Lol imagine complaining about nerfs yet you’re still better than 3 out of the other 4 classes currently in the game.
I dont think NBs need more survivability. other classes need a little less and lower dps, especially Sorc and Dk.
Lol imagine complaining about nerfs yet you’re still better than 3 out of the other 4 classes currently in the game.
This is not a nerf, this is a buff for endgame players, having access to 100% combat prayer and orbs, because now you get 5% more penetration, absolutely 0% nerfs.
This is a nerf to all casual players with casual groups
John_Falstaff wrote: »@Drako_Ei , you can't get perfect prayer uptime by and large, and in some content it'll be quite low (vAS). Sure people are going to run Slimecraw, but it's still a downgrade from 1pc Kra'gh + 1pc Slimecraw in such content. Also, on a fully debuffed boss that 5% would make around 300 penetration, which makes it nothing but a good joke.
@vamp_emily , see above.
I main a Magablde but been playing my StamSorc a lot and I have to say, StamSorc is easier for me in small group content because everything melts a lost faster. My resource management isn't bad either.Stam sorc giggles
xMovingTarget wrote: »John_Falstaff wrote: »@Drako_Ei , you can't get perfect prayer uptime by and large, and in some content it'll be quite low (vAS). Sure people are going to run Slimecraw, but it's still a downgrade from 1pc Kra'gh + 1pc Slimecraw in such content. Also, on a fully debuffed boss that 5% would make around 300 penetration, which makes it nothing but a good joke.
@vamp_emily , see above.
Who the eff runs 1 kraagh and 1 slimeclaw? I have never seen or heard anyone talk about that setup. It makes no sense either
Just waiting for new trial dummies. We might see some balance DPS wise soon.
And the guy saying that every class should do different amount of DPS and that going for same DPS is not balance...
Same DPS is balance. The way you get there might differ, but same DPS is balance.
Unless everyone can reach the same DPS, you will see the continuation of class stacking as we have now. Only way to combat this is with equal DPS and unique buffs, debuffs or synergies.
If everyone has the same dps to be balanced then they will need the same survivability to be balanced. Therefore, everyone is the same.
Balanced is having offsets and counters to all but not everyone has access to it all. Damage and survivability should go on a sliding scale. More damage equals less survivability and vise versa.
Right now, you have heavy tanks or shielded sorcs doing the same if not more dps than some glass cannons. The game is way off balanced. Too often see a sorc or dk taking on 5-6 players and winning because of high sustain and high dps.
The few skills that help fight against (balance this) like IC or snipe get nerfed because these same players whine because that's what kills them
The game should be designed for group play. Groups depending on a mix of players for dps and survivability working together. Not everyone should be a le to solo everyone else.
I agree but survivability needs to be increased for NBs. The only people who complain about snipe are pvp noobs who haven’t jumped on the survivability bandwagon. Same for NBs being powerful, except add duelers.
As for glass canon specs, there’s no such thing that isn’t a trash pvp build, the other name for them is free AP or potatoes.
Just waiting for new trial dummies. We might see some balance DPS wise soon.
And the guy saying that every class should do different amount of DPS and that going for same DPS is not balance...
Same DPS is balance. The way you get there might differ, but same DPS is balance.
Unless everyone can reach the same DPS, you will see the continuation of class stacking as we have now. Only way to combat this is with equal DPS and unique buffs, debuffs or synergies.
If everyone has the same dps to be balanced then they will need the same survivability to be balanced. Therefore, everyone is the same.
Balanced is having offsets and counters to all but not everyone has access to it all. Damage and survivability should go on a sliding scale. More damage equals less survivability and vise versa.
Right now, you have heavy tanks or shielded sorcs doing the same if not more dps than some glass cannons. The game is way off balanced. Too often see a sorc or dk taking on 5-6 players and winning because of high sustain and high dps.
The few skills that help fight against (balance this) like IC or snipe get nerfed because these same players whine because that's what kills them
The game should be designed for group play. Groups depending on a mix of players for dps and survivability working together. Not everyone should be a le to solo everyone else.
I agree but survivability needs to be increased for NBs. The only people who complain about snipe are pvp noobs who haven’t jumped on the survivability bandwagon. Same for NBs being powerful, except add duelers.
As for glass canon specs, there’s no such thing that isn’t a trash pvp build, the other name for them is free AP or potatoes.
Just waiting for new trial dummies. We might see some balance DPS wise soon.
And the guy saying that every class should do different amount of DPS and that going for same DPS is not balance...
Same DPS is balance. The way you get there might differ, but same DPS is balance.
Unless everyone can reach the same DPS, you will see the continuation of class stacking as we have now. Only way to combat this is with equal DPS and unique buffs, debuffs or synergies.
If everyone has the same dps to be balanced then they will need the same survivability to be balanced. Therefore, everyone is the same.
Balanced is having offsets and counters to all but not everyone has access to it all. Damage and survivability should go on a sliding scale. More damage equals less survivability and vise versa.
Right now, you have heavy tanks or shielded sorcs doing the same if not more dps than some glass cannons. The game is way off balanced. Too often see a sorc or dk taking on 5-6 players and winning because of high sustain and high dps.
The few skills that help fight against (balance this) like IC or snipe get nerfed because these same players whine because that's what kills them
The game should be designed for group play. Groups depending on a mix of players for dps and survivability working together. Not everyone should be a le to solo everyone else.
I agree but survivability needs to be increased for NBs. The only people who complain about snipe are pvp noobs who haven’t jumped on the survivability bandwagon. Same for NBs being powerful, except add duelers.
As for glass canon specs, there’s no such thing that isn’t a trash pvp build, the other name for them is free AP or potatoes.
No survivors spec outside pure tank/healer gets to survive that broken 3 snipe desync tho. And THATS what people wanted fixed. Dmg, it was fine... desync is what enraged folks.
Just waiting for new trial dummies. We might see some balance DPS wise soon.
And the guy saying that every class should do different amount of DPS and that going for same DPS is not balance...
Same DPS is balance. The way you get there might differ, but same DPS is balance.
Unless everyone can reach the same DPS, you will see the continuation of class stacking as we have now. Only way to combat this is with equal DPS and unique buffs, debuffs or synergies.
If everyone has the same dps to be balanced then they will need the same survivability to be balanced. Therefore, everyone is the same.
Balanced is having offsets and counters to all but not everyone has access to it all. Damage and survivability should go on a sliding scale. More damage equals less survivability and vise versa.
Right now, you have heavy tanks or shielded sorcs doing the same if not more dps than some glass cannons. The game is way off balanced. Too often see a sorc or dk taking on 5-6 players and winning because of high sustain and high dps.
The few skills that help fight against (balance this) like IC or snipe get nerfed because these same players whine because that's what kills them
The game should be designed for group play. Groups depending on a mix of players for dps and survivability working together. Not everyone should be a le to solo everyone else.
I agree but survivability needs to be increased for NBs. The only people who complain about snipe are pvp noobs who haven’t jumped on the survivability bandwagon. Same for NBs being powerful, except add duelers.
As for glass canon specs, there’s no such thing that isn’t a trash pvp build, the other name for them is free AP or potatoes.
If they know how to play a glass canon then they will have far more kills then deaths. That spec is about hitting hard and evasion. Not going toe-to-toe mashing steel tornado in a ball group. The only heal I have are from potions and forward momentum and I do well for myself. You sound like one of my grumpy vicJust waiting for new trial dummies. We might see some balance DPS wise soon.
And the guy saying that every class should do different amount of DPS and that going for same DPS is not balance...
Same DPS is balance. The way you get there might differ, but same DPS is balance.
Unless everyone can reach the same DPS, you will see the continuation of class stacking as we have now. Only way to combat this is with equal DPS and unique buffs, debuffs or synergies.
If everyone has the same dps to be balanced then they will need the same survivability to be balanced. Therefore, everyone is the same.
Balanced is having offsets and counters to all but not everyone has access to it all. Damage and survivability should go on a sliding scale. More damage equals less survivability and vise versa.
Right now, you have heavy tanks or shielded sorcs doing the same if not more dps than some glass cannons. The game is way off balanced. Too often see a sorc or dk taking on 5-6 players and winning because of high sustain and high dps.
The few skills that help fight against (balance this) like IC or snipe get nerfed because these same players whine because that's what kills them
The game should be designed for group play. Groups depending on a mix of players for dps and survivability working together. Not everyone should be a le to solo everyone else.
I agree but survivability needs to be increased for NBs. The only people who complain about snipe are pvp noobs who haven’t jumped on the survivability bandwagon. Same for NBs being powerful, except add duelers.
As for glass canon specs, there’s no such thing that isn’t a trash pvp build, the other name for them is free AP or potatoes.
No survivors spec outside pure tank/healer gets to survive that broken 3 snipe desync tho. And THATS what people wanted fixed. Dmg, it was fine... desync is what enraged folks.
Hortator Indoril Nerevar wrote: »A response to the nightblade nerfs..
https://www.youtube.com/watch?v=fsymvcW4WkU&t=1s
These nerfs are being put in to lower the out performing nightblade players who do insanely good dps. I agree that nightblades have been pretty strong for a long time (I do 55k Solo on 6m). I get it.
HOWEVER
These nerfs wont change anything for us out performing nightblades. We will still run in good groups who will give us everything we lost. So all this does is hurt the little guys who are already struggling.
The bar for the average player is very low already. Most people cant even do a 6m Skelle test because they cant resource manage. The average player needs to be made better and NOT worse.
This nerf is both stupid and pointless.
May what ever god you weirdly believe in have mercy on your puging soul.
NBs and Sorcs, both stamina and magicka, should both be top DPS/DDs until they are both just as good at healing and tanking as DKs and Templars.
This is the thing that is killing this game. Classes should not be close on DPS.
Dks should have horrible dps but great survivability
Warden and templars should have a little better dps but be more about healing and utility with second best survivability.
Sorcs should have the best dps, second best burst and some survivability
NB should have the best burst/second dps and almost no survivability.
Everyone wants all classes to be equal. That is not a balanced game. That is a one class everyone is the same game.
Balances does not mean every class can beat all other classes. Balanced means there is trade off between dps/bust and survivability among the classes.
High in one and low in another or somewhere in-between.
I have played all the classes and have to say Nightblade is the closest to a balanced class. Yes, they do awesome damage, but if caught they are very weak. Yet they are nerfing this class when it is actually the best balanced one.
Mage Sorc is the most off balance class and that is why it is the meta. Way too much survivability with shields and streak. burst/dps slightly too high nut not too bad.
Dks have far too much dps and burst for the class and why they are also the meta.
Please stop trying to make every class the same in all areas.
Onefrkncrzypope wrote: »KatySpirit wrote: »Silver_Strider wrote: »Lol imagine complaining about nerfs yet you’re still better than 3 out of the other 4 classes currently in the game.
Maybe as a Stamina DPS. As a Magblade though, we're just average at best while being meh healers and lackluster Tanks. If we're going by what a class is best as then no class has any argument to make at all since DK is the best tank, Templar the best Healer, Sorc as the best Magic class, NB as the best Stamina class and Warden as the best support class.
Sounds dull AF in that situation doesn't it?
I strongly agree with this. All the classes need to be given boosts in the areas that they are weak in, instead of just taking shots in the dark to weaken them in the areas they are strongest (which tends to hurt their weak areas far more). DK needs to be lifted up to be better at DPS, Templar needs to be given the skills to make it a stronger tank, etc. It is just boring to make our class choice limit the role we can play.
If you haven’t tried dk dps on pts then I recommend you try it. They’re not at all weak for either mag or stam.
But yes, there are a few standouts. I met a sorc tank once...
Mdk: weak in the case of melee.
SDK: so far weak because lack of a decent spammable.
What I have learned from parses. But they aren't like 20k behind DPS or anything no.
As a stamblade main playing with a melee mag dk on pts for an hour I didn't think that it was weak. Not the best sure, but not weak and defintely a big step in the right direction.
Class spammable or not, stam dk is still one of the stronger stam classes in group. They may not be best in slot but the existing classes are definitely getting closer in dps.
This is the thing that is killing this game. Classes should not be close on DPS.
Dks should have horrible dps but great survivability
Warden and templars should have a little better dps but be more about healing and utility with second best survivability.
Sorcs should have the best dps, second best burst and some survivability
NB should have the best burst/second dps and almost no survivability.
Everyone wants all classes to be equal. That is not a balanced game. That is a one class everyone is the same game.
Balances does not mean every class can beat all other classes. Balanced means there is trade off between dps/bust and survivability among the classes.
High in one and low in another or somewhere in-between.
I have played all the classes and have to say Nightblade is the closest to a balanced class. Yes, they do awesome damage, but if caught they are very weak. Yet they are nerfing this class when it is actually the best balanced one.
Mage Sorc is the most off balance class and that is why it is the meta. Way too much survivability with shields and streak. burst/dps slightly too high nut not too bad.
Dks have far too much dps and burst for the class and why they are also the meta.
Please stop trying to make every class the same in all areas.