If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
VaranisArano wrote: »That is another problem. ZOS is still thinking that housing is secondary aspect of the game while charging much more for the housing. There are houses that cost ten times more than dungeon DLCs. Then there are non-craftable furnishing items that cost as much as dungeon DLC or more for a single item. And yet somehow this is secondary aspect.If grinding to get what you want is an issue then you are playing the wrong game. This is obvious with the gear grind. There is no reason the furnishings grind should be any better since it is a secondary aspect of the game.
Now, I don't have access to ZOS' accountants, but I strongly suspect it IS a secondary aspect of the game. I may be rather cynical about how ZOS has handled the obvious monetization of housing, so take the following with that grain of salt.
For one, ZOS has stated that they get lots of players logging in when there's a new update and then falling away until the next time. That argues that Housing doesnt have staying power with the majority of the game's population. Most players come to ESO for story/dungeon releases and don't stick around. So ZOS' focus is going to be on the areas that attract players (new zones and dungeons) or the areas that have the most consistent draw for the most players (dungeons, trials, Cyrodiil, Battlegrounds). That's not to say they do nothing at all for housing, but rather to explain that Housing isn't a huge continuous draw for the majority of players the like of those other areas.
ZOS has to put developer energy where that effort leads to population, because players playing ESO is ultimately what keeps the lights on. Housing is comparatively low effort to making a new zone or dungeon as it's reusing a lot of assets the Devs already had to create for that other content that actually draws most players to ESO. Housing also doesnt provide the consistent revenue stream that comes from lots and lots of players playing the game, the way new zones, Dungeons, and Chapters provide predictable spikes in new and old player population.
IMO, Housing is obviously one of the most monetized aspects of the game. I think that's one of the reasons its a secondary aspect and why there are QOL issues like the grind for furnishings. Housing is useful but not essential, therefore its not pay to win - so its perfect for monetization through the crown store. It provides a second revenue stream for assets the Devs had to create anyways or reuses old assets through the Crown Store. Saying "It costs us so much to buy these houses!" Isn't really any statement of how important housing is to ESO, more like a commentary on how much they can monetize Housing for as little effort as possible. As for the grind, it's monetized in the same way as the DLC dungeon motifs or Welkynar. Either you grind (playing the game more) or you pay. I strongly suspect this is working as intended.
I understand the frustrations of the Housing Community. It sucks to feel like a part of the game you love is mostly treated as an avenue for monetization. Still, I suspect that Housing is a secondary feature precisely because its so monetized. Its great bang for the developer's buck - charging for assets they already had or take much less time to put together than the Zones or Dungeons which bring most players back to ESO or fixing up the existing dungeon/trial/PVP gamemodes to keep players occupied.
So in the end, I think that Housing has a dedicated community. But in terms of where Housing sits in the wider scope of ESO, I don't think it has the same draw as Dungeons, Cyrodiil, or new Zones. I strongly suspect that while the housing devs make an effort to sell the housing players what they say they want, Housing will continue to be monetized and to take a back seat to the New Zones, New Dungeons, New Chapters, and existing PVP gamemodes that draw the majority of players to ESO.
Sorry. It sucks if you really enjoy Housing and wish it werent so monetized or that the Devs would really spend the time and effort to make Housing as good as it could be. I don't expect it to happen. ESO's Housing is very monetized, will continue to be so, and I strongly expect it to continue to be an exercise in how little effort (compared to new DLC and Chapters, anyway) the devs can put in while still making their profit margin off it.
mayasunrising wrote: »Personally, I'm okay with rare plans being rare, and okay with having to grind to get them. That said, I don't think the drop rates for Elsewyr plans are all that horrid. 2 nights ago I spent about an hour slaying dragons. In that time I picked two purple plans, about 4 blue, and a score of fun green ones. And pretty much every day I go on and hunt dragons a bit I'm getting more. so I think it is better.
But again, I'm coming from a mindset that in a persistent world MMO things should take time, and epic/legendary items should be rarities.