MLGProPlayer wrote: »I dont even know what to tell you. Good job getting everything wrong...
Thank you, I did my best xD.
As I said it's not personal it's just my opinion. Obviously you aren't agree with me but even If I'm wrong in many things there is one u or anyone can deny. Meta is your thing guys, not devs. You and only you are the ones who are looking for the new meta.
What are you talking about?
Everyone looks for the meta because it's the most efficient way to complete content. That's why OP made this post.
The current system encourages players to stack a single class because they have the highest DPS. By creating uniqueness among classes based on utility, class diversity would improve.
For the most part it seems the idea presented in the OP is to force class diversity. Not through good designs of each class but by providing buffs to each class that makes it impossible to ignore. This seems to be a slippery slope that is more likely to cause more issues than it solves. It could also add to more server load (think PvP) if the added "utility" requires more calculation by the servers.
Further, it does not solve the bigger issue that stam does not perform as well in situations a great deal of movement is required such as vAS +2 because their means to deliver the DPS while highly mobile falls well behind magicka. There are others areas where certain classes or builds fall behind as well.
Outside of classes (and more specifically mag or stam versions of classes) that perform poorly there is class diversity outside of the most competitive raid groups. While a balance between melee and ranged is desired for anti-stacking mechanics in some fights, most raids that are formed are not restricting class from joining but merely require they can do their role.
GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
You can start by giving stamSorcs an identity.
That is ideally part of the deal. And going back through all the older rep meeting notes, this is what i find:
Stamina based sorcerers are unhappy they don’t feel much they get much out of the class as Hurricane is the only damage ability they used. UNRESOLVED and CURRENTLY RECURRING AS IMPORTANT
The idea of a stamina Air Atronach morph (ala Ra Kotu from Hel Ra) was mentioned by several people. UNRESOLVED
Also a number of sorcerer passives don’t help the Stamina sorcerer UNRESOLVED
Stamina Sorcerers want to get more out of their class (bars dominated by weapon/generic abilities) and want to bring more to a group. UNRESOLVED
Stamina classes, in particular Dragonknight and Sorcerer, need to get more out of their native kit and feel a better sense of identity rather than just a collection of weapon abilities.
Stamina diversity in DPS is also lacking as gear and weapon bars are almost identical between classes. UNRESOLVED and RECURRING AS IMPORTANT
Overall we felt that from a Stamina sorcerer perspective, update 20 was more about what was being taken away, rather than was being added to make the class more interesting to play. The same, of course, is true from a Magicka perspective. UNRESOLVED
So you cant say we dont try to solve that problem.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
Terrible, terrible idea. If they take away leaderboards they’re effectively killing off what’s left of the endgame community. Might as well make the game single player at that point. Hope what you said NEVER gets implemented, as that will be the day the top players quit the game.
For the most part it seems the idea presented in the OP is to force class diversity. Not through good designs of each class but by providing buffs to each class that makes it impossible to ignore. This seems to be a slippery slope that is more likely to cause more issues than it solves. It could also add to more server load (think PvP) if the added "utility" requires more calculation by the servers.
Further, it does not solve the bigger issue that stam does not perform as well in situations a great deal of movement is required such as vAS +2 because their means to deliver the DPS while highly mobile falls well behind magicka. There are others areas where certain classes or builds fall behind as well.
Outside of classes (and more specifically mag or stam versions of classes) that perform poorly there is class diversity outside of the most competitive raid groups. While a balance between melee and ranged is desired for anti-stacking mechanics in some fights, most raids that are formed are not restricting class from joining but merely require they can do their role.
Class diversity is also pushed by most competitive groups. They have ethos and logos to convince many that this is right way of doing things. Then the sheep have no exposure to anything else and follow down the slope we have been following.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
For the most part it seems the idea presented in the OP is to force class diversity. Not through good designs of each class but by providing buffs to each class that makes it impossible to ignore. This seems to be a slippery slope that is more likely to cause more issues than it solves. It could also add to more server load (think PvP) if the added "utility" requires more calculation by the servers.
Further, it does not solve the bigger issue that stam does not perform as well in situations a great deal of movement is required such as vAS +2 because their means to deliver the DPS while highly mobile falls well behind magicka. There are others areas where certain classes or builds fall behind as well.
Outside of classes (and more specifically mag or stam versions of classes) that perform poorly there is class diversity outside of the most competitive raid groups. While a balance between melee and ranged is desired for anti-stacking mechanics in some fights, most raids that are formed are not restricting class from joining but merely require they can do their role.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
I'm not into score pushing myself, and I agree with you. I dont think that scoreboards are necessary, but they also are part of basically all MMOs, and ESO is a MMO after all. Also there are players who get their fun out of them, and they're part of the community as well.For the most part it seems the idea presented in the OP is to force class diversity. Not through good designs of each class but by providing buffs to each class that makes it impossible to ignore. This seems to be a slippery slope that is more likely to cause more issues than it solves. It could also add to more server load (think PvP) if the added "utility" requires more calculation by the servers.
Further, it does not solve the bigger issue that stam does not perform as well in situations a great deal of movement is required such as vAS +2 because their means to deliver the DPS while highly mobile falls well behind magicka. There are others areas where certain classes or builds fall behind as well.
Outside of classes (and more specifically mag or stam versions of classes) that perform poorly there is class diversity outside of the most competitive raid groups. While a balance between melee and ranged is desired for anti-stacking mechanics in some fights, most raids that are formed are not restricting class from joining but merely require they can do their role.
What you criticise is a different topic and a class having an interesting playstyle and it having group utility is not mutually exclusive. Ideally, they would coincide and have BOTH. All of the points you discussed are entirely different and only indirectly related to what I suggested. I totally agree that those aspects you mentioned are problematic, but they do not affect what I suggested here, and need addressing on top of it.
I'm a little bit baffled by how often the unique playstyles per class are coming up as an Argument to basically replace what i said here. A class can be as interesting as it can be, but if it has low performance and no group utility, why play it? Once again, this is not meant to be the only point of concern, but a very important one. What I posted above for stamsorc is basically valid for almost all damage dealers at this point. Some feel interesting to play (wardens are really fun), but they dont contribute anything that you really need, and what they have is better distributed by a tank or healer.
DoonerSeraph wrote: »I think people are offloading too much utility into tanks and healers.
Really, I think there must be a balance of which kind of utility a role should bring to a group, without turning the tank into a permablockin meatball or turning healer into a springs spammer (whick would be boring).
Maybe utilities should be more evenly distributed so DPS can pick up some of the utility too, look at good designed sets like Master Architect and War Machine, they are good for DPS and have utility.
I think it's OK for a tank to use group sets like Ebon, which is a defensive utility and fits a tank, but IMO a tank using Alkosh does not fit that much, and this set should IMO scale the debuff from max stam and weapon damage, same thing for engulfing flames, scale it from max magicka and spell damage. Maybe even crusher could use that scaling (in this case, max stats).
I know people woule be pissed at this , but otherwise groups will just push all the utility into the tank and healer and go with the most DPS class regardless of what it brings to the table.
Yes and no. The "top-tier raiding meta" syndrome exists even in MMORPGs where there are no leaderboards. Maybe some world first competition when a patch hits, but that's it.GrumpyDuckling wrote: »Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
DoonerSeraph wrote: »I think people are offloading too much utility into tanks and healers.
Really, I think there must be a balance of which kind of utility a role should bring to a group, without turning the tank into a permablockin meatball or turning healer into a springs spammer (whick would be boring).
Maybe utilities should be more evenly distributed so DPS can pick up some of the utility too, look at good designed sets like Master Architect and War Machine, they are good for DPS and have utility.
I think it's OK for a tank to use group sets like Ebon, which is a defensive utility and fits a tank, but IMO a tank using Alkosh does not fit that much, and this set should IMO scale the debuff from max stam and weapon damage, same thing for engulfing flames, scale it from max magicka and spell damage. Maybe even crusher could use that scaling (in this case, max stats).
I know people woule be pissed at this , but otherwise groups will just push all the utility into the tank and healer and go with the most DPS class regardless of what it brings to the table.
Before Zos nerfed Alkosh, and all proc sets, it was worn by dps in some competitive groups. iirc the damage does scale with stats as it should but when they removed the chance to crit it became not very good for dps.
I think it would also be the first buff/debuff that scaled, was variable in and of itself which would potentially add more load to the servers when we want to reduce it.
DoonerSeraph wrote: »I think people are offloading too much utility into tanks and healers.
Really, I think there must be a balance of which kind of utility a role should bring to a group, without turning the tank into a permablockin meatball or turning healer into a springs spammer (whick would be boring).
Maybe utilities should be more evenly distributed so DPS can pick up some of the utility too, look at good designed sets like Master Architect and War Machine, they are good for DPS and have utility.
I think it's OK for a tank to use group sets like Ebon, which is a defensive utility and fits a tank, but IMO a tank using Alkosh does not fit that much, and this set should IMO scale the debuff from max stam and weapon damage, same thing for engulfing flames, scale it from max magicka and spell damage. Maybe even crusher could use that scaling (in this case, max stats).
I know people woule be pissed at this , but otherwise groups will just push all the utility into the tank and healer and go with the most DPS class regardless of what it brings to the table.
Before Zos nerfed Alkosh, and all proc sets, it was worn by dps in some competitive groups. iirc the damage does scale with stats as it should but when they removed the chance to crit it became not very good for dps.
I think it would also be the first buff/debuff that scaled, was variable in and of itself which would potentially add more load to the servers when we want to reduce it.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
You can start by giving stamSorcs an identity.
That is ideally part of the deal. And going back through all the older rep meeting notes, this is what i find:
Stamina based sorcerers are unhappy they don’t feel much they get much out of the class as Hurricane is the only damage ability they used. UNRESOLVED and CURRENTLY RECURRING AS IMPORTANT
The idea of a stamina Air Atronach morph (ala Ra Kotu from Hel Ra) was mentioned by several people. UNRESOLVED
Also a number of sorcerer passives don’t help the Stamina sorcerer UNRESOLVED
Stamina Sorcerers want to get more out of their class (bars dominated by weapon/generic abilities) and want to bring more to a group. UNRESOLVED
Stamina classes, in particular Dragonknight and Sorcerer, need to get more out of their native kit and feel a better sense of identity rather than just a collection of weapon abilities.
Stamina diversity in DPS is also lacking as gear and weapon bars are almost identical between classes. UNRESOLVED and RECURRING AS IMPORTANT
Overall we felt that from a Stamina sorcerer perspective, update 20 was more about what was being taken away, rather than was being added to make the class more interesting to play. The same, of course, is true from a Magicka perspective. UNRESOLVED
So you cant say we dont try to solve that problem.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »I am sure this will be unpopular, but it's the scoring aspect that I see as the problem. Chasing numbers reduces creative play and player preference options, leading to more instances where players simply run what is best available.
Why even give players that carrot (scores) to chase? All it does is encourage using the absolute best setups/classes, which is a mentality that trickles down to the rest of the game -- and it goes beyond classes. We have streamers who push usage of small percentage of available sets and call the rest trash. New players don't want to be trash, so many of them just copy builds.
I have said it before -- this is an Elder Scrolls game, but it too often feels like the cool monsters we are fighting are simply backdrops to the "real" game -- perfecting a rotation, buffing, and weaving to put up the highest numbers. When target skeleton parses significantly influence end-game, and that in turn changes how skills perform for ALL players across all content, then we have moved beyond TES being the focus. Some players like that, I don't. Again, I am sure my stance will be unpopular, but I see score-chasing as a significant part of the problem.
But since it comes down to numbers and an MMO like ESO has leaderboards and scores as part of it, it is what we have to work with.
Leaderboard mentality IS the problem. You said in your original post that there is a "class-stacking meta." That exists, mainly, because people want the highest scores, regardless of class. Remove the leaderboards, and the focus is more on completing the content with whatever class a person wants to use, and less about who completes the content with the highest score.
Again, I am sure this take isn't popular, but remove scoring and you get closer to achieving your objective -- diversity of class choice.
They should add score points for different things not just DPS stacking. A lot of issues with diversity could be fixed.
DoonerSeraph wrote: »I think people are offloading too much utility into tanks and healers.
Really, I think there must be a balance of which kind of utility a role should bring to a group, without turning the tank into a permablockin meatball or turning healer into a springs spammer (whick would be boring).
Maybe utilities should be more evenly distributed so DPS can pick up some of the utility too, look at good designed sets like Master Architect and War Machine, they are good for DPS and have utility.
I think it's OK for a tank to use group sets like Ebon, which is a defensive utility and fits a tank, but IMO a tank using Alkosh does not fit that much, and this set should IMO scale the debuff from max stam and weapon damage, same thing for engulfing flames, scale it from max magicka and spell damage. Maybe even crusher could use that scaling (in this case, max stats).
I know people woule be pissed at this , but otherwise groups will just push all the utility into the tank and healer and go with the most DPS class regardless of what it brings to the table.
Before Zos nerfed Alkosh, and all proc sets, it was worn by dps in some competitive groups. iirc the damage does scale with stats as it should but when they removed the chance to crit it became not very good for dps.
I think it would also be the first buff/debuff that scaled, was variable in and of itself which would potentially add more load to the servers when we want to reduce it.
Iirc alkosh never scaled with stats like wep-dmg/stam but ofcourse made use of crit/critdmg. And it was only worn by DPS if tanks didn't have it in competitive groups. DPS (especially bc of synergy-behaviour) wasn't that good at all.