I have 15 Chars, 5 AD, 5 DC, 5 EP. TWO LOCKED 30 Day Campaigns!?!?

  • TequilaFire
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    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.
    Edited by TequilaFire on May 21, 2019 1:06PM
  • Feanor
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    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.

    This was a non issue.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Qbiken
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    Yeah, imagine that - players can no longer cheat their way to 30-day rewards. Good riddance. Serve your faction honorably or go shove off to the pleb 7-day campaigns as traitorous slugs. Cyrodiil is finally competitive again - there's a reason to actually fight again because everyone is on a level playing field.

    Cyrodil.......competitive.......

    Pick one
  • JadonSky
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    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    I still don't see how getting transmute stones is an issue. I wish I could trade/sell mine I have so many I end up deleting some to get inventory space. This is with using them as well to respec armor at least once a month.
  • TequilaFire
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    Feanor wrote: »
    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.

    This was a non issue.

    Yet it is the number one thing that has been complained about in this thread?
  • Insco851
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    You mean to tell me you didn’t choose 1 alliance and stick with it?

    Welp...
  • Valagash
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    JadonSky wrote: »
    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    I still don't see how getting transmute stones is an issue. I wish I could trade/sell mine I have so many I end up deleting some to get inventory space. This is with using them as well to respec armor at least once a month.

    neither do I.

    30day campaign = 50 crystal
    play on 30 days 2-3 battlegrounds is minimum 120 crystal / max 750 crystal

    I wish those boxes would stack that I haven´t to destroy them every day or they get rid off this stupid cap
  • Emmagoldman
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    Awesome change!

    I like that it makes people commit instead of flipping factions depending on whose up to farm ap for transmutation stones

    It would be nice if you had a way to switch factions on some toons though.
  • tgrippa
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    Easy fix. A “one time” alliance change token for each character.
    PCEU
    heh.
    heh.
  • therift
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    tgrippa wrote: »
    Easy fix. A “one time” alliance change token for each character.

    Not easy at all. ZoS has stated such on several occasions. It might be nigh impossible without a major overhaul of the game.

    If it were easy, Alliance Change tokens would have been in the Crown Store years ago, and the parking lot at ZoS HQ would be full of Ferraris and Lamborghinis.
  • Kagukan
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    I personally like the locks. There are other campaigns that don't have locks. If there are truly large numbers complaining about locks it seems those unlocked campaigns would be highly populated with like minded players.
  • AhPook_Is_Here
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    I don't understand, I'd think all the best farming groups farming each other on the 7 day would be about as competitive as it can get. I get that 'good fights' are nice, who doesn't like to blow up a large, low skill pug blob as they stand blissfully unaware on their siege in a long line, but think of the 'great fights' that can be on the 7 day as your eleet farming group pits their skillz against an equally leet group, its gonna be good! That's what 'competition' means, its really not competitive blowing up bad pug groups, unless you mean competitive for the big scoreboard, but farming groups all say that scoreboard doesn't matter, so obviously you can't compete over something that doesn't matter. And think about the mad skillz you can show in a video about 1vXing a pro farming group on the 7 day!

    I get that there is a lot of interaction between those group's 'rosters' already, but think of it like a game of checkers or something, you can play with friends as both friends and adversaries, in a sort of big RP sim, it's gonna be great, wubba duba dub dub!

    Personally, I think this is a new dawn of competitive PVP, and the brightest stars will shine!
    “Whatever.”
    -Unknown American
  • tgrippa
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    therift wrote: »
    tgrippa wrote: »
    Easy fix. A “one time” alliance change token for each character.

    Not easy at all. ZoS has stated such on several occasions. It might be nigh impossible without a major overhaul of the game.

    If it were easy, Alliance Change tokens would have been in the Crown Store years ago, and the parking lot at ZoS HQ would be full of Ferraris and Lamborghinis.

    feelsbadman - was unaware

    Personally I am not too affected since I am loyal to the Pact, but sucks for those who do not benefit from any race any alliance.
    Edited by tgrippa on May 21, 2019 1:59PM
    PCEU
    heh.
    heh.
  • Juhasow
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    Feanor wrote: »
    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.

    This was a non issue.

    Yet it is the number one thing that has been complained about in this thread?

    And how faction lock is gonna prevent that ? In worst case scenario You'll get ~1/4 transmute crystals less if You have characters evenly splitted between 3 alliances by getting tier 1 reward on all Your characters once per month including doing it also in 7 days campaign on 1/3 of Your characters once per month. In best case scenarion You'll get the same amount as You used to get if You have all characters in 1 or 2 alliances. If anyone things alliance lock stops transmute farmers in any way then that person simply lives in delusion.
  • Knightpanther
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    Aurielle wrote: »
    Please explain to me why this makes any sense?!?

    It makes sense because far too many people abused our previous lack of faction locking to flip the map back and forth for AP, jump ship from the losing side to join the winning alliance, grief scrolls, etc.

    It does suck for you individually that you can’t farm transmute crystals on some of your characters, but it’ll be for the good of AvAvA in the game. You can earn crystals via BGs on the characters that are locked out of Cyrodiil (one guaranteed crystal for each random daily battleground, with the potential for additional random drops with RotW and weekly leaderboard drops).

    This - exactly this.

    If you want to rant moan at the idiots who griefed flags to help their own alliance, this change is long overdue.

    Be safe
  • VaranisArano
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    SydneyGrey wrote: »
    This sucks when you're just trying to get Vigor/Caltrops on your alts and hate Battlegrounds (or just don't want to do it). Basically they're forcing people to play either Battlegrounds to do that, or use the 7-day campaigns (which might be empty). :/

    Its probably not that bad - I say, having gotten my Vigor/Caltrops/Purge on Haderus and Shor on several characters.

    Even on an "empty campaign", there's ways to make AP. There are still fights going on and you can always solo resources if there are no PUG groups running. It takes longer than zerg surfing or running with a good group on the 30-day campaign, but if speed is what you are looking for, BGs is the fastest method if you have decent queue times.

    That being said, the 7-day CP campaign haven't been empty when I've gone to them outside of events. The pace is a lot slower and the groups are much smaller than on PC/NA Vivec, but that can be really fun, depending on how you like to play. Its not going to be as prone to zerg-surfing perhaps, but I found the slower pace fun and actually more taxing because my healer is built for large group play.

    But that being said, the 7 day CP campaign shouldn't be empty anymore, assuming everyone puts their money where they're mouth is.

    Don't like the faction lock? Want to play with your multi-faction friends? Want to swap to the losing side to "find good fights?"

    Those players are going to be on the 7-day campaign. So assuming enough players actually want those things, the 7 day campaign shouldn't be empty.

    Now, if it turns out that many of the naysayers wind up playing on the faction locked 30-day campaigns anyway and the 7-day campaign really does stay as "empty" (read, not packed with players and zergs), then maybe the demand for unlocked campaigns wasn't actually as great as we all expected. The option is still important - and No CP players deserve an unlocked 7 day campaign - but we'll see how great the demand for unlocked campaigns actually is once players leave Elsweyr and come back to Cyrodiil.
  • VaranisArano
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    Juhasow wrote: »
    Feanor wrote: »
    Farming transmute stones was getting a little ridiculous.
    Your not supposed to be able to stockpile them in the thousands.

    Faction locks won’t solve this - 1) a regular PvP player drowns in them anyway, 2) Tier 1 is still easy to obtain in the unlocked campaign.

    This was a non issue.

    Yet it is the number one thing that has been complained about in this thread?

    And how faction lock is gonna prevent that ? In worst case scenario You'll get ~1/4 transmute crystals less if You have characters evenly splitted between 3 alliances by getting tier 1 reward on all Your characters once per month including doing it also in 7 days campaign on 1/3 of Your characters once per month. In best case scenarion You'll get the same amount as You used to get if You have all characters in 1 or 2 alliances. If anyone things alliance lock stops transmute farmers in any way then that person simply lives in delusion.

    It does make them put in more effort, and brings more players to the 7-day campaign more often.

    I mean, you still have to do enough PVP/repair enough walls to get your "end of campaign" rewards, but with the 7-day, you have to do it 4 or 5 times a month instead of with the 30-day where you pop in once a month, get 25k AP and call it good for an entire month. The effort and time it takes to get those transmute stones just increased, as the OP points out.

    Some transmute farmers will put the time and effort in weekly, I'm sure. But for most regular multi-faction players who just used the 30 day campaigns to accumulate stones, this is cutting back on the easiest way to get lots of transmute stones and increasing the effort it takes...and I'm not surprised, because ZOS designed transmute stones to be a last resort.
  • Durham
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    Give the 7 day some time people are all leveling atm. 7 Day should be stronger after this patch.

    1 solution is to reduce server populations and group size down to 12 (no bgs) Eliminate 7 day and open 3 servers ..... The only problem would be non CP should stay unlocked not enough people to make 3 ... This would also drastically help with performance.
    PVP DEADWAIT
    PVP The Unguildables
  • Trueblue
    Trueblue
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    Take off this lock aliance but if you join as quest you don't recive any point, reward etc. Now you cannot spy so easy...
  • ErMurazor
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    Its good, i like it. Alot of ppl just farming ap to get transmute stones and then leave. Atleast we get rid of some of them and the queue on weekends will be smaller and more of thoose logged in are there to actually PvP. Best thing that happened to PvP
    Edited by ErMurazor on May 21, 2019 5:59PM
  • LiquidPony
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    Beardimus wrote: »
    I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?

    When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.

    So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.

    The 7 day campaign is a friggin joke.

    Please explain to me why this makes any sense?!?

    If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...

    If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
    Adapt.

    If by "adapt" you mean "do something that takes much longer for a lesser reward", then sure ... "adapt".

    The 30-day Transmute farm is lucrative because you can get 50 Transmutes with like ~30 minutes of playtime. Doing the same thing in the 7-day campaigns will net you 40 Transmutes in ~120 minutes of playtime spread out over the course of 4 weeks. So you're putting in 4 times the effort and getting 80% of the reward.
  • rumple9
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    Zos stop messing with the game making it worse and fix the broken servers, lag and load screens instead
  • D0RID0RI240
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    Illuvatarr wrote: »
    If this helps to stymie EP cheese that was occurring on Sotha with nightcapping the entire map while getting their asses handed to them while DC was online, I am all for it.

    Adapt.

    Which DC capped around lunch time every weekday. Which AD zergged down at dinnertime. This will not stop anything like that from happening again, while you myopic faction loyalists clutch your pearls at your spawnwhile getting gate camped by a bunch of pve transmute stone hunters who jumped on whatever the dominant faction after a few days was. All the while I cannot swich to my DC main, or EP runner up main to help offset the deluge of garbage. Thats what you don't understand, most of us who pvp on multiple factions so we don't get caught in a situation where we are on the faction with the 20k point lead, or 80 person headless chicken zerg, or streamer clique zerg.
  • killahsin
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    here comes the tears. do not listen to these alligator tears zenimax like you did last time. Give the crybabies a decent reward in the 'guest' campaigns that you unlocked. Leave faction locks in.
  • VaranisArano
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    LiquidPony wrote: »
    Beardimus wrote: »
    I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?

    When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.

    So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.

    The 7 day campaign is a friggin joke.

    Please explain to me why this makes any sense?!?

    If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...

    If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
    Adapt.

    If by "adapt" you mean "do something that takes much longer for a lesser reward", then sure ... "adapt".

    The 30-day Transmute farm is lucrative because you can get 50 Transmutes with like ~30 minutes of playtime. Doing the same thing in the 7-day campaigns will net you 40 Transmutes in ~120 minutes of playtime spread out over the course of 4 weeks. So you're putting in 4 times the effort and getting 80% of the reward.

    Do keep in mind that many of the people in favor of the faction locks are the players who actually PVP on those campaigns, night after night, week after week. That's not to say that there aren't regular PVPers who oppose it as well, but rather to point out that the ability of non-regular PVPers to show up once a month, earn 25k AP on 15 multifaction characters and never come back until next month is really not who ZOS made this change for.

    If you choose to move some of your characters to the 7 day campaign and play/repair once a week, great!

    If you don't and you quit PVP on your other characters, why should ZOS care?
    A. Transmute stones are supposed to be a last resort.
    B. Players farming 25k AP a month per character for transmute stones were doing a little bit for their alliance(s), but the regular PVPers who make the biggest difference in the campaign score will carry on like usual.
  • DjMuscleboy02
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    Yep, this was an awful change.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • LiquidPony
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    LiquidPony wrote: »
    Beardimus wrote: »
    I don't care if you're pro faction lock, or against it. But this SUCKS. I can no longer get my monthly allotment of transmutes. I can play 5 toons in a No CP campaign, and 5 in a CP, but I cannot play the other alliance AT ALL?!?

    When I started this game I didn't have Any Race Any Alliance yet, I picked races based on the meta at the time, and I got stuck with alliances I don't necessarily enjoy. But these are my main toons.

    So I made alternate toons on the alliances I liked, so I could play with my friends, but now my mains are effectively locked out of Cyrodil.

    The 7 day campaign is a friggin joke.

    Please explain to me why this makes any sense?!?

    If all you want is stones, play the 7 day 4 times....its not hard. And riddle me this, is Cyrodiil being packed full of people just for stones a good thing for quality PvP anyway? I digress...

    If players changed their behaviour, the change curve would be alot shallower. The change has many benefits and folks can do what they were with some adaption.
    Adapt.

    If by "adapt" you mean "do something that takes much longer for a lesser reward", then sure ... "adapt".

    The 30-day Transmute farm is lucrative because you can get 50 Transmutes with like ~30 minutes of playtime. Doing the same thing in the 7-day campaigns will net you 40 Transmutes in ~120 minutes of playtime spread out over the course of 4 weeks. So you're putting in 4 times the effort and getting 80% of the reward.

    Do keep in mind that many of the people in favor of the faction locks are the players who actually PVP on those campaigns, night after night, week after week. That's not to say that there aren't regular PVPers who oppose it as well, but rather to point out that the ability of non-regular PVPers to show up once a month, earn 25k AP on 15 multifaction characters and never come back until next month is really not who ZOS made this change for.

    If you choose to move some of your characters to the 7 day campaign and play/repair once a week, great!

    If you don't and you quit PVP on your other characters, why should ZOS care?
    A. Transmute stones are supposed to be a last resort.
    B. Players farming 25k AP a month per character for transmute stones were doing a little bit for their alliance(s), but the regular PVPers who make the biggest difference in the campaign score will carry on like usual.

    That's fine but doesn't have anything to do with what I said.

    My point is simply that the condescending "durr durr just adapt" comments are ridiculous because there really is no adapting. This was a straight nerf to Transmute farming.

    Also, who says Transmutation is supposed to be a "last resort"? I don't think that's how it plays out in practice at all. For items which aren't easily farmed, Transmutation is the first choice for most people I know. People don't farm AY daggers or BSW infernos for the right trait; they farm for any trait and plan on transmuting.

    But regardless, I acknowledge that there's a divide between interests here. I could not possibly care less about what faction wins a Cyrodiil campaign so the idea of faction locking is nothing but an inconvenience for me. However, I do understand that people who take that mess seriously have a different opinion on the matter.

    Here's the thing, though: it's pretty clear to me that ZOS intentionally made Transmute farming a carrot on a stick to get people into Cyrodiil. It is by far the most efficient way to farm crystals. For spending the equivalent amount of time in PvE (say, by doing Maelstrom) you get 4 Transmutes ... versus 50 for the same effort in Cyrodiil.
    Edited by LiquidPony on May 21, 2019 7:25PM
  • Kolzki
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    I'd be a bit concerned about having 3 campaigns from what happens during the PvP events. There's a risk of the factions claiming one campaign each and no PvP happening.
  • Casterial
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    Time to be loyal
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
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  • xan4silkb14_ESO
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    Why don't they just make three campaigns of each type? i.e. 3 of CP and 3 of no-CP

    I'm not a PVP player but it makes sense to offer three campaigns that each get faction locked. This would let players have a campaign for each of their factions.

    That would be lovely!

    Unfortunately, ZOS can't fix the lag and keeps having persistent performance issues for years now, which has diminished Cyrodiil's population enough that we can't support 3 campaigns of each type. Empty Cyrodiil campaigns quickly start having a host of problems, including the sort of Emp swapping and AP farming ZOS wants to prevent with faction locks.

    I'd settle for a unlocked 7 day campaign for No CP, because those players really got screwed.

    Yes, there should be a 7 day No-CP campaign. The under 50 doesn't really count because you'll eventually vet out even if you start there.
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