Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
If you’re getting hit by Dark Flare, then your just bad. I’ve never actually said that before, and always hated it when people did. But I’m sorry, it’s true. It’s the easiest spell to avoid. The wind up on the spell is much longer than what the cast time says. I can’t remember the last time someone landed a Dark Flare on me. Partly because no one uses it and partly because it’s easy to avoid it.
Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
If you’re getting hit by Dark Flare, then your just bad. I’ve never actually said that before, and always hated it when people did. But I’m sorry, it’s true. It’s the easiest spell to avoid. The wind up on the spell is much longer than what the cast time says. I can’t remember the last time someone landed a Dark Flare on me. Partly because no one uses it and partly because it’s easy to avoid it.
There's always someone who makes a post like this about every ability that's avoidable in some way, usually suggesting that the ability in question is actually so useless that no one ever even slots it because it "never" works. Yes, no one uses this ability with aoe major defile on it. Who would want to apply major defile to a group of players? I just can't imagine any situation where that would be useful.
Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Please roll a Templar and see if you can get that first Dark Flare off according to the tooltip cast time. Templars on pts have reported no change in speed from live. But I’m not talking about the “supposedly” reduced time. Just try the very first cast and enjoy how long it really takes.
Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
If you’re getting hit by Dark Flare, then your just bad. I’ve never actually said that before, and always hated it when people did. But I’m sorry, it’s true. It’s the easiest spell to avoid. The wind up on the spell is much longer than what the cast time says. I can’t remember the last time someone landed a Dark Flare on me. Partly because no one uses it and partly because it’s easy to avoid it.
Most of cyro run miats that warns you off it. And those wannabe solo stam wardens are just clowns dodging it 24/7. I see one i spam it on them and watch them roll 25 times like they are in a 1v5.
Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Please roll a Templar and see if you can get that first Dark Flare off according to the tooltip cast time. Templars on pts have reported no change in speed from live. But I’m not talking about the “supposedly” reduced time. Just try the very first cast and enjoy how long it really takes.
Debunked.Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Please roll a Templar and see if you can get that first Dark Flare off according to the tooltip cast time. Templars on pts have reported no change in speed from live. But I’m not talking about the “supposedly” reduced time. Just try the very first cast and enjoy how long it really takes.
I literally just tested it on PTS and live a few hours ago. There is a 300ms difference in cast times between live and PTS. Why don't you test it yourself before making claims like this?
josh.lackey_ESO wrote: »Dizzying swing can't be interrupted.
I personally think the best comparison is to Snipe, which had a much smaller damage reduction, only 25%. ZOS is again showing it's stam favoritism by nerfing Snipe only 25% but Dark Flare by 37%, for the same cast time reduction.
Debunked.Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Please roll a Templar and see if you can get that first Dark Flare off according to the tooltip cast time. Templars on pts have reported no change in speed from live. But I’m not talking about the “supposedly” reduced time. Just try the very first cast and enjoy how long it really takes.
I literally just tested it on PTS and live a few hours ago. There is a 300ms difference in cast times between live and PTS. Why don't you test it yourself before making claims like this?
Debunked.Joy_Division wrote: »Dark flare is extremely OP in it's current form, it needed to be nerfed. If you're hitting someone with it for 3k you're doing something wrong, I routinely get hit for ~7-8k with it with 26-27k resists. Did you forget that it also applies major defile? I'd like to see that nerfed down to minor defile too, but I guess we can't have everything. You can't have both insanely good damage and apply a major status effect to a group at the same time, that isn't exactly in line with a lot of other abilities.
Snipe was just nerfed down to minor defile along with a damage nerf, but even then it only applied it's defile to a single person. Reverb does weak damage, is only usable in melee range, and applies a major defile. NB used to have it on a cheap ult, but that's no longer the case. Mag Wardens get it on a group heal, I guess. How does Dark Flare fit in? It kind of doesn't, actually. It's the only way to apply a major defile to a group of people while still doing good damage besides the stamina morph of blastbones. If I was a templar, I'd be pretty happy that only the damage got touched, and not the defile.
Who would have guessed you weren't from your description of Dark Flare?
Looks like you forgot to add what was wrong with my description of dark flare in your post. I guess you're kind of right, since I didn't include the empower. Oops.
edit: You know, I'm not sure if any of you actually realize that the ability's actual cast time was reduced by 23%, not 9% as the new cast time would suggest. If you don't know how I arrived at that number, please refer to the 5.0.0 patch notes! Currently on the live servers there is about 1350ms in between each 1.1s cast of Dark Flare. It should be a bit over 1000ms on PTS.
Please roll a Templar and see if you can get that first Dark Flare off according to the tooltip cast time. Templars on pts have reported no change in speed from live. But I’m not talking about the “supposedly” reduced time. Just try the very first cast and enjoy how long it really takes.
I literally just tested it on PTS and live a few hours ago. There is a 300ms difference in cast times between live and PTS. Why don't you test it yourself before making claims like this?
I don't know why you would deliberately go onto pts and do something wrong to prove a point, but whatever.
Here you go, lol.. 11 dark flares in 12 seconds on PTS, average of under 1100ms in between. Why do I have to do this? Did you think I didn't have a templar and didn't actually test it? I have a magplar, I just don't play her very often.
"Debunked."
Joy_Division wrote: »
34 hits. It's the same amount since the beginning of the game.
josh.lackey_ESO wrote: »Dizzying swing can't be interrupted.
I personally think the best comparison is to Snipe, which had a much smaller damage reduction, only 25%. ZOS is again showing it's stam favoritism by nerfing Snipe only 25% but Dark Flare by 37%, for the same cast time reduction.