lucky_Sage wrote: »I know the original intent for the snare on gap closer was so they actually land so for that to changed they’d have to find another way for them to lands every time
With our speed and immunity nerfs in murkmire and then again with rapids I can’t find any justification for 60% snare from 30% on gap closers which bypasses snare immunity and expedition.
1. Let the gap closer go from x to y
Y being the location of your enemy when you casted skill at x.. don’t snare your enemy at all. If it doesn’t land that’s fine you already get to train after them for far cheaper than it would be to sprint.
If it hits it hits.
2. Alternatively follow the person with your gap closer until it lands but don’t snare them. Besides that’s just more distance gained for you.
3. Cost increase like streak to gap closers.
Gap closers aren’t effective in large scale combat zerg ball v zerg and they aren’t an issue in duels.
Where they will be oppressive is when you are outnumbered and have multiple enemies spamming gap closers onto you which means you will be permanently or an extremely high uptime of 60% slower than your max speed.
This is crippling for anyone solo. Groups that are outnumbered and trying to kite/move
Conveniently nb ambush has minor vul debuff on their gap close and magblade has a stronger dot on lotus fan. So now while you are being spammed by arguably the most effective skill for zerging you’ll also Be taking 8% more damage from everyone’s incoming range.
This doesn’t even include being spam pulled by chains/portal/leash.
Goodbye movement.
Hello is this bob the builder? I need you to build me a house so I can stave off the zerg of thirsty “I am legend” vampires.
(Earthgore)
I’ll upload a clip of the current situation and how oppressive snares and roots are for groups already being bogged down.https://www.youtube.com/watch?v=hqxSWsO7niE
The snares on gap closers are most likely not meant as a combat mechanic, but rather as a band-aid fix for increasing the accuracy of gap closers - after all, the less your target moves, the higher the chances of hitting it.
Ragnaroek93 wrote: »My whole class gets crippled and ZOS is trying to force me to use this stupid gapcloser (because it's apparantly part of their long term vision of the game), otherwise I don't have a single snare in my toolkit anymore (on a meele class in a meta in which everybody will have major exp and snare removal on demand) and I lose a lot of damage potential (minor vulnerability). At the same time I can't even block while using it. It's no fun to use a gapcloser and it's no fun to get gapclosed at all. Just awful game design but it's nothing new that they don't learn out of their mistakes.
BaylorCorvette wrote: »