SantieClaws wrote: »Khajiit does not understand all this rolling and playing. How can we be enjoying our yarn on the floor when still dragons land on our meditating bandaari and Imperials ruin our cities with their sulking and legal codes yes?
Yours with paws
Santie Claws
Nemesis7884 wrote: »It usually involves my wife in a lusty Argonian maid costume...
<eye roll> sooo whips and chains or just candle wax and wine?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
THEDKEXPERIENCE wrote: »I was recruited into a RP guild once. It was funny but after about 2 days I was so confused as to how someone can log onto a game every day simply to do that. To each their own and what not.
The last I talked to them I said I was going to PVP and I got a gasp and like 5 people asking me why I’d ever do that. Very odd to me, but hey, it’s their game too. Just not my thing past a few jokes.
bulbousb16_ESO wrote: »Considering ESO is an MMORPG, your character should have a persona. You should have some idea of your character's backstory and motivations. And have them act accordingly.
SantieClaws wrote: »Khajiit does not understand all this rolling and playing. How can we be enjoying our yarn on the floor when still dragons land on our meditating bandaari and Imperials ruin our cities with their sulking and legal codes yes?
Yours with paws
Santie Claws
I would not describe my level of play as Role Play at all.
Yet each of my characters has their own distinct persona. And I don’t feel as if I have had anything to do with that. It’s more the way they have interacted on the game and how that has shaped them. So my Breton Templar is essentially a gung *** fundamentalist zealot who is consumed with hate, while my Khajiit nightblade is very casual for a stoney sneak killer. But I wouldn’t say that pushes them into the world of role play.
I would consider role playing in game to start with the deliberate projection of the character into the game experience of others - so in character conversation in chat (super easy to fall into when playing a khajiit) would be a starting point. After that I guess you’re only limited by your imagination.
I internalize my roleplay, coming up with identities for my characters that inform how I would play them as I go through story content. In most cases it has more to do with personalities than gameplay mechanics, although there are usually explanations for why they use a certain combat style or how they gained their abilities. I don't RP with other people, so it's all about how I approach the game content through the eyes of a character I've created.
WolfingHour wrote: »I role play in a very passive way - my characters have names appropriate to their respective races. Whenever possible, I try to coordinate mount, pet, outfit and adornments.
My biggest achievement is my warden khajiit that has a monocle, dwemer spider pet and mages guild jerkin.
That about it. I sometimes reply in character in guild chat, but that is very rare.
Across all genres, there are are just two essential elements of role-playing: character (or persona) and story (or narrative). In most respects, role-playing is just another name for theatrical acting and is a fundamentally creative exercise. You take on the role of a character and act within that specific persona while telling a story. What exactly that means in specific contexts will vary. In tabletop roleplaying, which is my primary background, you have multiple player characters or "actors" whose stories are facilitated by a "director" or game master. In computer RPGs, which have traditionally been single-player, the player may be a single character or multiple characters and the stories are facilitated by the game designers. In forum RPGs, it looks a lot more like a cooperative writing exercise with various authors writing for different characters but collectively directing the story and developing the setting.
In the context of Elder Scrolls Online, while it is a multiplayer game, I treat it as a single-player game. The role-playing is expressed in both character and story, as always. What that specifically looks like is something like this:
Character Creation
I usually spend a minimum of one hour (if not several) figuring out who the character is and how that best translates into game mechanics.
For aspects of character, I usually start with a personality for reasons that will become apparent in the next section. Are they easygoing? Serious and somber? Wickedly devious? Eloquently educated? Then I start thinking about what the character's role is in the world. What do they do? Are they a mage? A sword swinging warrior? What culture are they from? What race? How do they feel about thievery? Often, I make broad strokes rather than get too specific right away for background and history. Doing it that way leaves more breathing room to let the narrative evolve naturally.
It is a significant challenge to figure out how to realize the characters I envision within the limitations of game mechanics. Since ESO isn't classless, the first big decision is class. From there come the particulars of what skills they would learn and use while still building a character that works for the kind of content I want to do. Sets are a very significant consideration as well and can sometimes make or break the realization of a character. The style system adds an additional wonderful layer of characterization that bypasses numbers games and is always enjoyable to design.
Character Development and Gameplay
Once the character concept is laid out, then it's time to start role-playing them! My favorite thing about Elder Scrolls Online - the thing that keeps me playing this game - is the vast narrative potential it has. The game world is huge. There are tons and tons of stories just waiting to be told. And each character I create approaches those stories a little differently. That's where a lot of the role-playing comes in. As they quest and journey through the game world, I abundantly deviate from the provided dialogue responses provided for quests and write my own, usually speaking it in character voice aloud (yes, I do voice acting). Sometimes this creates hilarious moments. I get to know the character better, further flesh out their persona, and develop more of their background doing this. Some quests they just won't do because it isn't in character. Sometimes their thoughts and persona will change in response to events they experience. I let them grow and be dynamic.
EtTuBrutus wrote: »Lame
If you consider your characters to have their own personalities, interests, motivations, and other such characteristics that would make them more than just a collection of pixels used to win the game, then I'd called that role playing. Anything beyond that is just varying degrees of RP decadence.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***