Reported for reporting.

russelmmendoza wrote: »Siege weapon should 1 hit kill idiots standing at the impact zone, 1-2 meter radius, and do huge aoe damage near the impact zone, 10-15 meters.
Only Gods should not die from a ditect hit from a siege weapon.
Chilly-McFreeze wrote: »russelmmendoza wrote: »Siege weapon should 1 hit kill idiots standing at the impact zone, 1-2 meter radius, and do huge aoe damage near the impact zone, 10-15 meters.
Only Gods should not die from a ditect hit from a siege weapon.
Nah, too much. Sounds like a skillless players wet dream. We've seen that during the bug and all it did was motivate people to immediately set up ballistas whenever an enemy came into sight. Also doesn't take the huge lag into consideration which sometimes leads to non-visible red zones.
But CP sieges needed a buff. No CP siege was always in a good spot.
NeillMcAttack wrote: »Chilly-McFreeze wrote: »russelmmendoza wrote: »Siege weapon should 1 hit kill idiots standing at the impact zone, 1-2 meter radius, and do huge aoe damage near the impact zone, 10-15 meters.
Only Gods should not die from a ditect hit from a siege weapon.
Nah, too much. Sounds like a skillless players wet dream. We've seen that during the bug and all it did was motivate people to immediately set up ballistas whenever an enemy came into sight. Also doesn't take the huge lag into consideration which sometimes leads to non-visible red zones.
But CP sieges needed a buff. No CP siege was always in a good spot.
Since when was the alliance war supposed to be about balanced competitive gameplay? It’s just supposed to be fun. And people are supposed to be concerned about siege weapons.
No need for name calling.
Edit because I came off a bit too harsh.
deepseamk20b14_ESO wrote: »A giant flaming rock being thrown through the air hurts? Who would of thought?