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Why is nb losing damage but gaining direct mitigation on a high burst, front bar skill?

Nerftheforums
Nerftheforums
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Nightblade in general is one of those classes that relies on high burst to kill and high mobility to avoid getting killed. We should hit hard and run like *** when things get bad, that's what we all signed up for when enrolling this class. That's what we used to play until now if we went for medium and light armor. Yet, you are removing our damage multipliers to add straight up damage mitigation. Why? We don't need survivability, we gain that by using our hands, brain and skills such as shadow image and cloak! Give us our damage back (at least vs players if you want to value support roles in pve more) and keep your brain dead mitigation!

Edit for typo.
Edited by Nerftheforums on April 29, 2019 12:16PM

Best Answer

  • kojou
    kojou
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    It is better than having the skill do nothing when you cast it, but it isn't what any of us wanted on our Nightblades.

    Since Nightblades are losing mobility (sources of Major Exp.) they are adding mitigation and basically making Nightblade into yet another stand your ground class.

    I don't know why they couldn't give something more fun like Minor Expedition, or a movement speed increase with each light attack.
    Answer ✓
  • TheRealSniker
    TheRealSniker
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    Imagine if that 3% Damage Reduction from each stack would be Damage done to players instead...
  • Dr_Ganknstein
    Dr_Ganknstein
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    They want everyone to run in ball groups and mash pbaoe attacks. This is how they make you think they fixed lag issues because while you are mashing your pbaoe it doesn't really matter if that enemy in front of you is really behind you just out if Los. Pbaoe dont carecabout dat.
  • Jeezye
    Jeezye
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    I disagree with everything you said lol. I don’t know about you, but both my stamblade and magblade have tons of damage to kill people. Don’t know too much about pve DPS but I think NB has been top tier for a very long time.

    At the same time NBs are forced to play an increadibly elusive playstyle with cloak and dodgeroll spam in order to survive. While this is what you “signed up for”, there was a time when the bloodmage archetype and saptanks were a real threat. Nowadays nightblades are just a shadow of their former mechanics.

    So no, we don’t pack damage, we lack survivability and this is exactly what ZOS is addressing (though in rather weird/questionable ways)
  • Rex-Umbra
    Rex-Umbra
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    NBs weakest tanks atm but putting mitigation on a dps ability not the answer.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • actosh
    actosh
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    Rex-Umbra wrote: »
    NBs weakest tanks atm but putting mitigation on a dps ability not the answer.

    The Mitigation from the Bow is not needed for a Tank, nor does it have any noticeable effect with all the sources of Mitigation a Tank has.

    All nb tanks need, is a unique skill/debuff that is needed in groupplay, and maybe 1 skill that providesa synergie.
    Add those 2 things, done.
  • Azurya
    Azurya
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    Nightblade in general is one of those classes that relies on high burst to kill and high mobility to avoid getting killed. We should hit hard and run like *** when things get bad, that's what we all signed up for when enrolling this class. That's what we used to play until now if we went for medium and light armor. Yet, you are removing our damage multipliers to add straight up damage mitigation. Why? We don't need survivability, we gain that by using our hands, brain and skills such as shadow image and cloak! Give us our damage back (at least vs players if you want to value support roles in pve more) and keep your brain dead mitigation!

    Thumbs up, exactly what I too am putting pressure on for!
  • LordTareq
    LordTareq
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    Not everyone plays his NB as a stealthy assassin. Having a nice dps ability you can use on a tanky character is pretty nice.
  • Nerftheforums
    Nerftheforums
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    Jeezye wrote: »
    I disagree with everything you said lol. I don’t know about you, but both my stamblade and magblade have tons of damage to kill people. Don’t know too much about pve DPS but I think NB has been top tier for a very long time.

    At the same time NBs are forced to play an increadibly elusive playstyle with cloak and dodgeroll spam in order to survive. While this is what you “signed up for”, there was a time when the bloodmage archetype and saptanks were a real threat. Nowadays nightblades are just a shadow of their former mechanics.

    So no, we don’t pack damage, we lack survivability and this is exactly what ZOS is addressing (though in rather weird/questionable ways)

    True, there was a time when sap tanking was a thing. But the skills that allowed for it have been ruined for that playstyle, there is no point in ruining others to try to make up for that loss. Also because, let's be real, a tank will never slot relentless just to gain mitigation. It's a dd tool, let's keep it that way and not make a weird hybrid.
  • Nerftheforums
    Nerftheforums
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    LordTareq wrote: »
    Not everyone plays his NB as a stealthy assassin. Having a nice dps ability you can use on a tanky character is pretty nice.

    You would still be able to use it. Nothing changes that. Wanna deal damage? Use damage skills. Wanna tank? Use tanking skills. Putting damage reduction on high burst abilities opens to potentially problematic builds that go for high damage but gain crazy mitigation from their high damaging skills. I have a 24k tt on my merciless, why should I also gain an unnamed minor maim on top of it?
  • Ragnaroek93
    Ragnaroek93
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    I already see how brawler Nbs benefit with the most from this because of how insanely overtuned the sword and board skill line is. Would be such a shame to allow one class to do better in med/light armor builds than on heavy meta builds...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    The way i see it
    For pve tank you would get a bit more resitance(better than nothing)
    You would do a bit of damage to help the group
    And heal yourself on top of that(if the heal is still there)
    Depending on number it could be useful
  • darkblue5
    darkblue5
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    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?
  • Deathlord92
    Deathlord92
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    Jeezye wrote: »
    I disagree with everything you said lol. I don’t know about you, but both my stamblade and magblade have tons of damage to kill people. Don’t know too much about pve DPS but I think NB has been top tier for a very long time.

    At the same time NBs are forced to play an increadibly elusive playstyle with cloak and dodgeroll spam in order to survive. While this is what you “signed up for”, there was a time when the bloodmage archetype and saptanks were a real threat. Nowadays nightblades are just a shadow of their former mechanics.

    So no, we don’t pack damage, we lack survivability and this is exactly what ZOS is addressing (though in rather weird/questionable ways)
    I kinda agree with you magblade is in desperate need of survivability but i wouldn’t throw away all my damage for it.
    Edited by Deathlord92 on April 29, 2019 11:12AM
  • Nerftheforums
    Nerftheforums
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    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?
  • Nerftheforums
    Nerftheforums
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    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.

    Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
    Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Brawler builds are about to be nasty. Slot psijic ulti back bar you can rock 23% mitigation full stacks, then when you time up your pressure you’ve got a nice oh *** heal in your pocket to line up with it. I’m happy with the change. 8% is a tough loss but the survivability is biggest weakness next to snare immunity which was also addressed. Great patch and can’t wait to play.
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.

    Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
    Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...

    The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.
  • Nerftheforums
    Nerftheforums
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    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.

    Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
    Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...

    The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.

    Yes, but I don't really care about ambush. It's a dead skill against any player who know what they are doing, and it just promotes ambush spam by zerglings. It waters down the concept of nb as a single target killer, and rather helps it in big groups where it doesn't have a place atm for so many reasons. Moreover, no magicka nightblade will use that skill as it basically is suicidal. I would prefer to see minor vulnerability on merciless/scourge rather than on ambush.
    Edited by Nerftheforums on April 29, 2019 12:09PM
  • darkblue5
    darkblue5
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    If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    darkblue5 wrote: »
    If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.

    Very true, I am gaining more mitigation on one bar, the one I'm not in when I'm defensive, yet as soon as I swap I take 15% more damage. That's an issue to me. Why put a defensive buff on an offensive skill? It's counterintuitive
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.

    Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
    Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...

    The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.

    Yes, but I don't really care about ambush. It's a dead skill against any player who know what they are doing, and it just promotes ambush spam by zerglings. It waters down the concept of nb as a single target killer, and rather helps it in big groups where it doesn't have a place atm for so many reasons. Moreover, no magicka nightblade will use that skill as it basically is suicidal. I would prefer to see minor vulnerability on merciless/scourge rather than on ambush.

    I mean I'd prefer it on Shadow Image but that'd probably be too much.
  • darkblue5
    darkblue5
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    darkblue5 wrote: »
    If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.

    Very true, I am gaining more mitigation on one bar, the one I'm not in when I'm defensive, yet as soon as I swap I take 15% more damage. That's an issue to me. Why put a defensive buff on an offensive skill? It's counterintuitive

    I think it should go on both bars given that it tracks stacks?
  • Nerftheforums
    Nerftheforums
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    darkblue5 wrote: »
    darkblue5 wrote: »
    If this change goes you could roughly match the mitigation of Blood Spawn and go with Slimecraw and make up the stam regen somewhere.

    Very true, I am gaining more mitigation on one bar, the one I'm not in when I'm defensive, yet as soon as I swap I take 15% more damage. That's an issue to me. Why put a defensive buff on an offensive skill? It's counterintuitive

    I think it should go on both bars given that it tracks stacks?

    I'm honestly not sure about this. I'll check tonight as soon as the patch will be ready. If it's not, it's a huge bummer. If it is, we are the new mega tanks in pvp.
  • darkblue5
    darkblue5
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    I'm pretty sure it'll be like the old Nord passive and the Temporal Guard where the mitigation get close to worthless once you already have high mitigation. Guess the testing will be available soon indeed.
  • Izaki
    Izaki
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    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    darkblue5 wrote: »
    Wonder if Nerftheforums runs impen? Sounds like something nightblades don't need to run :trollface:

    Pure divines I guess?

    I run 2.5k crit res on my stamnb and 2.8k crit res on my magnb. Now, since next patch the meta will be heavy armor again, I'll drop medium my nb and go full chimp bleedblade, with *** cheese like tk, master axes, veiled and probably alchemist. Add to that 15% damage mitigation, 8% from undo, and maybe 30% from pirate skelly if I slot it instead of tk. You see the issue here?

    You do remember that mitigation is multiplicative?

    Yes obviously, but 15% on top of all of that is still massive, don't you think? And I'm talking about a full damage build that dedicates only its monster set to defensive purposes. You can easily go 2x infused wd, 1 robust recovery and warrior mundus in that setup and still have 5k+ wd with broken master bleeds. Yet it takes so many people to kill you.

    I'm more thinking that it'll make my medium stamblade better able to swap protective to infused or swap some impen to well fitted and shave some stam regen. I probably wouldn't take off protective because it really is too stat dense and needs a nerf but... otherwise yes.

    Bleedblades will over perform regardless of this change and putting more damage into nightblade would probably help them more than it would help medium/light nightblades. Would that extra damage against players be scaled down by your resistances?

    Why are you using protective on your medblade? You are basically immortal of played correctly with shade cloak and dodge. Please don't tell me you even put 75 points into blessed.

    Because I occasionally fight other players and protective is vastly over tuned? Yes, I am basically immortal if I don't P v the P but at some point between dodge rolls and shades and cloaks I'll have to put some damage in. Protective lets me take less damage while putting damage in and widens my offensive window.
    Mostly tho it is because Protective is just way too efficient and I never have felt like I lacked damage in medium armor.

    Fair enough, it's build choices and thank God people build differently. I go balls deep into damage with shackle, spriggan's, bloodspawn as my only defensive option and 3x infused wd with warrior. Trust me, I never have survivability issues unless I *** up. Which is what I love, it remebers me a lot of dexterity builds in dark souls 1, where you would one-shot stuff but you were extremely fragile if you were a noob that didn't know what to do.
    Unfortunately next patch this playstyle will lose a fuckton of damage and gain brain dead mitigation, which makes me angry because it lowers once again the skill cap and makes people who are clueless more difficult to kill for no reason. Just like in the past 2 years and a half...

    The minor vulnerability that our gap closer got is additive and so is the major vulnerability on Incap. The equation for vulnerability got changed in Murkmire so we were already dealing more damage that two patches ago based on that.

    Incap doesn't give Major Vulnerability, it deals a debuff of 20% of its own that only works for you. Major Vulnerability is 25% and buffs all of the people hitting the affected target. The only current source of Major Vulnerability is the Necro Colossus Ultimate.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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