DisgracefulMind wrote: »Can we just call them Mag Necro?
Magden's issue, and this is the same with Mag Necro is that we don't have a good CC...on either class. The mag necro fear totem should continuously stay armed. The issue is that mag necro seems to be made to stand its ground, but it has a hard time doing so; it doesn't have the tools to do so. Magden's issue is that it just has a trash CC and you're better off running clench with master destro. Mag necro will fall into that too, I'm sure.
I'd really like to know why ZoS doesn't think it's okay for Magden, Mag Necro, or Magplar to have CCs that function for how their class needs to be played. But DK, NB, and Sorc all have good CC options (you can argue with Sorc, but Sorc isn't entirely forced into clench spam).
cpuScientist wrote: »DisgracefulMind wrote: »Can we just call them Mag Necro?
Magden's issue, and this is the same with Mag Necro is that we don't have a good CC...on either class. The mag necro fear totem should continuously stay armed. The issue is that mag necro seems to be made to stand its ground, but it has a hard time doing so; it doesn't have the tools to do so. Magden's issue is that it just has a trash CC and you're better off running clench with master destro. Mag necro will fall into that too, I'm sure.
I'd really like to know why ZoS doesn't think it's okay for Magden, Mag Necro, or Magplar to have CCs that function for how their class needs to be played. But DK, NB, and Sorc all have good CC options (you can argue with Sorc, but Sorc isn't entirely forced into clench spam).
I get that all classes do not need to mirror each other. But damn, they both have the hardest to hit burst most telegraphed too and nothing in class to help land it, well arrow proc is hard to hit too lol, but yeah. And it can be blocked and is reduced by a whopping 25% by evasion anyway. The totem I do not get what that is sorry, bad bad skill.
But one day magDen will be given the magPlar treatment and be risen from the dumps and be made into a competitve dps. But not this patch cause it is all about nightblad... i I mean necromancer.
DisgracefulMind wrote: »Can we just call them Mag Necro?
I'd really like to know why ZoS doesn't think it's okay for Magden, Mag Necro, or Magplar to have CCs that function for how their class needs to be played. But DK, NB, and Sorc all have good CC options (you can argue with Sorc, but Sorc isn't entirely forced into clench spam).
Joy_Division wrote: »DisgracefulMind wrote: »Can we just call them Mag Necro?
I'd really like to know why ZoS doesn't think it's okay for Magden, Mag Necro, or Magplar to have CCs that function for how their class needs to be played. But DK, NB, and Sorc all have good CC options (you can argue with Sorc, but Sorc isn't entirely forced into clench spam).
I don;t know. It's like they believe that if a skill is capable of CCing a player, then that makes it a quality CC.
Joy_Division wrote: »DisgracefulMind wrote: »Can we just call them Mag Necro?
I'd really like to know why ZoS doesn't think it's okay for Magden, Mag Necro, or Magplar to have CCs that function for how their class needs to be played. But DK, NB, and Sorc all have good CC options (you can argue with Sorc, but Sorc isn't entirely forced into clench spam).
I don;t know. It's like they believe that if a skill is capable of CCing a player, then that makes it a quality CC.
Well we used to have a quality CC, but that got taken away from us due to generalization. The same reason that caused another key skill to get nerfed this update...
ESO_Nightingale wrote: »Magden's been like that for 2 years. Only recently its finally fully hit the pavement on the PvP side though.
BrokenGameMechanics wrote: »ESO_Nightingale wrote: »Magden's been like that for 2 years. Only recently its finally fully hit the pavement on the PvP side though.
I've found only two less then bad ways to play a Magden in PVP.
The first was as a Frost Mage. This has been severally nerfed this upcoming release and is no longer viable.
The second was as a "Combat Support" role. Healers heal. Combat Support is buffs, lots of AOEs, timely tactical heals and damage application. That is also in a bit of trouble. The upcoming Earthgore change is sucking away all of a Combat Support's healing and offensive AOEs reduces tacitical battlefield options markedly for this build. Will Earthgore suck away Stamina AOE's as well? Hail? Caltrips?
Playing a Magden as a vanilla Warden placing animals on the front bar is was already ineffective after 2 years of steady nerfing with a nerf as large as any in the upcoming release with Scorch being blockable now.
Someone correctly if I'm wrong ...
BUT FROM A DPS PERSPECTIVE IN THE ENTIRE 2 YEARS SINCE WARDENS INTRODUCTION THEY HAVE NEVER RECEIVED A SINGLE DAMAGE BUFF AND RECEIVED NERFS EVERY RELEASE. Two straight years of nerfs.
Birds nerfed (twice)
Scorch nerfed (several times)
Bugs nerfed (and I quote the quantifiable driven Combat Designer "We increased the magicka cost of skill until it felt right." Very scientific.)
BOP nerfed.
Bear nerfed.[1]
From Day 1 to Current there is/was near universal opinion that Magdens were not near where they needed to be, yet, 2 years of nerfs and zero buffs. It has been pretty rough to main a Magden during this entire ride. But I think this release will do me in and I'll just move on.
[1] OK, yes the Bear was nerfed to be a bottom of the barrel Ulti (double bar required) and animal's damage passive was buffed, but this was designed very carefully to be a damage neutral adjustment. Hence, does not count as a damage buff for Magdens.
cpuScientist wrote: »BrokenGameMechanics wrote: »ESO_Nightingale wrote: »Magden's been like that for 2 years. Only recently its finally fully hit the pavement on the PvP side though.
I've found only two less then bad ways to play a Magden in PVP.
The first was as a Frost Mage. This has been severally nerfed this upcoming release and is no longer viable.
The second was as a "Combat Support" role. Healers heal. Combat Support is buffs, lots of AOEs, timely tactical heals and damage application. That is also in a bit of trouble. The upcoming Earthgore change is sucking away all of a Combat Support's healing and offensive AOEs reduces tacitical battlefield options markedly for this build. Will Earthgore suck away Stamina AOE's as well? Hail? Caltrips?
Playing a Magden as a vanilla Warden placing animals on the front bar is was already ineffective after 2 years of steady nerfing with a nerf as large as any in the upcoming release with Scorch being blockable now.
Someone correctly if I'm wrong ...
BUT FROM A DPS PERSPECTIVE IN THE ENTIRE 2 YEARS SINCE WARDENS INTRODUCTION THEY HAVE NEVER RECEIVED A SINGLE DAMAGE BUFF AND RECEIVED NERFS EVERY RELEASE. Two straight years of nerfs.
Birds nerfed (twice)
Scorch nerfed (several times)
Bugs nerfed (and I quote the quantifiable driven Combat Designer "We increased the magicka cost of skill until it felt right." Very scientific.)
BOP nerfed.
Bear nerfed.[1]
From Day 1 to Current there is/was near universal opinion that Magdens were not near where they needed to be, yet, 2 years of nerfs and zero buffs. It has been pretty rough to main a Magden during this entire ride. But I think this release will do me in and I'll just move on.
[1] OK, yes the Bear was nerfed to be a bottom of the barrel Ulti (double bar required) and animal's damage passive was buffed, but this was designed very carefully to be a damage neutral adjustment. Hence, does not count as a damage buff for Magdens.
The biggest nerf they did was decreasing the bears DPS so other ultimates could compete. But not really putting that DPS anywhere else in the kit.
StamDen is fine and not in need of buffs. So the buffs need to come from the magDen specific dots both the ground and bug dot. And the bear needs to either be single barrable so we can slot northern storm front bar or the bear be given an AOE component at higher cost.
But the class needs some work so does magNecro they are in the same dang boat. But I think worst off because the Blastbones is so buggy and unreliable. And it's best DPS is close up it surfers from range. And it misses and is a pain to deal with corpses when others can take them you lose GCD with the blastbones and the tether can be a pain to keep up
I don’t get why people consider magden weak. It has no cc it’s true but clench is a really powerful skill, spammable, cheap and it apply a lot of pressure. I’m having a blast with mine playing destro/resto, with master fire staff main bar the pressure you can apply is incredible and paired with the burst from scorch the only thing you’re lacking is a burst ultimate. Also with the upcoming change to RAT you also have a snare removal plus a useful buff to damage if you’re running light armor. As for magcro I think is quite similiar but you can burst with the smashing colossus ulti after a close quarter clench, even tho blastbone is harder to land compared to scorch.
Considering how the words are built, it should be:
Magromancer
Stamromancer