Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

A Werewolf's Journal: Clockwork City

Chrlynsch
Chrlynsch
✭✭✭✭✭
✭✭
Here is written the state of werewolves, and request for improvement going into the new year.

Bugs
Claws of Anguish: does not debuff health Regen.

Pack Leader: Does not spawn dire wolves after death and res, until you drop form rebuild ultimate.

Synergies: Can not use them except for feeding frenzy.

Feeding frenzy: Does not grant resources through undaunted passive when proc'd

Unchained: Does not work with werewolf abilities

Quality of life suggestions
-Grant Werewolves a way to shake snares, stamina builds are sitting ducks without mobility, this includes werewolf. I suggest adding it to roll dodge under pursuit passive, just increase base stamina return of heavy attacks for werewolf and remove the 100% bonus.

-Increase call of the pack to 25% for each wolf, this will allow perma wolf with 4 werewolves. No reason to not grant this. Plenty of counters exist to counter wolf groups in pvp.

-Allow werewolf to res fellow players, the animation that werewolf already has for portal closing would work just fine.


Ability changes
Hircine Fortitude: Heals all nearby allies for 20% of max stamina, and increase their health regen by 2,000 for 10 seconds.

Rousing Roar: increases spell damage as well.

Ferocious roar: Have it grant minor protection to all allies and lifesteal to enemies.

Brutal pounce: Make an aoe circle target and increase damage.

Allow stealth for werewolves.


Set optimization
Make pounce proc tormentor, allowing Wolves the ability to taunt. Brutal Pounce does not aoe taunt.

Salvation Set increases Weapon and Spell damage by 200 while in form. Up from 150 weapon damage.

@ZOS_GinaBruno @ZOS_JessicaFolsom
Edited by Chrlynsch on December 30, 2017 5:24PM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Chrlynsch wrote: »
    ...
    Bugs
    Claws of Anguish: does not debuff health Regen.
    ...
    Quality of life suggestions
    ...
    -Increase call of the pack to 25% for each wolf, this will allow perma wolf with 4 werewolves. No reason to not grant this. Plenty of counters exist to counter wolf groups in pvp.
    ...

    Oh, so that's why Troll King has gotten popular
    disclaimer: this probably has nothing to do with the popularity of Troll King

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Samadhi wrote: »
    Chrlynsch wrote: »
    ...
    Bugs
    Claws of Anguish: does not debuff health Regen.
    ...
    Quality of life suggestions
    ...
    -Increase call of the pack to 25% for each wolf, this will allow perma wolf with 4 werewolves. No reason to not grant this. Plenty of counters exist to counter wolf groups in pvp.
    ...

    Oh, so that's why Troll King has gotten popular
    disclaimer: this probably has nothing to do with the popularity of Troll King

    :D

    I will tell ya that in a werewolf only fight club, those Health Regen Wolves become real tough cookies without a defile to stunt their regen.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    I think it's enough to fix bugs. Good work on their search, actually.
    Everything is viable
  • Telel
    Telel
    ✭✭✭✭✭
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Also they need to add permanent werewolf back to the passive.Or, add additional (minor) regen bonuses based on the number of wolves transformed. Something like 2-5% extra for each werewolf. Or base it on ultimate gained while transformed if that is possible.

    Other than that Telel actually thinks the ult is in an okay spot for now. It's just the severe costs of its skills, and lack of utility while transformed keep it from being a go to ultimate outside of certain try hards in second tier casual PVP guilds. Like that one AD 'zerg' guild.-.-
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
    ✭✭✭
    Telel wrote: »
    Other than that Telel actually thinks the ult is in an okay spot for now. It's just the severe costs of its skills, and lack of utility while transformed keep it from being a go to ultimate outside of certain try hards in second tier casual PVP guilds. Like that one AD 'zerg' guild.-.-

    Please

    Keep Khajiit/Schizophrenic/3rd-person talk out of serious forum topics.

    Thank you

    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would be cool to have increased stealth detection range as a Werewolf. Dogs in general have increased sense of smell and are therefore better to hunt down and locate preys. In terms of lore/roleplay the suggestion fits nicely.

    Otherwise great post as always.


  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »

    Allow stealth for werewolves.

    Sneaking around with what should be a raging beast does not sit well with me.
    I think it would be more in-character to instead increase their ability to "sniff out" invisible enemies.

    [edit]
    Qbiken wrote: »
    Would be cool to have increased stealth detection range as a Werewolf. Dogs in general have increased sense of smell and are therefore better to hunt down and locate preys. In terms of lore/roleplay the suggestion fits nicely.

    Otherwise great post as always.

    Serves me well for not reading the whole thread before replying ;)
    Edited by Sharee on December 29, 2017 7:13AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Edited by Sharee on December 29, 2017 7:41AM
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Well I'll help you a little bit.

    Let's say we are working on a base cost transformation of 300 with no other ulti gen in place

    -Werewolf hide with 100% uptime 75 seconds

    -Salvation it will take 66 seconds of combat

    -Tava's favor with 100% uptime is 50 seconds

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Werewolf hide works in werewolf form to keep the timer up? I assumed it only worked in human form to get back to werewolf, so I always used Salvation.

    The way I have it set up though, I could use both sets at the same time. It would be super dedicated to werewolf but that's the point.
    Hoping for more playable races
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Well I'll help you a little bit.

    Let's say we are working on a base cost transformation of 300 with no other ulti gen in place

    -Werewolf hide with 100% uptime 75 seconds

    -Salvation it will take 66 seconds of combat

    -Tava's favor with 100% uptime is 50 seconds

    Thank you. After giving it some thought, i still prefer Salvation, here's why:

    3 ult/sec regen will give you 300 ult in 100 seconds (no set, 3ult/sec base regen)
    4 ult/sec regen will give you 300 ult in 75 seconds (WW hide set, 1 ult/sec extra regen)
    3 ult/sec regen will give you 201 ult in 67 seconds (Salvation set, 99 ult cost reduction)
    6 ult/sec regen will give you 300 ult in 50 seconds (Tava's favor set, 3 ult/sec extra regen)


    So tava looks like a clear winner by 17 seconds over the second best which is salvation. However there are more things to consider. For one, the difference is less when we count in minor heroism buff from heroic slash (2/3 ult/sec, or 0.6666666.... ult/sec gain):

    3.66 ult/sec regen will give you 300 ult in 81.8 seconds (no set, 3ult/sec base regen)
    4.66 ult/sec regen will give you 300 ult in 64.3 seconds (WW hide set, 1 ult/sec extra regen)
    3.66 ult/sec regen will give you 201 ult in 54.8 seconds (Salvation set, 99 ult cost reduction)
    6.66 ult/sec regen will give you 300 ult in 45 seconds (Tava's favor set, 3 ult/sec extra regen)


    Tava's lead has been reduced to less than 10 seconds difference.

    Other thoughts:
    - tava depends on enemy actions which you have no control over(he has to do something that you can dodge) while salvation does not (you have full control over your light attacks) (favors salvation)
    - on the other hand, tava does not need a 100% uptime to beat salvation on time-to-transformation (favors tava)
    - salvation gives 150 weapon damage in-form (favors salvation)
    - tava is useful for other ults than WW transform (may or may not be an advantage - for example i have WW ult on both bars)
    - salvation 2-4 bonuses seem more useful for a WW than tava's (but this is subjective.)
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    coop500 wrote: »
    Werewolf hide works in werewolf form to keep the timer up? I assumed it only worked in human form to get back to werewolf, so I always used Salvation.

    The way I have it set up though, I could use both sets at the same time. It would be super dedicated to werewolf but that's the point.

    No, Werewolf hide does not work in werewolf form, we were just discussing how effective other sets were at getting a werewolf back into form.
    Sharee wrote: »
    Chrlynsch wrote: »
    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Well I'll help you a little bit.

    Let's say we are working on a base cost transformation of 300 with no other ulti gen in place

    -Werewolf hide with 100% uptime 75 seconds

    -Salvation it will take 66 seconds of combat

    -Tava's favor with 100% uptime is 50 seconds

    Thank you. After giving it some thought, i still prefer Salvation, here's why:

    3 ult/sec regen will give you 300 ult in 100 seconds (no set, 3ult/sec base regen)
    4 ult/sec regen will give you 300 ult in 75 seconds (WW hide set, 1 ult/sec extra regen)
    3 ult/sec regen will give you 201 ult in 67 seconds (Salvation set, 99 ult cost reduction)
    6 ult/sec regen will give you 300 ult in 50 seconds (Tava's favor set, 3 ult/sec extra regen)


    So tava looks like a clear winner by 17 seconds over the second best which is salvation. However there are more things to consider. For one, the difference is less when we count in minor heroism buff from heroic slash (2/3 ult/sec, or 0.6666666.... ult/sec gain):

    3.66 ult/sec regen will give you 300 ult in 81.8 seconds (no set, 3ult/sec base regen)
    4.66 ult/sec regen will give you 300 ult in 64.3 seconds (WW hide set, 1 ult/sec extra regen)
    3.66 ult/sec regen will give you 201 ult in 54.8 seconds (Salvation set, 99 ult cost reduction)
    6.66 ult/sec regen will give you 300 ult in 45 seconds (Tava's favor set, 3 ult/sec extra regen)


    Tava's lead has been reduced to less than 10 seconds difference.

    Other thoughts:
    - tava depends on enemy actions which you have no control over(he has to do something that you can dodge) while salvation does not (you have full control over your light attacks) (favors salvation)
    - on the other hand, tava does not need a 100% uptime to beat salvation on time-to-transformation (favors tava)
    - salvation gives 150 weapon damage in-form (favors salvation)
    - tava is useful for other ults than WW transform (may or may not be an advantage - for example i have WW ult on both bars)
    - salvation 2-4 bonuses seem more useful for a WW than tava's (but this is subjective.)

    I personally don't wear any of the sets, as a teaching I instill to all the wolves I father;

    A true servant of Hircine always has their werewolf ready.

    Sounds pretty cool...

    This usually consists of myself getting nibbled on by wild wolves or off killing zombies for 1/10th of the night.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    Sometimes I just can't resist posting on these kinds of threads. Personally, what I would like to see is the following.


    Give us a toggle


    On top of giving us a toggle, we should have our own werewolf ultimate that we generate when we are in were form. Or, if you're not going to give us a toggle, at the very least let us generate ultimate at a reduced rate to make transforming back in PvP not such a hassle. Perhaps at half generation rate or some such. Again, this would at the very least take away from the burden of losing werewolf.

    Give us a real CC break.


    Honestly, after all these years the fact we still don't have one is baffling in a game absolutely inundated with CC skills. Again, if you still refuse to do this at least give us something of a compromise of being totally immune when we transform for the first 12 seconds. OR, a (reasonable) percentage chance to be immune to all CC effects when cast on us... JUST something at this point.

    Give Back Perma wolf groups.


    Nuff said - there was no reason to take them away. As someone already point out, there are a myriad of counter to werewolves.

    Enhanced Scent


    We should be able to spot people hiding from a greater distance. This idea has been posted several times for the past 4 years from what I can remember.

    Rework heavy attack.


    Make it faster, rework the animation, and give it10% chance to launch an enemy akin to Templars binding javelin. Change the animation to something like this picture (below) - an almost full body clawed uppercut without the roar at the end.
    2s5mzf.gif


    Give us Sneak or Camouflage.


    While lying in wait you could add another 10+ yards to our leap animation as a wild animal waiting to pounce its prey. Only applicable from physically sneaking yourself (in other words no invis potions).


    I'm sure there is more but more than likely this post will be ignored like all the other were post for the past several years. Your werewolf players have been around a long time and we should have some kind of major face lift by now. It would only help you in the long run by making people happy and all that entails, while from a marketing standpoint you could imply -- in a way -- something akin to more classes belonging to the game. I've been over these arguments in one form or another for years and years now or seen these kinds of threads a myriad of times - what is with the reluctance in doing anything to werewolves other than random nerfs?
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    oh wait...people play werewolves? ***...
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    ScardyFox wrote: »
    Sometimes I just can't resist posting on these kinds of threads. Personally, what I would like to see is the following.


    Give us a toggle


    On top of giving us a toggle, we should have our own werewolf ultimate that we generate when we are in were form. Or, if you're not going to give us a toggle, at the very least let us generate ultimate at a reduced rate to make transforming back in PvP not such a hassle. Perhaps at half generation rate or some such. Again, this would at the very least take away from the burden of losing werewolf.

    Give us a real CC break.


    Honestly, after all these years the fact we still don't have one is baffling in a game absolutely inundated with CC skills. Again, if you still refuse to do this at least give us something of a compromise of being totally immune when we transform for the first 12 seconds. OR, a (reasonable) percentage chance to be immune to all CC effects when cast on us... JUST something at this point.

    Give Back Perma wolf groups.


    Nuff said - there was no reason to take them away. As someone already point out, there are a myriad of counter to werewolves.

    Enhanced Scent


    We should be able to spot people hiding from a greater distance. This idea has been posted several times for the past 4 years from what I can remember.

    Rework heavy attack.


    Make it faster, rework the animation, and give it10% chance to launch an enemy akin to Templars binding javelin. Change the animation to something like this picture (below) - an almost full body clawed uppercut without the roar at the end.
    2s5mzf.gif


    Give us Sneak or Camouflage.


    While lying in wait you could add another 10+ yards to our leap animation as a wild animal waiting to pounce its prey. Only applicable from physically sneaking yourself (in other words no invis potions).


    I'm sure there is more but more than likely this post will be ignored like all the other were post for the past several years. Your werewolf players have been around a long time and we should have some kind of major face lift by now. It would only help you in the long run by making people happy and all that entails, while from a marketing standpoint you could imply -- in a way -- something akin to more classes belonging to the game. I've been over these arguments in one form or another for years and years now or seen these kinds of threads a myriad of times - what is with the reluctance in doing anything to werewolves other than random nerfs?

    -It would be nice to store ultimate while in wolf form, and use it after you have reverted form.

    -I don't think I share your issue with CC breaking. I've never had an issue breaking free while a werewolf. Not for a very very long time.

    -Hunting passive would be nice though I do like nightblade's cloak counter.

    -Perma wolf would be nice to get back. It is really hard running a wolf pack in Cyrodiil these days.

    -I like the idea of a faster heavy attack, I don't think we need another hard CC though, as 2/5 of our abilites have hard CC.

    -Would love a sneak.


    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    I love my werewolf, it was one of the things I most look forwarded to when I first started the game. My first character was made into a werewolf I think when he was around 14.

    That being said, I find them very lackluster in game.

    Some of the things that annoy me:

    • At rank 10 I cant keep wolf up in a dungeon. I can keep it up decently well if there is a fast tank and we go from mob to mob fast, but I always lose it on the boss.

    • Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.

    • Seems like there should be an ultimate in wolf form. The amount of stuff to do in wolf form seems bland. That being said I am used to playing a hunter in wow for 10+ years, I am used to about 70 keybinds.

    • Hitting the ultimate again should not cancel the form, or make it a toggle so you don't waste all that ultimate. I mean come on, it already takes forever to gain the ultimate. Why should players who choose to play this way have this disadvantage, its simply not fun.

    I love my werewolf, but he is no where near as fun as I thought he would be. I think partially because it seems like I am never in wolf form, which is kinda the point in playing one.
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    oh wait...people play werewolves? ***...

    Its true.... Ive seen it with me own eyes.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raideen wrote: »
    • Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.

    that's super funny - i get seriously annoyed when someone i've been munching on suddenly decides to rez somewhere and i'm left chomping on air with out any buff to my timer...

    after 2 or 3 players do this to you (what inconsiderate corpses to not let me finish my meal) - fun time is usually over...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    geonsocal wrote: »
    Raideen wrote: »
    • Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.

    that's super funny - i get seriously annoyed when someone i've been munching on suddenly decides to rez somewhere and i'm left chomping on air with out any buff to my timer...

    after 2 or 3 players do this to you (what inconsiderate corpses to not let me finish my meal) - fun time is usually over...

    Would be nice if you gained health/werewolf time per second you devour.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    geonsocal wrote: »
    Raideen wrote: »
    • Feeding. It seems like if I don't target the dead mob at their head, I don't see the "X" pop up to feed. I waste so much time looking for the darn "X". ITs a joke.

    that's super funny - i get seriously annoyed when someone i've been munching on suddenly decides to rez somewhere and i'm left chomping on air with out any buff to my timer...

    after 2 or 3 players do this to you (what inconsiderate corpses to not let me finish my meal) - fun time is usually over...

    Would be nice if you gained health/werewolf time per second you devour.

    that really makes a heck of a lot of sense - especially seeing how everyone on the battlefield has the opportunity to take a free shot at you while munching away...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • brtomkin
    brtomkin
    ✭✭✭
    Sharee wrote: »
    Chrlynsch wrote: »
    Sharee wrote: »
    Telel wrote: »
    One thing we've discussed in the pack is making salvation also reduce WW skill cost in addition to making it give a weapon/spell damage bonus for the fifth piece bonus.. This would then give a dedicate werewolf build reason to run it. AS of right now it's pretty useless as that ult cost reduction really doesn't do anything. It's better to run a different set if you want faster ultimates.

    Is there a set that would make me gain enough ultimate for transformation faster than Salvation? The closest i have found is werewolf hide, and that gives 1 ult/second. Other sets like shalk are not relevant to me since i'm using heroic slash for my minor heroism.

    Salvation basically "gives" you instantly 99 ultimate as soon as you revert from WW form into human form. To get that amount from Werewolf hide would take 99 seconds of fighting. Am i missing something?

    [edit] Hmm, tava's favor maybe. That's 33 seconds of fighting, assuming you dodge one attack every 3 seconds at least. I'll need to test how long it takes me to charge 201 ult from zero, but i suspect i will still prefer "safe" 99 ult in that time rather than "maybe" slightly more, esp. when you count in the weapon damage bonus of salvation.


    Well I'll help you a little bit.

    Let's say we are working on a base cost transformation of 300 with no other ulti gen in place

    -Werewolf hide with 100% uptime 75 seconds

    -Salvation it will take 66 seconds of combat

    -Tava's favor with 100% uptime is 50 seconds

    Thank you. After giving it some thought, i still prefer Salvation, here's why:

    3 ult/sec regen will give you 300 ult in 100 seconds (no set, 3ult/sec base regen)
    4 ult/sec regen will give you 300 ult in 75 seconds (WW hide set, 1 ult/sec extra regen)
    3 ult/sec regen will give you 201 ult in 67 seconds (Salvation set, 99 ult cost reduction)
    6 ult/sec regen will give you 300 ult in 50 seconds (Tava's favor set, 3 ult/sec extra regen)


    So tava looks like a clear winner by 17 seconds over the second best which is salvation. However there are more things to consider. For one, the difference is less when we count in minor heroism buff from heroic slash (2/3 ult/sec, or 0.6666666.... ult/sec gain):

    3.66 ult/sec regen will give you 300 ult in 81.8 seconds (no set, 3ult/sec base regen)
    4.66 ult/sec regen will give you 300 ult in 64.3 seconds (WW hide set, 1 ult/sec extra regen)
    3.66 ult/sec regen will give you 201 ult in 54.8 seconds (Salvation set, 99 ult cost reduction)
    6.66 ult/sec regen will give you 300 ult in 45 seconds (Tava's favor set, 3 ult/sec extra regen)


    Tava's lead has been reduced to less than 10 seconds difference.

    Other thoughts:
    - tava depends on enemy actions which you have no control over(he has to do something that you can dodge) while salvation does not (you have full control over your light attacks) (favors salvation)
    - on the other hand, tava does not need a 100% uptime to beat salvation on time-to-transformation (favors tava)
    - salvation gives 150 weapon damage in-form (favors salvation)
    - tava is useful for other ults than WW transform (may or may not be an advantage - for example i have WW ult on both bars)
    - salvation 2-4 bonuses seem more useful for a WW than tava's (but this is subjective.)

    The biggest drawback to using Tava's to me is that it is a crafted set that is difficult to pair with other strong, crafted werewolf sets like Pelinal's or Shacklebreaker. Also, I'm not really sure how useful Tava's would be if you're in heavy armor.

    PS5 NA: Pickmans__Model, CP 2000+
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    oh wait...people play werewolves? ***...

    This post sums it up so much I am gonna screenshot it and throw it in the face of anyone who claims WWs are not unloved.
    Hoping for more playable races
  • Wolfchild07
    Wolfchild07
    ✭✭✭✭✭
    Remove the werewolf timer. Why should I have to find 3 other people that actually want to use werewolf form? Less than 1% of the time (no, that's not an exaggeration) have I ever been in a random dungeon with even ONE other werewolf since it was released. Either that, or they have it and don't use it.

    Removing the timer means we can get better passives also.
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    Removing the timer means we can get better passives also.

    Thats a great little point

  • Zaldan
    Zaldan
    ✭✭✭✭✭
    be nice if Blood Rage passive stopped timer while in combat instead, currently WW will drop even while I'm soloing group content and I mean like in the middle of a fight :(

    Devour would be better as an aoe skill like repentance, change animation to WW swiping at the ground for some fresh meat to eat on the run

    would love to see WW get 5 piece bonus from Sentry, shouldn't be able to sneak to within melee range of a WW

    be nice if the long time (years) bugs were fixed

    would be nice if WW was better integrated with NPC reactions/quest choices

    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    A small suggestion regarding WW-fear. Reduce the time it take for the fear to go off. At the moment it feels more like a channeled fear than a fear.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    A small suggestion regarding WW-fear. Reduce the time it take for the fear to go off. At the moment it feels more like a channeled fear than a fear.

    That's because it has a 1 second cast time :smile:
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Qbiken wrote: »
    A small suggestion regarding WW-fear. Reduce the time it take for the fear to go off. At the moment it feels more like a channeled fear than a fear.

    That's because it has a 1 second cast time :smile:

    I know, but a reduction in cast time would be nice. :)
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    A small suggestion regarding WW-fear. Reduce the time it take for the fear to go off. At the moment it feels more like a channeled fear than a fear.

    That's because it has a 1 second cast time :smile:

    I know, but a reduction in cast time would be nice. :)

    While I do think it would be nice to have a shorter cast time, there is a benefit to having a cast time.

    Cast time abilities also set off your global cool down, this means you don't have to wait for the GCD to fire off a follow up ability aka howl of agony.

    Removing the cast time would make it a lot harder to land the fear to howl combo. As the feared target would have more time to break free.

    Personally I think just the removal of the self snare while fearing would be more beneficial to the werewolf.

    On the flip side I do know where you are coming from as the fear feels like starting a lawnmower.

    EDIT: For grammars.
    Edited by Chrlynsch on December 30, 2017 5:18PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
Sign In or Register to comment.