    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!

    Cough... Incap/Soul Harvest, Overload, Berserker strike.

    Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.

    Its not just that they are ultimates, they are specific attacks that follow the rules of their source of attack. The dmg/utility they provide makes for the cost and the fact they are ultimates.

    For example, beserker strike; there isnt an ability in the game that deals unresisted DMG, buffs your armor equal to your target, and provides cc immunity/snare immunity. So the cost can't be too high for a direct DMG ability and the cost alone can't balance it so you need it to dodge/blocked.

    No, the damage and the utility doesn't make up for the cost, their cooldown or their title. Ultimates are seperated from other skills because they are supposed to be game changers. That's why they are not spammable (with some exceptions like every rule has) and that's why they have a special resource pool they use.
    Berserker stirke does have all the buffs that you mentioned but you must take in consideration that berserker strike and every other ultimate in the game has to be used by players in order to have some value. What good is an ultimate when there is another one that does the same job better? That's why nobody, except from some nightblades, ran berserker s. and instead prefered dawnbreaker. Because it's an aoe, because it's undodgeable, because it puts a dot, because it stuns, because it's buffed by fg passives. There was a time when a bug caused db to be dodged too. It was unblayable. Half of the time it would miss because the enemy happened to be rolling at the time and you would throw away precious ultimate resources which in a 1vx scenario would result in death.
    Block, sure! But not dodge.
  • Dojohoda
    Dojohoda
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    Leap can be blocked. It's interesting to see who blocked a DK leap. Those who blocked are standing and the others are laying on their back.

    I've also used destro skill Reach against a DK in mid-leap which resulted in him going straight up and failing to land the ultimate.
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  • Iskiab
    Iskiab
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    It’s fine being undodgeable, it’s the DK equivalent of an execute.
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  • Toc de Malsvi
    Toc de Malsvi
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    Dojohoda wrote: »
    Leap can be blocked. It's interesting to see who blocked a DK leap. Those who blocked are standing and the others are laying on their back.

    I've also used destro skill Reach against a DK in mid-leap which resulted in him going straight up and failing to land the ultimate.

    This happens more than I like which is why I almost always use DBoS.
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  • JumpmanLane
    JumpmanLane
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    People used to dodge it but they never were supposed to be able to. ZOS FINALLY fixed it geeze.

    If you don’t block Leap you deserve to die. If you don’t break free and eat a whip or two after not blocking and somehow survived up to that point; again you deserve to die. Rez out. You’ll feel better.

    Why so many people EXPECT, no DEMAND to be coddled in a competition baffles me.
  • Xvorg
    Xvorg
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    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.
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  • Frozen_Heart246
    Frozen_Heart246
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.
  • Agrippa_Invisus
    Agrippa_Invisus
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Frozen_Heart246
    Frozen_Heart246
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
    If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
    After wings ulti u dont have time to even break free or do anything cuz right after it u get lash or executioner.
    Therefor you get warning for the meteor, the other is a DK to the face.
    Thats the point. If u dont have any warnings u need posibility at least dodge it imo. How many peoples catches to meteor? no one. if anyone seeing blue circle under they always block, always. Thats why nobody using meteor anymore.
    Leap also hurtles the DK towards danger
    If we rememer that almost all dk runing heavy armor and boken sets now we can forget about they can be killed ok? Sure it depends of player skill but It's not OK when 1 DK (not only DK's actually) can survive 10+ attacking ppl and even kill them all. There should be trade for defense exchange to damage and vise versa. Having both healing/damage mitigation and damage output is so unbalanced and broken.


  • wheem_ESO
    wheem_ESO
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
    And yet virtually every DK uses Leap instead of Meteor, I wonder why?

    I guess that's one of the differences between those who enjoy zergy keep-fights in PvP, and those who don't. When you're up against anyone decent in a small scale or Battleground fight, Meteor is going to get blocked nearly 100% of the time. The only real exception is when you properly time an unavoidable CC (which DK has access to, yet Meteor is still rarely used by them). Leap is extremely fast when already in melee range, and applies a really strong, unavoidable snare when used at range - have fun trying to escape the DK's team when that happens.

    Dawnbreaker is the only offensive ultimate that I'd consider as dangerous as Leap right now, and people will at least occasionally whiff with that.
  • Agrippa_Invisus
    Agrippa_Invisus
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    wheem_ESO wrote: »
    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
    And yet virtually every DK uses Leap instead of Meteor, I wonder why?

    I guess that's one of the differences between those who enjoy zergy keep-fights in PvP, and those who don't. When you're up against anyone decent in a small scale or Battleground fight, Meteor is going to get blocked nearly 100% of the time. The only real exception is when you properly time an unavoidable CC (which DK has access to, yet Meteor is still rarely used by them). Leap is extremely fast when already in melee range, and applies a really strong, unavoidable snare when used at range - have fun trying to escape the DK's team when that happens.

    Dawnbreaker is the only offensive ultimate that I'd consider as dangerous as Leap right now, and people will at least occasionally whiff with that.

    It's far lower ulti cost, tbh. That's why I prefer Ferocious Leap over either of the meteor morphs. On top of that, as a magDK it's about my only gap closer (aside from Race Against Time + Sprint), and my hardest hitting skills are melee range (whip) or close melee range (breath) or short aoe range (Inhale).

    At the same time, it can't be empowered by using Mage Guild abilities, has a propensity to get me into more trouble than I can handle, bug out and not deliver me at all (that's gotten better though) and doesn't lag yank players around like Meteor does (which is actually a bonus in my eyes, as I hate relying on crud like that). It also can't go terribly high up on the Z axis when leaping, so I can't get you on top of a wall or tower with it (whereas Meteor does allow for this).

    Meteor also has to be judged by being available to all classes / characters, for the low low price of finding a bunch of books over several hours of running around Tamriel. This is why it has differing costs, for instance.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • oxygen_thief
    oxygen_thief
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    have you ever been killed by meteor since the cage nerf?
  • xeNNNNN
    xeNNNNN
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    Mayrael wrote: »
    Because it's an ultimate. You can't dodge ultimates. You shouldn't dodge ultimates. That's why they are called ultimates. You could dodge some targeted ultimates (leap included) in the past and they changed it because it doesn't make sense. Can you dodge Za Warudo? No! Why? Because it's the ULTIMATE stando!

    Cough... Incap/Soul Harvest, Overload, Berserker strike.

    Overload is spammable so that's understandable. Also is berserker still dodgeable? Didn't they change that? Regardless, I am just saying why ultimates shouldn't be dodgeable. Or reflectable. Not here to make a list of exceptions.

    You can still dodge it.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • iCaliban
    iCaliban
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    wheem_ESO wrote: »
    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands.
    And yet virtually every DK uses Leap instead of Meteor, I wonder why?

    I guess that's one of the differences between those who enjoy zergy keep-fights in PvP, and those who don't. When you're up against anyone decent in a small scale or Battleground fight, Meteor is going to get blocked nearly 100% of the time. The only real exception is when you properly time an unavoidable CC (which DK has access to, yet Meteor is still rarely used by them). Leap is extremely fast when already in melee range, and applies a really strong, unavoidable snare when used at range - have fun trying to escape the DK's team when that happens.

    Dawnbreaker is the only offensive ultimate that I'd consider as dangerous as Leap right now, and people will at least occasionally whiff with that.

    Not true really. Meteor hits everyone around the target as well and they often wont block
  • Lokey0024
    Lokey0024
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    Would use meteor if it had lower ult cost. Timing it with fossilize and lash/whip is alot easier.
  • Davadin
    Davadin
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    Xvorg wrote: »
    DK's hit's like a truck by it self and you can't dodge the wings ulti which hits even more?

    Can you dodge Meteor?

    No, right? Well, Leap is just like meteor, but instead of a rock, is a DK who lands.

    Working as intended.

    U can see meteor comes before it even casted cuz this blue cirlce under you.. but seriously if dk stay just close to you (which they always do cuz no any sense to use this ult at distance) it so fast that you cant even react.

    Leap also hurtles the DK towards danger (melee range), while meteor is castable and can do all its damage from the safety of the top of a keep wall. Therefor you get warning for the meteor, the other is a DK to the face. If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
    If you survive, you will have every chance to kill the DK dead as doornails right after he lands..
    After wings ulti u dont have time to even break free or do anything cuz right after it u get lash or executioner.
    Therefor you get warning for the meteor, the other is a DK to the face.
    Thats the point. If u dont have any warnings u need posibility at least dodge it imo. How many peoples catches to meteor? no one. if anyone seeing blue circle under they always block, always. Thats why nobody using meteor anymore.
    Leap also hurtles the DK towards danger
    If we rememer that almost all dk runing heavy armor and boken sets now we can forget about they can be killed ok? Sure it depends of player skill but It's not OK when 1 DK (not only DK's actually) can survive 10+ attacking ppl and even kill them all. There should be trade for defense exchange to damage and vise versa. Having both healing/damage mitigation and damage output is so unbalanced and broken.


    lol
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  • JumpmanLane
    JumpmanLane
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    I used to run leap AND shooting star. Shooting star is a great ultimate on a MagDk. 1v1 Fossilize fools in it. 1vX just drop it and watch which dummies just stand in it lol.
    Edited by JumpmanLane on July 2, 2019 4:01AM
  • Valencer
    Valencer
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    uLtImAtEs ShOuLd NoT hAvE cOuNtErS
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