I'm really looking forward to seeing how Pellentine looks, I hope it is nicely distinct from the North.
I'm really looking forward to seeing how Pellentine looks, I hope it is nicely distinct from the North.
allhailskippy wrote: »Soooo. What happens if you chose Sai Sahan at the end of the main storyline quest? Might make "including fan-favorite Sai Sahan" a tad challenging
allhailskippy wrote: »Soooo. What happens if you chose Sai Sahan at the end of the main storyline quest? Might make "including fan-favorite Sai Sahan" a tad challenging
allhailskippy wrote: »Soooo. What happens if you chose Sai Sahan at the end of the main storyline quest? Might make "including fan-favorite Sai Sahan" a tad challenging
allhailskippy wrote: »Soooo. What happens if you chose Sai Sahan at the end of the main storyline quest? Might make "including fan-favorite Sai Sahan" a tad challenging
allhailskippy wrote: »Soooo. What happens if you chose Sai Sahan at the end of the main storyline quest? Might make "including fan-favorite Sai Sahan" a tad challenging
Continuity went out of the window with One Tamriel sadly. I was leveling a new necro in Elsweyr, then I went to start on the main questline to get a few skill points, and had to rescue Tharn, despite the fact I had just spoken with him in Elsweyr the very same day...
One Tamriel will also break all kind of continuity where you used to meet certain NPCs in the early zones, and meet them back in later zone, talking about what happened when you first met, etc... Now, people can just jump right in the middle of the "storyline" progression, ending up with dialogs that make absolutely no sense to them. Think about characters like Darien or Naryu which you encounter in multiple quests over your progression through your faction.
This is very unfortunate for those of us who actually care about these kind of details, more than we do about being able to access 20+ different zones right as you start at level 1. I've never really be a big fan of One Tamriel because of this, and also because all the quest content is trivial to go through, being all adjusted for newly rolled characters (Craglorn being the only exception). You can no longer "adjust" your level of difficulty by going after harder mobs, or progressing more quickly than intended through zones.
To compensate for this, ESO needs some form of "level adjustment", where you could have higher risks for higher rewards (and also to avoid being bored by the repetitive overland combat where everything dies with 2-4 skill/spell casts).
I enjoyed going through Elsweyr on my new character because of the quests, but I think I played for over a week before I died for the first time (and it was probably when I went through my third or fourth dragon fight). There was zero gameplay challenge in going through the quest lines. The only time I ever felt challenged was near the end of the zone questline (with the two dragons - I won't say more to avoid spoilers). And that was while wearing only mismatched looted gear, I wasn't even "pimping" this new character using gold or crafted gear from my other characters.
Well, it's one thing to have problems resulting from not doing quests in the intended canonical order.
It's another to have problems that arise even if players do quests in the intended order.
reform the ancient Dragonguard order
Well, it's one thing to have problems resulting from not doing quests in the intended canonical order.
It's another to have problems that arise even if players do quests in the intended order.
True. They did a decent job in handling it with Darien in the Summerset chapter (although it felt a bit forced - but that book at the end was still nice), but I can't imagine how they could handle that with Sai Sahan in this case.
Well, it's one thing to have problems resulting from not doing quests in the intended canonical order.
It's another to have problems that arise even if players do quests in the intended order.
True. They did a decent job in handling it with Darien in the Summerset chapter (although it felt a bit forced - but that book at the end was still nice), but I can't imagine how they could handle that with Sai Sahan in this case.
There were also other hints about Darien, starting with (I'm totally blanking on her name) wondering what happened to him after the events in Coldharbour and that there was no body. You encounter the alchemist, that was working with you and Darien in Glenumbra, in Wrothgar and if you talk with him at the end of the zone quest at the palace, you can ask him about Darien and he says he believes he's not dead. You also encounter the (still blanking on her name) in the Anvil Mages Guild looking through stacks of books in her efforts to locate Darien, as she believes he's still alive. So, it wasn't really that surprising to me that he showed up in Summerset.
But, I agree that they either have to find some way to handle Sai's sudden resurrection for players who chose him during the main quest or just leave it as a glaring inconsistency.
Also in wrothgar you can find a note from Darien on one of the bookshelves.
https://www.reddit.com/r/elderscrollsonline/comments/3rqtoy/spoilers_read_all_the_bookshelves_in_orsinium/
There were also other hints about Darien, starting with (I'm totally blanking on her name) wondering what happened to him after the events in Coldharbour and that there was no body. You encounter the alchemist, that was working with you and Darien in Glenumbra, in Wrothgar and if you talk with him at the end of the zone quest at the palace, you can ask him about Darien and he says he believes he's not dead. You also encounter the (still blanking on her name) in the Anvil Mages Guild looking through stacks of books in her efforts to locate Darien, as she believes he's still alive. So, it wasn't really that surprising to me that he showed up in Summerset.
Continuity went out of the window with One Tamriel sadly. I was leveling a new necro in Elsweyr, then I went to start on the main questline to get a few skill points, and had to rescue Tharn, despite the fact I had just spoken with him in Elsweyr the very same day...
This is very unfortunate for those of us who actually care about these kind of details, more than we do about being able to access 20+ different zones right as you start at level 1. I've never really be a big fan of One Tamriel because of this, and also because all the quest content is trivial to go through, being all adjusted for newly rolled characters (Craglorn being the only exception). You can no longer "adjust" your level of difficulty by going after harder mobs, or progressing more quickly than intended through zones.
I enjoyed going through Elsweyr on my new character because of the quests, but I think I played for over a week before I died for the first time (and it was probably when I went through my third or fourth dragon fight). There was zero gameplay challenge in going through the quest lines. The only time I ever felt challenged was near the end of the zone questline (with the two dragons - I won't say more to avoid spoilers). And that was while wearing only mismatched looted gear, I wasn't even "pimping" this new character using gold or crafted gear from my other characters.
the continuity is still there. it's not zenimax' fault you played the content out of order. it's especially disingenuous considering the npc for the main story shows up right after the tutorial and you chose to ignore it till later.
and by doing so break any quest continuity by skipping quests to have harder mobs. you said you actually care about these kind of details, how does that fit together? you can't have your cake and eat it too.
you are playing a new class that's strong to the point of OP in a game you know the in and outs of. of course it's easy.
overworld content was always easy, even with a complete mishmash build you could still do quests, the only difficulty was in the main story. scaling probably has made that a bit easier, but it's still it's own thing. a new player also won't have access to any champion points.
Sounds fun and all but when are you going to fix the unplayable lag in cyrodiil or bugs that have plagued the game for months such as: stuck in combat, health desync, activity finder, BG’ matches starting with bugged lobbies with incomplete teams, or sliding on the ground after being hit with certain CC’s? Hmm
TokenIntellect wrote: »So, I'm confused. (Not really, but it seems nicer to pretend to be confused than to just be ticked off and disappointed.)
How can the new dungeon DLCs be "compelling stand-alone stories that tie into the Season of the Dragon?" They're either stand-alone or part of a year-long storyline.
TokenIntellect wrote: »Once again, solo and casual players are left out in the cold.