The one problem I’ve noticed with dot based stamina mancers is if you want to be a bleed build with 2h/dw then you don’t have a great CC option beyond dizzying swing, which isn’t really super reliable CC.
All that said, I think Magicka Necromancer has some real potential as a healer/support build. It lacks some of the amazing synergies that Magicka Templar has, and is missing the Warden's "Spiderman Vine," but it might still be quite good. Can't say for sure though, since I didn't get a chance to test it out in that capacity.
Imperial_Voice wrote: »My take so far has been that my Necro brings nothing to the table that my sorceror didn't have already aside from a few heals.
Imperial_Voice wrote: »My take so far has been that my Necro brings nothing to the table that my sorceror didn't have already aside from a few heals.
DeadlyRecluse wrote: »Imperial_Voice wrote: »My take so far has been that my Necro brings nothing to the table that my sorceror didn't have already aside from a few heals.
The self-purge alone is a big deal, though. That is going to be a key skill in Necro PvP once we all know what we're doing, I think.
That self purge is like, 1/3 of the entire templar class in PvP, and there's is more usable on stamina dudes than the templar one.
So far here’s my take from what I’ve seen leveling up in BGs:
- Abilities are all really powerful, as I’m coming from other classes they look OP. However, ability costs are crazy high
- To those who say the class lacks certain key abilities. You can find them all in weapon skill lines. What class doesn’t suck in pvp without weapon skill lines?
- survivability is amazing
From the Necros I’ve seen at 50, they ground out their levels and have no idea how to play their class. It’ll take maybe a month for people to get a handle on the class.
Weakness of the class is sustain. So OP abilities that cost a lot but you can’t spam without running out of resources. Sustain races will probably do well with the class. I went Khajit and am doing okay though.
Waffennacht wrote: »So far here’s my take from what I’ve seen leveling up in BGs:
- Abilities are all really powerful, as I’m coming from other classes they look OP. However, ability costs are crazy high
- To those who say the class lacks certain key abilities. You can find them all in weapon skill lines. What class doesn’t suck in pvp without weapon skill lines?
- survivability is amazing
From the Necros I’ve seen at 50, they ground out their levels and have no idea how to play their class. It’ll take maybe a month for people to get a handle on the class.
Weakness of the class is sustain. So OP abilities that cost a lot but you can’t spam without running out of resources. Sustain races will probably do well with the class. I went Khajit and am doing okay though.
Sounds like you're talking about stamina, because you don't get much outta destro line
Because many destro builds infact do not run any destro abilities, maybe 1.
But Stamina gets a WHOLE LOT outta weapon lines.
Again, like Warden, the mag version blows comparing to just about anything else
danthemann5 wrote: »After one day in Cyrodiil with my shiny new stamcromancer, my thoughts:
-It plays similarly to stamplar
-The ranged spammable glowing basketballs of doom are nice
-The 10% damage absorption from Spirit Guardian is essential
-Does blastbones actually do anything? It doesn't seem like it.
-The purge costs 1800 health, but so what? With 27k health and a ton of healing, that's nothing.
-Damage seems light, but maybe (probably) that's user error
-Necro seems to be squisher than a similarly built stamplar or warden (I've played both extensively). I expect that to change once I get a better feel for balancing purge, Rally, Vigor, ans Scythe.
That's my 2 cents from one day of PvP.
danthemann5 wrote: »After one day in Cyrodiil with my shiny new stamcromancer, my thoughts:
-It plays similarly to stamplar
-The ranged spammable glowing basketballs of doom are nice
-The 10% damage absorption from Spirit Guardian is essential
-Does blastbones actually do anything? It doesn't seem like it.
-The purge costs 1800 health, but so what? With 27k health and a ton of healing, that's nothing.
-Damage seems light, but maybe (probably) that's user error
-Necro seems to be squisher than a similarly built stamplar or warden (I've played both extensively). I expect that to change once I get a better feel for balancing purge, Rally, Vigor, ans Scythe.
That's my 2 cents from one day of PvP.
Imperial_Voice wrote: »Waffennacht wrote: »So far here’s my take from what I’ve seen leveling up in BGs:
- Abilities are all really powerful, as I’m coming from other classes they look OP. However, ability costs are crazy high
- To those who say the class lacks certain key abilities. You can find them all in weapon skill lines. What class doesn’t suck in pvp without weapon skill lines?
- survivability is amazing
From the Necros I’ve seen at 50, they ground out their levels and have no idea how to play their class. It’ll take maybe a month for people to get a handle on the class.
Weakness of the class is sustain. So OP abilities that cost a lot but you can’t spam without running out of resources. Sustain races will probably do well with the class. I went Khajit and am doing okay though.
Sounds like you're talking about stamina, because you don't get much outta destro line
Because many destro builds infact do not run any destro abilities, maybe 1.
But Stamina gets a WHOLE LOT outta weapon lines.
Again, like Warden, the mag version blows comparing to just about anything else
I think the only destro build ive seen that actually ran a skill was using reach for the knock down and thats it. Otherwise mag can run mostly grave lord abilities and do fine.
Maybe Im running my stamina build incorrectly because in PvP it just falls flat. Does anyone have a good dw build they could recommend?
Imperial_Voice wrote: »Waffennacht wrote: »So far here’s my take from what I’ve seen leveling up in BGs:
- Abilities are all really powerful, as I’m coming from other classes they look OP. However, ability costs are crazy high
- To those who say the class lacks certain key abilities. You can find them all in weapon skill lines. What class doesn’t suck in pvp without weapon skill lines?
- survivability is amazing
From the Necros I’ve seen at 50, they ground out their levels and have no idea how to play their class. It’ll take maybe a month for people to get a handle on the class.
Weakness of the class is sustain. So OP abilities that cost a lot but you can’t spam without running out of resources. Sustain races will probably do well with the class. I went Khajit and am doing okay though.
Sounds like you're talking about stamina, because you don't get much outta destro line
Because many destro builds infact do not run any destro abilities, maybe 1.
But Stamina gets a WHOLE LOT outta weapon lines.
Again, like Warden, the mag version blows comparing to just about anything else
I think the only destro build ive seen that actually ran a skill was using reach for the knock down and thats it. Otherwise mag can run mostly grave lord abilities and do fine.
Maybe Im running my stamina build incorrectly because in PvP it just falls flat. Does anyone have a good dw build they could recommend?
For leveling? Healing’s health based so buffed my health a lot. I apply dots and spam scythe waiting for them to fall into execute range.
At 50 with higher burst no idea if it will work. Probably not but leveling it works well. In under 50 I can survive 1v3.
I’m 2h/S&B and S&B is leveling slow because it’s on my back bar. At 35 it’s okay and will probably get better when I get reverb bash.
am I right to think that StaCro is stronger than MagCRo?
I'm due to level one and I really can't be bothered to roll one and the discover that I need to change it all around and learn a different playstyle when I get to Lv50