I never use shieldbraker by myself in case of how op this set in sorcerers scenarios.
But how they nerfed it really hurt me.
What we have? Cloak & dodge roll nb have a aoe steel tornado counter. High resist folks have a bleed counter. And so on.
With change of the SB sorcs have no counter. They will just shield up and heal with bird.
IMO SB need other 5 bonus change. Like it may be few ways to change it:
1. Makes you ignore shields resists and critical resists.
2. Shielded target hitted with LA get heal absorbation for 2000 for 2 sec, 4 sec cd.
I know after this message come sorcs who would make noizes, but reality is the SB was the only hard counter for high res bird builds.
Chilly-McFreeze wrote: »Because 12% more dmg against shields is nothing, right?
Chilly-McFreeze wrote: »Because 12% more dmg against shields is nothing, right?
My test above showed that it's not a true 6% or 12%, not even close, and that's what I'm trying to bring to light. With a name like shield breaker it should be imo the most powerful damage set to shields in the game but not by some significant game breaking amount and at the very least provide as much damage as a fully procced fury or nightmothers gaze set etc. and not fall behind them. If it was a true 12% straight damage it would accomplish this and I'd say the 6% should be toned down as it'd be out performing spriggans, which is a great dps set in it's own right, which would make one of the best overall damage sets in the game and by far the best against shields making it arguably the best damage pvp set in the game. Recommendations would to make it a true value and make it 3-4% increase in damage and 8-10% damage to shields. As the values are currently calculated I'd like to see that values increased to 8% and I haven't tested on shields yet but likely closer to the 16% to 20% to at least compete with the major fracture which is offered in night mother's gaze. If anyone wants to help me test the scaling on shields on PTS so I can get real data just shoot me a message as I'll be on tonight.
Isn’t damage done calculated additively? That means, if you already have 1,5 multiplier, adding .12 will result in a 1.62 multiplier, thus giving you an 8% observable damage increase.
It’s the diminishing returns in stacking multipliers that you’re experiencing I guess, same reason why the minor berserk to minor vulnerability change for nightsblades is actually a single target dps buff
Chilly-McFreeze wrote: »Because 12% more dmg against shields is nothing, right?
Chilly-McFreeze wrote: »
juhislihis19 wrote: »This is what I was curious for. Just like swords are supposed to give a 3/6% damage bonus, but in reality it's just 2-3.
Fix this set to be flat 6% damage please!
Chilly-McFreeze wrote: »
i stated TRUTH and factual numbers and the reality of those numbers in cryodiil, hows that being silly?
Of all the balance problems of 2019 PvP shield stacking certainly isn’t anywhere near the top. You just sound like you are on an agenda. My apologies if I should have mistaken you.
Chilly-McFreeze wrote: »
i stated TRUTH and factual numbers and the reality of those numbers in cryodiil, hows that being silly?
Chilly-McFreeze wrote: »
i stated TRUTH and factual numbers and the reality of those numbers in cryodiil, hows that being silly?
Because thats not how it works?
Chilly-McFreeze wrote: »
i stated TRUTH and factual numbers and the reality of those numbers in cryodiil, hows that being silly?
Because thats not how it works?
it is infact how it Does work in cryodiil.
when in cryodiil (pvp zone) all of our damage is cut in half, and it tells us that in the "Battle Spirit note"
There is no way to turn off Battle Spirit. This buff applies to everyone that participates in AvA. It gives the following boons: Increase Health by 5000. Reduce damage taken by 50%.
The set still doesnt (break shields) and never has. Why cant it just be like, "Hitting a target with a fully charged heavy attack negate and drops all shields, and increases the cost of their next shield by 33%. Can occur every 8 seconds"
@ZOS_BrianWheeler I dont want free damage, like oblivion damage and I dont want a damage bonus. I want to break 20k+ shields and do damage to their actual health and not have to spend 20 minutes in 1 fight.
The set still doesnt (break shields) and never has. Why cant it just be like, "Hitting a target with a fully charged heavy attack negate and drops all shields, and increases the cost of their next shield by 33%. Can occur every 8 seconds"
@ZOS_BrianWheeler I dont want free damage, like oblivion damage and I dont want a damage bonus. I want to break 20k+ shields and do damage to their actual health and not have to spend 20 minutes in 1 fight.
Because that would be overpowered, dumb and would completely kill magicka sorc for open world, not to mention any other light armor build. You should try using your abilities to breaking someone's shields, I heard it's pretty effective.
juhislihis19 wrote: »IMO 6% damage should be 6% damage and 12% damage on shields should be 12% if stated. Nothing less.
If this would apply with swords as well, maybe someone in their right mind would actually pick swords ahead of maces, daggers or axes.