I don't have too much free time, but when I do get online it's typically to PvP because the PvE in this game is just too easy. Although some of the DLC dungeons are/were enjoyable, and I used to enjoy vMA and vDSA back in the day as well. VBRP is also pretty solid. So the potential is definitely there, but then they come out with these elaborate story plots which feel so anticlimactic because I can light attack the final boss to death in PvP gear. It would be nice if the enemies at least had a chance to kill me.
Maybe if they made it so story plot NPCs damaged a % of your health pool. And before someone suggests it; disabling my CP will not make this content challenging. It is literally that easy.
I don't have too much free time, but when I do get online it's typically to PvP because the PvE in this game is just too easy. Although some of the DLC dungeons are/were enjoyable, and I used to enjoy vMA and vDSA back in the day as well. VBRP is also pretty solid. So the potential is definitely there, but then they come out with these elaborate story plots which feel so anticlimactic because I can light attack the final boss to death in PvP gear. It would be nice if the enemies at least had a chance to kill me.
Maybe if they made it so story plot NPCs damaged a % of your health pool. And before someone suggests it; disabling my CP will not make this content challenging. It is literally that easy.
Should try quest in shadowfen where you can't self heal or get home recovery. Now that was fun fight.
I don't have too much free time, but when I do get online it's typically to PvP because the PvE in this game is just too easy. Although some of the DLC dungeons are/were enjoyable, and I used to enjoy vMA and vDSA back in the day as well. VBRP is also pretty solid. So the potential is definitely there, but then they come out with these elaborate story plots which feel so anticlimactic because I can light attack the final boss to death in PvP gear. It would be nice if the enemies at least had a chance to kill me.
Maybe if they made it so story plot NPCs damaged a % of your health pool. And before someone suggests it; disabling my CP will not make this content challenging. It is literally that easy.
Should try quest in shadowfen where you can't self heal or get home recovery. Now that was fun fight.
I did Shadowfen when I first started to play this game and the only thing I struggled with in that zone was staying awake. It's the worst zone EP has in my opinion.
I don't have too much free time, but when I do get online it's typically to PvP because the PvE in this game is just too easy. Although some of the DLC dungeons are/were enjoyable, and I used to enjoy vMA and vDSA back in the day as well. VBRP is also pretty solid. So the potential is definitely there, but then they come out with these elaborate story plots which feel so anticlimactic because I can light attack the final boss to death in PvP gear. It would be nice if the enemies at least had a chance to kill me.
Maybe if they made it so story plot NPCs damaged a % of your health pool. And before someone suggests it; disabling my CP will not make this content challenging. It is literally that easy.
Should try quest in shadowfen where you can't self heal or get home recovery. Now that was fun fight.
I did Shadowfen when I first started to play this game and the only thing I struggled with in that zone was staying awake. It's the worst zone EP has in my opinion.
If it's about struggling might try darker souls. I think eso issue is quests simply aren't enagining but stories are top notch.
And this poll is slowly revealing why ZOS spends most of their money + time on new content and cosmetics rather than fixing the bugs that affect players pushing the upper limits of the game.
Just goes to show how screwed up ZOS is evaluating their player base. They make end game content that 90% or more of us casuals can’t complete on Vet mode, yet we are the majority players of the game. Yep, makes sense to me.