@Edika @templesus @frostz417 @Leeched
to answer all of you and also everyone who would love snipe to desapear. i assume the only thing you hate is that snipe appears as the only skill in your death recap. so i have to explain something to you.
the 1st, 2nd,3rd and 4th skills that appears in your death recap are the HEAVIEST hit you took during the last fight during which you died.
this doesnt mean that the guy attacking you never use light attacks or any other skill but snipe / ults / anything, it only means that the listed skills HIT HARD.
the 5th and last skill is the only reliable info on the death recap since it is the skill that killed you.
if you want to improve as a player, try to download an addon to help you analyse what killed you exactly.
i understand that you may think i run naked in cyrodiil and bg with only snipe, cloak and incapacitating strike in my bars and that i became emperor once with only those skill in my front bar and an empty backbar tho.
still, snipe is bow's dmg spammable, therefor it is spamed when ppl intent to dmg. i guess you can get that too..
i'd love snipe's cast time to be reduce to 0.5sec and the damage nerfed accordingly so that it never appears again in the death recap and ppl will start to cry about the other skill that will take its place in the death recap...
ps: as for the thread, thank you guys for your testings and the infos you give
Dalsinthus wrote: »Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
Remove snipe entirely
And then what?
Leave bow as the only weapon skill tree with 4 active, non-ultimate skills? I doubt you mean that, but maybe you do.
Or do you mean delete it and replace it with something? What is that something? I outlined my suggestion above.
Dalsinthus wrote: »Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
Remove snipe entirely
And then what?
Leave bow as the only weapon skill tree with 4 active, non-ultimate skills? I doubt you mean that, but maybe you do.
Or do you mean delete it and replace it with something? What is that something? I outlined my suggestion above.
Here’s an actual solution. Switch snipe and rapid fire. Snipe can be the ultimate and adjusted accordingly, rapid fire can be a spammable similar to pucturing sweeps. That’s my actual real solution. Tooltips adjusted accordingly.
as long as bow have a reliable spammable, everything will fit, either a channeled, a casted or an instant one.
if the dps remains, ppl will complain anyway, even if it does the same dps as any other spammable.
forum commentor wrote: »Can we just remove snipe from the game already?
@Gilvoth @kalunte
or maybe they bring snipe in line with other skill, in term of risk/reward of using it and dmg done + debuffs it applies so you cant just sit on walls or cloacking in the back of a grp while spamming 9k snipes on ppl while never actually having to figth.
imagine actually having to pvp!
Actually this ^Seriously though, let’s remove snipe and replace it with something that takes skill to use.
Dalsinthus wrote: »Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
1. I didnt asked You.
2. Looks like You cant tell the difference between those 2 terms.
I mean just lol. I’m done with You.
if they reduce the dmg by another 25% and make it so you cant cloak for 10s after sniping someone, then yes im all for it.
Toc de Malsvi wrote: »if you want a 50% reduction and removal of minor defile, this is the suggestion to push lol.
Well let's actually consider how ludicrous that statement actually is. It really, I think, projects the communities insanity surrounding Snipe.
You are saying a 0.75 second cast time should result in a 50% reduction and no minor defile.
Currently Snipe only does 67% more damage than Crushing Weapon. If you reduce Lethal Arrow by 50% and remove defile here is your base skill:
Lethal Arrow: Can be dodged, blocked, reflected, and interrupted. Snares user while casting.
base cost: 2852 stam
base dmg: 618
Cast time: 0.75 seconds
secondary effects: none
Crushing Weapon: Can be dodged, and blocked. Cannot be interrupted or reflected.
base cost: 2715 stam
base dmg: 739
Cast time: instant
secondary effects: heals for 25% of damage done
You are saying a cast-time skill should do less damage than an instant cast skill and have less benefits. This is the insanity that happens when people are upset because of glitches and don't actually consider how cast time versus non-cast time skills should be balanced.
TriangularChicken wrote: »stop trying to destroy snipe
stop trying to destroy our ranged playstyle every single day making request threads to destroy archer playstyle.
nothing wrong with what we have, its been here since 5+ years.
this is really childish and selfish.
..im just kiddingif they reduce the dmg by another 25% and make it so you cant cloak for 10s after sniping someone, then yes im all for it.
This.. you should apply as class rep, I'd give you my vote! Snipe+Cloak = no risk , high reward...exactly how it should NOT be.
How do I counter getting hit with 5 snipes at the same time from 2 different cloakblades?
The ability hasn’t functioned correctly since launch and promotes unskilled gameplay relying on sitting in the back of zergs and relying on lag/desyncs to secure kills. It’s time to replace it altogether.
How do I counter getting hit with 5 snipes at the same time from 2 different cloakblades?
The ability hasn’t functioned correctly since launch and promotes unskilled gameplay relying on sitting in the back of zergs and relying on lag/desyncs to secure kills. It’s time to replace it altogether.
you could say that about any skill
Dalsinthus wrote: »Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
Remove snipe entirely
And then what?
Leave bow as the only weapon skill tree with 4 active, non-ultimate skills? I doubt you mean that, but maybe you do.
Or do you mean delete it and replace it with something? What is that something? I outlined my suggestion above.
Here’s an actual solution. Switch snipe and rapid fire. Snipe can be the ultimate and adjusted accordingly, rapid fire can be a spammable similar to pucturing sweeps. That’s my actual real solution. Tooltips adjusted accordingly.
Seriously though, let’s remove snipe and replace it with something that takes skill to use.
Waffennacht wrote: »You shan't be receiving what you have asked for