(1) No one requires you to spend HOURS every day collecting herbs or any other resource materials, whether for your own use or for sale to others. It is your choice, but why should others pay a high price for your decision?Wildberryjack wrote: »You're paying for someone else's time just like you would for a mechanic. They charge parts PLUS LABOR. Why should the ones that take HOURS to farm this stuff practically give it to you? We value our time even if you don't. So no we're not lowering our prices. You can go farm it yourself if you don't like it.
This exact point argues against you. If you didn't overvalue your own time you'd be gathering the necessary ingredients to support your potion addictions elsewhere.Shadowshire wrote: »(4) You overvalue your time. The game is supposed to be about everyone having fun, not catering to your fantasies of becoming ultra-rich. But maybe your motivation to spend HOURS "farming" resource materials just to increase the number of Gold Pieces in your in-game Bank account is your particular way of "having fun". Maybe it is more satisfying than PvP combat, PvE exploration and Quests, or acquiring and decorating Homesteads, but why? Greed is a symptom of sociopathy.
This exact point argues against you. If you didn't overvalue your own time you'd be gathering the necessary ingredients to support your potion addictions elsewhere.Shadowshire wrote: »(4) You overvalue your time. The game is supposed to be about everyone having fun, not catering to your fantasies of becoming ultra-rich. But maybe your motivation to spend HOURS "farming" resource materials just to increase the number of Gold Pieces in your in-game Bank account is your particular way of "having fun". Maybe it is more satisfying than PvP combat, PvE exploration and Quests, or acquiring and decorating Homesteads, but why? Greed is a symptom of sociopathy.As has already been pointed out, those that need alchemy ingredients should be getting bled for every last drop.
- Some would like to do legendary jewelry writs but can't because the chromium is the PVPer's lifeblood. Many want to simply upgrade their own toon's jewelry and can't.
- Others wanted those Maelstrom style pages or BIS double drops but didn't want to die a thousand times to learn the mechanics
- Or maybe it's those veteran HM achievements or trials for that Perfected Gabbledeegood crap to make you super bad ass.
FlopsyPrince wrote: »
The lack of Chromium has nothing to do with this thread. JC is very messed up. The upcoming (in place on the PC?) changes are supposed to help this, but we shall see.
Farming that is impossible as far as I know, though perhaps you could "farm" dolmans and such for jewelry.
redspecter23 wrote: »If people stop buying it, the price will go down. Your answer is right there. Convince people to stop paying the high prices.
FlopsyPrince wrote: »
The lack of Chromium has nothing to do with this thread. JC is very messed up. The upcoming (in place on the PC?) changes are supposed to help this, but we shall see.
Farming that is impossible as far as I know, though perhaps you could "farm" dolmans and such for jewelry.
You missed the point entirely. I'm talking about people that don't want to farm alchemy mats because it's "boring" but want to guzzle pots. There are scenarios like this for every type of player. So you either have to cover it with gold or do a little of what you don't like.
BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
FlopsyPrince wrote: »ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?) It does suck up bank space, but I find that running someplace for a single harvest is a very poor use of time. I gathered a bunch of JC stuff yesterday, with 6 in one location. Much more efficient.
My supply of Cornflower is finally growing now that I am not needing it for dailies (going to Alchemy level 3 on everyone not maxed), but I still rarely find it.
FlopsyPrince wrote: »ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?) It does suck up bank space, but I find that running someplace for a single harvest is a very poor use of time. I gathered a bunch of JC stuff yesterday, with 6 in one location. Much more efficient.
My supply of Cornflower is finally growing now that I am not needing it for dailies (going to Alchemy level 3 on everyone not maxed), but I still rarely find it.
What's the limit on stack size of a survey?
FlopsyPrince wrote: »
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?)
kringled_1 wrote: »FlopsyPrince wrote: »
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?)
If my counting is correct, 25. One per alliance zone, so 15. One each for Elsweyr and Vvardenfell, 17. Two for Coldharbour, and three each for Craglorn and Wrothgar.
The same would be true for surveys in the other crafts.
Thorvik_Tyrson wrote: »Thorvik_Tyrson wrote: »Thanks again for the tips, but not all of them apply to us noob players.
Newbs have no need for quantities of cornflower at all, so now I'm left puzzled about the thread premise.
Agreed that the trading system in ESO is terribad.
You need it for the tier1 or tier2 crafting dailies. that is where I was running out of it. With 18 characters, I would sometimes get hit with 6-8 characters that wanted 3 cornflower for the turn in. Thanks to this thread, I now know to get to Tier3 and you dont need 3x cornflower for the turn in.
FlopsyPrince wrote: »ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?) It does suck up bank space, but I find that running someplace for a single harvest is a very poor use of time. I gathered a bunch of JC stuff yesterday, with 6 in one location. Much more efficient.
My supply of Cornflower is finally growing now that I am not needing it for dailies (going to Alchemy level 3 on everyone not maxed), but I still rarely find it.
ms_sophysticated wrote: »FlopsyPrince wrote: »ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?) It does suck up bank space, but I find that running someplace for a single harvest is a very poor use of time. I gathered a bunch of JC stuff yesterday, with 6 in one location. Much more efficient.
My supply of Cornflower is finally growing now that I am not needing it for dailies (going to Alchemy level 3 on everyone not maxed), but I still rarely find it.
I agree. Stacking is much better than doing them one at a time. Especially since I don’t have to log out and log back in like I use to do not so long ago. I just give my survey to my banker, walk a good distance from the survey area. Grab my survey back from my banker, and then walk back to the survey area. It’s SOO much easier for me now.
FlopsyPrince wrote: »ms_sophysticated wrote: »FlopsyPrince wrote: »ms_sophysticated wrote: »BenevolentBowd wrote: »
Alchemy writs are nice and do help, but you can't sustain the levels of spell power potion usage required for vet trials progression from writs alone.
I do disagree with this on an account wide basis. On a character basis, yes, it is assuredly true. However, if you have alt characters that do writs as well, you can easily sustain your needs.
Various tiers of alchemy writs offer different reagent rewards. IIRC, there is one particular tier that rewards corn flower.
Doing alchemy writs on all characters is quick (you can premake stacks of all the items in advance) and they provide alchemy surveys that can produce a lot of reagents, especially if you do them account-wide. "Survey Minions" (characters farming surveys), do not need any any skill points invested.
As a result of doing so many writs daily, I currently have 874 alchemy surveys to collect.
Omg! How long did that take?
I am not that high, but I would guess I have at least 400 piled up. (How many varieties are there?) It does suck up bank space, but I find that running someplace for a single harvest is a very poor use of time. I gathered a bunch of JC stuff yesterday, with 6 in one location. Much more efficient.
My supply of Cornflower is finally growing now that I am not needing it for dailies (going to Alchemy level 3 on everyone not maxed), but I still rarely find it.
I agree. Stacking is much better than doing them one at a time. Especially since I don’t have to log out and log back in like I use to do not so long ago. I just give my survey to my banker, walk a good distance from the survey area. Grab my survey back from my banker, and then walk back to the survey area. It’s SOO much easier for me now.
You don't need to give the survey to the banker. Going the distance away is what resets things.
I have started to mostly just log out and back in however. That may not be as quick, but I can do something else (read, work on the computer nearby, etc.) while waiting for the logging.
Though the system really should adjust and reset if I select the survey, as one option.
ms_sophysticated wrote: »I think that, that would save me some time also.
FlopsyPrince wrote: »ms_sophysticated wrote: »I think that, that would save me some time also.
I would agree with that too! Idiotic that I can only have 1 at a time!
ms_sophysticated wrote: »FlopsyPrince wrote: »ms_sophysticated wrote: »I think that, that would save me some time also.
I would agree with that too! Idiotic that I can only have 1 at a time!
Are you on console?
FlopsyPrince wrote: »ms_sophysticated wrote: »FlopsyPrince wrote: »ms_sophysticated wrote: »I think that, that would save me some time also.
I would agree with that too! Idiotic that I can only have 1 at a time!
Are you on console?
Yes. Do they stack on the PC?
Have you noticed alchemy surveis now give 6 corn flower and 6 of some other plants, I do not know if it was like this before i think it was not for what I remember, that will do an increase in supply.
I do not use Corn Flower for dailies since i found out the price, I cancel the quest and wait for the next day.
FlopsyPrince wrote: »Have you noticed alchemy surveis now give 6 corn flower and 6 of some other plants, I do not know if it was like this before i think it was not for what I remember, that will do an increase in supply.
I do not use Corn Flower for dailies since i found out the price, I cancel the quest and wait for the next day.
What level in Alchemy? I don't get them now that everyone is 3+, though I haven't been watching my maxed crafter enough to see if they show up there.
Shadowshire wrote: »(3) Too many players that spend HOURS each day "farming" resource materials are evidently using cheat engines to give themselves competitive advantages. For example, sometimes I encounter a character moving faster than it is possible to move even "fully buffed" -- or moving continuously buffed without repeatedly re-casting one or more Spells and/or frequently using a potion. ZOS is too lax and indifferent to this behavior. It sometimes seems that certain specific players who apparently use cheat engines are allowed to do that regardless. Maybe they spend lots of Dollars to buy Crowns, or they have "inside" connections, both technical and social.
FlopsyPrince wrote: »
It adds a tiny bit of color to the game, but that is all.
FlopsyPrince wrote: »
It adds a tiny bit of color to the game, but that is all.
Well, it also reduces the damage people instant undercutting, by a very small amount, causes in other games.
As there are fewer people in your guild to undercut you, on any one thing and very few buyers are going to not buy something, that is only a small amount more than the same item listed in another guild store, due to the travelling involved.
So, it might help out people out who are trying to sell crafted goods, for example.
However, in terms of mats, it's a complete nightmare having to try to track down reasonably priced mats, which are not just listed in ones and twos (due to the lack of a basic craft bag) and are still there by the time you get to the store.
FlopsyPrince wrote: »Taleof2Cities wrote: »Nodes are randomized,@FlopsyPrince ... so there’s no set location to farm Cornflower on its own.
There are some zones that have a high concentration of nodes in certain areas ... or are otherwise quiet.
The beginner zones are pretty quiet: Stros M’kai, Bal Foyen, Khenarthi’s Roost, Betnikh, and Bleakrock.
Remember, the guild trader system isn’t “broken” just because the prices aren’t what you want to pay. Demand pricing is working fine.
No, it is broken because it is incredibly hard to find many things when you want them. It is broken because you can only list 30 items per guild at a time and are subject to whether they win a bit this week or not.
It is horrid, yet a lot of people like it, mostly because they are very used to it and profit greatly, especially if they can make money flipping items because finding out a good price is so difficult.
It adds a tiny bit of color to the game, but that is all.
====
Farming mats in the starting zones means you need to compete with all the bots doing the same, though even that has minimal promise of Cornflower, the point of this post.
I can live with that and I am fine with people charging what they can, but claiming farming is a great alternative just waiting to be tried is disingenuous.
FlopsyPrince wrote: »Taleof2Cities wrote: »Nodes are randomized,@FlopsyPrince ... so there’s no set location to farm Cornflower on its own.
There are some zones that have a high concentration of nodes in certain areas ... or are otherwise quiet.
The beginner zones are pretty quiet: Stros M’kai, Bal Foyen, Khenarthi’s Roost, Betnikh, and Bleakrock.
Remember, the guild trader system isn’t “broken” just because the prices aren’t what you want to pay. Demand pricing is working fine.
No, it is broken because it is incredibly hard to find many things when you want them. It is broken because you can only list 30 items per guild at a time and are subject to whether they win a bit this week or not.
It is horrid, yet a lot of people like it, mostly because they are very used to it and profit greatly, especially if they can make money flipping items because finding out a good price is so difficult.
It adds a tiny bit of color to the game, but that is all.
====
Farming mats in the starting zones means you need to compete with all the bots doing the same, though even that has minimal promise of Cornflower, the point of this post.
I can live with that and I am fine with people charging what they can, but claiming farming is a great alternative just waiting to be tried is disingenuous.
I know of some places that give you plenty of alchemy (and other mats) ingredients, that respawn quickly and have no bots. If you go at the right time there also won't be many other players. Message me and I'll describe where they are. That's assuming you want to farm a bit.