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Reduced DK Corrosive Armor cost

  • Ragnarock41
    Ragnarock41
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    If anything this ult needs a nerf.

    Sure if they gave us real passives and actually viable stamina skills, instead of garbage, then why not. Otherwise please stay away from the one and only thing that allows this class to end fights without taking 30 minutes.

    That being said the current Tank meta and lack of strong penetration sets is also an issue. I believe nerfing sets like Spriggan/TFS along with other penetration sources was a big mistake in PvP meta, Everyone got a lot tankier as a result of it, And while that made corrosive armor really really good, it also made the overall gameplay a lot worse.

    I mean stamdk is a top pvp spec so I don't agree with you at all. Probably top 3 overall.

    I didn't say its not. But how do you expect to kill tankier targets without corrosive armor? I like how you completely ignore my point by the way.
    Edited by Ragnarock41 on April 29, 2019 1:36PM
  • juhislihis19
    juhislihis19
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    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.
  • Aedaryl
    Aedaryl
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    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.
  • Ragnarock41
    Ragnarock41
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    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.

    The berserker rage morph is actually decent, Its just that the resistances you get from it are a waste in my opinion, something like major protection would make it a lot more attractive. It actually hits harder than dawnbreaker against tanky targets, and you also don't have to deal with major evasion.
    Edited by Ragnarock41 on April 29, 2019 1:45PM
  • Davadin
    Davadin
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    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    .

    Yea, but 90% of pvp in this game isn't dueling, so.......
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    If anything this ult needs a nerf.

    Sure if they gave us real passives and actually viable stamina skills, instead of garbage, then why not. Otherwise please stay away from the one and only thing that allows this class to end fights without taking 30 minutes.

    That being said the current Tank meta and lack of strong penetration sets is also an issue. I believe nerfing sets like Spriggan/TFS along with other penetration sources was a big mistake in PvP meta, Everyone got a lot tankier as a result of it, And while that made corrosive armor really really good, it also made the overall gameplay a lot worse.

    I mean stamdk is a top pvp spec so I don't agree with you at all. Probably top 3 overall.

    do you even see the other thread how people are crying sDK got no identity? soon they'll have no spammable too.

    how is sDK top PvP spec when it's constantly getting mauled by other class on Cyrodiil?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Aedaryl
    Aedaryl
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    Davadin wrote: »
    If anything this ult needs a nerf.

    Sure if they gave us real passives and actually viable stamina skills, instead of garbage, then why not. Otherwise please stay away from the one and only thing that allows this class to end fights without taking 30 minutes.

    That being said the current Tank meta and lack of strong penetration sets is also an issue. I believe nerfing sets like Spriggan/TFS along with other penetration sources was a big mistake in PvP meta, Everyone got a lot tankier as a result of it, And while that made corrosive armor really really good, it also made the overall gameplay a lot worse.

    I mean stamdk is a top pvp spec so I don't agree with you at all. Probably top 3 overall.

    do you even see the other thread how people are crying sDK got no identity? soon they'll have no spammable too.

    how is sDK top PvP spec when it's constantly getting mauled by other class on Cyrodiil?

    It's sound like a personal problem.
  • juhislihis19
    juhislihis19
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    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.

    Yes, competive players die from pressure AND burst. Never from just applying DOTs. And by quick kill I meant the final the death stroke is achieved by 1-3 burst damage skills in quick succession (Dizzy+Leap or Sub+DB or Incap+Surprise etc.). When sDK uses Corrosive as their ulti, we lose our main burst damage skill (DB or Leap) and are left with Dizzy, Snipe or Heroic Slash (lol). Corrosive+DOTs against Templar is quite useless.

    And as @Davadin said, dueling is just a very minor part in PVP. If I'd want to be strongest dueler in Cyro, I'd use Blessed, Sloads and probs be a Werewolf.

    And one could say Corrosive is not used because Warden is better. Therefore Corrosive should be more appealing to use (little cost reduction would go a far way I hope).
  • Davadin
    Davadin
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    Aedaryl wrote: »
    Davadin wrote: »
    If anything this ult needs a nerf.

    Sure if they gave us real passives and actually viable stamina skills, instead of garbage, then why not. Otherwise please stay away from the one and only thing that allows this class to end fights without taking 30 minutes.

    That being said the current Tank meta and lack of strong penetration sets is also an issue. I believe nerfing sets like Spriggan/TFS along with other penetration sources was a big mistake in PvP meta, Everyone got a lot tankier as a result of it, And while that made corrosive armor really really good, it also made the overall gameplay a lot worse.

    I mean stamdk is a top pvp spec so I don't agree with you at all. Probably top 3 overall.

    do you even see the other thread how people are crying sDK got no identity? soon they'll have no spammable too.

    how is sDK top PvP spec when it's constantly getting mauled by other class on Cyrodiil?

    It's sound like a personal problem.

    so how is sDK top PvP spec?

    and please, skip dueling in ur explanation. it's, at best, 10% of PvP activities in this game and reserved for the top 1% or the uninitiated...

    most people go to one of Cyro many campaigns, or spend rounds after rounds after rounds in BG....

    ps: duel = 1v1. not small group. i see lots of those.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    I tried slotting Corrosive again.


    Honestly, I see its benefit in PvE, solo-ing World Bosses or tackling group content solo in Craglorn.

    Is it better than Banner? No I don't think so. How about moving banner? Nah.... Dawnbreaker and Leap are good DPS options, but Corrosive truly shine when u need to hit that last minute PUSH..... going berserk, literally.


    But in Open world Cyrodiil or Battlegrounds?

    Who even uses this unless they have a bow? Coz I imagine full pen on bow is kinda fun?


    Again, this cost needs to go down to 150 at least. preferably 125. for 10sec max for full immunity....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Davadin wrote: »
    I tried slotting Corrosive again.


    Honestly, I see its benefit in PvE, solo-ing World Bosses or tackling group content solo in Craglorn.

    Is it better than Banner? No I don't think so. How about moving banner? Nah.... Dawnbreaker and Leap are good DPS options, but Corrosive truly shine when u need to hit that last minute PUSH..... going berserk, literally.


    But in Open world Cyrodiil or Battlegrounds?

    Who even uses this unless they have a bow? Coz I imagine full pen on bow is kinda fun?


    Again, this cost needs to go down to 150 at least. preferably 125. for 10sec max for full immunity....

    NA players these days... seriously.
  • Ayastigi
    Ayastigi
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    @Davadin No offense but based on your previous posts it doesn't seem like you're familiar with building a dk and the playing to it's strenghts. I'm basing this off of something I saw you say the other day. [/quote]

    Wait.

    What's your build?? Is that buffed? 5280 wp damage and 32k stam?
    my stamDK needs both major n minor brut to get to 4.5k wep damage, that's on a medium all gold build with infused wd jewels.....[/quote]

    Your stam dk has 4.5k wep damage with all gold and infused weapons which I still don't understand how your weapon damage is so low unless you're running draugr/bone pirate or a stam set that doesn't offer wep dmg bonuses. My point is that it's possible that your shortcomings in theory crafting are keeping you from seeing how strong certain things in the dk's kit are. In this case corrosive armor. This skill doesn't need anything close to a cost reduction for what it does. If it receives a cost reduction the skill will be nerfed into the ground shortly after
  • Davadin
    Davadin
    ✭✭✭✭✭
    Ayastigi wrote: »
    @Davadin No offense but based on your previous posts it doesn't seem like you're familiar with building a dk and the playing to it's strenghts. I'm basing this off of something I saw you say the other day.

    Wait.

    What's your build?? Is that buffed? 5280 wp damage and 32k stam?
    my stamDK needs both major n minor brut to get to 4.5k wep damage, that's on a medium all gold build with infused wd jewels.....[/quote]

    Your stam dk has 4.5k wep damage with all gold and infused weapons which I still don't understand how your weapon damage is so low unless you're running draugr/bone pirate or a stam set that doesn't offer wep dmg bonuses. My point is that it's possible that your shortcomings in theory crafting are keeping you from seeing how strong certain things in the dk's kit are. In this case corrosive armor. This skill doesn't need anything close to a cost reduction for what it does. If it receives a cost reduction the skill will be nerfed into the ground shortly after [/quote]

    that's on my Deadly Strike 7th Leg medium build. no buff I'm around 3.4k. with major n minor brut I'm at 4.3-4.4-ish. infused jewels all wep damage.

    steed/serpent mundus though, not warrior. it's a pvp build. all impen and infused on big pieces. no divine.

    I'm all ears for improving and hitting 5k wep dmg!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • ecru
    ecru
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    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.

    Yes, competive players die from pressure AND burst. Never from just applying DOTs. And by quick kill I meant the final the death stroke is achieved by 1-3 burst damage skills in quick succession (Dizzy+Leap or Sub+DB or Incap+Surprise etc.). When sDK uses Corrosive as their ulti, we lose our main burst damage skill (DB or Leap) and are left with Dizzy, Snipe or Heroic Slash (lol). Corrosive+DOTs against Templar is quite useless.

    And as @Davadin said, dueling is just a very minor part in PVP. If I'd want to be strongest dueler in Cyro, I'd use Blessed, Sloads and probs be a Werewolf.

    And one could say Corrosive is not used because Warden is better. Therefore Corrosive should be more appealing to use (little cost reduction would go a far way I hope).

    Corrossive is an amazing ult combined with high weapon damage, heroic slash, and bash cancelling. Wait til you eat a 3k bash after a 2k light attack and 5k heroic in one gcd. The ult is very good and doesn't need to be cheaper.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Davadin
    Davadin
    ✭✭✭✭✭
    ecru wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.

    Yes, competive players die from pressure AND burst. Never from just applying DOTs. And by quick kill I meant the final the death stroke is achieved by 1-3 burst damage skills in quick succession (Dizzy+Leap or Sub+DB or Incap+Surprise etc.). When sDK uses Corrosive as their ulti, we lose our main burst damage skill (DB or Leap) and are left with Dizzy, Snipe or Heroic Slash (lol). Corrosive+DOTs against Templar is quite useless.

    And as @Davadin said, dueling is just a very minor part in PVP. If I'd want to be strongest dueler in Cyro, I'd use Blessed, Sloads and probs be a Werewolf.

    And one could say Corrosive is not used because Warden is better. Therefore Corrosive should be more appealing to use (little cost reduction would go a far way I hope).

    Corrossive is an amazing ult combined with high weapon damage, heroic slash, and bash cancelling. Wait til you eat a 3k bash after a 2k light attack and 5k heroic in one gcd. The ult is very good and doesn't need to be cheaper.

    any tips on high damage sDK on shield?

    I'm in medium build and it's still nowhere near 5k.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • ecru
    ecru
    ✭✭✭✭✭
    Davadin wrote: »
    ecru wrote: »
    Aedaryl wrote: »
    Aedaryl wrote: »
    Strange. On PS4 EU I've seen Corrosive being used maybe once during my 18 months of gameplay.

    It's a travesty that the cost is same with Permafrost (which gives amazing mitigation to you and your friends, better damage, CC). Not to mention Corrosive is still buggy time to time and lets more damage in than the 3%.

    Can someone honestly say they see Corrosive being used more than Perma? Anyone seen a group of DK's all with Corrosives? What about a group of Wardens with Permafrost?

    Sure in duels it's probably great but so are Sloads, Blessed and other wonky sets. Dueling is not an argument, since they often have strict rules about sets, skills etc.

    Permafrost deal more damage than corrosive ?

    You don't understand what penetrating 100% someone mean.

    A tanky character (resistance capped) will take between 40%(u already have some penetration) to 50% more damage from all ur attack for the duration of the ultimate.

    The damage boost it can give is more than twice stronger than the incap one.

    The less resistance the ennemy have, the less powerfull corrosive is, but the meta is all about tankiness so....

    Yeah sure, but this also means you actually need to hit the enemy (with dots!!) to kill. sDK has no burst at all. Our burst is DB/Leap (other ulti) and Dizzy (extremely unreliable). Any player with little awareness can just:

    1) dodge and stay out of DOT reach (12s is not that long)
    2) heal or worse, purge
    3) CC, snare etc.

    What makes Permafrost so much better is:
    - better damage AND CC (granted, DK has better CC anyway)
    - Wardens use this similar ultimate with Sub Assault and get huge burst (protection+sub assault+CC+passive ulti damage = great combo AND it can melt several players)

    So I guess you could say that Perma is better because Warden as a class is better. IMO we can even this out by either fixing sDK (never going to happen) or give sDK little changes for the better. In this, little cost reduction to a great ultimate on paper.

    What about the 2H ultimate which also ignores resistances, gives huge damage AND also resistances for 8 seconds? The general opinion here was that 150 ulti for this single target ability is too much (there was a thread about this some months ago). It's not very common ulti although it's cheaper and have similar qualities with Corrosive. It's not used because DB outperforms it. Corrosive is not common because sDK is still mainly about applying DOTs after DOTs.

    On paper Corrosive looks great, but in reality it's quite lackluster. It's still sDK applying single target DOTs and hoping they don't get purged, when most of PVP is about (instant) burst damage and 'quick' kills. Maybe this will change with the changes to Obnoxious Breath, Whirling Blades (nerfhammer) and Carve. Time will tell.

    Don't try to say that DK cannot touch ennemies.

    Stamdk strengh is pressure, and corrosive sweet that gameplay the most.

    Competitive players aren't one shot by a dawnbreaker + sub assault burst. Competitives players die from high pressure (sometimes coupled with burst).

    This is the reason why stam DK is top tier 1v1 and warden very bad in that senario.

    You crush noobs with a sub + DB + execute in AoE, but don't kill well builded and skilled player with that telegraphed combo.

    Onslaught is not used because dawnbreaker is cheaper, has a dot and is AoE.

    Yes, competive players die from pressure AND burst. Never from just applying DOTs. And by quick kill I meant the final the death stroke is achieved by 1-3 burst damage skills in quick succession (Dizzy+Leap or Sub+DB or Incap+Surprise etc.). When sDK uses Corrosive as their ulti, we lose our main burst damage skill (DB or Leap) and are left with Dizzy, Snipe or Heroic Slash (lol). Corrosive+DOTs against Templar is quite useless.

    And as @Davadin said, dueling is just a very minor part in PVP. If I'd want to be strongest dueler in Cyro, I'd use Blessed, Sloads and probs be a Werewolf.

    And one could say Corrosive is not used because Warden is better. Therefore Corrosive should be more appealing to use (little cost reduction would go a far way I hope).

    Corrossive is an amazing ult combined with high weapon damage, heroic slash, and bash cancelling. Wait til you eat a 3k bash after a 2k light attack and 5k heroic in one gcd. The ult is very good and doesn't need to be cheaper.

    any tips on high damage sDK on shield?

    I'm in medium build and it's still nowhere near 5k.

    If you want to run 5 medium, even with Fury + Medium shacklebreaker you should be able to get up to over 6k weapon damage before any racial passives with infused jewelry and nirn weapons.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • GaunterODim
    GaunterODim
    ✭✭✭✭
    Console player here,

    WTB a bash button to be able to use s&b bash combos without completely gimping my stam and movement because of having to hold block to be able to bash.

    Thanks for your attention.
  • TrinityBreaker
    TrinityBreaker
    ✭✭✭✭✭
    DKsUnite wrote: »
    You literally dot someone up and pop corrosive and start going into your spammable. You literally just melt through people

    My spammable being....?
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    DKsUnite wrote: »
    You literally dot someone up and pop corrosive and start going into your spammable. You literally just melt through people

    My spammable being....?

    Heroic combined with light attacks and bash.
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Considering all the top players in this game consider stamdk to be top 3 in 1vx and dueling and also just super strong in general for things like small group and bgs, corrosive being one of the main reasons, I'm not sure what else to say.
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    The cost is fine
  • SilverPaws
    SilverPaws
    ✭✭✭✭✭
    Stamdk is rly not top spec. The class is getting carried by 7th and fury and corrosive is just crutch ulti that is useless outside of duels so that's it.
  • CleymenZero
    CleymenZero
    ✭✭✭✭✭
    Davadin wrote: »
    olsborg wrote: »
    Rarely used in pvp? Huh?? Seriously? 🥴

    PC NA Vivec regular customer here. Big zerg or small groups, DK ends up using Leap or Dawnbreakers. Maybe the Psijic one for the 8% reduce. Or 1H/S one.

    BG however, I see it a couple times on Chaos Ball...?

    Take Flight and Corrosive user here! You can almost run into a zerg without harm... I'm fine with it being relative expensive... Just understand that wtv you ask to be buffed will also be used against you.
  • Davadin
    Davadin
    ✭✭✭✭✭
    Considering all the top players in this game consider stamdk to be top 3 in 1vx and dueling and also just super strong in general for things like small group and bgs, corrosive being one of the main reasons, I'm not sure what else to say.

    who?

    i see u play in NA. so who are the top players who plays stamDK and use Corrosive?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
    ✭✭✭✭✭
    Davadin wrote: »
    olsborg wrote: »
    Rarely used in pvp? Huh?? Seriously? 🥴

    PC NA Vivec regular customer here. Big zerg or small groups, DK ends up using Leap or Dawnbreakers. Maybe the Psijic one for the 8% reduce. Or 1H/S one.

    BG however, I see it a couple times on Chaos Ball...?

    Take Flight and Corrosive user here! You can almost run into a zerg without harm... I'm fine with it being relative expensive... Just understand that wtv you ask to be buffed will also be used against you.

    u play in Vivec? maybe it's my medium build, maybe it's lag, maybe its the full CP nuke, but if I'm turning on Corrosive and jump straight to the fire that is siege defend/attack, I will die under 10 sec.

    and my tooltip says Corrosive lasts 10.6sec.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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