kypranb14_ESO wrote: »I think it'd be fine if Path of Darkness+Morphs gave 4 seconds of Major Expedition after leaving the path.
kypranb14_ESO wrote: »I think it'd be fine if Path of Darkness+Morphs gave 4 seconds of Major Expedition after leaving the path.
kypranb14_ESO wrote: »I think it'd be fine if Path of Darkness+Morphs gave 4 seconds of Major Expedition after leaving the path.
It does that on PTS, but is still bad. Bar space is too tight to slot an expensive skill solely for lousy 4s of Major Expedition (the healing isn't noteworthy if you move out of the path).
Too little too late. Not enough threads in this pts cycle mentioned this issue. I didn’t realize how bad it would be until I removed cripple from my bar and yea... wow it’s bad.
It’s honestly a direct nerf to mnb survivability. If there could ever be such a thing...
The days of choosing to run shade or not are gone Af. Shade or die.
Nerftheforums wrote: »Too little too late. Not enough threads in this pts cycle mentioned this issue. I didn’t realize how bad it would be until I removed cripple from my bar and yea... wow it’s bad.
It’s honestly a direct nerf to mnb survivability. If there could ever be such a thing...
The days of choosing to run shade or not are gone Af. Shade or die.
I opened 4 threads that all mentioned this issue besides many others. Unfortunately there aren't many magnbs left, and the few left that actually care or play a decent level of pvp are even less.
I'm stamina player, mostly sorc and dk, sometimes stamblade, and even from my perspective I don't like what they are doing to mag nb. I really see no reason why they removed speed from cripple. Nobody in their right mind will use this version of path for speed buff.
I don't know what magnb should do to survive now... keep bow stack at 5? lol
I'm stamina player, mostly sorc and dk, sometimes stamblade, and even from my perspective I don't like what they are doing to mag nb. I really see no reason why they removed speed from cripple. Nobody in their right mind will use this version of path for speed buff.
I don't know what magnb should do to survive now... keep bow stack at 5? lol
brandonv516 wrote: »I like RaT as it doesn't pull you from Cloak. I'll still use it on my damage MagNB.
For my healer MagNB I like Refreshing Path + Double Take (new morph for snare removal).
brandonv516 wrote: »I like RaT as it doesn't pull you from Cloak. I'll still use it on my damage MagNB.
For my healer MagNB I like Refreshing Path + Double Take (new morph for snare removal).
Yea rat def has a place on the bar, but that doesn’t replace the passive expedition.
brandonv516 wrote: »brandonv516 wrote: »I like RaT as it doesn't pull you from Cloak. I'll still use it on my damage MagNB.
For my healer MagNB I like Refreshing Path + Double Take (new morph for snare removal).
Yea rat def has a place on the bar, but that doesn’t replace the passive expedition.
Try out 1-2 Swift, steed mundus, and concealed weapon for a nice "passive" while in Cloak lol.
brandonv516 wrote: »brandonv516 wrote: »I like RaT as it doesn't pull you from Cloak. I'll still use it on my damage MagNB.
For my healer MagNB I like Refreshing Path + Double Take (new morph for snare removal).
Yea rat def has a place on the bar, but that doesn’t replace the passive expedition.
Try out 1-2 Swift, steed mundus, and concealed weapon for a nice "passive" while in Cloak lol.
brandonv516 wrote: »brandonv516 wrote: »I like RaT as it doesn't pull you from Cloak. I'll still use it on my damage MagNB.
For my healer MagNB I like Refreshing Path + Double Take (new morph for snare removal).
Yea rat def has a place on the bar, but that doesn’t replace the passive expedition.
Try out 1-2 Swift, steed mundus, and concealed weapon for a nice "passive" while in Cloak lol.
Yea man I’ve tried that. Even tho I don’t really care for concealed on the bar even as a blitz build. Unless you are running a proc set to amplify dmg by a metric *** ton, this is gonna result in noodle burst.
I'm stamina player, mostly sorc and dk, sometimes stamblade, and even from my perspective I don't like what they are doing to mag nb. I really see no reason why they removed speed from cripple. Nobody in their right mind will use this version of path for speed buff.
I don't know what magnb should do to survive now... keep bow stack at 5? lol
It’s also not REALLY about major expedition. I’m going to get it from rat no matter what... BUT that PASSIVE expedition made the class play much less like static slow easy to hit mag classes. Which makes sense considering you are a NB after all.
It also severely affects ranged to melee blitz builds which was what I played primarily. Moved to nearly pure ranged after I felt the cripple nerf by removing it to test. Game changer for mnb. Cripple was a pseudo gap closer, combo opener, defensive repositioning and Stam pressure skill. It’s a *** dot with a 3 second cooldown now.
thankyourat wrote: »I'm stamina player, mostly sorc and dk, sometimes stamblade, and even from my perspective I don't like what they are doing to mag nb. I really see no reason why they removed speed from cripple. Nobody in their right mind will use this version of path for speed buff.
I don't know what magnb should do to survive now... keep bow stack at 5? lol
It’s also not REALLY about major expedition. I’m going to get it from rat no matter what... BUT that PASSIVE expedition made the class play much less like static slow easy to hit mag classes. Which makes sense considering you are a NB after all.
It also severely affects ranged to melee blitz builds which was what I played primarily. Moved to nearly pure ranged after I felt the cripple nerf by removing it to test. Game changer for mnb. Cripple was a pseudo gap closer, combo opener, defensive repositioning and Stam pressure skill. It’s a *** dot with a 3 second cooldown now.
I've been thinking I'm going to drop cripple completely for lotus fan. If it's not going to give speed it's basically just a dot. This will allow me to keep elemental drain on my bar. Cripple basically took two nerfs the passive root immunity/cooldown plus the major expedition. It seems kind of useless now.
thankyourat wrote: »I'm stamina player, mostly sorc and dk, sometimes stamblade, and even from my perspective I don't like what they are doing to mag nb. I really see no reason why they removed speed from cripple. Nobody in their right mind will use this version of path for speed buff.
I don't know what magnb should do to survive now... keep bow stack at 5? lol
It’s also not REALLY about major expedition. I’m going to get it from rat no matter what... BUT that PASSIVE expedition made the class play much less like static slow easy to hit mag classes. Which makes sense considering you are a NB after all.
It also severely affects ranged to melee blitz builds which was what I played primarily. Moved to nearly pure ranged after I felt the cripple nerf by removing it to test. Game changer for mnb. Cripple was a pseudo gap closer, combo opener, defensive repositioning and Stam pressure skill. It’s a *** dot with a 3 second cooldown now.
I've been thinking I'm going to drop cripple completely for lotus fan. If it's not going to give speed it's basically just a dot. This will allow me to keep elemental drain on my bar. Cripple basically took two nerfs the passive root immunity/cooldown plus the major expedition. It seems kind of useless now.
I completely agree we just have to keep on at them to buff magblade or at least give us major expedition back just don’t give up.Nerftheforums wrote: »Why did you have to remove it? Magnb was so nice with major expedition on its main dot, you could actually move. Now we are forced into rat which isn't nightbladish at all. I'd like my identity back zos. Please. Don't take this away from us.