BalticBlues wrote: »MagNecro has nothing of which is important in PvP:
- MagNecro has NO class execute.
[ Don’t need it, you passively gain really high crit chance in execute ]- MagNecro has NO class mobility.
[ Not meant to be mobile. Corpse tethers deny melee fighters from getting close to you ]- MacNecro has NO class shields.
[ Class has lots of healing we don’t need more shield spamming magicka classes, again don’t need it ]- MacNecro has NO class invisibilty.
If you want to play sitting duck with buggy skills, play a MagNecro.
If you want to play competitively with usefull skills, play a StamNecro.
Playing Magicka sucks more with each chapter.
My thoughts.
Doesn’t really feel like a necromancer to me. Sure there’s dead stuff but it’s missing the core feeling of a Necromancer. The pets aren’t really pets. They are just abilities disguised as pets. They are incredibly short and you have no permanent summons. They are as much of pet as the nightblades shade thing. This is a pretty common opinion I see being shared. 8-16 seconds ruins the pet feel it should have. Up it too a minute minimum eso..
Stamina is pretty strong and magicka is a hot mess. The diffrence of the two are terrible. I personally feel magicka concept if it needs some serious reworks as they are just worse stamina morphs.
Do I think the class is worth it? Yes
Did eso butcher the idea of what the necromancer could have been? Also yes.
Does the class need a lot of work and changes. Oh yes..
I give it a 6/10 as a class. It’s not terrible, but it feels like it fell short of what it means to be a necromancer and could have been executed a lot better.