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A Werewolf's Journal: Elsweyr

Chrlynsch
Chrlynsch
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YzVy377.jpg

Here is written the thoughts of Caius Whitefang: Packleader of Scourge Alliance, First Fang of Hircine, The Beast of Bruma.
Chapter 1: Imperial City

Chapter 2: Orsinium

Chapter 3: Theives Guild

Chapter 4: Dark Brotherhood

Chapter 5: Homestead

Chapter 6: Marrowind

Chapter 7: Horns of the Reach

Chapter 8: Clockwork City

Chapter 9: Dragon Bones

Chapter 10: Summerset

Chapter 11: Wolfhunter

Chapter 12:
Murkmire


In this entry I have given my suggestions for changes to improve current werewolf gameplay pain points. I have done my best to keep all aspects of the game in mind.

1. Tanking
Many have requested the ability to do so. Though Werewolf is Missing crucial tanking passives for survival, and ZOS has given their stance that they don't want werewolves tanking. So instead let us grant the first lycanthropy form variation through set. The Werebear.

charles-kim-skyrim-werebear2.jpg?1537764743
Totem of Hrokkibeg
2) Max Health
3) Max Stamina
4) Max Health
5) Bashing Taunts your target for 15 seconds.
Your Lycanthropy transformation turns you into a Werebear, While a Werebear reduce the cost of block increase the amount of damage you can block.

Having a set that visually showcases your ability to hold agro and take heavy hits will help show other players that you have the tools to tank.


2. Abilities & Utility

Werewolf currently provides the ability to pull adequate self buffed dps (50k+), while that number is respectable it is not close to what other top classes are able to pull. Combine that with sub par aoe damage and lack of range it leaves many asking why bring a werewolf to end game trails or content?

The solution shouldn't be buffing raw damage, not to have werewolf be the top single target damage dealer, but with unique buffs and debuffs. Werewolves aren't able to provide any of their class buffs or debuffs so they should have access to unique buffs only found to werewolf making it beneficial for groups to bring one along.

Howl of Despair: (Feeding Frenzy)
-While a unique and powerful buff, is a clunky synergy to use and activate. Currently if you use the ability it applies the synergy for one person to activate for themselves. This requires the werewolf to constantly spam this ability in order for all of the groupmates to take advantage of it. Instead this synergy should grant all group members the bonus after any other group member activates the synergy. This trigger would apply a global cooldown for the synergy for all allies. Or at the very least allow all allies to activate.

-Defening roar:
The fear with this ability really shouldn't be changed and now that the enemies are feared in place it makes it a much more appropriate ability to be used in dungeons and trials.

I would like to see this morph grant the unique buff that increases dot damage by 10% for all nearby allies for 10 seconds.

-Ferocious Roar: Sets targets off balance even if they can't be feared. Off balance cooldowns apply.

-Howl of Agony: This ability really only has strength in pvp, and only against unskilled opponents or in lag filled environments.

This ability now has increased range and increases damage recieved by ranged abilities by 10% for 5 seconds.

-Pounce
Pounce on an enemy with primal fury, dealing x Physical Damage.

Pouncing from at least 10 meters away adds 4 seconds to the duration of your Werewolf Transformation.

-Feral pounce
Pounce on an enemy with primal fury, dealing x Physical Damage. Hiting a target from behind knocks them down for 3 seconds.

Pouncing from at least 10 meters away adds 4 seconds to the duration of your Werewolf Transformation.

-Brutal Pounce
Pounce on an enemy with primal fury, fracturing the ground under the target dealing x damage to all enemies within the area for 10 seconds.

Pouncing from at least 10 meters away adds 4 seconds to the duration of your Werewolf Transformation.


3. Ultimate Identity

Some wolves may argue that pet direwolves are fine, they offer addional dps while in pvp provide increased survival due to targeting issues. Werewolves should be fun to play and fight against and people should be happy to see them in veteran content.
Pack Leader: Should identity with increasing the effectiveness of allies, and of the pack.

Transform into a beast, fearing nearby enemies for 3 seconds.
While transformed, your Light Attacks apply a bleed for X Physical Damage over 8 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%.
Your bleeds now apply Minor Stamina steal, friendly Werewolf's gain 1 second to their werewolf timer every time they use a werewolf ability.

While slotted increase stamina regen by 15%

4. Functionality

Devour should be moved from synergy activation button. Seeing as devour isn't a proper synergy, and it often gets in the way of activating intentional synergies, sigils, group/ duel invites, or ready checks. Move this action to crouch as crouching has no function on the werewolf.

Look at heavy and light attack detection. Very buggy and it is noticeable after the melee range decrease.
Edited by Chrlynsch on July 28, 2019 5:39AM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Devanear
    Devanear
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    I clicked this thread hoping for some Rp-ish humor about a doggo chasing kitties around.
    So disappointed :|
  • Chrlynsch
    Chrlynsch
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    Devanear wrote: »
    I clicked this thread hoping for some Rp-ish humor about a doggo chasing kitties around.
    So disappointed :|

    I aim to disappoint.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    This is BRILLIANT stuff, Chrlynsch!
  • Skoomah
    Skoomah
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    When Hircine had a son... he named him Chrlynsch.
    Edited by Skoomah on June 26, 2019 11:26PM
  • Amdar_Godkiller
    Amdar_Godkiller
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    Look at heavy and light attack detection. Very buggy and it is noticeable after the melee range decrease.

    Yes! This so much! WW LA/HA honestly need a range increase as well.
  • Aznox
    Aznox
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    Such a reasonable and well though post, people who lack experience with werewolf always go way too far with the change requests.

    My top picks are LA/HA hit detection and access to a taunt mechanic.


    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Qbiken
    Qbiken
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    Agree with aznox, hit detection needs adressing.
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