Stam necro's have too many class skill morphs. No creativity left to mag necros
I Both agree and disagree with this. Stam did cut into magicka's ability options leaving stam with a overwhelming about of build options between their weapon choices and class morphs. Stam was never really given a class all its own, we never really got a actual warrior or hunter class, what we got was weapon skills. Now I want stam builds to get cool new skills to play with too, but there is a flaw in the game's core skill design that makes this opposed directly to magicka builds, and that's the weapon skills. Stam never got much to choose from in their class trees because it was expected that they would rely on the weapon skills. They get not one, not two, not even three, but FOUR weapon skill lines, while magicka get a whopping two weapons, one for dps and one fore healing, which made magicka builds rely on class skills. This kinda worked, it wasn't ideal for either build type, but it worked. Now, with stam cutting into magicka morphs more, the balance has been thrown off. Does that mean they should stop making stam morphs? I don't think so, I think they need to make more magicka weapon options, like dagger and focus, or spell tomes, or even new staff types, ( Though I would greatly prefer the spell tomes or focus options more. ) Just something to kill this old way of doing things without crushing one build type.
A lot of good points here. More magicka weapon or skill lines would be ideal.
Speaking from a game identity standpoint, stamina magic skills make no sense. How do you use stamina to raise a skeleton or summon a ghost? It makes precious little sense. With all the stam morphs of necro skills we are reaching the point where stamina is just green magicka
So heard magika necro gonna bad class due to same as magden while stam necro gonna be bis for end game stufffix this please
No, because it's obvious how MagDens and MacNecros are sharing the same problems.Can we just chill and let it go live first.
MellowMagic wrote: »Emma_Overload wrote: »I've never heard a convincing explanation for why Stamina needs to be stronger and more cost effective than Magicka. The imbalance between Magromancer and Stamromancer is just reflective of the larger Stamina/Magicka imbalance that plagues the whole game.
its Melee vs ranged.
Ranged offers more safety
Melee is riskier so the pay off should be more
there are exceptions to this which i am not denying but it is usually agreed on that playing a stam toon is slightly harder then a magic toon.
Can we just chill and let it go live first.
As PvP and PvE aren't separated (as far as skills go) let's see how necro plays in both PvP and PvE before we call for buffs which may break one or the other.
No, because we all know once it hits live, it will take very long time to change. Wardens are still plagued by terrible mechanics and class design overall is garbage. And it's been what, 2 or 3 years?
Yeah, turning Scythe into an execute would be not bad. I mean steel tornado is omnidirectional, not even in a cone.
Vercingetorix wrote: »Yeah, turning Scythe into an execute would be not bad. I mean steel tornado is omnidirectional, not even in a cone.
I was genuinely shocked that the SCYTHE ability of all things was NOT an execute. That was a golden opportunity to create a flavorful execute for the Necromancer class and they just blew it. They NEED to redesign the scythe to function as an execute - the critical buff passive is NOT enough. I would be ok with them giving us an execute and maybe toning down the critical buff passive a bit to compensate.
Vercingetorix wrote: »Yeah, turning Scythe into an execute would be not bad. I mean steel tornado is omnidirectional, not even in a cone.
I was genuinely shocked that the SCYTHE ability of all things was NOT an execute. That was a golden opportunity to create a flavorful execute for the Necromancer class and they just blew it. They NEED to redesign the scythe to function as an execute - the critical buff passive is NOT enough. I would be ok with them giving us an execute and maybe toning down the critical buff passive a bit to compensate.
I don't like it, it would be trouble some for magicka to take advantage of a Melee execute, especially since they seem to be trying to gear magicka necro to gain damage based on range. I just dont think it would work well. If the managed to make the magicka execute ranged without it being a hassle, then I'd be down.
Vercingetorix wrote: »Vercingetorix wrote: »Yeah, turning Scythe into an execute would be not bad. I mean steel tornado is omnidirectional, not even in a cone.
I was genuinely shocked that the SCYTHE ability of all things was NOT an execute. That was a golden opportunity to create a flavorful execute for the Necromancer class and they just blew it. They NEED to redesign the scythe to function as an execute - the critical buff passive is NOT enough. I would be ok with them giving us an execute and maybe toning down the critical buff passive a bit to compensate.
I don't like it, it would be trouble some for magicka to take advantage of a Melee execute, especially since they seem to be trying to gear magicka necro to gain damage based on range. I just dont think it would work well. If the managed to make the magicka execute ranged without it being a hassle, then I'd be down.
Not sure if you've played Dark Souls, but the Moonlight Greatsword emitted arcs of energy that traveled in a straight line for a short distance when the sword was swung that could damage a ranged target. The magicka morph of the scythe could have a similar effect.
Vercingetorix wrote: »Yeah, turning Scythe into an execute would be not bad. I mean steel tornado is omnidirectional, not even in a cone.
I was genuinely shocked that the SCYTHE ability of all things was NOT an execute. That was a golden opportunity to create a flavorful execute for the Necromancer class and they just blew it. They NEED to redesign the scythe to function as an execute - the critical buff passive is NOT enough. I would be ok with them giving us an execute and maybe toning down the critical buff passive a bit to compensate.
MellowMagic wrote: »Emma_Overload wrote: »I've never heard a convincing explanation for why Stamina needs to be stronger and more cost effective than Magicka. The imbalance between Magromancer and Stamromancer is just reflective of the larger Stamina/Magicka imbalance that plagues the whole game.
its Melee vs ranged.
Ranged offers more safety
Melee is riskier so the pay off should be more
there are exceptions to this which i am not denying but it is usually agreed on that playing a stam toon is slightly harder then a magic toon.
The majority of the class skills should be Magicka Morphs. For PvE, Stamina builds have 3 weapon skill lines for offense, and 1 for tanking, while Magicka has only 1 for offense and 1 for healing. For PvP, all 4 Stamina-based weapon lines are strong, while Magicka has 2 options which are usually pretty mediocre.Grandesdar wrote: »I'm pretty unhappy with stam necro, how come it is BiS, compared to what class and build and in what? This class feels like carbon copy of warden in so many ways. Also majority of the class skills are mag morphs, yet people complain they use stam to cast necro spells. It's no different than blocking with ice staff consuming magicka instead.
The majority of the class skills should be Magicka Morphs. For PvE, Stamina builds have 3 weapon skill lines for offense, and 1 for tanking, while Magicka has only 1 for offense and 1 for healing. For PvP, all 4 Stamina-based weapon lines are strong, while Magicka has 2 options which are usually pretty mediocre.Grandesdar wrote: »I'm pretty unhappy with stam necro, how come it is BiS, compared to what class and build and in what? This class feels like carbon copy of warden in so many ways. Also majority of the class skills are mag morphs, yet people complain they use stam to cast necro spells. It's no different than blocking with ice staff consuming magicka instead.
Outside of Master Staff + Clench/Reach for a spammable, many Magicka builds don't even use Destruction Staff abilities in PvP, which will probably be even more true after the upcoming nerf to Wall of Frost. And the only Resto Staff abilities you see with any regularity in Battlegrounds are the ultimate (which is being nerfed pretty harshly) and Ward Ally.
Every Stamina-based class morph takes something away from Magicka, while adding to an already strong Stamina toolkit.
BalticBlues wrote: »