Thoughts on Necromancer PvP so far?

  • Imperial_Voice
    Imperial_Voice
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    katorga wrote: »
    How would you feel about fixing BB pathfinding and making it an execute?

    They will never fix the pathing.

    All theyd have to do is makd it leap at the target instead of running
  • Waffennacht
    Waffennacht
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    katorga wrote: »
    How would you feel about fixing BB pathfinding and making it an execute?

    They will never fix the pathing.

    All theyd have to do is makd it leap at the target instead of running

    Didn't it do that originally and they changed it?

    What's messed up is so many changes happened to the ability before bugs were fixed, implying the abilities were nerfed due to the misconception of it hitting way too hard

    Edit:typo
    Edited by Waffennacht on May 26, 2019 1:18AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Datolite
    Datolite
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    katorga wrote: »
    How would you feel about fixing BB pathfinding and making it an execute?

    They will never fix the pathing.

    All theyd have to do is makd it leap at the target instead of running

    Didn't it do that originally and they changed it?

    What's messed up is so many changes happened to the ability before bugs we're fixed, implying the abilities were nerfed due to the misconception of it hitting way too hard

    I'm guessing they had to change from leap to path because you could easily LoS during the 2.5 sec summon. This is feeling like a very poorly conceived sub assault. They need to rework it completely.
  • Solariken
    Solariken
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    katorga wrote: »
    How would you feel about fixing BB pathfinding and making it an execute?

    They will never fix the pathing.

    All theyd have to do is makd it leap at the target instead of running

    They can literally copy/paste the mechanic from generic NPC Clannfears. I've never seen that jump fail to work.

    P.S. You're welcome ZOS.
  • DokThor90
    DokThor90
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    Iskiab wrote: »
    susmitds wrote: »
    Iskiab wrote: »
    Datolite wrote: »
    What's the consensus on Scythe in PvP?

    Is it comparable to Sweeps? Are both morphs viable? Can you make a melee magcro with it? Or is it mostly for tanks?

    Love Scythe as a Stamnecro. Strength of the class is tankiness and self healing from what I’ve seen so far, but I’m sub-50. A lot of times things work great and once you hit 50 you get wrecked so I’m not sure how it will hold up.

    So far for stamnecro here’s what I’d say:

    Strengths:
    - self healing on scythe
    - mitigation
    - bonus dot damage

    Weaknesses:
    - sustain
    - blastbones burst ineffective at range

    I’m going for a tanky dot build and think the tool kit will work well. Still not sure about which weapons I’m going to use, leveled with S&B plus 2 hander, but can see 2h plus bow or S&B plus bow working well. Blastbones work best in melee range and I don’t think casting them on targets far away works well, outside the range of say shalks it doesn’t work well.

    For magnecros who don’t like the class, think the issue is a lot of people are trying to play a necro like a sorc. Sorc are the ranged burst class and Necro can’t compete with sorc at their forte.

    I haven’t leveled my magnecro yet to tell myself, but most comparisons are to sorcs so that’s the impression I’m getting.

    If Tankyness is the thing, doesn't stamNBs do it better?

    -Best mitigation
    -Better self heals with Cloak+Minor Protection
    -Better burst skill
    -Better fear
    -Power extraction hits harder than Scythe with more range and angle
    -Better mobility
    -Better execute
    -Bonus crit damage
    -Better sustain
    -In class gap closer
    -Pet with Minor Maim and teleportation
    -Better magicka utility

    Only thing Stamcro has over Stamblade is access to Purge

    Not really. A stamblade can mitigate more damage in theory but has to sacrifice damage to do it (no relentless proc fires). I also don’t agree about the execute.

    I much prefer stamnecro to stamblade because of better aoe and better self healing.

    Have you guys considered wearing Chudan as a monster set? If you’re not interested in a pull.. and no one’s talking about the other morph for some weird reason... Chudan will let you add another ability.

    @DokThor90 I like all the abilities you listed in your loadout but think you’re missing some key necro ones. Try playing with the ones with the 3% flat damage, damage reduction and cost reduction. I think those three are the core skills that you should try to fit into every Necro build if you can.

    Good Point, I try to fit them in. The skeleton mage/Graveyard is honestly only on the list because of the Penetration passive, so I might Change IT to Siphon Thing for the 3% dmg reduction.

    I dont know, but I even consider chudan on necro - I dont like the Armor buff too much, pull is annoying imo and other underwhelming. So maybe another free Skillslot is good.
  • Iskiab
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    Oh you haven’t been using the Siphoning thing? That’s the best one in my opinion, you’ll like it.

    I don’t think it’s realistic to take all 3. It’s more like as you generate corpses from other abilities, those abilities get more powerful. You can probably use two pretty easily as mag.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Eldar_Ftw
    Eldar_Ftw
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    Eldar_Ftw wrote: »
    They need to fix BB asap, I lost count on how many times it does almost no dmg if at all. Then not only do you have that stupid 2.5 sec time to it, if your target is running away or LoS it can take a good 4 sec for BB to do any dmg if you're lucky cause the pathing for it is just so damn bad.

    MagNecros seem to have it a lot better cause having a broken BB for Stamnecros is like having no SA for Stamdens...

    I literally lost count of how many times my magcros BBs didnt even move. Just stood still until they expired.

    Funny cause the Stam version does pretty much no dmg if it does hit, key word if it does hit.
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