Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
Unreliable. You are light attack weaving. Weaving is not spamming Dark Flare.
I mentioned the range in my post. I even mentioned it as part of the reasons why Snipe is used more than DarkFlare. Please look beyond the name and actually read the content of the post. Players have more to offer than their name.jbjondeaueb17_ESO wrote: »Range of Dark Flare 28m, range of Snipe 35m, you can manage to be out of range of interrupt skills with Snipe, not with Dark Flare.
But i suppose it's easy to forget when you mostly (only ?) use bows.
Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
Unreliable. You are light attack weaving. Weaving is not spamming Dark Flare.
Spamming one skill without weaving doesn't represent the reality.
Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
Unreliable. You are light attack weaving. Weaving is not spamming Dark Flare.
Spamming one skill without weaving doesn't represent the reality.
You missed the entire point of everything.
Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
Unreliable. You are light attack weaving. Weaving is not spamming Dark Flare.
Spamming one skill without weaving doesn't represent the reality.
Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
Unreliable. You are light attack weaving. Weaving is not spamming Dark Flare.
Spamming one skill without weaving doesn't represent the reality.
You missed the entire point of everything.
let me see it from a math perspective:
10/1.1 = 9.09
10/1 = 10
So now in 10 secs you have 1 more DF
if you hit DF at 5k, your net dmg in 10 secs was 45k (9 attacks)
If you hit DF at 3150, your net dmg in 10 sec is 31500 (10 attacks)
And I'm not even considering the extra magicka used to get that number.
Unless DF tooltip does not mention "something" that makes it OP I see a hell of a nerf here.
Savos_Saren wrote: »On an average build for MagPlars- what is the damage? 14k? If we're seeing 18k Spectral Bow/Whips/Frags- I'd think that the 14k could be bumped a *tad* (since it is spammable- yet has a 1 sec cast time). Would a 1k increase be better?
Savos_Saren wrote: »On an average build for MagPlars- what is the damage? 14k? If we're seeing 18k Spectral Bow/Whips/Frags- I'd think that the 14k could be bumped a *tad* (since it is spammable- yet has a 1 sec cast time). Would a 1k increase be better?
Cinbri said it best, why should this skill still be a cast time mechanic when similar AOE defile mechanics are instant cast.
They could have this be instant cast, with the arc and it will still be balanced at 14k because it doesnt have the utility that other instant cast attacks do have.
But what might happen instead, is in ZOS' great "audit" crusade, nerf things like destro reach, force pulse, heroic slash, etc. So more of the flat consistency changes and less "flare" the community wants. Bad times ahead lol.
Savos_Saren wrote: »Savos_Saren wrote: »On an average build for MagPlars- what is the damage? 14k? If we're seeing 18k Spectral Bow/Whips/Frags- I'd think that the 14k could be bumped a *tad* (since it is spammable- yet has a 1 sec cast time). Would a 1k increase be better?
Cinbri said it best, why should this skill still be a cast time mechanic when similar AOE defile mechanics are instant cast.
They could have this be instant cast, with the arc and it will still be balanced at 14k because it doesnt have the utility that other instant cast attacks do have.
But what might happen instead, is in ZOS' great "audit" crusade, nerf things like destro reach, force pulse, heroic slash, etc. So more of the flat consistency changes and less "flare" the community wants. Bad times ahead lol.
@Minno
I'm trying to think of the AOE defiles that are similar. DK Standard = 250 cost ultimate and not ranged. SnB: single target melee defile. Bow no longer has a ranged major defile. Sorc has nothing. Warden's AOE defile doesn't do damage. NB's incap doesn't defile anymore.
Necro's AOE defile is a skeleton that isn't "spammable", per se... but I'd say that it's the closest to a ranged, AOE, damaging defile, right?
Don't get me wrong- I like the skill (and I've built my "DarkPlar" completely around it)- but I don't see any skills like it (except maybe the necro).
...I still think the 37% nerf was too much. But I can see why they tried to degrade it a bit. Though, it's still hard as *** to cast in PVP.
What would you think about every 4th cast (whether it's dodged or not) of Dark Flare doing 20% more damage? That way, it has a "proc" mechanic like Frags/Spectral Bow/Whip/Flaming Skulls. I say fourth cast because it is somewhat spammable but with a 1 sec cast time.
That way, Templars could maintain a high damaging skill with the global ruleset that other classes have to follow.
Edited for a suggestion.
I doubt you’ll see much Dark Flare use in pvp. I barely ever saw it before this patch. Maybe once every 2 months. And nothing has really changed. It’s just become weaker. Some (non-Templars) think differently, but most fights are going to be in close quarters. You’re not going to get a Dark Flare off without being cc’d or bashed. And their are easier ways to defile through gear. A proc chance to instant cast would be a welcome change. Maybe like necros in every 3rd cast of a Dawn’s wrath ability. But I see no changes for Templars in the near future. This was it for the next year.
Savos_Saren wrote: »I doubt you’ll see much Dark Flare use in pvp. I barely ever saw it before this patch. Maybe once every 2 months. And nothing has really changed. It’s just become weaker. Some (non-Templars) think differently, but most fights are going to be in close quarters. You’re not going to get a Dark Flare off without being cc’d or bashed. And their are easier ways to defile through gear. A proc chance to instant cast would be a welcome change. Maybe like necros in every 3rd cast of a Dawn’s wrath ability. But I see no changes for Templars in the near future. This was it for the next year.
@maxjapank
You're right. It's dreadfully slow- that's why I want to give it have decent damage. I've tested mine (it's a ~15k dark flare) and it's still a looooooong animation... even against NPCs.