Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
ppl have been screening and posting datas about it during last 2weeks, i'm just pointing it another time, hoping that someone in the combat team might see it and do something about it.
if the goal is to nerf the bow, well, i have nothing to say about that, but if the goal is to reduce burst but keep dps (because it becomes faster to cast) then, it's a fail as far as we (players) tryed.
ps: i love anti-snipe ppl's arguments.
Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
1. I didnt asked You.
2. Looks like You cant tell the difference between those 2 terms.
and it probably wont change after update 22.
still you may not have lived enough to see everything i do beside sniping all around ^^
i'm a bow user in teso since 5 years, i confess, i use snipe as a spammable.
if you want a 50% reduction and removal of minor defile, this is the suggestion to push lol.
and it probably wont change after update 22.
still you may not have lived enough to see everything i do beside sniping all around ^^
i'm a bow user in teso since 5 years, i confess, i use snipe as a spammable.
the 1st, 2nd,3rd and 4th skills that appears in your death recap are the HEAVIEST hit you took during the last fight during which you died.
the 1st, 2nd,3rd and 4th skills that appears in your death recap are the HEAVIEST hit you took during the last fight during which you died.
Yeah but those arent YOUR skills in my recap, but some other people ones who attack me while you stay faaaaar behind them in safety and spam snipe...
Dalsinthus wrote: »Jagdkommando wrote: »Reducing snipe DPS is one of the reasons why ZoS made changes to it so they would basically contradict themselves if they would now change something to keep snipe DPS as it is on live.
You are wrong mate, the main point wasnt to reduce damage per second and bla bla bla...
The main point was to cut incoming burst one shot damage, but for pve players this is really nerf.
Can You tell the difference between terms "main point" and "one of the reasons" ?
I'm sorry but this is not a cogent argument. Where have they said that they wanted to reduce its dps? (Hint: they haven't)
This change is just lazy design that doesn't address the issue with snipe. IMO: the problem with snipe is it is too bursty in pvp and that multiple snipes can be layered to hit simultaneously / cause health desyncs. This needed to be addressed. But instead we get a damage nerf that does not address the desync issue and instead just nerfs bow for both pve and pvp.
I wish the developers would have done a top to bottom rework of the skill to give us a bow spammable: no cast time, lower damage, faster projectile, competitive damage with other instant cast spammables like force pulse. But that would allow bow builds to actually be playable and we can't have that in ESO.
Remove snipe entirely