...
Bugs
Claws of Anguish: does not debuff health Regen.
...
Quality of life suggestions
...
-Increase call of the pack to 25% for each wolf, this will allow perma wolf with 4 werewolves. No reason to not grant this. Plenty of counters exist to counter wolf groups in pvp.
...
...
Bugs
Claws of Anguish: does not debuff health Regen.
...
Quality of life suggestions
...
-Increase call of the pack to 25% for each wolf, this will allow perma wolf with 4 werewolves. No reason to not grant this. Plenty of counters exist to counter wolf groups in pvp.
...
Oh, so that's why Troll King has gotten populardisclaimer: this probably has nothing to do with the popularity of Troll King
Other than that Telel actually thinks the ult is in an okay spot for now. It's just the severe costs of its skills, and lack of utility while transformed keep it from being a go to ultimate outside of certain try hards in second tier casual PVP guilds. Like that one AD 'zerg' guild.-.-
Allow stealth for werewolves.
Would be cool to have increased stealth detection range as a Werewolf. Dogs in general have increased sense of smell and are therefore better to hunt down and locate preys. In terms of lore/roleplay the suggestion fits nicely.
Otherwise great post as always.
One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.
One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.
Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.
Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?
[edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.
One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.
Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.
Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?
[edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.
Well I'll help you a little bit.
Let's say we are working on a base cost transformation of 300 with no other ulti gen in place
-Werewolf hide with 100% uptime 75 seconds
-Salvation it will take 66 seconds of combat
-Tava's favor with 100% uptime is 50 seconds
Werewolf hide works in werewolf form to keep the timer up? I assumed it only worked in human form to get back to werewolf, so I always used Salvation.
The way I have it set up though, I could use both sets at the same time. It would be super dedicated to werewolf but that's the point.
One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.
Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.
Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?
[edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.
Well I'll help you a little bit.
Let's say we are working on a base cost transformation of 300 with no other ulti gen in place
-Werewolf hide with 100% uptime 75 seconds
-Salvation it will take 66 seconds of combat
-Tava's favor with 100% uptime is 50 seconds
Thank you. After giving it some thought, i still prefer Salvation, here's why:
3 ult/sec regen will give you 300 ult in 100 seconds (no set, 3ult/sec base regen)
4 ult/sec regen will give you 300 ult in 75 seconds (WW hide set, 1 ult/sec extra regen)
3 ult/sec regen will give you 201 ult in 67 seconds (Salvation set, 99 ult cost reduction)
6 ult/sec regen will give you 300 ult in 50 seconds (Tava's favor set, 3 ult/sec extra regen)
So tava looks like a clear winner by 17 seconds over the second best which is salvation. However there are more things to consider. For one, the difference is less when we count in minor heroism buff from heroic slash (2/3 ult/sec, or 0.6666666.... ult/sec gain):
3.66 ult/sec regen will give you 300 ult in 81.8 seconds (no set, 3ult/sec base regen)
4.66 ult/sec regen will give you 300 ult in 64.3 seconds (WW hide set, 1 ult/sec extra regen)
3.66 ult/sec regen will give you 201 ult in 54.8 seconds (Salvation set, 99 ult cost reduction)
6.66 ult/sec regen will give you 300 ult in 45 seconds (Tava's favor set, 3 ult/sec extra regen)
Tava's lead has been reduced to less than 10 seconds difference.
Other thoughts:
- tava depends on enemy actions which you have no control over(he has to do something that you can dodge) while salvation does not (you have full control over your light attacks) (favors salvation)
- on the other hand, tava does not need a 100% uptime to beat salvation on time-to-transformation (favors tava)
- salvation gives 150 weapon damage in-form (favors salvation)
- tava is useful for other ults than WW transform (may or may not be an advantage - for example i have WW ult on both bars)
- salvation 2-4 bonuses seem more useful for a WW than tava's (but this is subjective.)

Sometimes I just can't resist posting on these kinds of threads. Personally, what I would like to see is the following.
Give us a toggle
On top of giving us a toggle, we should have our own werewolf ultimate that we generate when we are in were form. Or, if you're not going to give us a toggle, at the very least let us generate ultimate at a reduced rate to make transforming back in PvP not such a hassle. Perhaps at half generation rate or some such. Again, this would at the very least take away from the burden of losing werewolf.
Give us a real CC break.
Honestly, after all these years the fact we still don't have one is baffling in a game absolutely inundated with CC skills. Again, if you still refuse to do this at least give us something of a compromise of being totally immune when we transform for the first 12 seconds. OR, a (reasonable) percentage chance to be immune to all CC effects when cast on us... JUST something at this point.
Give Back Perma wolf groups.
Nuff said - there was no reason to take them away. As someone already point out, there are a myriad of counter to werewolves.
Enhanced Scent
We should be able to spot people hiding from a greater distance. This idea has been posted several times for the past 4 years from what I can remember.
Rework heavy attack.
Make it faster, rework the animation, and give it10% chance to launch an enemy akin to Templars binding javelin. Change the animation to something like this picture (below) - an almost full body clawed uppercut without the roar at the end.
Give us Sneak or Camouflage.
While lying in wait you could add another 10+ yards to our leap animation as a wild animal waiting to pounce its prey. Only applicable from physically sneaking yourself (in other words no invis potions).
I'm sure there is more but more than likely this post will be ignored like all the other were post for the past several years. Your werewolf players have been around a long time and we should have some kind of major face lift by now. It would only help you in the long run by making people happy and all that entails, while from a marketing standpoint you could imply -- in a way -- something akin to more classes belonging to the game. I've been over these arguments in one form or another for years and years now or seen these kinds of threads a myriad of times - what is with the reluctance in doing anything to werewolves other than random nerfs?
xenowarrior92eb17_ESO wrote: »oh wait...people play werewolves? ***...
• Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.
• Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.
that's super funny - i get seriously annoyed when someone i've been munching on suddenly decides to rez somewhere and i'm left chomping on air with out any buff to my timer...
after 2 or 3 players do this to you (what inconsiderate corpses to not let me finish my meal) - fun time is usually over...
• Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.
that's super funny - i get seriously annoyed when someone i've been munching on suddenly decides to rez somewhere and i'm left chomping on air with out any buff to my timer...
after 2 or 3 players do this to you (what inconsiderate corpses to not let me finish my meal) - fun time is usually over...
Would be nice if you gained health/werewolf time per second you devour.
One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.
Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.
Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?
[edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.
Well I'll help you a little bit.
Let's say we are working on a base cost transformation of 300 with no other ulti gen in place
-Werewolf hide with 100% uptime 75 seconds
-Salvation it will take 66 seconds of combat
-Tava's favor with 100% uptime is 50 seconds
Thank you. After giving it some thought, i still prefer Salvation, here's why:
3 ult/sec regen will give you 300 ult in 100 seconds (no set, 3ult/sec base regen)
4 ult/sec regen will give you 300 ult in 75 seconds (WW hide set, 1 ult/sec extra regen)
3 ult/sec regen will give you 201 ult in 67 seconds (Salvation set, 99 ult cost reduction)
6 ult/sec regen will give you 300 ult in 50 seconds (Tava's favor set, 3 ult/sec extra regen)
So tava looks like a clear winner by 17 seconds over the second best which is salvation. However there are more things to consider. For one, the difference is less when we count in minor heroism buff from heroic slash (2/3 ult/sec, or 0.6666666.... ult/sec gain):
3.66 ult/sec regen will give you 300 ult in 81.8 seconds (no set, 3ult/sec base regen)
4.66 ult/sec regen will give you 300 ult in 64.3 seconds (WW hide set, 1 ult/sec extra regen)
3.66 ult/sec regen will give you 201 ult in 54.8 seconds (Salvation set, 99 ult cost reduction)
6.66 ult/sec regen will give you 300 ult in 45 seconds (Tava's favor set, 3 ult/sec extra regen)
Tava's lead has been reduced to less than 10 seconds difference.
Other thoughts:
- tava depends on enemy actions which you have no control over(he has to do something that you can dodge) while salvation does not (you have full control over your light attacks) (favors salvation)
- on the other hand, tava does not need a 100% uptime to beat salvation on time-to-transformation (favors tava)
- salvation gives 150 weapon damage in-form (favors salvation)
- tava is useful for other ults than WW transform (may or may not be an advantage - for example i have WW ult on both bars)
- salvation 2-4 bonuses seem more useful for a WW than tava's (but this is subjective.)
xenowarrior92eb17_ESO wrote: »oh wait...people play werewolves? ***...
Wolfchild07 wrote: »Removing the timer means we can get better passives also.