angelncelestine wrote: »I have been complaining about drop rates since Morrowind. I thought maybe they had finally listened with Summerset and purposely gave us traitors vault. Nope was wrong about that. I definitely do not share the opinion that some have. Some people love that blueprints are rare so that they can profit from them. Usually these folks are very wealthy in game or love the grind. IMO we all pay for this content, everyone should be able to enjoy it. With that said we all know why they probably make it such a frustrating grind. They hope people will get so frustrated that they will just shop the crown store.
If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
You make some good points, but I think the conclusion is wrong (not necessarily yours, but ZOS's, if they think that way).VaranisArano wrote: »That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.Now, I don't have access to ZOS' accountants, but I strongly suspect it IS a secondary aspect of the game. I may be rather cynical about how ZOS has handled the obvious monetization of housing, so take the following with that grain of salt.[Put the quote behind spoiler tag due to length]
For one, ZOS has stated that they get lots of players logging in when there's a new update and then falling away until the next time. That argues that Housing doesnt have staying power with the majority of the game's population. Most players come to ESO for story/dungeon releases and don't stick around. So ZOS' focus is going to be on the areas that attract players (new zones and dungeons) or the areas that have the most consistent draw for the most players (dungeons, trials, Cyrodiil, Battlegrounds). That's not to say they do nothing at all for housing, but rather to explain that Housing isn't a huge continuous draw for the majority of players the like of those other areas.
ZOS has to put developer energy where that effort leads to population, because players playing ESO is ultimately what keeps the lights on. Housing is comparatively low effort to making a new zone or dungeon as it's reusing a lot of assets the Devs already had to create for that other content that actually draws most players to ESO. Housing also doesnt provide the consistent revenue stream that comes from lots and lots of players playing the game, the way new zones, Dungeons, and Chapters provide predictable spikes in new and old player population.
IMO, Housing is obviously one of the most monetized aspects of the game. I think that's one of the reasons its a secondary aspect and why there are QOL issues like the grind for furnishings. Housing is useful but not essential, therefore its not pay to win - so its perfect for monetization through the crown store. It provides a second revenue stream for assets the Devs had to create anyways or reuses old assets through the Crown Store. Saying "It costs us so much to buy these houses!" Isn't really any statement of how important housing is to ESO, more like a commentary on how much they can monetize Housing for as little effort as possible. As for the grind, it's monetized in the same way as the DLC dungeon motifs or Welkynar. Either you grind (playing the game more) or you pay. I strongly suspect this is working as intended.
I understand the frustrations of the Housing Community. It sucks to feel like a part of the game you love is mostly treated as an avenue for monetization. Still, I suspect that Housing is a secondary feature precisely because its so monetized. Its great bang for the developer's buck - charging for assets they already had or take much less time to put together than the Zones or Dungeons which bring most players back to ESO or fixing up the existing dungeon/trial/PVP gamemodes to keep players occupied.
So in the end, I think that Housing has a dedicated community. But in terms of where Housing sits in the wider scope of ESO, I don't think it has the same draw as Dungeons, Cyrodiil, or new Zones. I strongly suspect that while the housing devs make an effort to sell the housing players what they say they want, Housing will continue to be monetized and to take a back seat to the New Zones, New Dungeons, New Chapters, and existing PVP gamemodes that draw the majority of players to ESO.
Sorry. It sucks if you really enjoy Housing and wish it werent so monetized or that the Devs would really spend the time and effort to make Housing as good as it could be. I don't expect it to happen. ESO's Housing is very monetized, will continue to be so, and I strongly expect it to continue to be an exercise in how little effort (compared to new DLC and Chapters, anyway) the devs can put in while still making their profit margin off it.
They can be purchased in guild stores though right? I know they're expensive but it is an option. Plenty of ways to make gold
You make some good points, but I think the conclusion is wrong (not necessarily yours, but ZOS's, if they think that way).VaranisArano wrote: »That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.Now, I don't have access to ZOS' accountants, but I strongly suspect it IS a secondary aspect of the game. I may be rather cynical about how ZOS has handled the obvious monetization of housing, so take the following with that grain of salt.[Put the quote behind spoiler tag due to length]
For one, ZOS has stated that they get lots of players logging in when there's a new update and then falling away until the next time. That argues that Housing doesnt have staying power with the majority of the game's population. Most players come to ESO for story/dungeon releases and don't stick around. So ZOS' focus is going to be on the areas that attract players (new zones and dungeons) or the areas that have the most consistent draw for the most players (dungeons, trials, Cyrodiil, Battlegrounds). That's not to say they do nothing at all for housing, but rather to explain that Housing isn't a huge continuous draw for the majority of players the like of those other areas.
ZOS has to put developer energy where that effort leads to population, because players playing ESO is ultimately what keeps the lights on. Housing is comparatively low effort to making a new zone or dungeon as it's reusing a lot of assets the Devs already had to create for that other content that actually draws most players to ESO. Housing also doesnt provide the consistent revenue stream that comes from lots and lots of players playing the game, the way new zones, Dungeons, and Chapters provide predictable spikes in new and old player population.
IMO, Housing is obviously one of the most monetized aspects of the game. I think that's one of the reasons its a secondary aspect and why there are QOL issues like the grind for furnishings. Housing is useful but not essential, therefore its not pay to win - so its perfect for monetization through the crown store. It provides a second revenue stream for assets the Devs had to create anyways or reuses old assets through the Crown Store. Saying "It costs us so much to buy these houses!" Isn't really any statement of how important housing is to ESO, more like a commentary on how much they can monetize Housing for as little effort as possible. As for the grind, it's monetized in the same way as the DLC dungeon motifs or Welkynar. Either you grind (playing the game more) or you pay. I strongly suspect this is working as intended.
I understand the frustrations of the Housing Community. It sucks to feel like a part of the game you love is mostly treated as an avenue for monetization. Still, I suspect that Housing is a secondary feature precisely because its so monetized. Its great bang for the developer's buck - charging for assets they already had or take much less time to put together than the Zones or Dungeons which bring most players back to ESO or fixing up the existing dungeon/trial/PVP gamemodes to keep players occupied.
So in the end, I think that Housing has a dedicated community. But in terms of where Housing sits in the wider scope of ESO, I don't think it has the same draw as Dungeons, Cyrodiil, or new Zones. I strongly suspect that while the housing devs make an effort to sell the housing players what they say they want, Housing will continue to be monetized and to take a back seat to the New Zones, New Dungeons, New Chapters, and existing PVP gamemodes that draw the majority of players to ESO.
Sorry. It sucks if you really enjoy Housing and wish it werent so monetized or that the Devs would really spend the time and effort to make Housing as good as it could be. I don't expect it to happen. ESO's Housing is very monetized, will continue to be so, and I strongly expect it to continue to be an exercise in how little effort (compared to new DLC and Chapters, anyway) the devs can put in while still making their profit margin off it.
For starters, the number of logins shouldn't be an important indication to them at all. As the game is free to play with many non-monetized aspects, even regular logins don't generate revenue - people logging in for daily battlegrounds or dungeons aren't generating a single dime for ZOS, neither are people who roleplay every day or who log in to decorate gold-bought homes with gold-bought furniture. If everybody buys Elsweyr but nobody logs in, or if they log in for a week and then leave, they still made the same money. The sub model is the same, ESO+ being a monthly sub not a game-time-based sub. So ZOS generates the same revenue whether or not people regularly log in.
But if a person buys even one Crown Store manor (let's say 15k for the sake of this example, not even the highest they are sold for) they already generated more money than if somebody stayed a sub for half a year!!! And they add like 8 new houses every year, so... Since housing is mostly just assetflipping ZOS must be insane to not consider housing important.
If ZOS neglects the housing community (e.g. by disappointing them when they have no relevant housing improvements to show for all the money they pour into housing) who will generate revenue for them? The majority of non-ESO+subs who run pledges and trials and do quests for free all year? The PvPers who log in and play Cyro and BGs at no cost whatsoever? Oh wait, I guess the RP-ers will be the next milking cow since you can sell three very similarly designed variations on basically the same dress to them for 10 dollars each?
Log-ins aren't keeping the lights on, PvP isn't keeping the lights on, ESO+ isn't keeping the lights on. It's the Crown Store, and items like the recent Treasure Hunter Outfit that costs more than an entire month of sub, and houses and crown furniture packs that pay for 3/6/9 months of sub each. And based on the focus of ZOS, they are forgetting that.
The level of attention and the amount of content and impactful development that goes into ESO's various aspects is outrageously disproportionate. How much revenue did the 'zone guide' and the 'guild trader UI revamp' and PvP Artifacts and the new BG map generate exactly, compared to housing? And note that the initial cost difference is already astronomical (all the former being free with the latter costing literal 100s of dollars), nevermind the extra costs (i.e. sure some PvP enthusiast may have purchased a Crown costume to look better because the fun PvP made him stay, but I'm not even counting that as I'm also not counting how many extra crowns housing fans spend to make their homes presentable).
So if housing is indeed a highly monetized aspect of the game (it is) that takes significantly less time (assetflipping) than developing an entirely new zone or two entirely new dungeons, but still generates more money than those DLCs themselves and the whatever months of subscription people would pay if free updates make them stay, it should be a priority. Or at least it shouldn't be hushed up, and shouldn't be low-quality, and shouldn't ignore feedback when the existing problems are already causing a lot of players to turn away from housing in frustration. An unhappy cash cow will eventually dry up. And where would that leave ZOS's revenue then?
I can't really say what housing enthusiasts feel like, but ZOS certainly didn't earn many brownie points in our books recently. The lack of new master writ blueprints, and the inability to purchase Summerset, Mukrmire, CWC, and Elsweyr blueprints for writ vouchers as we could with Morrowind ones is quite annoying. They set the standard, and not only do they not improve upon it but even seem to move backwards!VaranisArano wrote: »Would it be fair to say that Housing enthusiasts feel like ZOS is killing the goose that laid the golden egg?You make some good points, but I think the conclusion is wrong (not necessarily yours, but ZOS's, if they think that way).VaranisArano wrote: »That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.Now, I don't have access to ZOS' accountants, but I strongly suspect it IS a secondary aspect of the game. I may be rather cynical about how ZOS has handled the obvious monetization of housing, so take the following with that grain of salt.[Put the quote behind spoiler tag due to length]
For one, ZOS has stated that they get lots of players logging in when there's a new update and then falling away until the next time. That argues that Housing doesnt have staying power with the majority of the game's population. Most players come to ESO for story/dungeon releases and don't stick around. So ZOS' focus is going to be on the areas that attract players (new zones and dungeons) or the areas that have the most consistent draw for the most players (dungeons, trials, Cyrodiil, Battlegrounds). That's not to say they do nothing at all for housing, but rather to explain that Housing isn't a huge continuous draw for the majority of players the like of those other areas.
ZOS has to put developer energy where that effort leads to population, because players playing ESO is ultimately what keeps the lights on. Housing is comparatively low effort to making a new zone or dungeon as it's reusing a lot of assets the Devs already had to create for that other content that actually draws most players to ESO. Housing also doesnt provide the consistent revenue stream that comes from lots and lots of players playing the game, the way new zones, Dungeons, and Chapters provide predictable spikes in new and old player population.
IMO, Housing is obviously one of the most monetized aspects of the game. I think that's one of the reasons its a secondary aspect and why there are QOL issues like the grind for furnishings. Housing is useful but not essential, therefore its not pay to win - so its perfect for monetization through the crown store. It provides a second revenue stream for assets the Devs had to create anyways or reuses old assets through the Crown Store. Saying "It costs us so much to buy these houses!" Isn't really any statement of how important housing is to ESO, more like a commentary on how much they can monetize Housing for as little effort as possible. As for the grind, it's monetized in the same way as the DLC dungeon motifs or Welkynar. Either you grind (playing the game more) or you pay. I strongly suspect this is working as intended.
I understand the frustrations of the Housing Community. It sucks to feel like a part of the game you love is mostly treated as an avenue for monetization. Still, I suspect that Housing is a secondary feature precisely because its so monetized. Its great bang for the developer's buck - charging for assets they already had or take much less time to put together than the Zones or Dungeons which bring most players back to ESO or fixing up the existing dungeon/trial/PVP gamemodes to keep players occupied.
So in the end, I think that Housing has a dedicated community. But in terms of where Housing sits in the wider scope of ESO, I don't think it has the same draw as Dungeons, Cyrodiil, or new Zones. I strongly suspect that while the housing devs make an effort to sell the housing players what they say they want, Housing will continue to be monetized and to take a back seat to the New Zones, New Dungeons, New Chapters, and existing PVP gamemodes that draw the majority of players to ESO.
Sorry. It sucks if you really enjoy Housing and wish it werent so monetized or that the Devs would really spend the time and effort to make Housing as good as it could be. I don't expect it to happen. ESO's Housing is very monetized, will continue to be so, and I strongly expect it to continue to be an exercise in how little effort (compared to new DLC and Chapters, anyway) the devs can put in while still making their profit margin off it.
For starters, the number of logins shouldn't be an important indication to them at all. As the game is free to play with many non-monetized aspects, even regular logins don't generate revenue - people logging in for daily battlegrounds or dungeons aren't generating a single dime for ZOS, neither are people who roleplay every day or who log in to decorate gold-bought homes with gold-bought furniture. If everybody buys Elsweyr but nobody logs in, or if they log in for a week and then leave, they still made the same money. The sub model is the same, ESO+ being a monthly sub not a game-time-based sub. So ZOS generates the same revenue whether or not people regularly log in.
But if a person buys even one Crown Store manor (let's say 15k for the sake of this example, not even the highest they are sold for) they already generated more money than if somebody stayed a sub for half a year!!! And they add like 8 new houses every year, so... Since housing is mostly just assetflipping ZOS must be insane to not consider housing important.
If ZOS neglects the housing community (e.g. by disappointing them when they have no relevant housing improvements to show for all the money they pour into housing) who will generate revenue for them? The majority of non-ESO+subs who run pledges and trials and do quests for free all year? The PvPers who log in and play Cyro and BGs at no cost whatsoever? Oh wait, I guess the RP-ers will be the next milking cow since you can sell three very similarly designed variations on basically the same dress to them for 10 dollars each?
Log-ins aren't keeping the lights on, PvP isn't keeping the lights on, ESO+ isn't keeping the lights on. It's the Crown Store, and items like the recent Treasure Hunter Outfit that costs more than an entire month of sub, and houses and crown furniture packs that pay for 3/6/9 months of sub each. And based on the focus of ZOS, they are forgetting that.
The level of attention and the amount of content and impactful development that goes into ESO's various aspects is outrageously disproportionate. How much revenue did the 'zone guide' and the 'guild trader UI revamp' and PvP Artifacts and the new BG map generate exactly, compared to housing? And note that the initial cost difference is already astronomical (all the former being free with the latter costing literal 100s of dollars), nevermind the extra costs (i.e. sure some PvP enthusiast may have purchased a Crown costume to look better because the fun PvP made him stay, but I'm not even counting that as I'm also not counting how many extra crowns housing fans spend to make their homes presentable).
So if housing is indeed a highly monetized aspect of the game (it is) that takes significantly less time (assetflipping) than developing an entirely new zone or two entirely new dungeons, but still generates more money than those DLCs themselves and the whatever months of subscription people would pay if free updates make them stay, it should be a priority. Or at least it shouldn't be hushed up, and shouldn't be low-quality, and shouldn't ignore feedback when the existing problems are already causing a lot of players to turn away from housing in frustration. An unhappy cash cow will eventually dry up. And where would that leave ZOS's revenue then?
I can't really say what housing enthusiasts feel like, but ZOS certainly didn't earn many brownie points in our books recently. The lack of new master writ blueprints, and the inability to purchase Summerset, Mukrmire, CWC, and Elsweyr blueprints for writ vouchers as we could with Morrowind ones is quite annoying.
I do not want to sound like I am complaining here but due to being a new player, I thought I would leave my two cents in with the rest.
So, I have started playing again about two weeks ago. I have had the game since it was out but quit soon thereafter due to some issues/frustrations. Since I have been back, I want to tell you that I absolutely love it. I do however agree that getting furnishing plans is like looking for a needle in a haystack. It should be noted that I have leveled to level 50 in these few weeks and unfortunately have not got a single blueprint reference furniture. I have collected a few statutes and reward items in general from doing dungeons, delves and so forth. Collected lots of treasure maps/food recipes but no furniture ones.
In conclusion, I wish it was a bit easier. As some have mentioned above, blueprints are expansive and as a new player that does not have 12 hours a day to farm, I can only do so much.
I just want to enjoy all of the aspects of the game and not just what's available to me if I play 12 hours a day
Just my opinion, don't be mean...
VaranisArano wrote: »I do not want to sound like I am complaining here but due to being a new player, I thought I would leave my two cents in with the rest.
So, I have started playing again about two weeks ago. I have had the game since it was out but quit soon thereafter due to some issues/frustrations. Since I have been back, I want to tell you that I absolutely love it. I do however agree that getting furnishing plans is like looking for a needle in a haystack. It should be noted that I have leveled to level 50 in these few weeks and unfortunately have not got a single blueprint reference furniture. I have collected a few statutes and reward items in general from doing dungeons, delves and so forth. Collected lots of treasure maps/food recipes but no furniture ones.
In conclusion, I wish it was a bit easier. As some have mentioned above, blueprints are expansive and as a new player that does not have 12 hours a day to farm, I can only do so much.
I just want to enjoy all of the aspects of the game and not just what's available to me if I play 12 hours a day
Just my opinion, don't be mean...
Its a fine opinion.
Though as a newer player, you may not be aware that ZOS explicitly intends for Housing to be a grind. When they first introduced it with Homestead, housing is intended to be a long-term activity where you get a house and slowly accumulate furnishings and decorate it how you like.
So if it feels frustrating to try to jump right into housing and accomplish everything you want to, that's kind of by design. I suggest taking it slow. If you really want to do ambitious projects quickly, I recommend focusing on gaining gold through trading so you can buy what you need.
I have spent at least 20 hours farming dwarven and in that time I’ve pulled 1 purple dwarven plan. Is that not an issue?
mayasunrising wrote: »Personally, I'm okay with rare plans being rare, and okay with having to grind to get them. That said, I don't think the drop rates for Elsewyr plans are all that horrid. 2 nights ago I spent about an hour slaying dragons. In that time I picked two purple plans, about 4 blue, and a score of fun green ones. And pretty much every day I go on and hunt dragons a bit I'm getting more. so I think it is better.
But again, I'm coming from a mindset that in a persistent world MMO things should take time, and epic/legendary items should be rarities.
mayasunrising wrote: »Personally, I'm okay with rare plans being rare, and okay with having to grind to get them. That said, I don't think the drop rates for Elsewyr plans are all that horrid. 2 nights ago I spent about an hour slaying dragons. In that time I picked two purple plans, about 4 blue, and a score of fun green ones. And pretty much every day I go on and hunt dragons a bit I'm getting more. so I think it is better.
But again, I'm coming from a mindset that in a persistent world MMO things should take time, and epic/legendary items should be rarities.