NBs weakest tanks atm but putting mitigation on a dps ability not the answer.
Nerftheforums wrote: »Nightblade in general is one of those classes that relies on high burst to kill and high mobility to avoid getting killed. We should hit hard and run like *** when things get bad, that's what we all signed up for when enrolling this class. That's what we used to play until now if we went for medium and light armor. Yet, you are removing our damage multipliers to add straight up damage mitigation. Why? We don't need survivability, we gain that by using our hands, brain and skills such as shadow image and cloak! Give us our damage back (at least vs players if you want to value support roles in pve more) and keep your brain dead mitigation!
I disagree with everything you said lol. I don’t know about you, but both my stamblade and magblade have tons of damage to kill people. Don’t know too much about pve DPS but I think NB has been top tier for a very long time.
At the same time NBs are forced to play an increadibly elusive playstyle with cloak and dodgeroll spam in order to survive. While this is what you “signed up for”, there was a time when the bloodmage archetype and saptanks were a real threat. Nowadays nightblades are just a shadow of their former mechanics.
So no, we don’t pack damage, we lack survivability and this is exactly what ZOS is addressing (though in rather weird/questionable ways)
Not everyone plays his NB as a stealthy assassin. Having a nice dps ability you can use on a tanky character is pretty nice.
I kinda agree with you magblade is in desperate need of survivability but i wouldn’t throw away all my damage for it.I disagree with everything you said lol. I don’t know about you, but both my stamblade and magblade have tons of damage to kill people. Don’t know too much about pve DPS but I think NB has been top tier for a very long time.
At the same time NBs are forced to play an increadibly elusive playstyle with cloak and dodgeroll spam in order to survive. While this is what you “signed up for”, there was a time when the bloodmage archetype and saptanks were a real threat. Nowadays nightblades are just a shadow of their former mechanics.
So no, we don’t pack damage, we lack survivability and this is exactly what ZOS is addressing (though in rather weird/questionable ways)
Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...
The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.
If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...
The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.
Yes, but I don't really care about ambush. It's a dead skill against any player who know what they are doing, and it just promotes ambush spam by zerglings. It waters down the concept of nb as a single target killer, and rather helps it in big groups where it doesn't have a place atm for so many reasons. Moreover, no magicka nightblade will use that skill as it basically is suicidal. I would prefer to see minor vulnerability on merciless/scourge rather than on ambush.
Nerftheforums wrote: »If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.
Very true, I am gaining more mitigation on one bar, the one I'm not in when I'm defensive, yet as soon as I swap I take 15% more damage. That's an issue to me. Why put a defensive buff on an offensive skill? It's counterintuitive
Nerftheforums wrote: »If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.
Very true, I am gaining more mitigation on one bar, the one I'm not in when I'm defensive, yet as soon as I swap I take 15% more damage. That's an issue to me. Why put a defensive buff on an offensive skill? It's counterintuitive
I think it should go on both bars given that it tracks stacks?
Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run
Pure divines I guess?
I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
You do remember that mitigation is multiplicative?
Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.
Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...
The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.