Lord_Sando wrote: »I'm Afraid Stam sorc's will be left out of patch notes this DLC yet again. FYI just so people know streak scaling off of the highest stat is not a buff to stam sorc the damage type is very very important. with out the correct damage type the skill will not gain the correct penetration nor the cp multipliers.
Marshall1289 wrote: »Normally I'd be making my own posts about this too, but I've lost hope that ZOS cares about stam sorcs.
After over a year of the class rep notes giving me hope because ZOS openly acknowledged how awful stam identity is primarily for stam sorc and DK, class reps were actively fighting for what stam sorcs wanted. They've done nothing to remedy this.
I urge ZOS to review what has been spoken about throughout those meetings and see where we are today.
Couple that with their comments on stam necro "feeling good to play" because they have so many stam morphs means they know how to design a stam class properly (stam blade is good too), but choose to ignore them continuously. Makes me feel like we need to wait another year for the next chapter for anything notable to happen.
Here are the biggest changes I can think of from the past year or so. You'll notice none of the changes actually do anything to make the class feel more unique, if anything it feels more bland.
Bound Armaments
- No longer a toggle, active component provides block mitigation.
- Switched heavy atk dmg to light atk dmg, max stam % stays the same.
- Lost minor resolve.
- Still required on both bars because it's a huge dps loss to lose the passives to stam/light atk with nothing really to replace the skill.
- Active component was changed to be a tank esque effect instead of providing something interesting for stam sorc DD's.. Why a tank would need 8% max sta and 11% light attack dmg is beyond me and just poor design. Missed opportunity.
Dark Deal
- Reduced magicka cost.
- 75% upfront stam return, 50% over 20 seconds.
- Same cast time. Change still great for pvp, but still lackluster for pve.
Overload
- Lost 3rd bar.
- Both morphs aren't different enough and feel like a wasted slot that could be used for a new stam sorc morph.
- 5/6 ultimates still scale with magicka/lightning dmg, waiting on stam atro over this though.
Implosion for Amplitude
- No more execute proc and kill stealing on low hp targets, I get it for pvp, but the new passive is just boring in comparison.
- Reverse execute is meh, total dps remains roughly the same, but in fights where execute is key we see no benefit where other classes jump in dps in that bracket (see stam blade)
Hurricane
- Reduced stam cost (Seems like this was only done because they re-evaluated Boundless Storm after reducing major expedition time to 4s, didn't even mention Hurricane in the patch notes, but will take the cost reduction regardless whether they meant to do it or not)
- Still pretty weak on dmg in comparison to the original Hurricane nerfed 2+ years ago, without implosion this skill became less of a problem in pvp.
Streak
- Scales with max sta/wpd
- This is primarily an escape tool, I don't think I've ever seen a stam sorc request this, I've heard mention of scaling for a pet, curse, frags, atronach and even overload, yet here we are with scaling on a utility skill that is still buggy and clunky to use while also extremely costly when used in succession for stam sorcs.
Lord_Sando wrote: »Marshall1289 wrote: »Normally I'd be making my own posts about this too, but I've lost hope that ZOS cares about stam sorcs.
After over a year of the class rep notes giving me hope because ZOS openly acknowledged how awful stam identity is primarily for stam sorc and DK, class reps were actively fighting for what stam sorcs wanted. They've done nothing to remedy this.
I urge ZOS to review what has been spoken about throughout those meetings and see where we are today.
Couple that with their comments on stam necro "feeling good to play" because they have so many stam morphs means they know how to design a stam class properly (stam blade is good too), but choose to ignore them continuously. Makes me feel like we need to wait another year for the next chapter for anything notable to happen.
Here are the biggest changes I can think of from the past year or so. You'll notice none of the changes actually do anything to make the class feel more unique, if anything it feels more bland.
Bound Armaments
- No longer a toggle, active component provides block mitigation.
- Switched heavy atk dmg to light atk dmg, max stam % stays the same.
- Lost minor resolve.
- Still required on both bars because it's a huge dps loss to lose the passives to stam/light atk with nothing really to replace the skill.
- Active component was changed to be a tank esque effect instead of providing something interesting for stam sorc DD's.. Why a tank would need 8% max sta and 11% light attack dmg is beyond me and just poor design. Missed opportunity.
Dark Deal
- Reduced magicka cost.
- 75% upfront stam return, 50% over 20 seconds.
- Same cast time. Change still great for pvp, but still lackluster for pve.
Overload
- Lost 3rd bar.
- Both morphs aren't different enough and feel like a wasted slot that could be used for a new stam sorc morph.
- 5/6 ultimates still scale with magicka/lightning dmg, waiting on stam atro over this though.
Implosion for Amplitude
- No more execute proc and kill stealing on low hp targets, I get it for pvp, but the new passive is just boring in comparison.
- Reverse execute is meh, total dps remains roughly the same, but in fights where execute is key we see no benefit where other classes jump in dps in that bracket (see stam blade)
Hurricane
- Reduced stam cost (Seems like this was only done because they re-evaluated Boundless Storm after reducing major expedition time to 4s, didn't even mention Hurricane in the patch notes, but will take the cost reduction regardless whether they meant to do it or not)
- Still pretty weak on dmg in comparison to the original Hurricane nerfed 2+ years ago, without implosion this skill became less of a problem in pvp.
Streak
- Scales with max sta/wpd
- This is primarily an escape tool, I don't think I've ever seen a stam sorc request this, I've heard mention of scaling for a pet, curse, frags, atronach and even overload, yet here we are with scaling on a utility skill that is still buggy and clunky to use while also extremely costly when used in succession for stam sorcs.
Maybe next year???
Lord_Sando wrote: »
Maybe next year???
ftballjj20 wrote: »They could add conjured weapon morph and make the visual replace the weapon of covered the weapon so it can look like what ever type weapon u already had equip.
Also add an actual decent visual for bound armor
CurvedSwords123 wrote: »ZoS doesn't care about Stamsorcs. We're like the blind spot in the class portfolio.
CurvedSwords123 wrote: »ZoS doesn't care about Stamsorcs. We're like the blind spot in the class portfolio.
It is bizarre how the class reps for sorcs are just ignored
Makes me wonder why we have them
CurvedSwords123 wrote: »ZoS doesn't care about Stamsorcs. We're like the blind spot in the class portfolio.
CurvedSwords123 wrote: »ZoS doesn't care about Stamsorcs. We're like the blind spot in the class portfolio.
And yet it's a top tier pvp class for both solo and group play.....