How are Magicka Necromancers in a bad spot?
I know it's a couple weeks old, so changes have been made, but.. have you seen this? (Mag Necro 116k parse)
116k is a massive step ahead of everything else on the PTS, even Stamina Necromancers. The only parse I've seen come close to that was still 16k below it (Stamina Necro), and everything below that was WELL below it to the tune of 15-20k.
I wouldn't exactly call that a bad spot.
Bugs aside ('cause those do need fixed), I'd say Magicka Necros are just fine unless they've seen severe nerfs since that video, and I'm not sure they have.
They have seen severe nerfs since that video, which would be pretty easy to verify if you had actually been on PTS. Mag Necro isn't in a great spot right now not just due to bugs, but due to how unreliable blastbones is as a source of dps when not standing directly in melee, and how unreliable mystic siphon is since it both isn't hitting bosses in sunspire (which probably means it isn't hitting bosses in other trials/dungeons too), and you don't have a lot of control over where it comes from/who it hits.
Notice how no one is posting parses after pets stopped critting 100% of the time? I'd probably place Mag Necro behind all other magicka DPS at the moment, probably a good 10% behind petsorc, and a decent parse requires an absolute perfect rotation. DPS is just really, really mediocre until you hit execute, which puts it in a weird spot where you need bloodthirsty jewelry to hit good numbers during execute, but this also hurts your dps before execute, so without a good execute parse with bloodthirsty jewelry, your parses are going to be very bad.
I'm not really sure what's going on with zos as we've seen very little feedback on their end about actual numbers or abilities we rely on not even hitting bosses, but don't expect to see everyone and their dog rerolling mag necro because it pulls big numbers--it doesn't. If you want top numbers right now, you're playing a magsorc this patch and during Elseweyr, unless something changes in the next few weeks.
this is actually a result of the "any class can do anything" mantra that become more of a driving force in class and skill design as the game went on.
as much as they don't want to admit it, original classes were all meant to fulfil a specific role, DK tank, Sorc magicka dps, NB stam dps, Templar healer.
after the initial wave and a change in staff and direction we got a more solid "any class can do anything" thus all classes created after initial release ( warden and necro) are more solidly in the camp of mediocre at everything and not especially good at anything.
to be honest necro seems even worse off, a lot of its abilities come with weird quirks or effects that you have to play around. that inherently makes it harder to play in stressful or unpredictable situations compared to the original classes, that have classic skill design of *cost = effect*
Narvuntien wrote: »Honestly, the Scythe should be an execute that's is thematically/metaphorically how they work. It should be similar to how killer blade works in that its melee then turns into melee stam morph and ranged Magicka morph.
it costs quite a bit and is a heal so its not going to be broken as a execute perhaps this makes it very strong in PVP but I kind of think thats okay,
Stam necro's have too many class skill morphs. No creativity left to mag necros
I like the Necros crit based execute passive but it needs to also include increased crit damage to be worthwhile and mystic siphon needs some love. I worry Necro has too many game changing abilities which make it difficult to balance like self synergies, revive, major vulnerability... it could easily swing into op territory if it had higher numbers.
Stam necro's have too many class skill morphs. No creativity left to mag necros
I Both agree and disagree with this. Stam did cut into magicka's ability options leaving stam with a overwhelming about of build options between their weapon choices and class morphs. Stam was never really given a class all its own, we never really got a actual warrior or hunter class, what we got was weapon skills. Now I want stam builds to get cool new skills to play with too, but there is a flaw in the game's core skill design that makes this opposed directly to magicka builds, and that's the weapon skills. Stam never got much to choose from in their class trees because it was expected that they would rely on the weapon skills. They get not one, not two, not even three, but FOUR weapon skill lines, while magicka get a whopping two weapons, one for dps and one fore healing, which made magicka builds rely on class skills. This kinda worked, it wasn't ideal for either build type, but it worked. Now, with stam cutting into magicka morphs more, the balance has been thrown off. Does that mean they should stop making stam morphs? I don't think so, I think they need to make more magicka weapon options, like dagger and focus, or spell tomes, or even new staff types, ( Though I would greatly prefer the spell tomes or focus options more. ) Just something to kill this old way of doing things without crushing one build type.
BalticBlues wrote: »MagDen and MacNecro are very similar,
sharing similar skills and similar shortcomings, examples:
- Skull mimics Cliff Racer, BlastBones mimics Fissure, ...
- Skill micromanagement
- No spammable Execute
Is it worth playing even a second mag class which cannot compete?
ZOS, you wanted to avoid mistakes made with MagDens... but didn't you even copy them?
For a spammable Execute, Warden and Necro players must play Stam. THIS SUCKS.
ZOS, please give MagNecros at least a spammable Execute.
If you do not want it to be a class-skill, you could redesign DESTRO-PULSAR as an Execute,
so that Magplayers also have a close-range-execute as Stamplayers have.
Can we just chill and let it go live first.
As PvP and PvE aren't separated (as far as skills go) let's see how necro plays in both PvP and PvE before we call for buffs which may break one or the other.
Stam necro's have too many class skill morphs. No creativity left to mag necros
I Both agree and disagree with this. Stam did cut into magicka's ability options leaving stam with a overwhelming about of build options between their weapon choices and class morphs. Stam was never really given a class all its own, we never really got a actual warrior or hunter class, what we got was weapon skills. Now I want stam builds to get cool new skills to play with too, but there is a flaw in the game's core skill design that makes this opposed directly to magicka builds, and that's the weapon skills. Stam never got much to choose from in their class trees because it was expected that they would rely on the weapon skills. They get not one, not two, not even three, but FOUR weapon skill lines, while magicka get a whopping two weapons, one for dps and one fore healing, which made magicka builds rely on class skills. This kinda worked, it wasn't ideal for either build type, but it worked. Now, with stam cutting into magicka morphs more, the balance has been thrown off. Does that mean they should stop making stam morphs? I don't think so, I think they need to make more magicka weapon options, like dagger and focus, or spell tomes, or even new staff types, ( Though I would greatly prefer the spell tomes or focus options more. ) Just something to kill this old way of doing things without crushing one build type.
Emma_Overload wrote: »I've never heard a convincing explanation for why Stamina needs to be stronger and more cost effective than Magicka. The imbalance between Magromancer and Stamromancer is just reflective of the larger Stamina/Magicka imbalance that plagues the whole game.
Stam necro's have too many class skill morphs. No creativity left to mag necros
I Both agree and disagree with this. Stam did cut into magicka's ability options leaving stam with a overwhelming about of build options between their weapon choices and class morphs. Stam was never really given a class all its own, we never really got a actual warrior or hunter class, what we got was weapon skills. Now I want stam builds to get cool new skills to play with too, but there is a flaw in the game's core skill design that makes this opposed directly to magicka builds, and that's the weapon skills. Stam never got much to choose from in their class trees because it was expected that they would rely on the weapon skills. They get not one, not two, not even three, but FOUR weapon skill lines, while magicka get a whopping two weapons, one for dps and one fore healing, which made magicka builds rely on class skills. This kinda worked, it wasn't ideal for either build type, but it worked. Now, with stam cutting into magicka morphs more, the balance has been thrown off. Does that mean they should stop making stam morphs? I don't think so, I think they need to make more magicka weapon options, like dagger and focus, or spell tomes, or even new staff types, ( Though I would greatly prefer the spell tomes or focus options more. ) Just something to kill this old way of doing things without crushing one build type.
A lot of good points here. More magicka weapon or skill lines would be ideal.
Speaking from a game identity standpoint, stamina magic skills make no sense. How do you use stamina to raise a skeleton or summon a ghost? It makes precious little sense. With all the stam morphs of necro skills we are reaching the point where stamina is just green magicka