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A Werewolf's Journal: Theives Guild

Chrlynsch
Chrlynsch
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Here is written a Werewolf's opinion on the gift/curse in current state. Most of my opinions come from much time spent in form 100s of hours in PVE and PVP



New:

-Champion points: With the introduction of altered CP pve werewolf's can see a slight boost to damage as poison, physical, and disease now all share one champion star. At the same time PVP werewolfs lose a bit of burst that Werewolves are known for due to the the introduction of CP physical resistance while gaining slightly more tankiness due to the ability to spec into the same points. That being said werewolf damage is still beastly.

-Gear: some many new sets that synergize with werewolves very well. Alchemist and Marksman being two of my favorite. Alchemist's added spell power means Hircine's heal is improved, along with even more burst. Where marksman provides extra cost reduction on stamina abilities, along with some solid stam regen, both of these help offset werewolf's expensive ability cost.


Abilities & Mechanics:

-Rousing Roar is a little sad, a 5 second major brutality buff (for group) is a little underwhelming. Adding a longer timer 30s would be more in line with buffs.

-Hircine's Heals are still to weak for the price (literally one of the worst heals per cost abilies in the game), reduce the cost by at least 1/3

-Claws of life/anguish: this ability should be extended a couple meters. 7 meters just isn't far enough as it feels almost impossible to connect with fleeing targets. Even bringing it in line with puncturing sweeps 8m would help immensely. Bring the first dot of the ability to apply on inital hit. This will make the ability hit slightly (think of what was done with bleed and light werewolf attacks) harder, and will allow claws of life to have a more reliable heal.

-Basic light and heavy attacks should have their range increased by 1 meter. It is almost comical how on top of a target a werewolf can be but wiffs swipe after swipe (not from target dodging)

-Brutal Pounce: Increase damage, it's laughable


Cosmetic:

-Add Bezerker skin



Personally I would love a revamp of the system.

-Allow bezerker to operate as normal except 33% reduction of werewolf cost of ability cost/ ultimate

-Change the Ultimate timer to 1 min base time

- Reduce Savage Strength to 10% from 18%

- Call of the pack is now Hound of the Huntsman: Allow werewolves to transform in stealth/ stealth increases detection range by 25%

- Persuit now decreases cost of sprinting and effectiveness of snares by 50%

- Werewolves in human form always take extra poison/fighters guild damage

- Pack Leader changed to "name pending" no longer white, Grey fur, now gains time for 10 sec every time a werewolf ability is used

- Devour now adds one min to timer stackable, no cool down on use so you can feed rapidly on multiple multiple kills.

- White wolf added through jewelry / weapon set or totem system (includes other werebeasts)

Edited by Chrlynsch on March 29, 2016 2:38AM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Whatzituyah
    Whatzituyah
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    Werecrocodiles, Werebears, and Wereboars just for cosmetic aswell? I don't know if their are anymore good time to look at a Elder Scrolls wiki perhaps? Encourages me to make a Argonian a Werewolf for a Werecrocodile cosmetic.

    Edit: Oh thats what your going for ok.
    Edited by Whatzituyah on March 29, 2016 4:44AM
  • starkerealm
    starkerealm
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    Prothwata wrote: »
    -Hircine's Heals are still to weak for the price (literally one of the worst heals per cost abilies in the game), reduce the cost by at least 1/3

    Funny, I've always thought of the heal as one of the best in the game, seeing as it draws off a resource pool you're not using at all, when you fire it off.
  • Chrlynsch
    Chrlynsch
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    Prothwata wrote: »
    -Hircine's Heals are still to weak for the price (literally one of the worst heals per cost abilies in the game), reduce the cost by at least 1/3

    Funny, I've always thought of the heal as one of the best in the game, seeing as it draws off a resource pool you're not using at all, when you fire it off.

    This is would be true if it scaled off of weapon damage and stamina. It's like stam templars forced to use breath of life, magica sorcs forced to use vigor.

    For example a werewolf character with 1900 spell damage (generous) and 9k magica will heal for 6953 with 30 points into blessed and 10 into quick recovery.

    Step into pvp and that heal will get you 3.5k per cast, not good in a world where wrecking blows, lethal arrows, dark flares, and crystal frags can hit for 9k damage against a wolf. And seeing as you can only cast it 2 times before going oom, you may have an issue. This ultimate form ability is lacking.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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