DeadlyRecluse wrote: »
DeadlyRecluse wrote: »
Ok, should have said unconditionally, since mistform doesn't allow you do perform any actions when active. Sure you can block-cancel it, but then you lose the snare and immobilization immunity.
DeadlyRecluse wrote: »
Ok, should have said unconditionally, since mistform doesn't allow you do perform any actions when active. Sure you can block-cancel it, but then you lose the snare and immobilization immunity.
Sanguinor2 wrote: »Fun fact for Shuffle: Nightblades have a mag costing Shuffle with 4 seconds Duration that is not restricted to armor choice and still gives Major Evasion.
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Imo, they should just turn snares and roots a bit down, and they are actually doing this with the upcoming patch-> passive 3s root immunity anytime you will get out of a root and nerfs to AOE snares like wall of frost and permafrost are changes in the right direction. 2s immunity on RAT vs vampire with mistform seems like a better balanced choice than 4s on RAT.
P.S.: On my stamDK I can somewhat manage snares and roots with 2s immunity from wings alone (I use rally because I really like having a burst heal). I mostly play bgs with him.
P.S.S.: Won't matter anyway if incap changes go live XP
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Imo, they should just turn snares and roots a bit down, and they are actually doing this with the upcoming patch-> passive 3s root immunity anytime you will get out of a root and nerfs to AOE snares like wall of frost and permafrost are changes in the right direction. 2s immunity on RAT vs vampire with mistform seems like a better balanced choice than 4s on RAT.
P.S.: On my stamDK I can somewhat manage snares and roots with 2s immunity from wings alone (I use rally because I really like having a burst heal). I mostly play bgs with him.
P.S.S.: Won't matter anyway if incap changes go live XP
"I mostly play BG's with him"
Unfortunately, BG's are 100% not comparable to open world CP or NO-CP. They are a controlled environment where less movement is required and there aren't nearly as many chances for you to be snared. You don't even need to run a snare immunity in there on certain setups, where as in open world for any type of solo/small scale you absolutely need a snare immunity.
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Imo, they should just turn snares and roots a bit down, and they are actually doing this with the upcoming patch-> passive 3s root immunity anytime you will get out of a root and nerfs to AOE snares like wall of frost and permafrost are changes in the right direction. 2s immunity on RAT vs vampire with mistform seems like a better balanced choice than 4s on RAT.
P.S.: On my stamDK I can somewhat manage snares and roots with 2s immunity from wings alone (I use rally because I really like having a burst heal). I mostly play bgs with him.
P.S.S.: Won't matter anyway if incap changes go live XP
"I mostly play BG's with him"
Unfortunately, BG's are 100% not comparable to open world CP or NO-CP. They are a controlled environment where less movement is required and there aren't nearly as many chances for you to be snared. You don't even need to run a snare immunity in there on certain setups, where as in open world for any type of solo/small scale you absolutely need a snare immunity.
There is an abundance of frost wardens that are build around huge AOE snares and immobilizations in high mmr matches this patch.
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Imo, they should just turn snares and roots a bit down, and they are actually doing this with the upcoming patch-> passive 3s root immunity anytime you will get out of a root and nerfs to AOE snares like wall of frost and permafrost are changes in the right direction. 2s immunity on RAT vs vampire with mistform seems like a better balanced choice than 4s on RAT.
P.S.: On my stamDK I can somewhat manage snares and roots with 2s immunity from wings alone (I use rally because I really like having a burst heal). I mostly play bgs with him.
P.S.S.: Won't matter anyway if incap changes go live XP
"I mostly play BG's with him"
Unfortunately, BG's are 100% not comparable to open world CP or NO-CP. They are a controlled environment where less movement is required and there aren't nearly as many chances for you to be snared. You don't even need to run a snare immunity in there on certain setups, where as in open world for any type of solo/small scale you absolutely need a snare immunity.
There is an abundance of frost wardens that are build around huge AOE snares and immobilizations in high mmr matches this patch.
I get that, but the point is that the environment in there is much less open with far more LOS opportunities, it's nearly always a 3 way fight which means you're being directly targeted by far fewer abilities that snare you AND you can navigate out of bad situations much more easily by shedding aggro on the 3rd party which means there is much less of a need for snare immunities.
In open world, you need to kite much farther, there is often no third party to be target or to shed aggro upon, and there are far more abilities being directly targeted on you which means more snares.
Keep in mind that there are several direct nerfs to snares coming with Elsweyr, along with 3 seconds worth of root immunity each time you get rooted. I could see that + widespread immunity options being something that swings the pendulum too far in the other direction, making snares and roots too weak, and getting us too close to having the ridiculous "speed meta" back.Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Instead of nerfing race against time they should have brought some of the other skills up to par, such as shuffle. We have been in a snare and root meta for too long and its time to let people actually move.
Imo, they should just turn snares and roots a bit down, and they are actually doing this with the upcoming patch-> passive 3s root immunity anytime you will get out of a root and nerfs to AOE snares like wall of frost and permafrost are changes in the right direction. 2s immunity on RAT vs vampire with mistform seems like a better balanced choice than 4s on RAT.
P.S.: On my stamDK I can somewhat manage snares and roots with 2s immunity from wings alone (I use rally because I really like having a burst heal). I mostly play bgs with him.
P.S.S.: Won't matter anyway if incap changes go live XP
"I mostly play BG's with him"
Unfortunately, BG's are 100% not comparable to open world CP or NO-CP. They are a controlled environment where less movement is required and there aren't nearly as many chances for you to be snared. You don't even need to run a snare immunity in there on certain setups, where as in open world for any type of solo/small scale you absolutely need a snare immunity.
There is an abundance of frost wardens that are build around huge AOE snares and immobilizations in high mmr matches this patch.
I get that, but the point is that the environment in there is much less open with far more LOS opportunities, it's nearly always a 3 way fight which means you're being directly targeted by far fewer abilities that snare you AND you can navigate out of bad situations much more easily by shedding aggro on the 3rd party which means there is much less of a need for snare immunities.
In open world, you need to kite much farther, there is often no third party to be target or to shed aggro upon, and there are far more abilities being directly targeted on you which means more snares.
I can just tell you from my experience on the stam DK build in Cyro:
Snare immunity from wings alone is not enough for a prolonged 1vX tower run, thats true, but mostly because I will run out of magicka at some point because of a lack of mag sustain. However, in a ~4 man small scale I usually manage mobility well enough compared to other stam players that use forward momentum. Stamdens and stamsorc still have a mobility advantage, but thats because of major expedition on demand (bird of prey) or minor expedition (hurricane) + streak.
Simply put, the major expedition on RAT is a huge boon. Lets think about the following case and compare RAT to forward momentum: the player has a 60% snare on him and after 2s he will receive another 60% snare.
a) Forward momentum: player will remove the snare and stay at 100% speed for the whole duration.
b) RAT: player will remove the snare and will move at 130% speed for 2 seconds, then gets snared again and will move at 70% speed for the remaining 2 seconds. Average speed over 4 seconds: 100%.
This is literally the worst case scenario for RAT, and still the difference in performance isn't huge. Now, if you manage to break LOS after using your mobility skill, which is much easier with major expedition, then RAT is more useful than forward momentum as a mobility tool, because you will stay at 130% speed for the full 4 seconds.
On top of that, if you remove an immobilization with RAT, then the immobilization immunity should actually be 3s with the upcoming patch because of the passive, skill-independent immunity that the devs will implement.
If rat had 4 seconds of immunity but lost major expo it would be fine. 4 seconds of immunity and major expo would be mandatory skill to slot for every build in the game. No one would use shuffle, momentum, or the nb skill. It would have been so OP and the fact that so many people dont realise this is kind of sad.
No other skill has major expo plus immunity. It's too good. Even at 2 seconds it's good because you dont have to spend 2 globals or double resources to get speed and immune. You just hit rat and sprint off to wherever you want.
thankyourat wrote: »If rat had 4 seconds of immunity but lost major expo it would be fine. 4 seconds of immunity and major expo would be mandatory skill to slot for every build in the game. No one would use shuffle, momentum, or the nb skill. It would have been so OP and the fact that so many people dont realise this is kind of sad.
No other skill has major expo plus immunity. It's too good. Even at 2 seconds it's good because you dont have to spend 2 globals or double resources to get speed and immune. You just hit rat and sprint off to wherever you want.
Two seconds is not really enough time to set up a burst combo so in my opinion mist form is the superior repositioning ability because of the damage reduction.