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Why does this game has a Class / Spec system? Alts and New classes are a Nightmare...

  • Adam_Chattaway
    Adam_Chattaway
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.
  • ManwithBeard9
    ManwithBeard9
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.

    If you play for the story and lore then what you're proposing as no bearing on your typical game play.
  • Adam_Chattaway
    Adam_Chattaway
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.

    If you play for the story and lore then what you're proposing as no bearing on your typical game play.

    Yea it does because I want to be able to play thousands of hours in the world collecting and seeing and doing everything with the knowledge it not all going to be a complete waste of time when I make a new class and have to redo it all. I should be able to play as a macro and continue where I left off with all my progress intact so I dont feel like after 6 years I'm resetting everything I've worked for just to play with different skills...
  • Jameliel
    Jameliel
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    sharquez wrote: »
    I'm just sorry you typed all that and none of it is ever gonna happen in your wildest dreams. There seems to be so many people on these forums disconnected from plausible reality. Why attempt to spark conversation about changing one game into another when all that's whats in anyone's power is to enjoy them for what they are or leave if they are dissatisfied instead of posting pollution?

    Just because you dont like or agree with someone elses opinion and statement's doesnt make them polluted. I feel people like yourself who champion every move by zos and act like these forums are strictly for praise are far more polluting and dishonest. OP has a point that ESO has moved far away from being an actual TES game.
    Edited by Jameliel on May 5, 2019 4:49AM
  • ManwithBeard9
    ManwithBeard9
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    ✭✭
    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.

    If you play for the story and lore then what you're proposing as no bearing on your typical game play.

    Yea it does because I want to be able to play thousands of hours in the world collecting and seeing and doing everything with the knowledge it not all going to be a complete waste of time when I make a new class and have to redo it all. I should be able to play as a macro and continue where I left off with all my progress intact so I dont feel like after 6 years I'm resetting everything I've worked for just to play with different skills...

    I'm sorry to say, you will have to make a new character for new class skills. That's how this game was built. That's how all but one Elder Scrolls RPG was built. That's the system this game was built around, the series was built around. The devs have already talked about the technical implausibility of creating anything similar to a class change. They'd have to rewrite so much of the game's code, they might as well just make a new game. Oddly enough, Zenimax Online Studios is making a new game. Maybe they'll just copy/paste the build from your favorite game so you'll finally be happy.
  • Adam_Chattaway
    Adam_Chattaway
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.

    If you play for the story and lore then what you're proposing as no bearing on your typical game play.

    Yea it does because I want to be able to play thousands of hours in the world collecting and seeing and doing everything with the knowledge it not all going to be a complete waste of time when I make a new class and have to redo it all. I should be able to play as a macro and continue where I left off with all my progress intact so I dont feel like after 6 years I'm resetting everything I've worked for just to play with different skills...

    I'm sorry to say, you will have to make a new character for new class skills. That's how this game was built. That's how all but one Elder Scrolls RPG was built. That's the system this game was built around, the series was built around. The devs have already talked about the technical implausibility of creating anything similar to a class change. They'd have to rewrite so much of the game's code, they might as well just make a new game. Oddly enough, Zenimax Online Studios is making a new game. Maybe they'll just copy/paste the build from your favorite game so you'll finally be happy.

    But if I went archer in oblivion I didn't get 3 entire exclusive skill trees only available to that 1 class? Any class could do archery no? And slowly level it up. I will have to reinstall oblivion today and see.
  • Vandril
    Vandril
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    OP is actually correct. Traditional class-based systems are practically vestigial at this point. There have been objective improvements on ways to design class features than "you roll one character as one class and that's the class that character stays". None of the reasons brought up here are detriments of a one-character-all-class system. Like each class to be its own character? You could still roll alts - that won't have changed - but the option to have the classes one one character will be there for those who prefer not having to repeat content. Don't want "every game to be like every other game"? ...Then you shouldn't like the fact that MMOs seem to insist on using the same class system structure that's been popular for over two decades and should want it changed. There's a lot of benefits (for players) and no detriments (for players) to a "every class on one character" system.

    ...

    [edited to remove baiting commentary] OP. You really aught to relax a bit. People resist change, so you should have been prepared to handle disagreement and some mild flaming the moment you made a thread like this. It happens every time something like this is posted anywhere for any game, so it's not like it should have come as a surprise and caught you off guard. You're certainly not going to garner much support acting like this.
    Edited by ZOS_RikardD on May 5, 2019 5:06PM
  • Everstorm
    Everstorm
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    Clearly, ESO is not the game for you.

    I just dont play eso for its lackluster pve endgame... or I would make an alt level fast skip most of the content and do it which is why I'm annoyed with new classes having to redo everything. I play for story and the lore and some pvp. Ffxiv for the wow successor.

    But what would be the point of a new character for you if all the content you like you have already done? I assume you finished all the story content in 6 year. Reading your posts I figured you wanted it for endgame pve or pvp but now you really lost me.
  • Casul
    Casul
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    I just want my achievements and titles to be account wide and then I would actually bother making an alt
    PvP needs more love.
  • idk
    idk
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    I suggest OP is wrong is suggesting this game should be like a single player TES game. This is an MMORPG and Zos made it clear well before launch they were not making a multiplayer TES game but a MMORPG set in the world of TES. Very different.

    Then again OP likes the way a super cartoonish game does things. I think everything about FF is lousy. Yes, I tried playing it and it sucks big time.
  • pieratsos
    pieratsos
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    ESO is better then FFXIV. If you like the other better then play that.

    I luv ESO and playing all the classes, the build diversity, the beautiful landscapes, and the new content. I am excited to make three new necros and delete some maxed out characters to make some room. The grind and progression is part of the fun, it is what keeps things interesting. Each toon is like building a specialized race car to kill people, fitting my current playstyles.

    I am just not happy over some of the nerfs, like dark cloak. For the magblade, it was the only decent burst heal that was a piece of the puzzle for some challenging 1 v X
    2 v X fun in open field Cyro....

    Though despite the whiners and the game performance, ESO is simply the mmo to play....

    Your argument is lacking because if you played since day one like me then you wouldn't even suggest FFXIV as the better game.

    Don't feed the troll. He has had plenty of meals in this thread as it is. Enjoy FFXIV :)

    ESO endgame sucksnin every way possible. FFXIV has a much better community with trials raids and progression based on ever better gear and difficulty. Theres are dozens of trials in extreme and savage modes and raids also. This is all group content. What does eso have? Mainly pvp endgame because the only pve is vet dungeons for no rewards and a couple of raids thay dont compare to wow or ffxiv progression and challenge.

    So you don't like the progression, the combat, the classes, the endgame, the challenge etc. You pretty much don't like anything about the game. So what exactly is it that you want?
  • Casterial
    Casterial
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    sharquez wrote: »
    I'm just sorry you typed all that and none of it is ever gonna happen in your wildest dreams. There seems to be so many people on these forums disconnected from plausible reality. Why attempt to spark conversation about changing one game into another when all that's whats in anyone's power is to enjoy them for what they are or leave if they are dissatisfied instead of posting pollution?

    Players believe that
    Goal is point B, route is A->B, in reality its
    A->Z->C->D->X->G->B
    Its not an easy route for change in any game, objectives are not easy to accomplish.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • haelene
    haelene
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    I'm not sure why anyone thinks they are required to finish every single piece of content on every character? I sure don't. I have a main for achieves and completion. The rest of the characters only do what's necessary and important for their particular story / to have enough skill points.

    While the FF method is certainly a good one - it would require an entire re-write of this game to accomplish here, and that's just not feasible. The devs have stated repeatedly that even something like a class change is impossible - so I imagine something as large as removing the class system entirely would be even more intensive, and frankly I don't personally find that it would be worth it.
  • therift
    therift
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    Vandril wrote: »
    ...Traditional class-based systems are practically vestigial at this point. There have been objective improvements on ways to design class features than "you roll one character as one class and that's the class that character stays". None of the reasons brought up here are detriments of a one-character-all-class system. Like each class to be its own character? You could still roll alts - that won't have changed - but the option to have the classes one one character will be there for those who prefer not having to repeat content. Don't want "every game to be like every other game"? ...Then you shouldn't like the fact that MMOs seem to insist on using the same class system structure that's been popular for over two decades and should want it changed. There's a lot of benefits (for players) and no detriments (for players) to a "every class on one character" system.

    ^This.

    This is what a constructive, reasoned argument that challenges a fundamental design decision looks like.

    This is how to express an opinion that invites debate on what such a system might look like for ESO, whether or not it is reasonable to implement such a change this far down the road.

    Kudos.
  • richo262
    richo262
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    They need class change tokens at or before the next Chapter with a new class.

    I'm done with the whole making toons things, Necro will be the last one for me. Initially I wasn't going to make one as I had 9 toons, 9 races, then I got Imperial edition and figured, gotta make an Imp. After that, unless new race is out, I have no desire to make a new character.

    I have a MagDen that is pretty much just a writ jockey now, and my Stamden is a Dark Elf, so he can swap to mag if ever gets a buff.
  • Casterial
    Casterial
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    richo262 wrote: »
    They need class change tokens at or before the next Chapter with a new class.

    I'm done with the whole making toons things, Necro will be the last one for me. Initially I wasn't going to make one as I had 9 toons, 9 races, then I got Imperial edition and figured, gotta make an Imp. After that, unless new race is out, I have no desire to make a new character.

    I have a MagDen that is pretty much just a writ jockey now, and my Stamden is a Dark Elf, so he can swap to mag if ever gets a buff.

    Class changing is easier said than done I believe.

    I love Templar, I care not for new OP classes that'll be trashed :P
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Arzurag
    Arzurag
    Vandril wrote: »
    OP is actually correct. Traditional class-based systems are practically vestigial at this point. There have been objective improvements on ways to design class features than "you roll one character as one class and that's the class that character stays". None of the reasons brought up here are detriments of a one-character-all-class system. Like each class to be its own character? You could still roll alts - that won't have changed - but the option to have the classes one one character will be there for those who prefer not having to repeat content. Don't want "every game to be like every other game"? ...Then you shouldn't like the fact that MMOs seem to insist on using the same class system structure that's been popular for over two decades and should want it changed. There's a lot of benefits (for players) and no detriments (for players) to a "every class on one character" system.

    Yep, being able to progress with one character whilst not being limited to one class is probably the best way to design a class-system. There´s also the possibility to integrate the class-decision into some kind of tutorial, so that you do short introduction-quests for each class.

    One step further, skill-lines could be made lose from classes so that it s´comes down to chosing a couple of skill-lines rather than one fixed class, creating your own kind of class in the process, though that´s something for eso 2.
  • therift
    therift
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    Casterial wrote: »
    richo262 wrote: »
    They need class change tokens at or before the next Chapter with a new class.

    I'm done with the whole making toons things, Necro will be the last one for me. Initially I wasn't going to make one as I had 9 toons, 9 races, then I got Imperial edition and figured, gotta make an Imp. After that, unless new race is out, I have no desire to make a new character.

    I have a MagDen that is pretty much just a writ jockey now, and my Stamden is a Dark Elf, so he can swap to mag if ever gets a buff.

    Class changing is easier said than done I believe.

    I love Templar, I care not for new OP classes that'll be trashed :P

    This thread really should have been presented as an argument for a class change procedure, but with something new that hasn't been covered in all the other threads. The arguments for it have been thoroughly debated.

    I think the fundamental dilemma for ZoS is that class change would almost certainly require setting all the class abilities of the new class to zero in terms of experience/progression, which isn't much different than starting a new character (aside from all the non-class abilities/achievements/research/mount/motifs etc which is a helluva lot). This would possibly create all sorts of potential confusion or problems.

    ZoS really needs a roadmap from the player base on how to implement class change in a way that is intuitive, does not confuse/dishearten newer players, deals with all the lost xp/progression of the abandoned class skills... in short, a roadmap to implementing class change in a way that increases game play by making experimentation fun and rewarding.

    We players need to lay out some ideas and principals for ZoS to consider, since they have clearly stated time and again that it is not an issue they wish to pursue in the near future.
    Edited by therift on May 5, 2019 6:06AM
  • TheShadowScout
    TheShadowScout
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    But as an Elder Scrolls game it fails for many reasons such as there should be NO classes at all and we should have a blank char with no skills other than racial maybe and everything we do from lvl 1 is to progress any weapon or spell we find, learn equip and use...
    Ship. Sailed. Sunk. Long Time.

    Yeah, they could have done it that way. It likely would have taken a lot more effort to balance, and it likely would have resulted in spells having a somewhat muffled effect, and they would have had to add some other way of ensuring noone could cherry-pick the "best" skills and then end up playing like clones of each other... but it could have been done.
    They choose otherwise.
    And that's the game we got. And they sure as hell won't change their whole system at this point, it would be a huge investment, it won't bring them any extra profit, so it wont be happening and thus is useless to discuss how -insert other game- did some things better and you actually would like to play the ESO stories with a different game system or whatever.

    Now, I am vexed just as much about the later released classes, mostly because, yes, I too go like "What? Now I have to do it all over again for the sixteenth time???" (despite generally liking the questing, but... it is starting to get really tenious) and for reasons of "Akk! Ahy now, this class would have made such a better class for that character of mine if it had been available back at launch..." and thus I really hope that necro will be the last ever class added, since that sort of vexation Really dampes my enjoyment of ESO.
    Oblivion did not have classes? it had premade class types which gave you starting skills but that did not stop you picking archer and doing completely different skills did it?
    Well, actually ESO did allow for more freedom in build then some other games I could think of. At least you are not tied to armor or weapon selection by class, so... technically you can still "pick up archer" and play that way.
    Although while all the older TES games were like that, theis level progression still was tied to the main class skills, so there is that...
    Tasear wrote: »
    I don't support class change tokens but add but sure go ahead with transferring efforts on to new class like skyshards at steep price.
    ...and that is what I also think is most likely to happen.
    I would support class change too, if they changed their minds about it and went there, but... their direction seems to be selling "shortcut" stuff in the crown store to let people transfer main progress to alts (we are getting the skyshards now, and I reckon we will get more in time... everything people whined in those "gimme" threads, ZOS will try to sell I suspect...)

    And who knows? They might even someday reconsider and bring some actual class change token. But until and unless they do indeed change their minds on this... not worth thinking about much.
  • Browiseth
    Browiseth
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    have you ever stopped to consider that such a drastic change would alienate and dissatisfy a massive portion of the playerbase? the game has been this way since launch, so naturally it's safe to assume most people like the classes.

    who am i kidding, no one ever stops to consider how drastic changes will have far reaching effects in this game, they only see the bridge of their own nose.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • idk
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    Vandril wrote: »
    OP is actually correct. Traditional class-based systems are practically vestigial at this point. There have been objective improvements on ways to design class features than "you roll one character as one class and that's the class that character stays". None of the reasons brought up here are detriments of a one-character-all-class system. Like each class to be its own character? You could still roll alts - that won't have changed - but the option to have the classes one one character will be there for those who prefer not having to repeat content. Don't want "every game to be like every other game"? ...Then you shouldn't like the fact that MMOs seem to insist on using the same class system structure that's been popular for over two decades and should want it changed. There's a lot of benefits (for players) and no detriments (for players) to a "every class on one character" system.

    I certainly respect your opinion. However, I always find it interesting someone makes such a strong comment, especially with fancy words and all, yet fails to provide an example of a game they rae suggesting has superior class design features.

    Yes, I know some games have a "soft" class system. The game that comes to mind is FF which seems more like a game designed for children and thought the OP's use of that as an example was absurd.

    So please give us an example of what you mean. Otherwise the statement seems rather empty. Just my opinion.
  • StormeReigns
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    Sorta enjoyed FFXIV, until I decided my Sea Wolf was to become a Scholar. Found out from that moment on, the entire community there is near equal to LoL toxicity. Haven't looked back since, no matter how tempting the new Blue Mage is, FFXIV and its player based ruined it.
  • barney2525
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    I don't see the facts backing up the claims.

    In this event, I have taken a brand new character up to 50. And I'm going to try and get one more in before the bonus xp ends. The reason - to have several choices in the characters I play. It doesn't take the amount of time to get to max as you seem to be insinuating.

    Sure, they don't have as many skyshards collected or books collected. But those are Achievements. My new characters have not Earned those Achievements yet. I have one max character that is my Master Crafter. Why would ALL my characters have this achievement just because I have it on one character? The other characters didn't put in the work to earn the Achievement. That's been my issue with the whole skyshard thing. A character that Earns the skyshard should get the skill points. Why would a character who never collected a skyshard be given those skill points?

    And as far as having no classes, your PvP would get really boring really quickly. Everyone would have the same BIS skills and gear. With different classes you have to evaluate 'what skills, gear and tactics do I need for my class, to counter other classes I will run into? '. It brings more variety and player ingenuity into the game.

    IMHO

  • Jeremy
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    So i currently play both ESO and FFXIV right now as both games have expansions very soon. I just saw a post about some guy asking for a story skip token etc but tbh to me it's more than that. This game is HUGE and the shere amount of zones and content it has is more than any other mmo i would say ever made. But as an Elder Scrolls game it fails for many reasons such as there should be NO classes at all and we should have a blank char with no skills other than racial maybe and everything we do from lvl 1 is to progress any weapon or spell we find, learn equip and use. Now the problem is when like me you have spent over 1500 on your main class and then a new class comes out which you want to main such as Necro... we have to do that ALL over again, all the shards, books, story, zones everything which is depressing and too far. FFXIV for example lets you make 1 char and change to any class you have or unlock and then re level that class and gear it without having to do anything over again so you only ever have and need 1 char you can grow forever. This is 100% how ESO should have been if not going for the Original ES style.

    So all these hours, years and time I've spent on my Templar will be for nothing when the necromancer is out and i switch to that...

    I'm in complete agreement with you. There is no way I'm starting over from scratch. Some of us like to focus on a single character and there should be a way for us to try out different classes without having to start over.
  • Nimrhys
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    I’m sorry but I completely disagree. Whilst I see the allure of being able to do everything on one character, I like having alts.

    I like themed characters. Different races and how the NPCs treat you, picking different story options, I can under no good conscious do the Assassin’s Guild on my toon, I will be making a separate character for that.

    My main, once she has completed everything, would only be played for crafting and any new content. I am fine with this. If I only had one character to do the story on, I would be bored and leave the game until new content. Not into end game.
    Edited by Nimrhys on May 5, 2019 6:54AM
  • Everstorm
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    Nimrhys wrote: »
    I’m sorry but I completely disagree. Whilst I see the allure of being able to do everything on one character, I like having alts.

    I like themed characters. Different races and how the NPCs treat you, picking different story options, I can under no good conscious do the Assassin’s Guild on my toon, I will be making a separate character for that.

    My main, once she has completed everything, would only be played for crafting and any new content. I am fine with this. If I only had one character to do the story on, I would be bored and leave the game until new content. Not into end game.

    One doesn't exclude the other. But both the Dark Brotherhood and the Thieve's Guild dlc should have had two story lines, one dark and one light.

    Also I feel the class implementation in ESO is just weird. In other class based games each class had a specific role to play, with maybe a few crossovers. I can imagine lot of people picking up ESO and assume that DK is tank, Templar is healer, Nightblade is melee dps and Sorcerer is spell dps. There is also no in-game connection to the classes, no class guild halls with trainers, no separate introduction quest line, etc. For such a fundamental choice it feels like Tamriel doesn't care at all what you are. All the separate skill lines like the various guilds and vampire/werewolf have a lot of content connected to them but the base class is simply ignored, completely. It just feels so disconnected.
    Edited by Everstorm on May 5, 2019 9:27AM
  • notyuu
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    #Classchangetoken2019
  • sionIV
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    1. You're not making any friends like this.

    2. ZoS doesn't have to redo the entire game to solve this problem. All they have to do is focus on skill lines instead of new classes.
  • JKorr
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    If I had a nickel for every entitlement thread in the forums ...

    It's not entitlement it's called common sense for the good of the game. Theres a reason FFXIV is the 2nd top mmo there is and no 1 if you consider many from the top have now transferred to it... eso 100% completion on more than 1 char is cancer and doing it everytime theres a new class is insanity literally. Stop being a fanboy and open your *** eyes. FFXIV has the best class system period. I can play the new dancer or gun breaker classes without losing the last 6 years of progress I've done.

    If you like it so much, you can keep playing it over there. We'll stay over here with all of our alts. Every game being the same is not a good a thing. Games need to be different to have an identity. Homogenization is not a good thing.

    Why are you so ignorant to what is better? Do you not hear yourself? In what way is doing the same 3000 hours of content 6x a good thing? Are you honestly telling me you like and prefer this? Seriously think for 5 min of this is truly what you *** believe then reply.

    Sorry; I'm another player who honestly prefers the game this way. My 15 alts on one account, and my 6 on a second account. My alts are separate characters; different skills, different gear, different builds.[planning to add as many slots as available when the new chapter arrives] Why would I want to constantly respec one character every time I want to try a different setup? Your playing style is different, isn't it a good thing you found a different game that meets your needs. I really, honestly do prefer ESO.

    EDIT: should probably mention I've been playing since beta/early access, so I do have more than a few hours invested in the game, and yes, all but my two newest characters are level 50+, and I still have fun with the content.
    Edited by JKorr on May 5, 2019 9:58AM
  • KhajiitFelix
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    Unfortunately, OP is right about ESO endgame. It sucks. It's only like 200 people on each server doing PvE endgame, which can be completed and forgotten about in a few weeks because we have abysmal amount of raids. But nobody cares about it. Why? Because most of the players who consider themselves as PvE community are just casuals who only do quests and normal non DLC dungeons. So if we compare PvP community and REAL PvE community (the one that actually fights the environment), then PvP has a lot more players.

    But yeah classless system won't solve the issue.
    Edited by KhajiitFelix on May 5, 2019 9:59AM
This discussion has been closed.