TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
Vercingetorix wrote: »Yeah, imagine that - players can no longer cheat their way to 30-day rewards. Good riddance. Serve your faction honorably or go shove off to the pleb 7-day campaigns as traitorous slugs. Cyrodiil is finally competitive again - there's a reason to actually fight again because everyone is on a level playing field.
TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.
This was a non issue.
TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
I still don't see how getting transmute stones is an issue. I wish I could trade/sell mine I have so many I end up deleting some to get inventory space. This is with using them as well to respec armor at least once a month.
Easy fix. A “one time” alliance change token for each character.
Easy fix. A “one time” alliance change token for each character.
Not easy at all. ZoS has stated such on several occasions. It might be nigh impossible without a major overhaul of the game.
If it were easy, Alliance Change tokens would have been in the Crown Store years ago, and the parking lot at ZoS HQ would be full of Ferraris and Lamborghinis.
TequilaFire wrote: »TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.
This was a non issue.
Yet it is the number one thing that has been complained about in this thread?
OnlyOnThursday wrote: »Please explain to me why this makes any sense?!?
It makes sense because far too many people abused our previous lack of faction locking to flip the map back and forth for AP, jump ship from the losing side to join the winning alliance, grief scrolls, etc.
It does suck for you individually that you can’t farm transmute crystals on some of your characters, but it’ll be for the good of AvAvA in the game. You can earn crystals via BGs on the characters that are locked out of Cyrodiil (one guaranteed crystal for each random daily battleground, with the potential for additional random drops with RotW and weekly leaderboard drops).
SydneyGrey wrote: »This sucks when you're just trying to get Vigor/Caltrops on your alts and hate Battlegrounds (or just don't want to do it). Basically they're forcing people to play either Battlegrounds to do that, or use the 7-day campaigns (which might be empty).
TequilaFire wrote: »TequilaFire wrote: »Farming transmute stones was getting a little ridiculous.
Your not supposed to be able to stockpile them in the thousands.
Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.
This was a non issue.
Yet it is the number one thing that has been complained about in this thread?
And how faction lock is gonna prevent that ? In worst case scenario You'll get ~1/4 transmute crystals less if You have characters evenly splitted between 3 alliances by getting tier 1 reward on all Your characters once per month including doing it also in 7 days campaign on 1/3 of Your characters once per month. In best case scenarion You'll get the same amount as You used to get if You have all characters in 1 or 2 alliances. If anyone things alliance lock stops transmute farmers in any way then that person simply lives in delusion.
OnlyOnThursday wrote: »I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?
When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.
So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.
The 7 day campaign is a friggin joke.
Please explain to me why this makes any sense?!?
If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...
If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
Adapt.
Illuvatarr wrote: »If this helps to stymie EP cheese that was occurring on Sotha with nightcapping the entire map while getting their asses handed to them while DC was online, I am all for it.
Adapt.
LiquidPony wrote: »OnlyOnThursday wrote: »I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?
When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.
So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.
The 7 day campaign is a friggin joke.
Please explain to me why this makes any sense?!?
If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...
If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
Adapt.
If by "adapt" you mean "do something that takes much longer for a lesser reward", then sure ... "adapt".
The 30-day Transmute farm is lucrative because you can get 50 Transmutes with like ~30 minutes of playtime. Doing the same thing in the 7-day campaigns will net you 40 Transmutes in ~120 minutes of playtime spread out over the course of 4 weeks. So you're putting in 4 times the effort and getting 80% of the reward.
VaranisArano wrote: »LiquidPony wrote: »OnlyOnThursday wrote: »I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?
When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.
So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.
The 7 day campaign is a friggin joke.
Please explain to me why this makes any sense?!?
If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...
If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
Adapt.
If by "adapt" you mean "do something that takes much longer for a lesser reward", then sure ... "adapt".
The 30-day Transmute farm is lucrative because you can get 50 Transmutes with like ~30 minutes of playtime. Doing the same thing in the 7-day campaigns will net you 40 Transmutes in ~120 minutes of playtime spread out over the course of 4 weeks. So you're putting in 4 times the effort and getting 80% of the reward.
Do keep in mind that many of the people in favor of the faction locks are the players who actually PVP on those campaigns, night after night, week after week. That's not to say that there aren't regular PVPers who oppose it as well, but rather to point out that the ability of non-regular PVPers to show up once a month, earn 25k AP on 15 multifaction characters and never come back until next month is really not who ZOS made this change for.
If you choose to move some of your characters to the 7 day campaign and play/repair once a week, great!
If you don't and you quit PVP on your other characters, why should ZOS care?
A. Transmute stones are supposed to be a last resort.
B. Players farming 25k AP a month per character for transmute stones were doing a little bit for their alliance(s), but the regular PVPers who make the biggest difference in the campaign score will carry on like usual.
VaranisArano wrote: »IsharaMeradin wrote: »Why don't they just make three campaigns of each type? i.e. 3 of CP and 3 of no-CP
I'm not a PVP player but it makes sense to offer three campaigns that each get faction locked. This would let players have a campaign for each of their factions.
That would be lovely!
Unfortunately, ZOS can't fix the lag and keeps having persistent performance issues for years now, which has diminished Cyrodiil's population enough that we can't support 3 campaigns of each type. Empty Cyrodiil campaigns quickly start having a host of problems, including the sort of Emp swapping and AP farming ZOS wants to prevent with faction locks.
I'd settle for a unlocked 7 day campaign for No CP, because those players really got screwed.