3. Cost increase like streak to gap closers.
The snares on gap closers are most likely not meant as a combat mechanic, but rather as a band-aid fix for increasing the accuracy of gap closers - after all, the less your target moves, the higher the chances of hitting it.
The snares on gap closers are most likely not meant as a combat mechanic, but rather as a band-aid fix for increasing the accuracy of gap closers - after all, the less your target moves, the higher the chances of hitting it.
Yes that’s why it was introduced
but if that’s the issue then don’t increase the snare and make combat sluggish for the sake of zerglings to run others down easier.
Just make them miss
The snares on gap closers are most likely not meant as a combat mechanic, but rather as a band-aid fix for increasing the accuracy of gap closers - after all, the less your target moves, the higher the chances of hitting it.
Yes that’s why it was introduced
but if that’s the issue then don’t increase the snare and make combat sluggish for the sake of zerglings to run others down easier.
Just make them miss
I hate it too and was extremely happy when they reduced it.
Then I realized that gap closer would not activate. My characters would bug out start the animation and never move me but Drain Resource.
It wasn’t uncommon to hit a Stampede 4-7 times just to have it never work.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
With our speed and immunity nerfs in murkmire and then again with rapids I can’t find any justification for 60% snare from 30% on gap closers which bypasses snare immunity and expedition.
Finally thread about this, I wonder how many people forgot how awful gap closer snares were when they used to snare for more and longer. Its essentially perma 60% snare if you are moving away from gap closing enemy because they arent gonna stop, there is no loss in spamming gap closer on enemy trying to get away from you. Absolutely none.
Finally thread about this, I wonder how many people forgot how awful gap closer snares were when they used to snare for more and longer. Its essentially perma 60% snare if you are moving away from gap closing enemy because they arent gonna stop, there is no loss in spamming gap closer on enemy trying to get away from you. Absolutely none.
Finally thread about this, I wonder how many people forgot how awful gap closer snares were when they used to snare for more and longer. Its essentially perma 60% snare if you are moving away from gap closing enemy because they arent gonna stop, there is no loss in spamming gap closer on enemy trying to get away from you. Absolutely none.
Stampede costs 3780 stamina, so spamming this is just going to run you out of stamina. And it's not like magicka classes, where running out of stamina still provides them with all of their offensive capabilities. Burning stamina just to repeatedly miss with a gap closer just further eats into their offensive resources as well.
I wonder how many people forgot how awful gap closer snares were when they used to snare for more and longer. Its essentially perma 60% snare if you are moving away from gap closing enemy because they arent gonna stop, there is no loss in spamming gap closer on enemy trying to get away from you. Absolutely none.
I wonder how many people forgot how awful gap closer snares were when they used to snare for more and longer. Its essentially perma 60% snare if you are moving away from gap closing enemy because they arent gonna stop, there is no loss in spamming gap closer on enemy trying to get away from you. Absolutely none.
Bingo. There used to be huge outcry in the forums over this, now they are bringing it back.