Definately a buff. I have ordered my follower to switch to whirling blades already, in order to practice the range difference in preparation for next patch. It will be so much more devastating.
6 Meters is still a huge radius and more than sufficient, especially since you gain 50% more damage.
It surely is a questionable change.
psychotic13 wrote: »Definately a buff. I have ordered my follower to switch to whirling blades already, in order to practice the range difference in preparation for next patch. It will be so much more devastating.
6 Meters is still a huge radius and more than sufficient, especially since you gain 50% more damage.
It surely is a questionable change.
Yep, things like BGs where youre alot closer to eachother naturally cause of spawns ect are going to be a bloodbath.
psychotic13 wrote: »Whirlwind:
Increased the base damage of this ability and morphs by 50%, but removed the execute bonus.
Reduced the base cost to 3510 from 3780.
Increased the radius of this ability and the Whirling Death morph to 6 meters from 5 meters.
Steel Tornado (morph): Removed the execute bonus, but reduced the base cost to 3240 from 3510.
Whirling Blades (morph): Removed the reduced cost and Major Endurance on hit, and reintroduced the execute bonus to this morph.
Am i the only one who thinks this will make it worse? 50% damage increase, and a 3m shorter radius with the execute morph.
Surely this will hit harder than ever?
Emma_Overload wrote: »This is totally crazy. When is ZOS going to see how overpowered Stamina builds are compared to Magicka? Can you imagine if impulse did this? Everyone would slot it!
psychotic13 wrote: »
ZoS: "twin slashes or venomous claw shouldnt be as a spammable skill"
also ZoS:https://www.youtube.com/watch?v=y-tFnbvHhSs
https://www.youtube.com/watch?v=UakXKgngwPo
But it kind of is about Stam-vs-Mag. Who gets access to Major Evasion from a really great weapon skill line, and who doesn't? Plus, Sap Essence doesn't really exist in BGs, and even if it did...that's one Magicka build, not a generic ability that's available to everyone.psychotic13 wrote: »Emma_Overload wrote: »This is totally crazy. When is ZOS going to see how overpowered Stamina builds are compared to Magicka? Can you imagine if impulse did this? Everyone would slot it!
This isnt about mag/stam. Its about AoEs being as strong as single target skills. I imagine sap essence is pretty strong after a buff to.
Emma_Overload wrote: »This is totally crazy. When is ZOS going to see how overpowered Stamina builds are compared to Magicka? Can you imagine if Impulse did this? Everyone would slot it!
psychotic13 wrote: »Whirlwind:
Increased the base damage of this ability and morphs by 50%, but removed the execute bonus.
Reduced the base cost to 3510 from 3780.
Increased the radius of this ability and the Whirling Death morph to 6 meters from 5 meters.
Steel Tornado (morph): Removed the execute bonus, but reduced the base cost to 3240 from 3510.
Whirling Blades (morph): Removed the reduced cost and Major Endurance on hit, and reintroduced the execute bonus to this morph.
Am i the only one who thinks this will make it worse? 50% damage increase, and a 3m shorter radius with the execute morph.
Surely this will hit harder than ever?
Emma_Overload wrote: »This is totally crazy. When is ZOS going to see how overpowered Stamina builds are compared to Magicka? Can you imagine if Impulse did this? Everyone would slot it!
You have extra 3 m to dodge it, so dodge it. This is a reasonable change where you exchange range for more dmg.
LiquidPony wrote: »It would probably be OK if it was blockable.
This concerns PvE too. Whirling Blades is really strong. Even on a stamden it starts outperforming Cutting Dive as a spammable around ~70% HP because its execute scaling starts at 100%.
In any place where I've tested it, Whirling Blades comes into play long before execute doing more DPS than any spammable including Surprise Attack, Cutting Dive, Rapid Strikes, Flying Blade, Crushing Weapon, etc.
Not at all reasonable when it's always combo'd with Dawnbreaker bombs and Shalks + other AOE when available. Some people get so used to instakilling targets with that combo that they don't even notice when their Dawnbreaker gets blocked and you heal up...you'll sometimes still hear 2 or 3 Spin-to-Wins when you're at 80% hp. But with this change, those Spins are going to actually do fairly substantial damage, even though you're not in execute range.I havent tested it yet, 50% damage increase might be kind of too much but I think the damage of s2w was actually low, especially compared to the 2h execute. Buffing the damage and reducing the effective size actually sounds reasonable, though I cant tell from experience how strong the actual damage buff turns out
Emma_Overload wrote: »This is totally crazy. When is ZOS going to see how overpowered Stamina builds are compared to Magicka? Can you imagine if Impulse did this? Everyone would slot it!
What? Magsorc is the best spec in the game. And impulse does do this, good players already use it.