The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

What do "you" consider Role Play?

  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khajiit does not understand all this rolling and playing. How can we be enjoying our yarn on the floor when still dragons land on our meditating bandaari and Imperials ruin our cities with their sulking and legal codes yes?

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • WolfingHour
    WolfingHour
    ✭✭✭✭
    I role play in a very passive way - my characters have names appropriate to their respective races. Whenever possible, I try to coordinate mount, pet, outfit and adornments.

    My biggest achievement is my warden khajiit that has a monocle, dwemer spider pet and mages guild jerkin.

    That about it. I sometimes reply in character in guild chat, but that is very rare.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Khajiit does not understand all this rolling and playing. How can we be enjoying our yarn on the floor when still dragons land on our meditating bandaari and Imperials ruin our cities with their sulking and legal codes yes?

    Yours with paws
    Santie Claws

    You are a national treasure.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Aireal wrote: »
    It usually involves my wife in a lusty Argonian maid costume...

    <eye roll> sooo whips and chains or just candle wax and wine?

    :wink:

    sticks and stones may break my bones but whips and chains excite me

    - song writer unknown

  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
  • tuxon
    tuxon
    ✭✭✭✭
    For me RP means making a back story for the character and LORE - friendly outfit.
    Resdayniil kan tarcel
  • Nimrhys
    Nimrhys
    ✭✭✭
    Roleplay is pretending to be a character. Whether you do that in your own head or with a community.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Across all genres, there are are just two essential elements of role-playing: character (or persona) and story (or narrative). In most respects, role-playing is just another name for theatrical acting and is a fundamentally creative exercise. You take on the role of a character and act within that specific persona while telling a story. What exactly that means in specific contexts will vary. In tabletop roleplaying, which is my primary background, you have multiple player characters or "actors" whose stories are facilitated by a "director" or game master. In computer RPGs, which have traditionally been single-player, the player may be a single character or multiple characters and the stories are facilitated by the game designers. In forum RPGs, it looks a lot more like a cooperative writing exercise with various authors writing for different characters but collectively directing the story and developing the setting.

    In the context of Elder Scrolls Online, while it is a multiplayer game, I treat it as a single-player game. The role-playing is expressed in both character and story, as always. What that specifically looks like is something like this:

    Character Creation
    I usually spend a minimum of one hour (if not several) figuring out who the character is and how that best translates into game mechanics.

    For aspects of character, I usually start with a personality for reasons that will become apparent in the next section. Are they easygoing? Serious and somber? Wickedly devious? Eloquently educated? Then I start thinking about what the character's role is in the world. What do they do? Are they a mage? A sword swinging warrior? What culture are they from? What race? How do they feel about thievery? Often, I make broad strokes rather than get too specific right away for background and history. Doing it that way leaves more breathing room to let the narrative evolve naturally.

    It is a significant challenge to figure out how to realize the characters I envision within the limitations of game mechanics. Since ESO isn't classless, the first big decision is class. From there come the particulars of what skills they would learn and use while still building a character that works for the kind of content I want to do. Sets are a very significant consideration as well and can sometimes make or break the realization of a character. The style system adds an additional wonderful layer of characterization that bypasses numbers games and is always enjoyable to design.

    Character Development and Gameplay
    Once the character concept is laid out, then it's time to start role-playing them! My favorite thing about Elder Scrolls Online - the thing that keeps me playing this game - is the vast narrative potential it has. The game world is huge. There are tons and tons of stories just waiting to be told. And each character I create approaches those stories a little differently. That's where a lot of the role-playing comes in. As they quest and journey through the game world, I abundantly deviate from the provided dialogue responses provided for quests and write my own, usually speaking it in character voice aloud (yes, I do voice acting). Sometimes this creates hilarious moments. I get to know the character better, further flesh out their persona, and develop more of their background doing this. Some quests they just won't do because it isn't in character. Sometimes their thoughts and persona will change in response to events they experience. I let them grow and be dynamic.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've been playing tabletop campaign for the last few months and honestly, for me at least the main difference between roleplaying a character in a tabletop and roleplaying one in a video game is degree of control over combat outcome.

    in tabletop campaign, final outcome of my choices is determined by a roll of a dice. even if my character is geared and stated to the gills, if I roll a natural 1 - things don't go well (and I've rolled a few of those already as well as a bunch of generally low rolls)

    in a video game, at least modern video game that is not something like original Morrowind - the outcome of my actions is more dependant on my own reflexes and actions. my arrow only misses when my own aim is off, not because a wolf i'm aiming at got a higher dice roll cause GM got luckier then I did with one of those.

    aside from that. you are playing a character going through a story. I suppose in homebrew campaigns - there is more flexibility where that story goes, but in a campaign we've been playing - even when we as players end up making some very odd choices, in the end, we still end up progressing down the predetermined story path. the roleplaying happens in HOW we get there. what our characters do and why, whether its combat or conversations with npc's. we are quite literally playing roles of our characters, deciding what they would do in any given situation, based on what sort of character we have decided they are going to be before starting a campaign. and I'm rambling, but I hope this makes sense.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Dracheimflug
    Dracheimflug
    ✭✭✭
    I was recruited into a RP guild once. It was funny but after about 2 days I was so confused as to how someone can log onto a game every day simply to do that. To each their own and what not.

    The last I talked to them I said I was going to PVP and I got a gasp and like 5 people asking me why I’d ever do that. Very odd to me, but hey, it’s their game too. Just not my thing past a few jokes.

    So you give an in character line like 'There is a real enemy out there. The <insert enemy faction name here> are relentless and unfortunately, lounging around here does nothing to stop their advance. Wish me well, my brave comrades. I am off to war.'

    Or alternatively, 'Lounging around here has gotten boring. I am off to compete in the gladiatorial games: Wish me luck! Don't worry, lads, lasses, lizards and cats'es, I do plan on coming back alive to tell any of you who wish to hear of my glorious victories.... or spectacular defeats.... either way, glorious!'
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    I would not describe my level of play as Role Play at all.

    Yet each of my characters has their own distinct persona. And I don’t feel as if I have had anything to do with that. It’s more the way they have interacted on the game and how that has shaped them. So my Breton Templar is essentially a gung *** fundamentalist zealot who is consumed with hate, while my Khajiit nightblade is very casual for a stoney sneak killer. But I wouldn’t say that pushes them into the world of role play.

    I would consider role playing in game to start with the deliberate projection of the character into the game experience of others - so in character conversation in chat (super easy to fall into when playing a khajiit) would be a starting point. After that I guess you’re only limited by your imagination.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Considering ESO is an MMORPG, your character should have a persona. You should have some idea of your character's backstory and motivations. And have them act accordingly.

    I'd honestly be surprised if more than 5-10% of "MMO" players fulfil this.

    (hell, I barely fulfil that requirement in my single-player TES games. I might have a couple general thoughts beyond the skill build I'll be trying - like, "helpful" or "selfish" or "neutral good". Backstory? Nope.)

    ...thinking about it, most of my tabletop RPG characters don't have any backstory. Of course, the groups of people I've played tabletop with were mostly Engineer/Math/CompSci types, not Drama/Literature/Art types. We paid a lot more attention to the numbers & rules. /shrug
  • jircris11
    jircris11
    ✭✭✭✭✭
    Khajiit does not understand all this rolling and playing. How can we be enjoying our yarn on the floor when still dragons land on our meditating bandaari and Imperials ruin our cities with their sulking and legal codes yes?

    Yours with paws
    Santie Claws

    Thank you I needed the chuckle today
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • jainiadral
    jainiadral
    ✭✭✭✭✭
    ✭✭
    FierceSam wrote: »
    I would not describe my level of play as Role Play at all.

    Yet each of my characters has their own distinct persona. And I don’t feel as if I have had anything to do with that. It’s more the way they have interacted on the game and how that has shaped them. So my Breton Templar is essentially a gung *** fundamentalist zealot who is consumed with hate, while my Khajiit nightblade is very casual for a stoney sneak killer. But I wouldn’t say that pushes them into the world of role play.

    I would consider role playing in game to start with the deliberate projection of the character into the game experience of others - so in character conversation in chat (super easy to fall into when playing a khajiit) would be a starting point. After that I guess you’re only limited by your imagination.

    Yep, totally agree. I find my toons start to develop personalities as I play just via their actions and responses in the story. Who or what they kill and avoid. It feels almost organic in a way, like they're individuals distinct from what I want them to be. So I kind of let them take control and let their story flow from the sum total of their actions.

    I don't ever see them as me, or become them. To me, that's what roleplay is on a fundamental level.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    There was enough posts on more direct use of the concept so I just feel like adding some opinion from a "different" side.

    In certain circles "roleplaying" can be and is used ironically to describe something that is not done in the most efficent way ("I'm roleplaying on my bow/bow warden today") or just some general actions not focused on doing something efficently ("that's my first time in Frostvault so I'm going to roleplay" - i.e. read the quest).

    Before all the proper role-players get mad at me I will reiterate, this is used ironically and usually only towards people with the same mindset. Words can have different meanings to different people and in different context. Just saying.
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Creating a background story for my character(s). Using that story in-game... and intertwining it with game events if possible.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you consider your characters to have their own personalities, interests, motivations, and other such characteristics that would make them more than just a collection of pixels used to win the game, then I'd called that role playing. Anything beyond that is just varying degrees of RP decadence.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    Playing the Role of a character you create in a game.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    What do I consider roleplay? Completing quest decisions that make sense for each character’s personality. Typing without internet speak and using in universe references. Minimum requirement.

    “By Azura you lot are quick!” “Happy hunting” “travel well” stuff like that. If I meet another Bosmer on my Bosmer I will use “brother” or “sister” when I type.

    The rest is in my head. And there’s a lot in my head lol

    Edited by max_only on June 1, 2019 6:42PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nightowl_74
    Nightowl_74
    ✭✭✭
    I consider role play staying in character when you interact with others. I enjoy creating a backstory for mine but don't think of myself as a roleplayer because if someone talks to me in-game I'm just going to respond as myself. If it's obviously an attempt to RP I'll say something to the equivalent of "nice weather we're having, good to meet you but I must be off" because I don't log in prepared for that, my character doesn't have a personality to speak of or reason for being at that particular location.

    It did irritate me that after going to the trouble of naming her it's my PSN ID, which includes numbers and only exists out of necessity, that shows up in communication. So, maybe there is some roleplayer in me despite how I run from anything beyond in-the-moment situations.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ilsabet wrote: »
    I internalize my roleplay, coming up with identities for my characters that inform how I would play them as I go through story content. In most cases it has more to do with personalities than gameplay mechanics, although there are usually explanations for why they use a certain combat style or how they gained their abilities. I don't RP with other people, so it's all about how I approach the game content through the eyes of a character I've created.
    I role play in a very passive way - my characters have names appropriate to their respective races. Whenever possible, I try to coordinate mount, pet, outfit and adornments.

    My biggest achievement is my warden khajiit that has a monocle, dwemer spider pet and mages guild jerkin.

    That about it. I sometimes reply in character in guild chat, but that is very rare.
    Starlock wrote: »
    Across all genres, there are are just two essential elements of role-playing: character (or persona) and story (or narrative). In most respects, role-playing is just another name for theatrical acting and is a fundamentally creative exercise. You take on the role of a character and act within that specific persona while telling a story. What exactly that means in specific contexts will vary. In tabletop roleplaying, which is my primary background, you have multiple player characters or "actors" whose stories are facilitated by a "director" or game master. In computer RPGs, which have traditionally been single-player, the player may be a single character or multiple characters and the stories are facilitated by the game designers. In forum RPGs, it looks a lot more like a cooperative writing exercise with various authors writing for different characters but collectively directing the story and developing the setting.

    In the context of Elder Scrolls Online, while it is a multiplayer game, I treat it as a single-player game. The role-playing is expressed in both character and story, as always. What that specifically looks like is something like this:

    Character Creation
    I usually spend a minimum of one hour (if not several) figuring out who the character is and how that best translates into game mechanics.

    For aspects of character, I usually start with a personality for reasons that will become apparent in the next section. Are they easygoing? Serious and somber? Wickedly devious? Eloquently educated? Then I start thinking about what the character's role is in the world. What do they do? Are they a mage? A sword swinging warrior? What culture are they from? What race? How do they feel about thievery? Often, I make broad strokes rather than get too specific right away for background and history. Doing it that way leaves more breathing room to let the narrative evolve naturally.

    It is a significant challenge to figure out how to realize the characters I envision within the limitations of game mechanics. Since ESO isn't classless, the first big decision is class. From there come the particulars of what skills they would learn and use while still building a character that works for the kind of content I want to do. Sets are a very significant consideration as well and can sometimes make or break the realization of a character. The style system adds an additional wonderful layer of characterization that bypasses numbers games and is always enjoyable to design.

    Character Development and Gameplay
    Once the character concept is laid out, then it's time to start role-playing them! My favorite thing about Elder Scrolls Online - the thing that keeps me playing this game - is the vast narrative potential it has. The game world is huge. There are tons and tons of stories just waiting to be told. And each character I create approaches those stories a little differently. That's where a lot of the role-playing comes in. As they quest and journey through the game world, I abundantly deviate from the provided dialogue responses provided for quests and write my own, usually speaking it in character voice aloud (yes, I do voice acting). Sometimes this creates hilarious moments. I get to know the character better, further flesh out their persona, and develop more of their background doing this. Some quests they just won't do because it isn't in character. Sometimes their thoughts and persona will change in response to events they experience. I let them grow and be dynamic.

    Y'all posted so nicely for me, I didn't have to say all that myself. All I have to do is agree that this is how I roll - and role - play! By the time I'm done with chargen (last one took me almost two hours), I know who s/he is as a person, and how s/he is going to approach the game's stories and challenges.

    I don't tend to write the stories about my MMO characters. But believe me (and Aireal knows....) when it came to Skyrim (and Oblivion, Morrowind and Daggerfall before Skyrim), wrote REAMS of tales about my characters. In Skyrim, I even wrote just about a whole book about the Morthal family (with my own additions to same), Serana and Valerica - all while playing my girl at the time through the whole of the MQ, plus Dragonborn and Dawnguard.

    My MMO characters live in the back of my mind until I'm playing them in game, and then I approach everything they do from their own inimitable POV. It's harder with males than females, but I do manage it somehow.

    @Aireal, this is an interesting thread. Thanks Sis!

  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    The only role playing I do is with my wife :wink:
  • FR0STDEE
    FR0STDEE
    ✭✭✭✭
    People who walk to locations instead of running. :D
  • Chrysa1is
    Chrysa1is
    ✭✭✭✭✭
    for me, role play is how my guild functions. people following the rules and conditions. its essentially like the way of life of the guild that i like people to play. no calling eachother master etc or sir. just like minded individuals who want to ensure guild rules and ways are followed and enforced in the correct way
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    Lame
  • Aireal
    Aireal
    ✭✭✭
    @Sylvermynx ...your welcome!!

    And thank you to everyone who's written!! I have been reading, on breaks and lunch at work! I will post more when I get home!
    Life is about the journey...cause it all ends the same
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    I never fancied role-playing myself in game. Most of the times I take some fitting character of other universe and try to create something similar to him. I always fancied to roleplay necromancer wielding huge sword and capable of casting spells which can wipe population of whole buildings in one cast. Morrowind provided such opportunity and thus it's best role-playing game I ever played.
    Second best role-playing game is Mass Effect 1-3, amount of decisions/consequences allow you to role-play a lot of different personalities.
    ESO is so-so as RPG since we are extremely limited in builds and so role-playing available mostly only through outfits and overall character looks, so yeah ESO as RPG is
    EtTuBrutus wrote: »
    Lame

  • Caff32
    Caff32
    ✭✭✭✭
    GTA 5 - No pixel. That’s role-play.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    i simply pretend to actually "be" my character and living in Nirn, i speak and live and act ingame as if its real.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Recremen wrote: »
    If you consider your characters to have their own personalities, interests, motivations, and other such characteristics that would make them more than just a collection of pixels used to win the game, then I'd called that role playing. Anything beyond that is just varying degrees of RP decadence.

    personaly, i'd have to agree with that. IMO roleplaying doesn't require interaction with other people, it only requires that when player is playing a character they are not thinking in terms of "what would I do in this situation" but rather "what would this particular character that i'm playing right now - would do in this situation"

    that is not to dismiss that sometimes we base our characters on ourselves and IMO that is totally fine, but as long as they are still their own distinct characters that just happen to share their set of morals with a player - it still counts.

    P.S. becasue thoughts occur to me in batches - roleplaying is essentially not unlike writing in real time, sometimes colaboratively, sometimes - on your own. its creative expression.
    Edited by Linaleah on June 1, 2019 1:37AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
Sign In or Register to comment.