@Aedaryl Funny how most of the main dks consider this a nerf even in 1vX situations, also as i allready stated you only mitigate the projectile dmg, you still get all the debuffs, thats only a buff on the paper
Higher uptime ? thats a bad joke because you need to use the wings for the snare immuntey all 2/3 seconds
Also i read some of your other posts and you seem pretty biased against dks. Could i ask you what class you play ? i guess its a magblade ( in that case i think you hate against wings is understandable, but its still a bad way to fix it, i would prefere 2 projectiles per target or only reflect abilitys if they are more than xyz m away from you)
@Aedaryl Funny how most of the main dks consider this a nerf even in 1vX situations, also as i allready stated you only mitigate the projectile dmg, you still get all the debuffs, thats only a buff on the paper
Higher uptime ? thats a bad joke because you need to use the wings for the snare immuntey all 2/3 seconds
Also i read some of your other posts and you seem pretty biased against dks. Could i ask you what class you play ? i guess its a magblade ( in that case i think you hate against wings is understandable, but its still a bad way to fix it, i would prefere 2 projectiles per target or only reflect abilitys if they are more than xyz m away from you)
This is not only a buff on paper.
2 ranged player take down live wings in a single second. Now, you gain 50% mitigation, aka the base block mitigation VS all projectiles, even the ones that wasn't reflectable for 6s.
You also don't use wings every 2s. If you do, then you have nothing to do here.
It's not because I don't find Corrosive armor "weak", or because I don't find wings "crap counter" than I'm "biased".
If u have trouble to get in melee range, slot ur class gapcloser, it's also a DK skills that took a buff from the 5.0.2 general gap closer change.
DisgracefulMind wrote: »A counter for magicka builds for talons that doesn't require us to rng purge spam them off or dodge roll or sit there and eat all the damage, and mDKs want more buffs -_-
soynegroyque wrote: »John_Falstaff wrote: »Speaking of the change in question - does that mean that DK tanks (and tanks in general) will now have harder time keeping mobs together after chaining them in? Should I expect stuff to be immune for 3 seconds after first cast to Talons have expired? Somehow I'm not looking forward to that change. Once again, PvP-driven headache, this time for PvE tanks.
Nerf to Stop Time
Nerf to 1H Enchants
Nerf to Talons
PVE tanks can never have nice things
Chains grant CC imunety NOT root immunety, Nothing will change for tanks, (i also highly doubt that npcs will get root immunety, but it would be nice if someone could confirm it on pts)
Savos_Saren wrote: »@Quantum_V Could you please bring up some of these concerns to @ZOS_GinaBruno and @ZOS_BrianWheeler ?
It seems like it will be harder and harder to secure kills and defend/attack ranged builds with a DK's current passives and abilities. While I think some of the changes were in the right direction- I'm still wary of having a single (somewhat subpar) class skill that can only reach out to 28meters.
Perhaps the Devs could consider making Stone Fist (and it's morphs) to increased damage to higher health targets {pseudo execute} so that it can compete with Frags/Spectral Bow.. both skills are accompanied by their respective class executes.
Savos_Saren wrote: »@Quantum_V Could you please bring up some of these concerns to @ZOS_GinaBruno and @ZOS_BrianWheeler ?
It seems like it will be harder and harder to secure kills and defend/attack ranged builds with a DK's current passives and abilities. While I think some of the changes were in the right direction- I'm still wary of having a single (somewhat subpar) class skill that can only reach out to 28meters.
Perhaps the Devs could consider making Stone Fist (and it's morphs) to increased damage to higher health targets {pseudo execute} so that it can compete with Frags/Spectral Bow.. both skills are accompanied by their respective class executes.
Keep in mind a ranged stamblade does not get its class execute with spectral bow at 28m. Only ranged magblade does as the ranged variant of assassin's blade (impale) does almost no damage as stamblade.
soynegroyque wrote: »John_Falstaff wrote: »Speaking of the change in question - does that mean that DK tanks (and tanks in general) will now have harder time keeping mobs together after chaining them in? Should I expect stuff to be immune for 3 seconds after first cast to Talons have expired? Somehow I'm not looking forward to that change. Once again, PvP-driven headache, this time for PvE tanks.
Nerf to Stop Time
Nerf to 1H Enchants
Nerf to Talons
PVE tanks can never have nice things