Hey there.
Maybe I'm too late and none of this matters. It's likely really.
Maybe the opinion of a filthy casual doesn't matter and it's all about those DPS meters and whatnot. Whatever. I'm just leaving my two cents after testing the necro on the PTR.
I was hyped for the class since it was announced. I have organised my free days from work so that I'll be able to play it right when it's released. Hell, I wanted a necro since ESO came out so many years ago. Of course I couldn't resist booting up the PTR and giving it a try. And I did try it. A bunch. I can see how it would play well with some sets and all that alas,...
It feels really lackluster from just trying it out a bunch. I'm not talking about the damage of it, the tankiness or the whatever, but about how it feels to play one. I didn't feel very necromancer-y, what with the short duration summons and a constant scramble to not waste corpses alongside abilities like the graveyard with self-synergy which just feels really clunky (try weaving that synergy in among light attacks. It's just... really clunky!). The only part that feels good is the healing spec, that one seems like a nice way to heal, and it may even convince me to give healing a try. Hell, I'd sooner go stamina/tank necro, but for the straight up necromancer feeling or class fantasy, you know, undeath and such as a magician... It's dreadfully boring. It's really just a sorcerer without permanent pets. The skull is a worse crystaline shard, the skeletal mage is just a pet you need to click ona cooldown that feels worse than the sorcerer ones and the exploding skeleton is again, clunky. Now a HUGE improvement would be letting us spam more summons at a time. Just let us unload as many as our magicka allows us, which really, at that cost, shouldn't be more than 4 or so at a time, but at least you'd enjoy playing the class.
I know it's late in the development, and I know I may just trigger some of the more sensitive forum dwellers with an opinion and I'm sure they'll let me know in the comments, but I do hope that maybe more of us casuals might mention that playing a magicka necromancer as it currently stands simply doesn't feel well. Please don't make it go down the path of the warden where you barely see any of them around anymore as the class just doesn't feel new or exciting.
At the very least, let us get more than 1 pet out at a time, because currently... I'm highly disapointed, not excited about the class.